Change #692d3be82abbcb896cd8685a:

Target: Shinra
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-01 06:55:36.377000
Changes:
_id:
Removed: 67ef751998867826cf796314
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Shinra
Infamy:
20 → 10
Economy Type:
Removed: Conquest
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Mercenary Reliance
Tax Stance:
Removed: High
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 46
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Controlled
Citizenship Stance:
Removed: None
Road Usage:
Removed: 48
Rolling Karma:
3 → 4
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
3765 → 3672
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Stable → Balanced
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 8
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 50
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -16
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 8
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: -93
Naval Attack Modifier:
Removed: -1
Naval Defense Modifier:
Removed: -1
Naval Unit Capacity:
Removed: 8
Pop Count:
Removed: 19
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 28
wood: 30
stone: 7
mounts: 1
research: 2
magic: 0
bronze: 3
iron: 0
Resource Excess:
Removed:
food: -2
wood: -3
stone: -2
mounts: -1
research: 0
magic: 2
bronze: -3
iron: 0
Resource Production:
Removed:
food: 26
wood: 27
stone: 5
mounts: 0
research: 2
magic: 2
bronze: 0
iron: 0
Road Capacity:
Removed: 38
Stability Gain Chance:
Removed: 0.55
Stability Loss Chance:
Removed: 1.81
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Karasa-to
type: generic
node: ""
wall: ancient_walls
Item 2:
name: Warqu-shi
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_workshop
node: ""
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_home
node: magic
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_sawmill
node: wood
Item 6:
type: classical_fort
node: ""
Jobs:
fisherman: 0 → None
bureaucrat: 5 → 0
farmer: 6 → 0
harvester: 6 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
partial_undead: 2 → 0
apprentice: 0 → None
stone_speaker: 0 → None
artificer: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
Ongoing Modifiers:
Item 1:
field: 1_progress_slots → None
value: 1.0 → None
duration: -1 → None
source: Until the non-spell is done → None
Item 2:
field: undead_chance → None
value: 0.1 → None
duration: -1 → None
source: https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186 → None
Removed:
Item 3:
field: stability_loss_chance
value: -0.1
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1444873338542624768
resource_nodes:
Removed:
food: 0
wood: 1
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 0
Resource Storage:
food: 9 → 7
wood: -11 → -14
stone: 4 → 2
mounts: -3 → -4
research: 0 → None
magic: 10 → None
bronze: -3 → -6
iron: 0 → None
Effective Pop Capacity:
Removed: 18
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 2
ancient_light_archers: 2
ancient_light_infantry: 0
ancient_reman_longbowbird: 4
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_skirmisher: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
classical_thorn_wardens: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Concessions:
Removed:
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.934933140579356
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
0.34028803145291087 → 0.4952834761909275
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.4018019504957999
stability_gain_chance_at_tick:
Removed: 0.55
stability_gain_roll:
0.36340530450737174 → 0.4486939364954161
stability_loss_chance_at_tick:
0.71 → 1.81
stability_loss_roll:
0.07590388136895021 → 0.39925787019763914
previous_karma:
Removed: -17
previous_rolling_karma:
Removed: 3
previous_temporary_karma:
Removed: 1
Progress Quests:
Item 1:
quest_name: Truth about the Pylons → None
progress_per_tick: 2 → None
current_progress: 15 → None
required_progress: 15 → None
link: https://discord.com/channels/@me/1204603480619098162/1329088296206467092 → None
bonus_progress_per_tick: 0 → None
slot: 1_progress_slot → None
total_progress_per_tick: 1 → None
Item 2:
quest_name: Ave, Taishogun → None
progress_per_tick: 3 → None
current_progress: 18 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1373147629403377784/1373220715096178720 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 3:
quest_name: Wood Node Creation → None
progress_per_tick: 1 → None
current_progress: 14 → 15
required_progress: 24 → None
link: https://discord.com/channels/1188889187018088488/1393456186145243268/1394660195942269109 → None
bonus_progress_per_tick: 0 → None
slot: tier_1_spell_slot → None
total_progress_per_tick: 1 → None
Item 4:
quest_name: GTA - Grand Theft Artifact → None
bonus_progress_per_tick: 1 → None
current_progress: 24 → None
required_progress: 24 → None
link: https://discord.com/channels/1188889187018088488/1401066126649331734/1401760603831406764 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 5:
quest_name: Ancient Golem → None
bonus_progress_per_tick: 0 → None
current_progress: 6 → 4
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1291611193890439259/1292492751124037705 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 6:
quest_name: Ancient Weapon → None
bonus_progress_per_tick: 0 → None
current_progress: 2 → 5
required_progress: 19 → None
link: https://discord.com/channels/1188889187018088488/1277632339043684437/1303026996129042444 → None
slot: 3_progress_slot → None
total_progress_per_tick: 3 → None
Territory Types:
Removed:
plains: 0
forest: 12
dense_forest: 15
urban: 2
hill: 0
mountain: 16
river: 0
desert: 0
tundra: 1
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
investing: 2 → 0
cost: 6 → None
researched: 0 → True
invested: 4 → 6
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': True} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
Removed: 2
research_production_at_tick:
Removed: 2
production_at_tick:
food: -1 → -2
wood: -13 → -3
stone: 0 → -2
mounts: -5 → -1
research: 0 → None
magic: 2 → None
bronze: -3 → None
iron: 0 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 8
land_unit_details:
Removed:
ancient_civilian: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
ancient_reman_longbowbird: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -16
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 19
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.4
pop_loss_roll:
Removed: 0.3441049624828658
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.2
undead_chance_at_tick:
0.15000000000000002 → 0.2
undead_roll:
0.09123901856803895 → 0.8128087109896983
double_undead_roll:
Removed: 0.47524028772643023
Reason: Tick Update for Shinra