Change #692d3c012abbcb896cd8686b:
| Target: | The Conclave |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-12-01 06:56:01.455000 |
| Changes: |
_id:
Removed:
67ef72db98867826cf79630c
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
The Conclave
Infamy:
50 → 25
Economy Type:
Removed:
Production
Government Type:
Removed:
Sacred Vicar
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Oppressive
Justice Stance:
Removed:
Punishment
Prestige:
100 → 88
Current Territory:
Removed:
56
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Primary Race:
Removed:
67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Open
Road Usage:
Removed:
35
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
4525 → 5200
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Transport
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Removed:
United
Vassals:
Removed:
67ef764198867826cf796318
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
9
Effective Territory:
Removed:
75
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
14
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
675
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
14
Pop Count:
Removed:
35
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Resource Consumption:
Removed:
food:
70
wood:
16
stone:
14
mounts:
1
research:
18
magic:
1
bronze:
17
iron:
8
Resource Excess:
Removed:
food:
12
wood:
6
stone:
6
mounts:
-1
research:
0
magic:
4
bronze:
0
iron:
1
Resource Production:
Removed:
food:
82
wood:
22
stone:
20
mounts:
0
research:
18
magic:
5
bronze:
17
iron:
9
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0.7
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Opal
type:
heritage
node:
research
wall:
classical_walls
Item 2:
name:
Flowstone
type:
commerce
node:
bronze
wall:
classical_walls
Item 3:
name:
Taksilar
type:
metropolis
node:
food
wall:
""
Item 4:
name:
Aislid
type:
sanctum
node:
food
wall:
""
Item 5:
name:
Tides Landing
type:
generic
node:
food
wall:
""
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
classical_dock
node:
magic
Item 3:
type:
classical_workshop
node:
iron
Item 4:
type:
classical_library
node:
research
Item 5:
type:
classical_forge
node:
bronze
Item 6:
type:
ancient_fort
node:
food
Item 7:
type:
classical_fishery
node:
""
Item 8:
type:
classical_mint
node:
""
Item 9:
type:
classical_center
node:
wood
Jobs:
farmer:
0 → None
researcher:
5 → 0
partial_vampire:
0 → None
bureaucrat:
0 → None
fisherman:
13 → 0
harvester:
6 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
5 → 0
miner:
6 → 0
mystic:
0 → None
artificer:
0 → None
full_vampire:
0 → None
apprentice:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
Ongoing Modifiers:
Item 1:
field:
research_production → None
value:
3.0 → None
duration:
-1 → None
source:
Provincial Vassal(s) Research Production → None
Item 2:
field:
research_production → None
value:
2.0 → None
duration:
-1 → None
source:
Library District → None
Item 3:
field:
Turns with Library → None
value:
13.0 → 14.0
duration:
-1 → None
source:
Library District → None
Item 4:
field:
stability_gain_chance → None
value:
0.5 → None
duration:
-1 → None
source:
For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%). → None
Item 5:
field:
stability_loss_chance → None
value:
-0.25 → None
duration:
-1 → None
source:
https://pathofages.com/characters/item/Elos%20Vantar → None
Item 6:
field:
0_progress_slots → magic_consumption
value:
1.0 → 2.0
duration:
1 → -1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1427143554081230859 → Southern Portal- Myko Deleted an OLD complex trade and idk where link is
Item 7:
field:
magic_consumption → money_consumption
value:
2.0 → 30.0
duration:
-1 → None
source:
Southern Portal- Myko Deleted an OLD complex trade and idk where link is → Circulator Wonder Payment
Item 8:
field:
money_consumption → effective_pop_capacity
value:
30.0 → -1.0
duration:
-1 → None
source:
Circulator Wonder Payment → Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 9:
field:
effective_pop_capacity → magic_consumption
value:
-1.0 → None
duration:
-1 → None
source:
Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703 → https://discord.com/channels/1188889187018088488/1432538050205978726/1432874384527327272
Item 10:
field:
magic_consumption → stability_loss_chance
value:
-1.0 → -0.25
duration:
-1 → None
source:
https://discord.com/channels/1188889187018088488/1432538050205978726/1432874384527327272 → Drastic Action Tech
Removed:
Item 11:
field:
stability_loss_chance
value:
-0.25
duration:
-1
source:
Drastic Action Tech
Item 12:
field:
stability_loss_chance
value:
-0.5
duration:
1
source:
https://discord.com/channels/1188889187018088488/1443334782087073802/1443441480244138119
Item 13:
field:
food_production
value:
2.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1444068742991581358
Item 14:
field:
bronze_consumption
value:
6.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1442650143823495168/1443112939220369418
resource_nodes:
Removed:
food:
3
wood:
3
stone:
0
mounts:
1
research:
1
magic:
1
bronze:
1
iron:
0
Resource Storage:
food:
17 → 29
wood:
11 → 17
stone:
9 → 15
mounts:
10 → 9
research:
0 → None
magic:
8 → 12
bronze:
12 → None
iron:
0 → 1
Effective Pop Capacity:
Removed:
31
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
2
imperial_tyranus:
0
imperial_river_runner:
6
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
classical_phantom:
0
classical_heavy_infantry:
1
classical_thorn_wardens:
0
classical_skirmisher:
0
classical_elite_infantry:
1
classical_heavy_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
1
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
4
classical_missile_ship:
0
classical_scout_ship:
1
classical_transport_ship:
2
Imperial District:
Removed:
type:
arsenal
node:
magic
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.9016677608859744 → 0.7925723449266339
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
0.3196267923940843 → 0.29928661514900445
stability_loss_chance_at_tick:
1.3 → 0.7
stability_loss_roll:
0.9806650054985886 → 0.3348482490705632
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
9
forest:
10
dense_forest:
0
urban:
0
hill:
2
mountain:
7
river:
25
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Item 1:
quest_name:
Religious Effect (Infinite Quest) → None
progress_per_tick:
0 → None
current_progress:
38 → 39
required_progress:
9999 → None
link:
https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701 → None
total_progress_per_tick:
1 → None
bonus_progress_per_tick:
1 → None
slot:
0_progress_slot → None
Item 2:
quest_name:
Upgrade the "Ethereal Engine" → None
progress_per_tick:
2 → None
current_progress:
9 → None
required_progress:
11 → None
link:
https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 3:
quest_name:
Upgrade the "Cloak of the First Waterspeaker" → None
progress_per_tick:
0 → None
current_progress:
4 → 5
required_progress:
11 → None
link:
https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856 → None
total_progress_per_tick:
1 → None
bonus_progress_per_tick:
0 → None
slot:
tier_1_spell_slot → None
Item 4:
quest_name:
Upgrade the "Golden Compass" → None
progress_per_tick:
0 → None
current_progress:
7 → None
required_progress:
20 → None
link:
AI Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 5:
quest_name:
Create Bronze Node (White) → None
progress_per_tick:
2 → None
current_progress:
11 → None
required_progress:
11 → None
link:
AI Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 6:
quest_name:
Move Wood Node (Orange) → None
progress_per_tick:
0 → None
current_progress:
0 → 1
required_progress:
15 → None
link:
Not Started → None
total_progress_per_tick:
1 → None
bonus_progress_per_tick:
0 → None
slot:
1_progress_slot → None
Item 7:
quest_name:
Move Wood Node (Pink) → None
progress_per_tick:
1 → None
current_progress:
0 → None
required_progress:
7 → None
link:
Not Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 8:
quest_name:
Move Fur Node (Green) → None
bonus_progress_per_tick:
0 → None
current_progress:
6 → 9
required_progress:
9 → None
link:
https://discord.com/channels/1188889187018088488/1439737215897960650/1442700116958904441 → None
slot:
3_progress_slot → None
total_progress_per_tick:
3 → None
Item 9:
quest_name:
Move Wood (Light Blue) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
7 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 10:
quest_name:
Move Iron Node (Dark Blue) → None
bonus_progress_per_tick:
0 → None
current_progress:
2 → 3
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501 → None
slot:
1_progress_slot → None
total_progress_per_tick:
1 → None
Item 11:
quest_name:
Move Iron Node (Yellow → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
11 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 12:
quest_name:
Move Iron Node (Purple) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
12 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 13:
quest_name:
Move Food Node (Red) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
8 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 14:
quest_name:
Seek (Vysafian Contract) → None
bonus_progress_per_tick:
0 → None
current_progress:
1 → 2
required_progress:
7 → None
link:
https://discord.com/channels/1188889187018088488/1437649844859568210/1437650226058887198 → None
slot:
tier_1_spell_slot → None
total_progress_per_tick:
1 → None
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True} → None
chests:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 2} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics:
{'investing': 0, 'cost': 0, 'researched': True} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
investing:
9 → 0
cost:
9 → None
researched:
0 → True
invested:
None → 9
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False, 'invested': 2} → None
penitent_faith:
{'investing': 0, 'cost': 0, 'researched': True} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
investing:
9 → 0
cost:
9 → None
researched:
0 → True
invested:
None → 9
violent_destiny:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
17 → 18
research_production_at_tick:
17 → 18
production_at_tick:
food:
3 → 12
wood:
5 → 6
stone:
6 → None
mounts:
-1 → None
research:
0 → None
magic:
4 → None
bronze:
1 → 0
iron:
2 → 1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
10
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_heavy_archers:
(nested dict)
ancient_heavy_infantry:
(nested dict)
ancient_light_archers:
(nested dict)
ancient_light_infantry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
classical_elite_infantry:
(nested dict)
classical_heavy_infantry:
(nested dict)
classical_light_archers:
(nested dict)
classical_light_infantry:
(nested dict)
classical_siege_weapon:
(nested dict)
classical_skirmisher:
(nested dict)
classical_spearmen:
(nested dict)
classical_tactician:
(nested dict)
classical_orchal_cavalry:
(nested dict)
imperial_cavalier:
(nested dict)
imperial_celestial:
(nested dict)
imperial_legionnaire:
(nested dict)
imperial_marksman:
(nested dict)
imperial_tyranus:
(nested dict)
imperial_river_runner:
(nested dict)
Naval Unit Count:
Removed:
8
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
classical_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-12
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
35
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.48978275534888327
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.2513239324656249
0 Progress Slots:
Removed:
1
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
0
Item 2:
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
0
Item 3:
resource:
mounts
trade_type:
Need to Buy
price:
90
quantity:
0
Item 4:
resource:
bronze
trade_type:
Desire to Buy
price:
130
quantity:
0
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed:
Violent Destiny (Tech): The next character you create during the Classical Era increases their Prowess and Strategy by 1, after character creation.
[Upon reaching 50WS or lower, gain +15 War support at once.]
https://discord.com/channels/1188889187018088488/1428808430856048731/1428980002887831653
Star Iron: One Per Session, at the start of a war session, you may empower a single unit. That unit gains +3 attack until the end of the war session, and this may exceed attack cap. However, after each attack this unit makes, there is a 15% chance it is immediately destroyed. This is doubled if it is at or below half of it's max HP.
https://discord.com/channels/1188889187018088488/1395855452247691276/1396668500373930005
[The next time you are in a defensive war gain 2 free militia with +1 morale. The church now has itself a militant wing. For now it is no issue but extraneous circumstances and political intrigue could change that]
https://discord.com/channels/1188889187018088488/1400954376784449607/1401690934265118722
+2 against assassination
https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080
[You gain a +1 to attack for a single non-ruler unit of your choice next war]
https://discord.com/channels/1188889187018088488/1425799295709352007/1426958263026585712
The next time a vassal within the Sentinel's Watch demands a concession you can ignore it without losing compliance.
https://discord.com/channels/1188889187018088488/1426283556480614410/1427062085790994513
[+4 to your next attempt to increase research production]
https://discord.com/channels/1188889187018088488/1387900987557023826/1388730589238268017
[The Conclaves heir gains +2 Strategy! As well, they gain a slightly increased chance against the next assassination attempt made against them. On the flip end, Uumsk gains a slightly increased chance to engage in a duel or assassination, which comes first.]
https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080
[Gain a 15% wonder cost discount. +4 to your next tech cost reduction roll]
https://discord.com/channels/1188889187018088488/1395861195050717206/1396662164260913152
For now the tides flow....... [You have a choice of gaining this benefit now or sometime within the age of strife. This Choice must be made before end of session 51. Gain a level of stability and for the next 2 sessions your conversion strength increases by one.]
This was "saved" for future use
https://discord.com/channels/1188889187018088488/1400606546869882970/1400860152466247853
[You gain the quest: Reduce your chance to lose stab by any amount. You also gain a +2 to your next attempt to change a law and not lose stab]
https://discord.com/channels/1188889187018088488/1366877255082709132/1367296660299976876
+4 Wood gathering bonus
https://discord.com/channels/1188889187018088488/1364194564193390642/1365371619484110859
Your next roll to increase researcher production gains a +6 bonus to the roll.]
https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
[You convert all the indicated pops, and until session 64 all future attempts to counteract the demons within Tychi and cut off their connection in any way gain a +4.]
https://discord.com/channels/1188889187018088488/1439737465962369064/1441130469461852352
https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501
gain a +2 to your next mrp where you sacrifice iron]
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
|
| Reason: | Tick Update for The Conclave |