Change #692de50c7cde2ad9b83a2775:

Target: The Conclave
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-01 18:57:16.920000
Changes:
_id:
Removed: 67ef72db98867826cf79630c
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: The Conclave
Infamy:
Removed: 25
Economy Type:
Removed: Production
Government Type:
Removed: Sacred Vicar
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Oppressive
Justice Stance:
Removed: Punishment
Prestige:
Removed: 88
Current Territory:
Removed: 56
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: Indulgence
Succession Type:
Removed: Elected
Empire:
Removed: on
Primary Culture:
Removed: 680abd48c75c6e0314f121c4
Primary Race:
Removed: 67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Open
Road Usage:
Removed: 35
Rolling Karma:
Removed: -3
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
Removed: 5200
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Transport
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Removed: United
Vassals:
Removed: 67ef764198867826cf796318
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 9
Effective Territory:
Removed: 70
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -5
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 14
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 675
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 14
Pop Count:
Removed: 35
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 5
Resource Consumption:
Removed:
food: 93
wood: 16
stone: 13
mounts: 1
research: 0
magic: 1
bronze: 6
iron: 3
Resource Excess:
Removed:
food: 17
wood: 6
stone: 7
mounts: -1
research: 13
magic: 4
bronze: 9
iron: 5
Resource Production:
Removed:
food: 110
wood: 22
stone: 20
mounts: 0
research: 13
magic: 5
bronze: 15
iron: 8
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 1
Stability Loss Chance:
Removed: 1.4
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Opal
type: heritage
node: research
wall: classical_walls
Item 2:
name: Flowstone
type: commerce
node: bronze
wall: classical_walls
Item 3:
name: Taksilar
type: metropolis
node: food
wall: ""
Item 4:
name: Aislid
type: sanctum
node: food
wall: ""
Item 5:
name: Tides Landing
type: generic
node: food
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_dock
node: magic
Item 3:
type: classical_workshop
node: iron
Item 4:
type: classical_library
node: research
Item 5:
type: classical_forge
node: bronze
Item 6:
type: ancient_fort
node: food
Item 7:
type: classical_fishery
node: ""
Item 8:
type: classical_mint
node: ""
Item 9:
type: classical_center
node: wood
Jobs:
farmer: 0 → None
researcher: 0 → None
partial_vampire: 0 → None
bureaucrat: 0 → None
fisherman: 20 → None
harvester: 6 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 4 → 3
miner: 6 → None
mystic: 0 → None
artificer: 0 → None
full_vampire: 0 → None
apprentice: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: research_production
value: 3.0
duration: -1
source: Provincial Vassal(s) Research Production
Item 2:
field: research_production
value: 2.0
duration: -1
source: Library District
Item 3:
field: Turns with Library
value: 14.0
duration: -1
source: Library District
Item 4:
field: stability_gain_chance
value: 0.5
duration: -1
source: For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
Item 5:
field: stability_loss_chance
value: -0.25
duration: -1
source: https://pathofages.com/characters/item/Elos%20Vantar
Item 6:
field: magic_consumption
value: 2.0
duration: -1
source: Southern Portal- Myko Deleted an OLD complex trade and idk where link is
Item 7:
field: money_consumption
value: 30.0
duration: -1
source: Circulator Wonder Payment
Item 8:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 9:
field: magic_consumption
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1432538050205978726/1432874384527327272
Item 10:
field: stability_loss_chance
value: -0.25
duration: -1
source: Drastic Action Tech
resource_nodes:
Removed:
food: 3
wood: 3
stone: 0
mounts: 1
research: 1
magic: 1
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 29
wood: 17
stone: 15
mounts: 9
research: 0
magic: 12
bronze: 12
iron: 1
Effective Pop Capacity:
Removed: 30
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 2
imperial_tyranus: 0
imperial_river_runner: 6
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
classical_heavy_infantry: 1
classical_thorn_wardens: 0
classical_skirmisher: 0
classical_elite_infantry: 1
classical_heavy_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 1
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 4
classical_missile_ship: 0
classical_scout_ship: 1
classical_transport_ship: 2
Imperial District:
Removed:
type: arsenal
node: magic
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.7925723449266339
stability_gain_chance_at_tick:
Removed: 1
stability_gain_roll:
Removed: 0.29928661514900445
stability_loss_chance_at_tick:
Removed: 0.7
stability_loss_roll:
Removed: 0.3348482490705632
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 9
forest: 10
dense_forest: 0
urban: 0
hill: 2
mountain: 7
river: 25
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Religious Effect (Infinite Quest)
progress_per_tick: 0
current_progress: 39
required_progress: 9999
link: https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701
total_progress_per_tick: 1
bonus_progress_per_tick: 1
slot: 0_progress_slot
Item 2:
quest_name: Upgrade the "Ethereal Engine"
progress_per_tick: 2
current_progress: 9
required_progress: 11
link: https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 3:
quest_name: Upgrade the "Cloak of the First Waterspeaker"
progress_per_tick: 0
current_progress: 5
required_progress: 11
link: https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856
total_progress_per_tick: 1
bonus_progress_per_tick: 0
slot: tier_1_spell_slot
Item 4:
quest_name: Upgrade the "Golden Compass"
progress_per_tick: 0
current_progress: 7
required_progress: 20
link: AI Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 5:
quest_name: Create Bronze Node (White)
progress_per_tick: 2
current_progress: 11
required_progress: 11
link: AI Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 6:
quest_name: Move Wood Node (Orange)
progress_per_tick: 0
current_progress: 1
required_progress: 15
link: Not Started
total_progress_per_tick: 1
bonus_progress_per_tick: 0
slot: 1_progress_slot
Item 7:
quest_name: Move Wood Node (Pink)
progress_per_tick: 1
current_progress: 0
required_progress: 7
link: Not Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 8:
quest_name: Move Fur Node (Green)
bonus_progress_per_tick: 0
current_progress: 9
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1439737215897960650/1442700116958904441
slot: 3_progress_slot
total_progress_per_tick: 3
Item 9:
quest_name: Move Wood (Light Blue)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 7
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 10:
quest_name: Move Iron Node (Dark Blue)
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501
slot: 1_progress_slot
total_progress_per_tick: 1
Item 11:
quest_name: Move Iron Node (Yellow
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 11
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 12:
quest_name: Move Iron Node (Purple)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 13:
quest_name: Move Food Node (Red)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 8
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 14:
quest_name: Seek (Vysafian Contract)
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 7
link: https://discord.com/channels/1188889187018088488/1437649844859568210/1437650226058887198
slot: tier_1_spell_slot
total_progress_per_tick: 1
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 18
research_production_at_tick:
Removed: 18
production_at_tick:
Removed:
food: 12
wood: 6
stone: 6
mounts: -1
research: 0
magic: 4
bronze: 0
iron: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 10
land_unit_details:
Removed:
ancient_battering_ram: (nested dict)
ancient_civilian: (nested dict)
ancient_elite_infantry: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
ancient_siege_weapon: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_elite_infantry: (nested dict)
classical_heavy_infantry: (nested dict)
classical_light_archers: (nested dict)
classical_light_infantry: (nested dict)
classical_siege_weapon: (nested dict)
classical_skirmisher: (nested dict)
classical_spearmen: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_cavalier: (nested dict)
imperial_celestial: (nested dict)
imperial_legionnaire: (nested dict)
imperial_marksman: (nested dict)
imperial_tyranus: (nested dict)
imperial_river_runner: (nested dict)
Naval Unit Count:
Removed: 8
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
classical_terrapin: (nested dict)
classical_boarding_ship: (nested dict)
classical_missile_ship: (nested dict)
classical_scout_ship: (nested dict)
classical_transport_ship: (nested dict)
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -13
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 36
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.2
pop_loss_roll:
Removed: 0.48978275534888327
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 15
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.2513239324656249
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 0
Item 2:
resource: stone
trade_type: Desire to Sell
price: 75
quantity: 0
Item 3:
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 0
Item 4:
resource: bronze
trade_type: Desire to Buy
price: 130
quantity: 0
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed: Violent Destiny (Tech): The next character you create during the Classical Era increases their Prowess and Strategy by 1, after character creation. [Upon reaching 50WS or lower, gain +15 War support at once.] https://discord.com/channels/1188889187018088488/1428808430856048731/1428980002887831653 Star Iron: One Per Session, at the start of a war session, you may empower a single unit. That unit gains +3 attack until the end of the war session, and this may exceed attack cap. However, after each attack this unit makes, there is a 15% chance it is immediately destroyed. This is doubled if it is at or below half of it's max HP. https://discord.com/channels/1188889187018088488/1395855452247691276/1396668500373930005 [The next time you are in a defensive war gain 2 free militia with +1 morale. The church now has itself a militant wing. For now it is no issue but extraneous circumstances and political intrigue could change that] https://discord.com/channels/1188889187018088488/1400954376784449607/1401690934265118722 +2 against assassination https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [You gain a +1 to attack for a single non-ruler unit of your choice next war] https://discord.com/channels/1188889187018088488/1425799295709352007/1426958263026585712 The next time a vassal within the Sentinel's Watch demands a concession you can ignore it without losing compliance. https://discord.com/channels/1188889187018088488/1426283556480614410/1427062085790994513 [+4 to your next attempt to increase research production] https://discord.com/channels/1188889187018088488/1387900987557023826/1388730589238268017 [The Conclaves heir gains +2 Strategy! As well, they gain a slightly increased chance against the next assassination attempt made against them. On the flip end, Uumsk gains a slightly increased chance to engage in a duel or assassination, which comes first.] https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [Gain a 15% wonder cost discount. +4 to your next tech cost reduction roll] https://discord.com/channels/1188889187018088488/1395861195050717206/1396662164260913152 For now the tides flow....... [You have a choice of gaining this benefit now or sometime within the age of strife. This Choice must be made before end of session 51. Gain a level of stability and for the next 2 sessions your conversion strength increases by one.] This was "saved" for future use https://discord.com/channels/1188889187018088488/1400606546869882970/1400860152466247853 [You gain the quest: Reduce your chance to lose stab by any amount. You also gain a +2 to your next attempt to change a law and not lose stab] https://discord.com/channels/1188889187018088488/1366877255082709132/1367296660299976876 +4 Wood gathering bonus https://discord.com/channels/1188889187018088488/1364194564193390642/1365371619484110859 Your next roll to increase researcher production gains a +6 bonus to the roll.] https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862 [You convert all the indicated pops, and until session 64 all future attempts to counteract the demons within Tychi and cut off their connection in any way gain a +4.] https://discord.com/channels/1188889187018088488/1439737465962369064/1441130469461852352 https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501 gain a +2 to your next mrp where you sacrifice iron]
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
Reason: Job Assignment