Change #693fa65759205d635367af3e:

Target: 67f2179f9ddc76f881f9e619
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-15 06:10:31.972000
Changes:
_id:
Removed: 67f2179f9ddc76f881f9e619
Origin:
Removed: Unknown
Nomad Camp Type:
Removed: None
Scientific Stance:
Removed: Pragmatic
Diplomatic Stance:
Removed: Expansionist
Mercenary Law:
Removed: Some Mercenaries
Compliance:
Removed: None
Primary Race:
Removed: 67ef411e89e17a6e9fa6bbbb
Expansion Control Stance:
Removed: Free
Primary Religion:
Removed: 67ef6063690147f64b5a8343
Foreign Acceptance:
Removed: Integration
Subject Stance:
Removed: Balanced
Government Type:
Removed: Autocracy
Tax Stance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Temperament:
Restricted content
Justice Stance:
Removed: None
Economy Type:
Removed: None
Stability:
Removed: Fragile
Conscription Type:
Removed: Moderate
Road Usage:
Removed: 0
Primary Culture:
Removed: 67ef5e0a690147f64b5a8317
Consumption Stance:
Removed: None
Vassal Type:
Removed: None
Prestige:
Removed: ""
Money:
3000 → 3150
Land Doctrine:
Removed: Standard
Name:
Removed: Blood Autumn
Current Territory:
Removed: 0
Magic Stance:
Removed: Bureaucracy
Infamy:
Removed: 0
Region:
Removed: 67ef6b5c98867826cf7962ef
Military Funding:
Removed: Standard
Rolling Karma:
0 → -1
Citizenship Stance:
Removed: None
Overlord:
Removed: ""
Succession Type:
Removed: Strength
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 2
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 10
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 10
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -10
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.43
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 6
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 13
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.7398945592165211
Jobs:
Removed:
Ongoing Modifiers:
Removed:
[]
Resource Storage:
food: -182 → -192
wood: 1 → None
stone: 1 → None
mounts: 1 → None
research: 0 → None
magic: 1 → None
bronze: 1 → None
iron: 0 → None
stability_gain_chance_at_tick:
Removed: 0
stability_gain_roll:
0.12227662364217684 → 0.6478575280464866
stability_loss_chance_at_tick:
Removed: 0.43
stability_loss_roll:
0.0007387898242384727 → 0.4763817367090316
previous_karma:
Removed: 2
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
production_at_tick:
Removed:
food: -10
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
resource_desires:
Item 1:
resource: food → None
trade_type: Desire to Sell → Desire to Buy
price: 50 → None
quantity: 2 → 1
Item 2:
resource: wood → None
trade_type: Desire to Sell → Desire to Buy
price: 80 → 70
quantity: 5 → 4
Item 3:
resource: iron → mounts
trade_type: Desire to Sell → None
price: 150 → 75
quantity: 1 → None
Item 4:
resource: dyes → magic
trade_type: Need to Buy → None
price: 365 → 120
quantity: 1 → 3
Item 5:
resource: magical_crystals → bronze
trade_type: Need to Buy → Desire to Buy
price: 350 → 120
quantity: 1 → None
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
0.41245517901068995 → 0.21160657806708316
Civil War Chance:
Removed: 0.2
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -8
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.4289951362872704
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
stability_loss_chance_civil_war_roll:
Removed: 0.3151872841778597
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
Reason: Tick Update for Blood Autumn