Change #693fa65759205d635367af3e:
| Target: | 67f2179f9ddc76f881f9e619 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-12-15 06:10:31.972000 |
| Changes: |
_id:
Removed:
67f2179f9ddc76f881f9e619
Origin:
Removed:
Unknown
Nomad Camp Type:
Removed:
None
Scientific Stance:
Removed:
Pragmatic
Diplomatic Stance:
Removed:
Expansionist
Mercenary Law:
Removed:
Some Mercenaries
Compliance:
Removed:
None
Primary Race:
Removed:
67ef411e89e17a6e9fa6bbbb
Expansion Control Stance:
Removed:
Free
Primary Religion:
Removed:
67ef6063690147f64b5a8343
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Balanced
Government Type:
Removed:
Autocracy
Tax Stance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Temperament:
Restricted content
Justice Stance:
Removed:
None
Economy Type:
Removed:
None
Stability:
Removed:
Fragile
Conscription Type:
Removed:
Moderate
Road Usage:
Removed:
0
Primary Culture:
Removed:
67ef5e0a690147f64b5a8317
Consumption Stance:
Removed:
None
Vassal Type:
Removed:
None
Prestige:
Removed:
""
Money:
3000 → 3150
Land Doctrine:
Removed:
Standard
Name:
Removed:
Blood Autumn
Current Territory:
Removed:
0
Magic Stance:
Removed:
Bureaucracy
Infamy:
Removed:
0
Region:
Removed:
67ef6b5c98867826cf7962ef
Military Funding:
Removed:
Standard
Rolling Karma:
0 → -1
Citizenship Stance:
Removed:
None
Overlord:
Removed:
""
Succession Type:
Removed:
Strength
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
2
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
10
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
10
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-10
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.43
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
6
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
13
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.7398945592165211
Jobs:
Removed:
Ongoing Modifiers:
Removed:
[]
Resource Storage:
food:
-182 → -192
wood:
1 → None
stone:
1 → None
mounts:
1 → None
research:
0 → None
magic:
1 → None
bronze:
1 → None
iron:
0 → None
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
0.12227662364217684 → 0.6478575280464866
stability_loss_chance_at_tick:
Removed:
0.43
stability_loss_roll:
0.0007387898242384727 → 0.4763817367090316
previous_karma:
Removed:
2
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
production_at_tick:
Removed:
food:
-10
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
resource_desires:
Item 1:
resource:
food → None
trade_type:
Desire to Sell → Desire to Buy
price:
50 → None
quantity:
2 → 1
Item 2:
resource:
wood → None
trade_type:
Desire to Sell → Desire to Buy
price:
80 → 70
quantity:
5 → 4
Item 3:
resource:
iron → mounts
trade_type:
Desire to Sell → None
price:
150 → 75
quantity:
1 → None
Item 4:
resource:
dyes → magic
trade_type:
Need to Buy → None
price:
365 → 120
quantity:
1 → 3
Item 5:
resource:
magical_crystals → bronze
trade_type:
Need to Buy → Desire to Buy
price:
350 → 120
quantity:
1 → None
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
0.41245517901068995 → 0.21160657806708316
Civil War Chance:
Removed:
0.2
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-8
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.4289951362872704
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
stability_loss_chance_civil_war_roll:
Removed:
0.3151872841778597
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
|
| Reason: | Tick Update for Blood Autumn |