Change #693fa67359205d635367af51:

Target: Forevante
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-15 06:10:59.886000
Changes:
_id:
Removed: 67ef6f3c98867826cf796300
Magic Stance:
Removed: Military
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Forevante
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 19
Vassal Type:
Removed: None
Region:
Removed: 67ef6b6398867826cf7962f1
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef59bc690147f64b5a82af
Primary Race:
Removed: 67ef2f58096a9b083e2a7611
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
3 → 2
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
1531 → 1633
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Unsettled → Fragile
Administration:
Removed: 4
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 33
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 4
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 102
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 4
Pop Count:
Removed: 17
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 19
wood: 12
stone: 7
mounts: 0
research: 6
magic: 0
bronze: 3
iron: 0
Resource Excess:
Removed:
food: 8
wood: 4
stone: 1
mounts: 0
research: 0
magic: 7
bronze: -2
iron: 3
Resource Production:
Removed:
food: 27
wood: 16
stone: 8
mounts: 0
research: 6
magic: 7
bronze: 1
iron: 3
Road Capacity:
Removed: 22
Stability Gain Chance:
Removed: 0.05
Stability Loss Chance:
Removed: 0.46
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: La Cadeau
type: metropolis
node: ""
wall: ancient_walls
Item 2:
name: Gardouest
type: sanctum
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_farms
node: ""
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_magic_site
node: magic
Item 4:
type: ancient_home
node: ""
Item 5:
type: ancient_workshop
node: iron
Item 6:
type: ""
node: ""
Item 7:
type: ""
node: ""
Jobs:
fisherman: 0 → None
bureaucrat: 1 → 0
farmer: 6 → 0
harvester: 4 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 1 → 0
miner: 2 → 0
mystic: 0 → None
researcher: 3 → 0
apprentice: 0 → None
astronomer: 0 → None
vampire: 0 → None
artificer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: wood_production
value: 1.0
duration: -1
source: Link
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 12 → 20
wood: 11 → 15
stone: 15 → 16
mounts: 1 → None
research: 0 → None
magic: 13 → 15
bronze: 3 → 1
iron: 9 → 10
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
0.2 → 0.4
expansion_roll:
0.37269752414946733 → 0.1197985027590387
stability_gain_chance_at_tick:
Removed: 0.05
stability_gain_roll:
0.6177289757309293 → 0.671965777717109
stability_loss_chance_at_tick:
0.56 → 0.46
stability_loss_roll:
0.3775099765373804 → 0.1830030163330656
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: 3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
classical_cavalry_archer: 0
classical_light_archers: 0
classical_light_cavalry: 0
classical_light_infantry: 0
classical_spearmen: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_fire_shaman: 0
classical_siege_weapon: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_heavy_cavalry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_terrapin: 0
Progress Quests:
Item 1:
quest_name: Crystalline Harp Recovery Quest → None
progress_per_tick: 0 → None
current_progress: 4 → None
required_progress: 4 → None
link: https://discordapp.com/channels/1188889187018088488/1373142454685012038/1373892598598467585 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 2:
quest_name: Iron Node Creation → None
progress_per_tick: 0 → None
current_progress: 20 → None
required_progress: 20 → None
link: https://discord.com/channels/1188889187018088488/1406139259538378857/1406831400631668737 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 3:
quest_name: Wood Node Creation → None
bonus_progress_per_tick: 0 → None
current_progress: 10 → None
required_progress: 10 → None
link: https://discord.com/channels/1188889187018088488/1406113007548891291/1406818694902054973 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 4:
quest_name: Good Artifact Creation → None
bonus_progress_per_tick: 0 → None
current_progress: 4 → 7
required_progress: 12 → None
link: https://discordapp.com/channels/1188889187018088488/1426418467027947530/1427120593181999115 → None
slot: 3_progress_slot → None
total_progress_per_tick: 3 → None
Territory Types:
Removed:
plains: 5
forest: 4
dense_forest: 0
urban: 0
hill: 10
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology:
investing: 2 → 0
cost: 5 → None
researched: 0 → None
invested: None → 2
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
investing: 4 → 0
cost: 5 → None
researched: 0 → True
invested: 1 → 5
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
5 → 6
research_production_at_tick:
5 → 6
production_at_tick:
food: 4 → 8
wood: 6 → 4
stone: 7 → 1
mounts: 0 → None
research: 0 → None
magic: 7 → None
bronze: 0 → -2
iron: 2 → 3
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_beacon: (nested dict)
ancient_oakling: (nested dict)
ancient_ravager: (nested dict)
ancient_vortex: (nested dict)
ancient_wyrm: (nested dict)
ancient_civilian: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -12
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 17
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.2
pop_loss_roll:
Removed: 0.6030011444037303
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.08002335665294535
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.5636855377608272
Reason: Tick Update for Forevante