Change #693fa67b59205d635367af56:
| Target: | 67f21e55609d94b5146136e2 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-12-15 06:11:07.971000 |
| Changes: |
_id:
Removed:
67f21e55609d94b5146136e2
Economy Type:
Removed:
None
Stability:
Removed:
Fragile
Primary Race:
Removed:
67ef40c489e17a6e9fa6bbb7
Scientific Stance:
Removed:
Pragmatic
Compliance:
Removed:
Neutral
Foreign Acceptance:
Removed:
Integration
Land Doctrine:
Removed:
Standard
Tax Stance:
Removed:
None
Primary Culture:
Removed:
67ef5ba5690147f64b5a82db
Naval Doctrine:
Removed:
Standard
Name:
Removed:
Greater Masira
Citizenship Stance:
Removed:
None
Justice Stance:
Removed:
None
Succession Type:
Removed:
Strength
Subject Stance:
Removed:
Balanced
Consumption Stance:
Removed:
None
Conscription Type:
Removed:
Moderate
Expansion Control Stance:
Removed:
Free
Government Type:
Removed:
Autocracy
Temperament:
Restricted content
Money:
3000 → 3150
Primary Religion:
Removed:
67ef6506690147f64b5a8395
Current Territory:
Removed:
0
Vassal Type:
Removed:
None
Nomad Camp Type:
Removed:
None
Origin:
Removed:
Unknown
Road Usage:
Removed:
0
Prestige:
Removed:
0
Temporary Karma:
Removed:
0
Overlord:
Removed:
""
Infamy:
Removed:
0
Rolling Karma:
3 → 4
Region:
Removed:
67ef6c8a98867826cf7962f8
Mercenary Law:
Removed:
Some Mercenaries
Diplomatic Stance:
Removed:
Expansionist
Magic Stance:
Removed:
Bureaucracy
Military Funding:
Removed:
Standard
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_vampire:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
15
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
15
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-15
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.64
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
13
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Cities:
Removed:
Item 1:
name:
""
type:
""
node:
""
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
""
node:
""
Item 2:
type:
""
node:
""
Item 3:
type:
""
node:
""
Item 4:
type:
""
node:
""
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Jobs:
bureaucrat:
0 → None
farmer:
0 → None
fisherman:
0 → None
harvester:
0 → None
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
miner:
0 → None
mystic:
0 → None
researcher:
0 → None
vampire:
0 → None
apprentice:
0 → None
partial_vampire:
3 → 4
stone_speaker:
0 → None
entertainer:
0 → None
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_ameru_marines:
0
ancient_civilian:
0
imperial_arbalest:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_fire_shaman:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_auxiliary:
0
classical_cavalry_archer:
0
classical_civilian:
0
classical_light_cavalry:
0
imperial_cavalier:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
Ongoing Modifiers:
Removed:
[]
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
-261 → -276
wood:
1 → None
stone:
1 → None
mounts:
3 → None
research:
0 → None
magic:
2 → None
bronze:
1 → None
iron:
0 → None
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
Removed:
0.5675467673890475
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.31985366514318136
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.27217952666380285
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
0.9463651175387935 → 0.6310319405331748
stability_loss_chance_at_tick:
0.54 → 0.64
stability_loss_roll:
0.8643079298546593 → 0.03261597627360169
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
3
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
Concessions:
Removed:
production_at_tick:
Removed:
food:
-15
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
resource_desires:
Item 1:
resource:
bronze → food
trade_type:
Desire to Buy → Need to Buy
price:
120 → 60
quantity:
3 → 4
Item 2:
resource:
narcotics → wood
trade_type:
Desire to Buy → None
price:
290 → 75
quantity:
1 → None
Item 3:
resource:
medicinal_herbs → stone
trade_type:
Desire to Buy → Desire to Sell
price:
300 → 75
quantity:
1 → 2
Added:
Item 4:
resource:
bronze
trade_type:
Desire to Buy
price:
120
quantity:
5
Item 5:
resource:
iron
trade_type:
Desire to Buy
price:
150
quantity:
3
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
0.9933864447604694 → 0.5074746318073194
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.6442829343397865
vampirism_chance_at_tick:
0.7 → 0.8
vampirism_roll:
0.677980032079899 → 0.3988693797076547
Civil War Chance:
Removed:
0.2
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-8
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0.8
Working Pops Count:
Removed:
3
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
0 Progress Slots:
Removed:
4
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Autonomous
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
stability_loss_chance_civil_war_roll:
0.027714995173512724 → 0.6058631290818732
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
Undead Chance:
Removed:
0
|
| Reason: | Tick Update for Greater Masira |