Change #693fa6d259205d635367af83:

Target: Shinra
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-15 06:12:34.081000
Changes:
_id:
Removed: 67ef751998867826cf796314
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Shinra
Infamy:
45 → 20
Economy Type:
Removed: Production
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 56
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Controlled
Citizenship Stance:
Removed: None
Road Usage:
Removed: 48
Rolling Karma:
5 → 6
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
3549 → 3696
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Fragile → Unsettled
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -41
Land Attack Modifier:
Removed: -1
Land Defense Modifier:
Removed: -1
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 147
Naval Attack Modifier:
Removed: -3
Naval Defense Modifier:
Removed: -3
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 14
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 20
wood: 13
stone: 3
mounts: 2
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 2
wood: 36
stone: 4
mounts: -2
research: 2
magic: 2
bronze: 0
iron: 0
Resource Production:
Removed:
food: 22
wood: 49
stone: 7
mounts: 0
research: 2
magic: 2
bronze: 0
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.55
Stability Loss Chance:
Removed: 2
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 10
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Karasa-to
type: generic
node: ""
wall: ancient_walls
Item 2:
name: Warqu-shi
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_quarry
node: stone
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_home
node: magic
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_sawmill
node: wood
Jobs:
fisherman: 0 → None
bureaucrat: 0 → None
farmer: 5 → 0
harvester: 10 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
partial_undead: 1 → 0
apprentice: 0 → None
stone_speaker: 0 → None
artificer: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: 1_progress_slots
value: 1.0
duration: -1
source: Until the non-spell is done
Item 2:
field: undead_chance
value: 0.1
duration: -1
source: https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
Item 3:
field: import_slots
value: 1.0
duration: -1
source: Trader title
Item 4:
field: export_slots
value: 1.0
duration: -1
source: Trader Title
resource_nodes:
Removed:
food: 0
wood: 1
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 0
Resource Storage:
food: 0 → 2
wood: -20 → 16
stone: 1 → 5
mounts: -5 → -7
research: 0 → None
magic: 12 → 14
bronze: -9 → None
iron: 0 → None
Effective Pop Capacity:
Removed: 18
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 2
ancient_light_archers: 2
ancient_light_infantry: 0
ancient_reman_longbowbird: 4
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_skirmisher: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
classical_thorn_wardens: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_heavy_cavalry: 0
classical_phantom: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Concessions:
Removed:
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.934933140579356
expansion_chance_at_tick:
Removed: 0.1
expansion_roll:
0.04217788869417083 → 0.08983242967420313
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.4018019504957999
stability_gain_chance_at_tick:
Removed: 0.55
stability_gain_roll:
0.7063705052872217 → 0.2708090514288638
stability_loss_chance_at_tick:
1.81 → 2
stability_loss_roll:
0.7550451354644947 → 0.00925296106401996
previous_karma:
Removed: -41
previous_rolling_karma:
Removed: 5
previous_temporary_karma:
Removed: 0
Progress Quests:
Item 1:
quest_name: Truth about the Pylons → None
progress_per_tick: 2 → None
current_progress: 15 → None
required_progress: 15 → None
link: https://discord.com/channels/@me/1204603480619098162/1329088296206467092 → None
bonus_progress_per_tick: 0 → None
slot: 1_progress_slot → None
total_progress_per_tick: 1 → None
Item 2:
quest_name: Ave, Taishogun → None
progress_per_tick: 3 → None
current_progress: 18 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1373147629403377784/1373220715096178720 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 3:
quest_name: Wood Node Creation → None
progress_per_tick: 1 → None
current_progress: 16 → 17
required_progress: 24 → None
link: https://discord.com/channels/1188889187018088488/1393456186145243268/1394660195942269109 → None
bonus_progress_per_tick: 0 → None
slot: tier_1_spell_slot → None
total_progress_per_tick: 1 → None
Item 4:
quest_name: GTA - Grand Theft Artifact → None
bonus_progress_per_tick: 1 → None
current_progress: 24 → None
required_progress: 24 → None
link: https://discord.com/channels/1188889187018088488/1401066126649331734/1401760603831406764 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 5:
quest_name: Ancient Golem → None
bonus_progress_per_tick: 0 → None
current_progress: 4 → None
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1291611193890439259/1292492751124037705 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 6:
quest_name: Ancient Weapon → None
bonus_progress_per_tick: 0 → None
current_progress: 8 → 11
required_progress: 19 → None
link: https://discord.com/channels/1188889187018088488/1277632339043684437/1303026996129042444 → None
slot: 3_progress_slot → None
total_progress_per_tick: 3 → None
Territory Types:
Removed:
plains: 0
forest: 12
dense_forest: 15
urban: 2
hill: 0
mountain: 16
river: 0
desert: 0
tundra: 1
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 10
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
2 → 0
research_production_at_tick:
Removed: 2
production_at_tick:
food: -7 → 2
wood: -6 → 36
stone: -1 → 4
mounts: -1 → -2
research: 0 → 2
magic: 2 → None
bronze: -3 → 0
iron: 0 → None
Civil War Chance:
Removed: 0.2
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 8
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.1
Prestige Gain:
Removed: -17
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 16
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.4
pop_loss_roll:
Removed: 0.3441049624828658
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.15000000000000002
undead_chance_at_tick:
0.25 → 0.15000000000000002
undead_roll:
0.8081328467110221 → 0.3607397700393339
double_undead_roll:
Removed: 0.47524028772643023
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.35817393497704764
stability_loss_chance_civil_war_roll:
0.7286176370290517 → 0.14741533722537248
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
passive_civil_war_roll:
Added: 0.38583465296539443
passive_civil_war_chance_at_tick:
Added: 0.2
Reason: Tick Update for Shinra