Change #69788b934e5448334deff10a:
| Target: | Shinra |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-01-27 09:55:31.174000 |
| Changes: |
_id:
Removed:
67ef751998867826cf796314
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Shinra
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Moderate
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
48
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5098867826cf7962ed
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5e64690147f64b5a8321
Primary Race:
Removed:
67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
21
Rolling Karma:
Removed:
5
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
Removed:
466
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(T) Survivors
Temperament:
Restricted content
Stability:
Removed:
Balanced
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-3
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
120
Naval Attack Modifier:
Removed:
-2
Naval Defense Modifier:
Removed:
-2
Naval Unit Capacity:
Removed:
6
Pop Count:
Removed:
15
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
24
wood:
12
stone:
2
mounts:
4
research:
0
magic:
0
bronze:
8
iron:
0
Resource Excess:
Removed:
food:
-1
wood:
1
stone:
5
mounts:
0
research:
2
magic:
2
bronze:
-8
iron:
4
Resource Production:
Removed:
food:
23
wood:
13
stone:
7
mounts:
4
research:
2
magic:
2
bronze:
0
iron:
4
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.65
Stability Loss Chance:
Removed:
0.25
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
7
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Altara
type:
metropolis
node:
luxury
wall:
ancient_walls
Item 2:
name:
Warqu-shi
type:
generic
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_quarry
node:
stone
Item 2:
type:
ancient_center
node:
wood
Item 3:
type:
ancient_home
node:
magic
Item 4:
type:
ancient_farms
node:
""
Item 5:
type:
classical_sawmill
node:
wood
Item 6:
type:
classical_mine
node:
iron
Item 7:
type:
classical_ranch
node:
""
Jobs:
fisherman:
0 → None
bureaucrat:
0 → 4
farmer:
5 → None
harvester:
1 → 2
hunter:
0 → None
merchant:
2 → None
metallurgist:
0 → None
miner:
0 → None
mystic:
0 → None
researcher:
0 → None
partial_undead:
3 → None
apprentice:
0 → None
stone_speaker:
0 → None
artificer:
4 → 0
missionary:
0 → None
entertainer:
0 → None
partial_vampire:
0 → None
full_vampire:
0 → None
revolutionary:
0 → None
brewer:
0 → None
Ongoing Modifiers:
Removed:
Item 1:
field:
1_progress_slots
value:
1.0
duration:
-1
source:
Until the non-spell is done
Item 2:
field:
undead_chance
value:
0.1
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
Item 3:
field:
money_income
value:
-30.0
duration:
-1
source:
2 Circulators https://discord.com/channels/1188889187018088488/1195835928447549582/1455084881162797107 and https://discord.com/channels/1188889187018088488/1188909580378443816/1462542965770551458
Item 4:
field:
stability_loss_chance
value:
-1.0
duration:
-1
source:
Added a revolutionary with global event https://discord.com/channels/1188889187018088488/1188909580378443816/1460112567316906231
resource_nodes:
Removed:
food:
0
wood:
1
stone:
0
mounts:
0
research:
0
magic:
2
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
2
wood:
18
stone:
16
mounts:
10
research:
-4
magic:
20
bronze:
-2
iron:
10
Effective Pop Capacity:
Removed:
20
Nomadic:
Removed:
0
Trade Distance:
Removed:
15
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_skirmisher:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
imperial_vanguard:
0
classical_thorn_wardens:
0
imperial_arbalest:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_heavy_cavalry:
0
classical_phantom:
0
classical_drake:
0
classical_pulsar:
0
Naval Units:
Removed:
classical_explosive_ship:
0
classical_siege_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Concessions:
Removed:
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
Removed:
0.934933140579356
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.3882443503992048
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.4018019504957999
stability_gain_chance_at_tick:
Removed:
0.65
stability_gain_roll:
Removed:
0.684760575591776
stability_loss_chance_at_tick:
Removed:
0.2
stability_loss_roll:
Removed:
0.22519864420869184
previous_karma:
Removed:
-68
previous_rolling_karma:
Removed:
4
previous_temporary_karma:
Removed:
-68
Progress Quests:
Removed:
Item 1:
quest_name:
Truth about the Pylons
progress_per_tick:
2
current_progress:
15
required_progress:
15
link:
https://discord.com/channels/@me/1204603480619098162/1329088296206467092
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 2:
quest_name:
Ave, Taishogun
progress_per_tick:
3
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1373147629403377784/1373220715096178720
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
Wood Node Creation
progress_per_tick:
1
current_progress:
22
required_progress:
24
link:
https://discord.com/channels/1188889187018088488/1393456186145243268/1394660195942269109
bonus_progress_per_tick:
0
slot:
tier_1_spell_slot
total_progress_per_tick:
1
Item 4:
quest_name:
GTA - Grand Theft Artifact
bonus_progress_per_tick:
1
current_progress:
24
required_progress:
24
link:
https://discord.com/channels/1188889187018088488/1401066126649331734/1401760603831406764
slot:
no_slot
total_progress_per_tick:
0
Item 5:
quest_name:
Ancient Golem
bonus_progress_per_tick:
0
current_progress:
4
required_progress:
4
link:
https://discord.com/channels/1188889187018088488/1291611193890439259/1292492751124037705
slot:
no_slot
total_progress_per_tick:
0
Item 6:
quest_name:
Ancient Weapon
bonus_progress_per_tick:
0
current_progress:
14
required_progress:
19
link:
https://discord.com/channels/1188889187018088488/1277632339043684437/1303026996129042444
slot:
1_progress_slot
total_progress_per_tick:
1
Item 7:
quest_name:
Research Elisho Plague cure
bonus_progress_per_tick:
0
current_progress:
18
required_progress:
999
link:
https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
slot:
3_progress_slot
total_progress_per_tick:
3
Territory Types:
Removed:
plains:
0
forest:
12
dense_forest:
16
urban:
2
hill:
0
mountain:
17
river:
0
desert:
0
tundra:
1
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
6
research_production_at_tick:
Removed:
5
production_at_tick:
Removed:
food:
-1
wood:
1
stone:
1
mounts:
0
research:
-1
magic:
2
bronze:
-2
iron:
6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
ancient_heavy_cavalry:
(nested dict)
ancient_light_cavalry:
(nested dict)
classical_auxiliary:
(nested dict)
classical_cavalry_archer:
(nested dict)
classical_civilian:
(nested dict)
classical_light_cavalry:
(nested dict)
classical_orchal_cavalry:
(nested dict)
imperial_cavalier:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-22
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
15
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.4
pop_loss_roll:
Removed:
0.3441049624828658
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
16
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0.25
undead_chance_at_tick:
Removed:
0.25
undead_roll:
Removed:
0.4899321253294071
double_undead_roll:
Removed:
0.9010198686426403
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.35817393497704764
stability_loss_chance_civil_war_roll:
Removed:
0.14741533722537248
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.38583465296539443
|
| Reason: | Job Assignment |