Change #6981405c82d55ddb5e03a755:
| Target: | The United Duchies |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-02-03 00:25:00.370000 |
| Changes: |
_id:
Removed:
67ef7c0698867826cf796345
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Conservative
Name:
Removed:
The United Duchies
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
48
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef7b1798867826cf796341
Primary Race:
Removed:
68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
26
Rolling Karma:
-1 → -2
Military Funding:
Removed:
Notable
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
5245 → 5761
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Skirmish
Primary Religion:
Removed:
67ef7b4298867826cf796343
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
7
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
48
Event Roll:
Restricted content
Export Slots:
Removed:
2
Import Slots:
Removed:
2
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
entertainer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
4
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
516
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
6
Pop Count:
Removed:
26
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
2
Remaining Import Slots:
Removed:
2
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
36
wood:
10
stone:
15
mounts:
1
research:
7
magic:
2
bronze:
6
iron:
6
Resource Excess:
Removed:
food:
0
wood:
0
stone:
0
mounts:
1
research:
0
magic:
6
bronze:
1
iron:
12
Resource Production:
Removed:
food:
36
wood:
10
stone:
15
mounts:
2
research:
7
magic:
8
bronze:
7
iron:
18
Road Capacity:
Removed:
34
Stability Gain Chance:
Removed:
0.65
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
26
Cities:
Removed:
Item 1:
name:
Raleigh
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Columbine
type:
commerce
node:
""
wall:
""
Item 3:
name:
Antioch
type:
sanctum
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_dock
node:
food
Item 2:
type:
classical_magic_site
node:
magic
Item 3:
type:
classical_mine
node:
iron
Item 4:
type:
classical_home
node:
food
Item 5:
type:
classical_fishery
node:
food
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_library
node:
research
Jobs:
farmer:
0 → None
fisherman:
3 → 0
harvester:
2 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
7 → 0
miner:
4 → 0
mystic:
1 → 0
researcher:
4 → 0
apprentice:
0 → None
bureaucrat:
4 → 0
artificer:
1 → 0
astronomer:
0 → None
vampire:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
Ongoing Modifiers:
Item 1:
field:
Turns with Library → None
value:
5 → 6
duration:
-1 → None
source:
Library District → None
Item 2:
field:
stability_loss_chance → None
value:
-1.0 → None
duration:
-1 → None
source:
Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012 → None
Item 3:
field:
attack → None
value:
1.0 → None
duration:
-1 → None
source:
While friendly with Fjar Eyjar https://discord.com/channels/1188889187018088488/1197022969097093141/1462593025199968360 → None
Item 4:
field:
research_production → None
value:
1 → None
duration:
-1 → None
source:
Library District → None
Item 5:
field:
stability_gain_chance → effective_pop_capacity
value:
0.2 → 2.0
duration:
1 → None
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1467560767950819329 → https://discord.com/channels/1188889187018088488/1188894948574109837/1466835920643952745
Removed:
Item 6:
field:
stability_gain_chance
value:
0.1
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1467755025257468028
Item 7:
field:
effective_pop_capacity
value:
2.0
duration:
2
source:
https://discord.com/channels/1188889187018088488/1188894948574109837/1466835920643952745
resource_nodes:
Removed:
food:
0
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
18 → None
wood:
20 → None
stone:
20 → None
mounts:
7 → 8
research:
0 → None
magic:
9 → 15
bronze:
6 → 7
iron:
12 → 15
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.7455107170063681 → 0.2470051183435703
stability_gain_chance_at_tick:
0.35 → 0.65
stability_gain_roll:
0.37489687596031485 → 0.05871253953503186
stability_loss_chance_at_tick:
Removed:
0
stability_loss_roll:
0.10064458607896942 → 0.7663295735328947
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
1
classical_pulsar:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
24
forest:
8
dense_forest:
0
urban:
0
hill:
4
mountain:
0
river:
0
desert:
0
tundra:
6
marsh:
0
hazardous_land:
0
shallow_water:
6
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Item 1:
quest_name:
Moonstone Luxury Node → None
bonus_progress_per_tick:
1 → None
current_progress:
4 → None
required_progress:
18 → None
link:
https://discord.com/channels/1188889187018088488/1428905592453464085/1430753237920645160 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 2:
quest_name:
Magic Node Creation → None
bonus_progress_per_tick:
0 → None
current_progress:
10 → 14
required_progress:
22 → None
link:
https://discord.com/channels/1188889187018088488/1439054136669765692/1441081456792178828 → None
slot:
4_progress_slot → None
total_progress_per_tick:
4 → None
Item 3:
quest_name:
Bronze Node Moving → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
13 → None
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1437274883670282362 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 4:
quest_name:
Progress Quest for Spell Comp → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1188894981214175283/1444894944136532190 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 5:
quest_name:
Custom Magical Unit → None
bonus_progress_per_tick:
0 → None
current_progress:
1 → None
required_progress:
14 → None
link:
https://discord.com/channels/1188889187018088488/1448543117493141566/1449953915641794670 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 6:
quest_name:
Upgrading Stella's Telescope → None
bonus_progress_per_tick:
1 → None
current_progress:
4 → 6
required_progress:
17 → None
link:
https://discord.com/channels/1188889187018088488/1460707175973392508/1462232066660761733 → None
slot:
1_progress_slot → None
total_progress_per_tick:
2 → None
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 2, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
rig_and_sail:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
communal_baths:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
cultural_prophecy:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars:
investing:
5 → 0
cost:
5 → None
researched:
0 → True
invested:
None → 5
drastic_action:
investing:
2 → 0
cost:
8 → None
researched:
0 → None
invested:
None → 2
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
6 → 7
research_production_at_tick:
6 → 7
production_at_tick:
food:
11 → 0
wood:
1 → 0
stone:
1 → 0
mounts:
1 → None
research:
0 → None
magic:
5 → 6
bronze:
-2 → 1
iron:
6 → 12
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
1
land_unit_details:
Removed:
ancient_beacon:
(nested dict)
ancient_oakling:
(nested dict)
ancient_ravager:
(nested dict)
ancient_vortex:
(nested dict)
ancient_wyrm:
(nested dict)
ancient_civilian:
(nested dict)
classical_drake:
(nested dict)
classical_phantom:
(nested dict)
classical_pulsar:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
imperial_celestial:
(nested dict)
imperial_tyranus:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-21
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
26
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.25
pop_loss_roll:
Removed:
0.8329773457351863
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
4
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
|
| Reason: | Tick Update for The United Duchies |