Change #69932d9227e4586aeda7cda3:

Target: Khanya
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-02-16 14:45:38.957000
Changes:
_id:
Removed: 67e06714d0c984f82323e43c
Foreign Acceptance:
Removed: Acceptance
Succession Type:
Removed: Elected
Magic Stance:
Removed: Military
Road Usage:
Removed: 43
Expansion Control Stance:
Removed: Free
Vassal Type:
Removed: None
Conscription Type:
Removed: Low
Citizenship Stance:
Removed: None
Infamy:
Removed: 0
Region:
Removed: 67ef6b3198867826cf7962eb
Scientific Stance:
Removed: Radical
Money:
1016 → 1784
Primary Religion:
Removed: 67ef2fe3096a9b083e2a7619
Temperament:
Restricted content
Diplomatic Stance:
Removed: Expansionist
Economy Type:
Removed: Construction
Justice Stance:
Removed: Standard
Rolling Karma:
Removed: 8
Military Funding:
Removed: Substantial
Primary Race:
Removed: 67ef2ef8096a9b083e2a760b
Government Type:
Removed: Archivist State
Naval Doctrine:
Removed: Standard
Tax Stance:
Removed: High
Temporary Karma:
Removed: 0
Stability:
United → Balanced
Consumption Stance:
Removed: Rationing
Land Doctrine:
Removed: Standard
Origin:
Removed: (T) Fortunate
Mercenary Law:
Removed: No Mercenaries
Compliance:
Removed: None
Subject Stance:
Removed: Benevolence
Current Territory:
Removed: 64
Nomad Camp Type:
Removed: None
Primary Culture:
Removed: 67ef2f7c096a9b083e2a7613
Name:
Removed: Khanya
Prestige:
Removed: 0
Overlord:
Removed: ""
Districts:
Removed:
Item 1:
type: classical_school
node: research
Item 2:
type: classical_library
node: magic
Item 3:
type: classical_artifactory
node: magic
Item 4:
type: classical_fort
node: magic
Item 5:
type: classical_farm
node: food
Item 6:
type: classical_home
node: food
Item 7:
type: classical_barrow
node: magic
Item 8:
type: classical_spire
node: magic
Pops:
Removed: 67e5f2cf962bb7cd3a37e469
Rulers:
Removed: 67ea46357bb6175f9de22198
Vassals:
Removed: 67ef75be98867826cf796316
jobs[apprentice]:
Removed: 0
jobs[fisherman]:
Removed: 0
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
districts[]:
Removed: ancient_magic_site
districts-3:
Removed: ancient_dock
districts-4:
Removed: ancient_hospital
districts-5:
Removed: ancient_magic_site
districts-6:
Removed: ancient_barrow
districts-7:
Removed: ancient_center
districts-8:
Removed: ancient_farms
districts-9:
Removed: ancient_market
jobs[bureaucrat]:
Removed: 0
Jobs:
apprentice: 1 → 0
bureaucrat: 0 → None
farmer: 7 → 0
harvester: 5 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 1 → 0
miner: 3 → 0
mystic: 5 → 0
researcher: 0 → None
fisherman: 0 → None
vampire: 0 → None
artificer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 2 → 0
brewer: 0 → None
revolutionary: 0 → None
Ongoing Modifiers:
Item 1:
field: zombie_chance → None
value: 0.1 → None
duration: -1 → None
source: https://discord.com/channels/1188889187018088488/1455112256093163633/1457040446634070027 → None
Item 2:
field: research_nodes → None
value: 1.0 → None
duration: -1 → None
source: Research Node on Capital → None
Item 3:
field: research_nodes → None
value: 1.0 → None
duration: -1 → None
source: Extra Research Node on Classical Fort → None
Item 4:
field: stone_nodes → None
value: 1.0 → None
duration: -1 → None
source: Extra Stone Node on Classical Forts → None
Item 5:
field: research_nodes → None
value: 1.0 → None
duration: -1 → None
source: Extra Research Node on Ancient Homes → None
Item 6:
field: stone_nodes → None
value: 1.0 → None
duration: -1 → None
source: Extra Stone Node on Classical Library → None
Item 7:
field: Turns with Library → None
value: 6.0 → 7.0
duration: -1 → None
source: Library District → None
Item 8:
field: research_production → None
value: 1.0 → None
duration: -1 → None
source: Library District → None
Item 9:
field: city_slots → None
value: 1.0 → None
duration: -1 → None
source: Over City Cap → None
Item 10:
field: karma → None
value: -4.0 → None
duration: -1 → None
source: Over City Cap https://discord.com/channels/1188889187018088488/1344868979075973153/1405333837315309630 → None
Item 11:
field: stability_loss_chance → None
value: 0.11 → None
duration: -1 → None
source: Expansionist Diplo Stance (11 tiles) → None
Item 12:
field: effective_pop_capacity → None
value: 1.0 → None
duration: -1 → None
source: Classical Era https://discord.com/channels/1188889187018088488/1188909580378443816/1404702455228272700 → None
Item 13:
field: magic_production → None
value: 3.0 → None
duration: -1 → None
source: Classical Era https://discord.com/channels/1188889187018088488/1468110868859588728/1468117237960413358 → None
Item 14:
field: magic_storage_capacity → None
value: 15.0 → None
duration: -1 → None
source: Magical Vault https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
Item 15:
field: magic_consumption → None
value: 3.0 → None
duration: -1 → None
source: Magical Vault Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
Item 16:
field: magic_consumption → None
value: 3.0 → None
duration: -1 → None
source: Enrich Leyline Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
Item 17:
field: magic_consumption → None
value: 3.0 → None
duration: -1 → None
source: Artifice Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
Item 18:
field: magic_consumption → None
value: 2.0 → None
duration: -1 → None
source: Essence Conversion Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
Item 19:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Beacon of Compliance https://discord.com/channels/1188889187018088488/1437358065094496256/1437358751983341642 → None
Item 20:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Barrier Upkeep on Odirile https://discord.com/channels/1188889187018088488/1463207126489890909/1463260970603253780 → None
Item 21:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Mana Shield Upkeep on Odirile https://discord.com/channels/1188889187018088488/1425581143490695279/1425581368158584982 → None
Item 22:
field: research_production → None
value: 1.0 → None
duration: 5 → 4
source: Dynastic Hunters in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133314169929740 → None
Item 23:
field: wood_consumption → None
value: 1.0 → None
duration: 5 → 4
source: Dynastic Hunters in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133314169929740 → None
Item 24:
field: research_production → None
value: 1.0 → None
duration: 3 → 2
source: Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158 → None
Item 25:
field: wood_consumption → None
value: 1.0 → None
duration: 3 → 2
source: Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158 → None
Item 26:
field: research_production → None
value: 1.0 → None
duration: 3 → 2
source: City Defense in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139 → None
Item 27:
field: wood_consumption → None
value: 1.0 → None
duration: 3 → 2
source: City Defense in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139 → None
Item 28:
field: research_production → None
value: 1.0 → None
duration: 2 → 1
source: National Identity in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133571083370632 → None
Item 29:
field: wood_consumption → None
value: 1.0 → None
duration: 2 → 1
source: National Identity in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133571083370632 → None
Removed:
Item 30:
field: research_consumption
value: 9.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1188895008913371136/1469552915164168212
Resource Storage:
food: 0 → 24
wood: 10 → 14
stone: 4 → 12
mounts: 0 → 1
research: 0 → None
magic: 0 → 30
bronze: 0 → 2
iron: 0 → 2
Cities:
Removed:
Item 1:
name: Isipho
type: metropolis
node: magic
wall: ""
Item 2:
name: The Archive
type: sanctum
node: magic
wall: ""
resource_nodes:
Removed:
food: 0
wood: 2
stone: 2
mounts: 1
research: 1
magic: 3
bronze: 0
iron: 0
Administration:
Removed: 7
City Count:
Removed: 0
City Slots:
Removed: 2
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 68
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 768
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 26
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 23
wood: 17
stone: 9
mounts: 0
research: 18
magic: 15
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 24
wood: 4
stone: 8
mounts: 1
research: 0
magic: 30
bronze: 2
iron: 2
Resource Production:
Removed:
food: 47
wood: 21
stone: 17
mounts: 1
research: 18
magic: 45
bronze: 2
iron: 2
Road Capacity:
Removed: 34
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 2
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 15
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
ancient_fire_shaman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_war_dancer: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_reman_longbowbird: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
imperial_river_runner: 0
classical_tactician: 0
imperial_vanguard: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_siege_weapon: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
Naval Units:
Removed:
Imperial District:
Removed:
type: ""
node: ""
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.26028152107776414 → 0.23079355865758577
stability_gain_chance_at_tick:
0.28 → 0.3
stability_gain_roll:
0.4898379168014785 → 0.31368642580315975
stability_loss_chance_at_tick:
0 → 2
stability_loss_roll:
0.12093771129921327 → 0.5039604901289284
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: 8
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
territory_terrain:
Removed:
plains: 2
forest: 20
dense_forest: 0
urban: 0
hill: 0
mountain: 30
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Territory Types:
Removed:
plains: 0
forest: 5
dense_forest: 0
urban: 0
hill: 0
mountain: 4
river: 0
desert: 0
tundra: 3
marsh: 0
hazardous_land: 52
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Item 1:
quest_name: Custom Magic Research District → None
progress_per_tick: 3 → None
current_progress: 4 → 7
required_progress: 40 → None
link: https://discord.com/channels/1188889187018088488/1451785804408950929/1452549936414589042 → None
bonus_progress_per_tick: 0 → None
slot: 3_progress_slot → None
total_progress_per_tick: 3 → None
Item 2:
quest_name: Wisdoms New and Old → None
progress_per_tick: 2 → None
current_progress: 13 → 15
required_progress: 15 → None
link: https://discord.com/channels/1188889187018088488/1441608986892828722/1442767875147567187 → None
bonus_progress_per_tick: 1 → None
slot: 1_progress_slot → None
total_progress_per_tick: 2 → None
Item 3:
quest_name: Immortal Council → None
progress_per_tick: 0 → None
current_progress: 1 → 5
required_progress: 29 → None
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1468130572910989465 → None
bonus_progress_per_tick: 1 → None
slot: tier_3_spell_slot → None
total_progress_per_tick: 4 → None
Item 4:
quest_name: Enrich Leyline Magic Node #4 → None
progress_per_tick: 2 → None
current_progress: 11 → 14
required_progress: 22 → None
link: https://discord.com/channels/1188889187018088488/1382857403095318709/1432273457713909760 → None
bonus_progress_per_tick: 0 → None
slot: tier_3_spell_slot → None
total_progress_per_tick: 3 → None
Item 5:
quest_name: Mount Node Essence Conversion → None
bonus_progress_per_tick: 0 → None
current_progress: 3 → 5
required_progress: 17 → None
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932 → None
slot: tier_2_spell_slot → None
total_progress_per_tick: 2 → None
Item 6:
quest_name: Volcano Quest → None
bonus_progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 29 → None
link: https://discord.com/channels/1188889187018088488/1464084112552759317/1465156949543751691 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 7:
quest_name: Wrath of the Leylines → None
bonus_progress_per_tick: 1 → None
current_progress: 22 → None
required_progress: 22 → None
link: https://discord.com/channels/1188889187018088488/1426027196249542667/1426491651563585589 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
fermentation:
investing: 3 → 0
cost: 4 → None
researched: 0 → True
invested: 1 → 4
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 4} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
investing: 1 → 0
cost: 5 → None
researched: 0 → None
invested: 1 → 2
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 2} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 1} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles:
investing: 5 → 0
cost: 7 → None
researched: 0 → True
invested: 2 → 7
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': True, 'invested': 12} → None
research_consumption_at_tick:
11 → 18
research_production_at_tick:
21 → 18
production_at_tick:
food: -1 → 24
wood: 13 → 4
stone: 10 → 8
mounts: 1 → None
research: 10 → 0
magic: 15 → 30
bronze: 1 → 2
iron: 1 → 2
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
naval_unit_details:
Removed:
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
Naval Unit Count:
Removed: 0
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -17
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 24
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 25
wood: 15
stone: 15
mounts: 15
research: 0
magic: 30
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
Centralization Law:
Removed: Focused
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Notes:
Removed: Mass Complianced 4 times in Age of Strife Archivist State: - One city slot - Decrease Effective Territory by 2, to a minimum of 1. - All attempts to decrease tech costs gain significantly increased chances of success. - Gain 1 admin for every three research points consumed. - Admin cannot be gained via any other source than the above bonus.
Ruler Artifact Slots:
Removed: 22
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
Ruler Elderly Age:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.1
undead_chance_at_tick:
Removed: 0.1
undead_roll:
0.7483046622770918 → 0.1798274221239382
double_undead_roll:
Removed: 0.6188565666055121
breakdowns:
Removed:
stability_gain_chance: [{'label': 'Base', 'value': 0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 30.0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Production', 'value': 0}, {'label': 'Total', 'value': 30.0}]
stability_loss_chance: [{'label': 'Base', 'value': 0}, {'label': 'Modifiers', 'value': 11.0}, {'label': 'Laws', 'value': 50.0}, {'label': 'Tech', 'value': -25.0}, {'label': 'Jobs', 'value': 10.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 0}, {'label': 'Population', 'value': 182.0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Stability Level', 'value': 0}, {'label': 'Total', 'value': 200}]
resource_production: (nested dict)
resource_consumption: (nested dict)
money_income: [{'label': 'Base', 'value': 150}, {'label': 'Laws', 'value': -150}, {'label': 'External', 'value': 300}, {'label': 'Per Pop', 'value': 468}, {'label': 'Total', 'value': 768}]
Reason: Tick Update for Khanya