Change #6995ffefdaa31aee5abd859e:
| Target: | Charm of the Great Sea Serpent |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | whaet |
| Time Implemented: | 2026-02-18 18:07:43.254000 |
| Changes: |
Effect Description:
When the artifact wielder is at war and is a leader unit on the field:
>Gain 1 charge for every unit killed in battle that the wielder is apart of
>Gain 2 charges for every unit killed by the wielder directly
>Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
5 charges = Wielder may summon the "Sea Serpent" unit Classical Naval Unit adjacent to themselves or a City/Fort/Dock they own
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
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## Charm of the Great Sea Serpent (Legendary)
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
|
| Reason: | Artifact re-balance and re-wording. |