Change #699bf07833369ae97efe9e5c:
| Target: | The Conclave |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-02-23 06:15:20.788000 |
| Changes: |
_id:
Removed:
67ef72db98867826cf79630c
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
The Conclave
Infamy:
20 → 10
Economy Type:
Removed:
Production
Government Type:
Removed:
Sacred Vicar
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
79 → 60
Current Territory:
Removed:
83
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Primary Race:
Removed:
67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed:
Extermination
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Open
Road Usage:
Removed:
30
Rolling Karma:
-7 → -6
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Safeguard
Nomad Camp Type:
Removed:
None
Money:
5286 → 5779
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Transport
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Removed:
Unsettled
Vassals:
Removed:
67ef764198867826cf796318
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
10
Effective Territory:
Removed:
65
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
missionary:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
revolutionary:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-11
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
15
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
493
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
15
Pop Count:
Removed:
36
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Resource Consumption:
Removed:
food:
62
wood:
34
stone:
17
mounts:
1
research:
0
magic:
0
bronze:
13
iron:
9
Resource Excess:
Removed:
food:
-11
wood:
-27
stone:
-12
mounts:
-1
research:
13
magic:
5
bronze:
-6
iron:
1
Resource Production:
Removed:
food:
51
wood:
7
stone:
5
mounts:
0
research:
13
magic:
5
bronze:
7
iron:
10
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
3.0
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Opal
type:
heritage
node:
research
wall:
classical_walls
Item 2:
name:
Flowstone
type:
metropolis
node:
bronze
wall:
classical_walls
Item 3:
name:
Taksilar
type:
commerce
node:
food
wall:
classical_walls
Item 4:
name:
Tide's Landing
type:
sanctum
node:
food
wall:
classical_walls
Item 5:
name:
Drift'mar
type:
generic
node:
luxury
wall:
classical_walls
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
classical_dock
node:
""
Item 3:
type:
classical_workshop
node:
iron
Item 4:
type:
classical_library
node:
research
Item 5:
type:
classical_forge
node:
bronze
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_fishery
node:
""
Item 8:
type:
classical_mint
node:
luxury
Item 9:
type:
classical_mine
node:
iron
Item 10:
type:
classical_church
node:
wood
Jobs:
farmer:
0 → None
researcher:
0 → None
partial_vampire:
0 → None
bureaucrat:
0 → None
fisherman:
0 → None
harvester:
0 → None
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
miner:
0 → None
mystic:
0 → None
artificer:
0 → None
full_vampire:
0 → None
apprentice:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
1 → 0
brewer:
0 → None
revolutionary:
5 → None
Ongoing Modifiers:
Item 1:
field:
undead_chance → None
value:
0.1 → None
duration:
-1 → None
source:
Had a Zombie pop at one time, stays forever → None
Item 2:
field:
research_production → None
value:
4.0 → None
duration:
-1 → None
source:
Library District → None
Item 3:
field:
Turns with Library → None
value:
23.0 → 24.0
duration:
-1 → None
source:
Library District → None
Item 4:
field:
stability_gain_chance → None
value:
0.5 → None
duration:
-1 → None
source:
For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%). → None
Item 5:
field:
effective_pop_capacity → None
value:
-1.0 → None
duration:
-1 → None
source:
Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703 → None
Item 6:
field:
max_stability_loss_chance → None
value:
1.0 → None
duration:
-1 → None
source:
Strife event until the end of the era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436 → None
Item 7:
field:
effective_pop_capacity → None
value:
4.0 → None
duration:
-1 → None
source:
Double Classical Homes (Wonder) → None
Item 8:
field:
wood_consumption → None
value:
2.0 → None
duration:
-1 → None
source:
Double Classical Homes Upkeep (Wonder) → None
Item 9:
field:
magic_consumption → None
value:
2.0 → None
duration:
-1 → None
source:
Sszador & Tychi Portal Capped https://discord.com/channels/1188889187018088488/1457288303807037501/1457628770117619774 → None
Item 10:
field:
iron_production → None
value:
2.0 → None
duration:
-1 → None
source:
Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101 → None
Item 11:
field:
magic_consumption → None
value:
2.0 → None
duration:
-1 → None
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261 → None
Item 12:
field:
iron_consumption → None
value:
2.0 → None
duration:
-1 → None
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261 → None
Item 13:
field:
stone_consumption → None
value:
2.0 → None
duration:
-1 → None
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261 → None
Item 14:
field:
money_consumption → None
value:
30.0 → None
duration:
-1 → None
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261 → None
resource_nodes:
Removed:
food:
3
wood:
3
stone:
0
mounts:
1
research:
1
magic:
1
bronze:
1
iron:
0
Resource Storage:
food:
30 → 19
wood:
20 → -7
stone:
20 → 8
mounts:
18 → 17
research:
0 → None
magic:
20 → None
bronze:
15 → 9
iron:
15 → None
Effective Pop Capacity:
Removed:
36
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_light_archers:
4
classical_light_infantry:
2
classical_siege_weapon:
1
classical_spearmen:
2
classical_tactician:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
5
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
classical_phantom:
0
classical_heavy_infantry:
2
classical_thorn_wardens:
0
classical_skirmisher:
0
classical_elite_infantry:
1
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
1
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
5
classical_missile_ship:
2
classical_scout_ship:
1
classical_transport_ship:
3
classical_explosive_ship:
0
classical_siege_ship:
1
Imperial District:
Removed:
type:
arsenal
node:
magic
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.6685075508533533
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
0.007158389203808513 → 0.8915025372683073
stability_loss_chance_at_tick:
Removed:
3.0
stability_loss_roll:
0.4260887875880436 → 0.7689140932884445
previous_karma:
Removed:
-11
previous_rolling_karma:
Removed:
-7
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
12
forest:
6
dense_forest:
1
urban:
0
hill:
6
mountain:
12
river:
36
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
10
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Item 1:
quest_name:
Religious Effect (Infinite Quest) → None
progress_per_tick:
0 → None
current_progress:
43 → None
required_progress:
9999 → None
link:
https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
1 → None
slot:
no_slot → None
Item 2:
quest_name:
Upgrade the "Ethereal Engine" → None
progress_per_tick:
2 → None
current_progress:
11 → None
required_progress:
11 → None
link:
https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 3:
quest_name:
Upgrade the "Cloak of the First Waterspeaker" → None
progress_per_tick:
0 → None
current_progress:
11 → None
required_progress:
11 → None
link:
https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 4:
quest_name:
Upgrade the "Vysafian Contract" → None
progress_per_tick:
0 → None
current_progress:
11 → 12
required_progress:
20 → None
link:
AI Started → None
total_progress_per_tick:
1 → None
bonus_progress_per_tick:
0 → None
slot:
tier_1_spell_slot → None
Item 5:
quest_name:
Move Wood Node (Orange) → None
progress_per_tick:
2 → None
current_progress:
1 → None
required_progress:
15 → None
link:
Not Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 6:
quest_name:
Move Iron Node (Pink) → None
progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
7 → None
link:
Not Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 7:
quest_name:
Move Iron (Green) → None
progress_per_tick:
1 → None
current_progress:
0 → None
required_progress:
14 → None
link:
Not Started → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 8:
quest_name:
Move Iron Node (Dark Blue) → None
bonus_progress_per_tick:
0 → None
current_progress:
12 → None
required_progress:
12 → None
link:
https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 9:
quest_name:
Move Iron Node (Yellow → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
11 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 10:
quest_name:
Move Iron Node (Purple) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
12 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 11:
quest_name:
Move Food Node (Red) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
8 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 12:
quest_name:
Seek (Vysafian Contract) → None
bonus_progress_per_tick:
0 → None
current_progress:
7 → None
required_progress:
7 → None
link:
https://discord.com/channels/1188889187018088488/1437649844859568210/1437650226058887198 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 13:
quest_name:
Tychi Portal → None
bonus_progress_per_tick:
0 → None
current_progress:
15 → None
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1444121649229332502/1445387946038661270 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 14:
quest_name:
Spice Node → None
bonus_progress_per_tick:
3 → None
current_progress:
22 → None
required_progress:
22 → None
link:
https://discord.com/channels/1188889187018088488/1446367200167465140/1447727055146848450 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 15:
quest_name:
Unique Citizenship Stance → None
bonus_progress_per_tick:
0 → None
current_progress:
4 → 5
required_progress:
28 → None
link:
https://discord.com/channels/1188889187018088488/1445869385599291432/1446314743144120361 → None
slot:
1_progress_slot → None
total_progress_per_tick:
1 → None
Item 16:
quest_name:
Zombie Cure Contribution → None
bonus_progress_per_tick:
5 → None
current_progress:
32 → None
required_progress:
999 → None
link:
https://discord.com/channels/1188889187018088488/1457415891775127572/1457585440071876611 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 17:
quest_name:
Food Node (Titan) → None
bonus_progress_per_tick:
1 → None
current_progress:
11 → 15
required_progress:
16 → None
link:
https://discord.com/channels/1188889187018088488/1452069082345115759/1453127635025789152 → None
slot:
3_progress_slot → None
total_progress_per_tick:
4 → None
Item 18:
quest_name:
Seek Mythical 1/3 (Wheat Quest) → None
bonus_progress_per_tick:
0 → None
current_progress:
15 → None
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1458691277406081137/1460394140868280410 → None
slot:
tier_3_spell_slot → None
total_progress_per_tick:
3 → None
Item 19:
quest_name:
Change Tide Creshe Wonder → None
bonus_progress_per_tick:
0 → None
current_progress:
4 → 5
required_progress:
27 → None
link:
https://discord.com/channels/1188889187018088488/1461085546800484485/1462271824292352081 → None
slot:
1_progress_slot → None
total_progress_per_tick:
1 → None
Item 20:
quest_name:
Transmute Bronze Node (1) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
999 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 21:
quest_name:
Transmute Bronze Node (2) → None
bonus_progress_per_tick:
0 → None
current_progress:
0 → None
required_progress:
999 → None
link:
Not Started → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
8 → 0
research_production_at_tick:
Removed:
13
production_at_tick:
food:
27 → -11
wood:
6 → -27
stone:
2 → -12
mounts:
-1 → None
research:
5 → 13
magic:
6 → 5
bronze:
6 → -6
iron:
15 → 1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
17
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_heavy_archers:
(nested dict)
ancient_heavy_infantry:
(nested dict)
ancient_light_archers:
(nested dict)
ancient_light_infantry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_auxiliary:
(nested dict)
classical_chariot:
(nested dict)
classical_civilian:
(nested dict)
classical_elite_infantry:
(nested dict)
classical_heavy_infantry:
(nested dict)
classical_light_archers:
(nested dict)
classical_light_infantry:
(nested dict)
classical_siege_weapon:
(nested dict)
classical_skirmisher:
(nested dict)
classical_spearmen:
(nested dict)
classical_tactician:
(nested dict)
classical_orchal_cavalry:
(nested dict)
imperial_cavalier:
(nested dict)
imperial_celestial:
(nested dict)
imperial_legionnaire:
(nested dict)
imperial_marksman:
(nested dict)
imperial_tyranus:
(nested dict)
imperial_river_runner:
(nested dict)
Naval Unit Count:
Removed:
13
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_explosive_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
classical_siege_ship:
(nested dict)
classical_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-19
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
6
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.48978275534888327
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.37036684161553746
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
resource_desires:
Item 1:
resource:
wood → None
trade_type:
Desire to Sell → None
price:
75 → None
quantity:
0 → 2
Item 2:
resource:
stone → None
trade_type:
Desire to Sell → Need to Buy
price:
75 → 90
quantity:
0 → 3
Item 3:
resource:
mounts → None
trade_type:
Need to Buy → Desire to Sell
price:
90 → 75
quantity:
0 → 3
Item 4:
resource:
bronze → None
trade_type:
Desire to Buy → Need to Buy
price:
130 → 150
quantity:
0 → 5
Added:
Item 5:
resource:
iron
trade_type:
Desire to Buy
price:
155
quantity:
4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed:
""
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0.15000000000000002
undead_chance_at_tick:
0.1 → 0.15000000000000002
undead_roll:
0.013790802017142889 → 0.4236067933749943
double_undead_roll:
Removed:
0.7270671256655461
stability_loss_chance_civil_war_roll:
0.7403924590235854 → 0.018832384239199418
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
breakdowns:
Removed:
stability_gain_chance:
[{'label': 'Base', 'value': 0}, {'label': 'Modifiers', 'value': 50.0}, {'label': 'Laws', 'value': 40.0}, {'label': 'Prestige', 'value': 15.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Production', 'value': 0}, {'label': 'Total', 'value': 100}]
stability_loss_chance:
[{'label': 'Base', 'value': 0}, {'label': 'Laws', 'value': 5.0}, {'label': 'Tech', 'value': -25.0}, {'label': 'Jobs', 'value': 255.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 5.0}, {'label': 'Population', 'value': 72.0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Total', 'value': 300.0}]
resource_production:
(nested dict)
resource_consumption:
(nested dict)
money_income:
[{'label': 'Base', 'value': 150}, {'label': 'Cities', 'value': 75}, {'label': 'Laws', 'value': -150}, {'label': 'Units', 'value': -900}, {'label': 'External', 'value': -130.0}, {'label': 'Per Pop', 'value': 648}, {'label': 'Stockpile', 'value': 800}, {'label': 'Total', 'value': 493}]
|
| Reason: | Tick Update for The Conclave |