Change #69a1e369a540d4f90d85bcd5:

Target: Khanya
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-02-27 18:33:13.250000
Changes:
_id:
Removed: 67e06714d0c984f82323e43c
Foreign Acceptance:
Removed: Acceptance
Succession Type:
Removed: Elected
Magic Stance:
Removed: Military
Road Usage:
Removed: 43
Expansion Control Stance:
Removed: Free
Vassal Type:
Removed: None
Conscription Type:
Removed: Low
Citizenship Stance:
Removed: None
Infamy:
Removed: 10
Region:
Removed: 67ef6b3198867826cf7962eb
Scientific Stance:
Removed: Radical
Money:
Removed: 1322
Primary Religion:
Removed: 67ef2fe3096a9b083e2a7619
Temperament:
Restricted content
Diplomatic Stance:
Removed: Expansionist
Economy Type:
Removed: Construction
Justice Stance:
Removed: Standard
Rolling Karma:
Removed: 9
Military Funding:
Removed: Substantial
Primary Race:
Removed: 67ef2ef8096a9b083e2a760b
Government Type:
Removed: Archivist State
Naval Doctrine:
Removed: Standard
Tax Stance:
Removed: High
Temporary Karma:
Removed: 0
Stability:
Removed: Balanced
Consumption Stance:
Removed: Indulgence
Land Doctrine:
Removed: Standard
Origin:
Removed: (T) Fortunate
Mercenary Law:
Removed: No Mercenaries
Compliance:
Removed: None
Subject Stance:
Removed: Benevolence
Current Territory:
Removed: 64
Nomad Camp Type:
Removed: None
Primary Culture:
Removed: 67ef2f7c096a9b083e2a7613
Name:
Removed: Khanya
Prestige:
Removed: 0
Overlord:
Removed: ""
Districts:
Removed:
Item 1:
type: classical_magic_site
node: research
Item 2:
type: classical_library
node: magic
Item 3:
type: classical_artifactory
node: magic
Item 4:
type: classical_fort
node: magic
Item 5:
type: classical_farm
node: food
Item 6:
type: classical_home
node: food
Item 7:
type: classical_barrow
node: magic
Item 8:
type: classical_spire
node: magic
Pops:
Removed: 67e5f2cf962bb7cd3a37e469
Rulers:
Removed: 67ea46357bb6175f9de22198
Vassals:
Removed: 67ef75be98867826cf796316
jobs[apprentice]:
Removed: 0
jobs[fisherman]:
Removed: 0
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
districts[]:
Removed: ancient_magic_site
districts-3:
Removed: ancient_dock
districts-4:
Removed: ancient_hospital
districts-5:
Removed: ancient_magic_site
districts-6:
Removed: ancient_barrow
districts-7:
Removed: ancient_center
districts-8:
Removed: ancient_farms
districts-9:
Removed: ancient_market
jobs[bureaucrat]:
Removed: 0
Jobs:
apprentice: 6 → None
bureaucrat: 0 → None
farmer: 5 → 3
harvester: 4 → 2
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 1 → 3
mystic: 9 → 11
researcher: 0 → None
fisherman: 0 → None
vampire: 0 → None
artificer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 1 → None
brewer: 0 → None
revolutionary: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: zombie_chance
value: 0.1
duration: -1
source: https://discord.com/channels/1188889187018088488/1455112256093163633/1457040446634070027
Item 2:
field: research_nodes
value: 1.0
duration: -1
source: Research Node on Capital
Item 3:
field: research_nodes
value: 1.0
duration: -1
source: Extra Research Node on Classical Fort
Item 4:
field: stone_nodes
value: 1.0
duration: -1
source: Extra Stone Node on Classical Forts
Item 5:
field: research_nodes
value: 1.0
duration: -1
source: Extra Research Node on Ancient Homes
Item 6:
field: stone_nodes
value: 1.0
duration: -1
source: Extra Stone Node on Classical Library
Item 7:
field: Turns with Library
value: 8.0
duration: -1
source: Library District
Item 8:
field: research_production
value: 1.0
duration: -1
source: Library District
Item 9:
field: city_slots
value: 1.0
duration: -1
source: Over City Cap
Item 10:
field: karma
value: -4.0
duration: -1
source: Over City Cap https://discord.com/channels/1188889187018088488/1344868979075973153/1405333837315309630
Item 11:
field: stability_loss_chance
value: 0.11
duration: -1
source: Expansionist Diplo Stance (11 tiles)
Item 12:
field: effective_pop_capacity
value: 1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188909580378443816/1404702455228272700
Item 13:
field: magic_production
value: 3.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1468110868859588728/1468117237960413358
Item 14:
field: magic_storage_capacity
value: 15.0
duration: -1
source: Magical Vault https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
Item 15:
field: magic_consumption
value: 3.0
duration: -1
source: Magical Vault Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
Item 16:
field: magic_consumption
value: 3.0
duration: -1
source: Enrich Leyline Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
Item 17:
field: magic_consumption
value: 3.0
duration: -1
source: Artifice Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
Item 18:
field: magic_consumption
value: 3.0
duration: -1
source: Simulate https://discord.com/channels/1188889187018088488/1195493916561129613/1473086420389331018
Item 19:
field: magic_consumption
value: 3.0
duration: -1
source: Seek Spell Upkeep https://discord.com/channels/1188889187018088488/1475410537708785684/1475974006610985054
Item 20:
field: magic_consumption
value: 2.0
duration: -1
source: Essence Conversion Upkeep https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
Item 21:
field: magic_consumption
value: 2.0
duration: -1
source: Portal to That Which Thrives https://discord.com/channels/1188889187018088488/1195493916561129613/1473086420389331018
Item 22:
field: magic_consumption
value: 1.0
duration: -1
source: Beacon of Compliance https://discord.com/channels/1188889187018088488/1437358065094496256/1437358751983341642
Item 23:
field: magic_consumption
value: 1.0
duration: -1
source: Barrier Upkeep on Odirile https://discord.com/channels/1188889187018088488/1463207126489890909/1463260970603253780
Item 24:
field: magic_consumption
value: 1.0
duration: -1
source: Mana Shield Upkeep on Odirile https://discord.com/channels/1188889187018088488/1425581143490695279/1425581368158584982
Item 25:
field: research_production
value: 1.0
duration: 3
source: Dynastic Hunters in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133314169929740
Item 26:
field: wood_consumption
value: 1.0
duration: 3
source: Dynastic Hunters in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1468133314169929740
Item 27:
field: research_production
value: 1.0
duration: 3
source: Violent Destiny in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1475392432505098270
Item 28:
field: wood_consumption
value: 1.0
duration: 3
source: Violent Destiny in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1475392432505098270
Item 29:
field: research_production
value: 1.0
duration: 1
source: Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 30:
field: wood_consumption
value: 1.0
duration: 1
source: Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 31:
field: research_production
value: 1.0
duration: 1
source: City Defense in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
Item 32:
field: wood_consumption
value: 1.0
duration: 1
source: City Defense in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
Resource Storage:
Removed:
food: 24
wood: 15
stone: 7
mounts: 2
research: 0
magic: 24
bronze: 1
iron: 1
Cities:
Removed:
Item 1:
name: Isipho
type: metropolis
node: magic
wall: ""
Item 2:
name: The Archive
type: sanctum
node: magic
wall: ""
resource_nodes:
Removed:
food: 0
wood: 2
stone: 2
mounts: 1
research: 1
magic: 3
bronze: 0
iron: 0
Administration:
Removed: 6
City Count:
Removed: 0
City Slots:
Removed: 2
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 63
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 708
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 26
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 41
wood: 13
stone: 9
mounts: 0
research: 1
magic: 27
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -4
wood: 4
stone: 0
mounts: 1
research: 16
magic: 27
bronze: 1
iron: 1
Resource Production:
Removed:
food: 37
wood: 17
stone: 9
mounts: 1
research: 17
magic: 54
bronze: 1
iron: 1
Road Capacity:
Removed: 30
Stability Gain Chance:
Removed: 0.7
Stability Loss Chance:
Removed: 2
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 15
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
ancient_fire_shaman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_war_dancer: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_reman_longbowbird: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
imperial_river_runner: 0
classical_tactician: 0
imperial_vanguard: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_siege_weapon: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 2
Naval Units:
Removed:
Imperial District:
Removed:
type: ""
node: ""
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.5327334865071977
stability_gain_chance_at_tick:
Removed: 0.8
stability_gain_roll:
Removed: 0.8319635443681304
stability_loss_chance_at_tick:
Removed: 2
stability_loss_roll:
Removed: 0.9331102310059598
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: 8
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
territory_terrain:
Removed:
plains: 2
forest: 20
dense_forest: 0
urban: 0
hill: 0
mountain: 30
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Territory Types:
Removed:
plains: 0
forest: 5
dense_forest: 0
urban: 0
hill: 0
mountain: 3
river: 0
desert: 0
tundra: 3
marsh: 0
hazardous_land: 53
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Custom Magic Research District
progress_per_tick: 3
current_progress: 11
required_progress: 40
link: https://discord.com/channels/1188889187018088488/1451785804408950929/1452549936414589042
bonus_progress_per_tick: 3
slot: 3_progress_slot
total_progress_per_tick: 5
Item 2:
quest_name: Custom Dark Ages Stance
progress_per_tick: 2
current_progress: 0
required_progress: 29
link: May require more progress https://discord.com/channels/1188889187018088488/1201604899255898112/1475959226139410615
bonus_progress_per_tick: 0
slot: 1_progress_slot
total_progress_per_tick: 1
Item 3:
quest_name: Spell Component
progress_per_tick: 0
current_progress: 3
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1473078049758249022
bonus_progress_per_tick: 0
slot: tier_2_spell_slot
total_progress_per_tick: 2
Item 4:
quest_name: Immortal Council
progress_per_tick: 2
current_progress: 9
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1468130572910989465
bonus_progress_per_tick: 1
slot: tier_3_spell_slot
total_progress_per_tick: 4
Item 5:
quest_name: Enrich Leyline Magic Node #4
bonus_progress_per_tick: 0
current_progress: 19
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1382857403095318709/1432273457713909760
slot: tier_3_spell_slot
total_progress_per_tick: 3
Item 6:
quest_name: Mount Node Essence Conversion
bonus_progress_per_tick: 0
current_progress: 9
required_progress: 17
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1469537445061070932
slot: tier_2_spell_slot
total_progress_per_tick: 2
Item 7:
quest_name: Hard Spell
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1473078049758249022
slot: tier_3_spell_slot
total_progress_per_tick: 3
Item 8:
quest_name: Al'Trox Recovery
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1475959226139410615
slot: tier_3_spell_slot
total_progress_per_tick: 3
Item 9:
quest_name: Volcano Quest
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1464084112552759317/1465156949543751691
slot: no_slot
total_progress_per_tick: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 18
research_production_at_tick:
Removed: 18
production_at_tick:
Removed:
food: 6
wood: 1
stone: 4
mounts: 1
research: 0
magic: 31
bronze: 3
iron: 3
land_unit_details:
Removed:
ancient_beacon: (nested dict)
ancient_oakling: (nested dict)
ancient_ravager: (nested dict)
ancient_vortex: (nested dict)
ancient_wyrm: (nested dict)
ancient_civilian: (nested dict)
classical_atronach: (nested dict)
classical_drake: (nested dict)
classical_phantom: (nested dict)
classical_pulsar: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_celestial: (nested dict)
imperial_tyranus: (nested dict)
naval_unit_details:
Removed:
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 2
Naval Unit Count:
Removed: 0
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -18
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 26
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 25
wood: 15
stone: 15
mounts: 15
research: 0
magic: 30
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
Centralization Law:
Removed: Focused
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 1
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Notes:
Removed: Mass Complianced 4 times in Age of Strife Archivist State: - One city slot - Decrease Effective Territory by 2, to a minimum of 1. - All attempts to decrease tech costs gain significantly increased chances of success. - Gain 1 admin for every three research points consumed. - Admin cannot be gained via any other source than the above bonus.
Ruler Artifact Slots:
Removed: 22
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Ruler Elderly Age:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.05
undead_chance_at_tick:
Removed: 0.05
undead_roll:
Removed: 0.5156497655245169
double_undead_roll:
Removed: 0.6188565666055121
breakdowns:
Removed:
stability_gain_chance: [{'label': 'Base', 'value': 0}, {'label': 'Laws', 'value': 40.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 30.0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Production', 'value': 0}, {'label': 'Total', 'value': 70.0}]
stability_loss_chance: [{'label': 'Base', 'value': 0}, {'label': 'Modifiers', 'value': 11.0}, {'label': 'Tech', 'value': -25.0}, {'label': 'Jobs', 'value': 5.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 0}, {'label': 'Population', 'value': 182.0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Total', 'value': 200}]
resource_production: (nested dict)
resource_consumption: (nested dict)
money_income: [{'label': 'Base', 'value': 150}, {'label': 'Laws', 'value': -150}, {'label': 'Units', 'value': -60}, {'label': 'External', 'value': 300}, {'label': 'Per Pop', 'value': 468}, {'label': 'Total', 'value': 708}]
Reason: Job Assignment