Change #69a45936bec1f5c66528ab7d:
| Target: | Vyssafia Coven |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-01 15:20:22.350000 |
| Changes: |
_id:
Removed:
67ef784498867826cf796320
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vyssafia Coven
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
36
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Standard
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5e2c690147f64b5a831b
Primary Race:
Removed:
67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Acceptance
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Closed
Road Usage:
Removed:
17
Rolling Karma:
Removed:
1
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
Removed:
3230
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
68770897f4eaa3c0dd75f69a
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
Kor'Vrakros
type:
metropolis
node:
food
wall:
ancient_walls
Item 2:
name:
Aprodiium
type:
sanctum
node:
mounts
wall:
""
Item 3:
name:
Voudromos
type:
commerce
node:
stone
wall:
""
Districts:
Removed:
Item 1:
type:
classical_mint
node:
magic
Item 2:
type:
classical_home
node:
food
Item 3:
type:
classical_center
node:
wood
Item 4:
type:
classical_barrow
node:
magic
Item 5:
type:
classical_dock
node:
food
Item 6:
type:
classical_library
node:
research
Item 7:
type:
classical_artifactory
node:
stone
Item 8:
type:
classical_workshop
node:
bronze
Jobs:
Removed:
farmer:
0
artificer:
1
apprentice:
0
bureaucrat:
2
fisherman:
11
harvester:
5
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_undead:
0
entertainer:
0
missionary:
0
partial_vampire:
0
brewer:
0
full_vampire:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
magic_nodes
value:
2.0
duration:
-1
source:
Extra Magic Node on Capital
Item 2:
field:
magic_consumption
value:
1.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
Item 3:
field:
magic_consumption
value:
1.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 (reduced to 1 due to artifact, was upkeep of 2))
Item 4:
field:
Turns with Library
value:
15.0
duration:
-1
source:
Library District
Item 5:
field:
research_production
value:
3.0
duration:
-1
source:
Library District
Item 6:
field:
research_consumption
value:
1.0
duration:
-1
source:
Chromeria Member https://discord.com/channels/1188889187018088488/1195835928447549582/1463441718291599446
Item 7:
field:
magic_consumption
value:
3.0
duration:
-1
source:
Golden Tree magic cost
Item 8:
field:
food_consumption
value:
3.0
duration:
-1
source:
Golden Tree food cost
Item 9:
field:
stability_gain_chance
value:
0.1
duration:
-1
source:
Golden Tree Base stab gain
Item 10:
field:
magic_consumption
value:
1.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1468073677940854836/1468079677037088819
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
0
research:
1
magic:
1
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
15
wood:
5
stone:
20
mounts:
6
research:
0
magic:
20
bronze:
9
iron:
15
Administration:
Removed:
5
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
38
Event Roll:
Restricted content
Export Slots:
Removed:
5
Import Slots:
Removed:
5
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
11
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
11
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
706
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
11
Pop Count:
Removed:
26
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
5
Remaining Import Slots:
Removed:
5
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
32
wood:
8
stone:
3
mounts:
1
research:
8
magic:
9
bronze:
3
iron:
0
Resource Excess:
Removed:
food:
19
wood:
14
stone:
2
mounts:
1
research:
0
magic:
2
bronze:
0
iron:
1
Resource Production:
Removed:
food:
51
wood:
22
stone:
5
mounts:
2
research:
8
magic:
11
bronze:
3
iron:
1
Road Capacity:
Removed:
26
Stability Gain Chance:
Removed:
0.21
Stability Loss Chance:
Removed:
0.6
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_heavy_cavalry:
0
imperial_arbalest:
0
classical_chariot:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.5768447857585405
stability_gain_chance_at_tick:
Removed:
0.21
stability_gain_roll:
Removed:
0.5013855438127862
stability_loss_chance_at_tick:
Removed:
0
stability_loss_roll:
Removed:
0.07472344103384387
previous_karma:
Removed:
1
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Sun Rose gardens
progress_per_tick:
2
current_progress:
11
required_progress:
29
link:
https://discord.com/channels/1188889187018088488/1451059247734456391/1452176264172540034
total_progress_per_tick:
4
bonus_progress_per_tick:
1
slot:
tier_3_spell_slot
Item 2:
quest_name:
Wood Node
progress_per_tick:
2
current_progress:
6
required_progress:
14
link:
https://discord.com/channels/1188889187018088488/1457180070878646386/1457328480369905704
total_progress_per_tick:
3
bonus_progress_per_tick:
2
slot:
1_progress_slot
Item 3:
quest_name:
Iron Node
progress_per_tick:
3
current_progress:
2
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1461834124116496435/1462393584144748829
total_progress_per_tick:
2
bonus_progress_per_tick:
1
slot:
1_progress_slot
Item 4:
quest_name:
Grey Knight Vassalage
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
29
link:
https://discord.com/channels/1188889187018088488/1469522208194826384/1474520057559388321
slot:
3_progress_slot
total_progress_per_tick:
3
Territory Types:
Removed:
plains:
4
forest:
2
dense_forest:
0
urban:
0
hill:
6
mountain:
2
river:
19
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
7
research_production_at_tick:
Removed:
7
production_at_tick:
Removed:
food:
-8
wood:
2
stone:
2
mounts:
1
research:
0
magic:
18
bronze:
-1
iron:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
ancient_heavy_archers:
(nested dict)
ancient_heavy_infantry:
(nested dict)
ancient_light_archers:
(nested dict)
ancient_light_infantry:
(nested dict)
classical_auxiliary:
(nested dict)
classical_chariot:
(nested dict)
classical_civilian:
(nested dict)
classical_heavy_infantry:
(nested dict)
classical_light_archers:
(nested dict)
classical_light_infantry:
(nested dict)
classical_siege_weapon:
(nested dict)
classical_skirmisher:
(nested dict)
classical_spearmen:
(nested dict)
classical_tactician:
(nested dict)
classical_orchal_cavalry:
(nested dict)
classical_thorn_wardens:
(nested dict)
imperial_legionnaire:
(nested dict)
imperial_marksman:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-24
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
19
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
[You gain the unique diplomatic stance: Consistent Neutrality. It's effects are as follows:
You gain a +2 to diplo rolls with any nation whom is your vassal or direct ally. You gain a +4 to diplo rolls with any nation you have neutral relations with.
Any wars declared on you by outside forces have their infamy from the declaration doubled.
Any attempt to encourage other nations to go to war or otherwise take hostile actions against you gain -2 increased to -4 if they are friendly relations or higher. Any attempt for you to encourage other nations to go to war or otherwise take hostile actions against a chosen target gain +2.
If you declare war unprovoked, AKA declaring any war except a counter wargoal or a reciprocal war after a nation declares a raid war on you, you automatically lose this diplomatic stance and cannot regain it until after the next age.
Can accept allies call to war without losing the stance.]**
https://discord.com/channels/1188889187018088488/1403206151780433950/1445472731352141970
Golden Tree of Drulance Fruit:
Mundane: 1
Good: 2
Great: 1
Legendary: 0
Mythic: 0
Session 72 fruit (Good) https://discord.com/channels/1188889187018088488/1188899747696750695/1475416921850773636
Ruler Artifact Slots:
Removed:
26
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
Removed:
stability_gain_chance:
[{'label': 'Base', 'value': 0}, {'label': 'Modifiers', 'value': 10.0}, {'label': 'Laws', 'value': 5.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 6.0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Production', 'value': 0}, {'label': 'Total', 'value': 21.0}]
stability_loss_chance:
[{'label': 'Base', 'value': 0}, {'label': 'Laws', 'value': 15.0}, {'label': 'Tech', 'value': -25.0}, {'label': 'Jobs', 'value': 0.0}, {'label': 'External', 'value': 10.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Stability Level', 'value': 35.0}, {'label': 'Total', 'value': 60.0}]
resource_production:
(nested dict)
resource_consumption:
(nested dict)
money_income:
[{'label': 'Base', 'value': 150}, {'label': 'Cities', 'value': 75}, {'label': 'Laws', 'value': -150}, {'label': 'External', 'value': 75}, {'label': 'Per Pop', 'value': 156}, {'label': 'Stockpile', 'value': 400}, {'label': 'Total', 'value': 706}]
|
| Reason: | Recalculate Vyssafia Coven before event roll |