Change #69a4f204bec1f5c66528ac46:

Target: Shinra
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-02 02:12:20.717000
Changes:
_id:
Removed: 67ef751998867826cf796314
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Shinra
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 48
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 21
Rolling Karma:
Removed: 3
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
Removed: 778
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: Stable
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -5
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 96
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 13
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 18
wood: 6
stone: 2
mounts: 2
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -16
wood: 3
stone: 5
mounts: -2
research: 0
magic: 2
bronze: 0
iron: 4
Resource Production:
Removed:
food: 2
wood: 9
stone: 7
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 4
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.45
Stability Loss Chance:
Removed: 0.04
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Altara
type: metropolis
node: luxury
wall: ancient_walls
Item 2:
name: Warqu-shi
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_quarry
node: stone
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_home
node: magic
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_sawmill
node: wood
Item 6:
type: classical_mine
node: iron
Jobs:
fisherman: 0 → None
bureaucrat: 0 → 4
farmer: 0 → 5
harvester: 0 → 1
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
partial_undead: 0 → 3
apprentice: 0 → None
stone_speaker: 0 → None
artificer: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
revolutionary: 0 → None
brewer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: 1_progress_slots
value: 1.0
duration: -1
source: Until the non-spell is done
Item 2:
field: undead_chance
value: 0.1
duration: -1
source: https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
Item 3:
field: money_income
value: -30.0
duration: -1
source: 2 Circulators https://discord.com/channels/1188889187018088488/1195835928447549582/1455084881162797107 and https://discord.com/channels/1188889187018088488/1188909580378443816/1462542965770551458
Item 4:
field: stability_loss_chance
value: -1.0
duration: -1
source: Added a revolutionary with global event https://discord.com/channels/1188889187018088488/1188909580378443816/1460112567316906231
resource_nodes:
Removed:
food: 0
wood: 1
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 0
Resource Storage:
Removed:
food: -1
wood: 11
stone: 20
mounts: 6
research: 0
magic: 20
bronze: -1
iron: 10
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_skirmisher: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
classical_thorn_wardens: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_heavy_cavalry: 0
classical_phantom: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
Naval Units:
Removed:
Concessions:
Removed:
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.934933140579356
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
Removed: 0.26309300203960007
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.4018019504957999
stability_gain_chance_at_tick:
Removed: 0.45
stability_gain_roll:
Removed: 0.8687656498794992
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
Removed: 0.4397051444697385
previous_karma:
Removed: -5
previous_rolling_karma:
Removed: 3
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Truth about the Pylons
progress_per_tick: 2
current_progress: 15
required_progress: 15
link: https://discord.com/channels/@me/1204603480619098162/1329088296206467092
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Ave, Taishogun
progress_per_tick: 3
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1373147629403377784/1373220715096178720
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Wood Node Creation
progress_per_tick: 1
current_progress: 24
required_progress: 24
link: https://discord.com/channels/1188889187018088488/1393456186145243268/1394660195942269109
bonus_progress_per_tick: 0
slot: tier_1_spell_slot
total_progress_per_tick: 1
Item 4:
quest_name: GTA - Grand Theft Artifact
bonus_progress_per_tick: 1
current_progress: 24
required_progress: 24
link: https://discord.com/channels/1188889187018088488/1401066126649331734/1401760603831406764
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: Ancient Golem
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 4
link: https://discord.com/channels/1188889187018088488/1291611193890439259/1292492751124037705
slot: no_slot
total_progress_per_tick: 0
Item 6:
quest_name: Ancient Weapon
bonus_progress_per_tick: 0
current_progress: 17
required_progress: 19
link: https://discord.com/channels/1188889187018088488/1277632339043684437/1303026996129042444
slot: 1_progress_slot
total_progress_per_tick: 1
Item 7:
quest_name: Research Elisho Plague cure
bonus_progress_per_tick: 0
current_progress: 30
required_progress: 999
link: https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
slot: 3_progress_slot
total_progress_per_tick: 3
Territory Types:
Removed:
plains: 0
forest: 12
dense_forest: 16
urban: 2
hill: 0
mountain: 17
river: 0
desert: 0
tundra: 1
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 2
production_at_tick:
Removed:
food: -3
wood: -4
stone: 5
mounts: -4
research: 2
magic: 2
bronze: 0
iron: 4
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -25
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.4
pop_loss_roll:
Removed: 0.3441049624828658
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.1
undead_chance_at_tick:
Removed: 0.25
undead_roll:
Removed: 0.2562882793998601
double_undead_roll:
Removed: 0.9010198686426403
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.35817393497704764
stability_loss_chance_civil_war_roll:
Removed: 0.14741533722537248
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.38583465296539443
breakdowns:
Removed:
stability_gain_chance: [{'label': 'Base', 'value': 0}, {'label': 'Laws', 'value': 25.0}, {'label': 'Karma', 'value': 0}, {'label': 'Minorities', 'value': 20.0}, {'label': 'Population', 'value': 0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Production', 'value': 0}, {'label': 'Total', 'value': 45.0}]
stability_loss_chance: [{'label': 'Base', 'value': 0}, {'label': 'Modifiers', 'value': -75.0}, {'label': 'Laws', 'value': 15.0}, {'label': 'Jobs', 'value': 0.0}, {'label': 'Karma', 'value': 25.0}, {'label': 'Minorities', 'value': 0}, {'label': 'Population', 'value': 39.0}, {'label': 'Road Usage', 'value': 0}, {'label': 'Stability Level', 'value': 0}, {'label': 'Total', 'value': 4.0}]
resource_production: (nested dict)
resource_consumption: (nested dict)
money_income: [{'label': 'Base', 'value': 150}, {'label': 'Modifiers', 'value': -30.0}, {'label': 'Laws', 'value': -225}, {'label': 'External', 'value': 45.0}, {'label': 'Per Pop', 'value': 156}, {'label': 'Total', 'value': 96}]
Reason: Job Assignment