Change #69a63be6a277ddd0915a257b:
| Target: | The shard of Uqnia |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | juggernacht |
| Time Implemented: | 2026-03-03 01:39:50.693000 |
| Changes: |
Name:
Added:
The shard of Uqnia
Rarity:
Added:
Mundane
Equipped:
Added:
0
Effect Description:
Added:
Status: Empty
Danger: N/A
Turn Captured: N/A
Wielder may:
Spend a MRP to find a creature to try and capture (DC 20).
If found, a dual is forced with the creature, separate d20 decides the strength.
A new creature cannot be found until the previous is killed or captured
Creature:
1-3: easy (Stats 1-3) - "Danger level" 1
4-10: medium (Stats 4-6) - "Danger level" 2
11-17: strong (Stats 7-9) - "Danger level" 3
18-19: deadly (Stats 10 and above) - "Danger level" 4
Nat 20: Wielders Choice - Gain +1 to all rolls for this duel
Duel Results:
3 Wins: Capture the creature in "The shard of Uqnia"
2 Wins: Weaken the Creature (Reduces its combat stats by 1 to a minimum of 1.)
1 Win: You survive and learn for next time: Gain +2 to Prowess/Cunning/Strategy training MRP (Not for heirs)
Captured Creature:
Gain Nation Magic production equal to the danger level
Captured creatures survive for a number of turns = to their danger level
Has a 20% chance (per "Danger level") to escape The shard of Uqnia on tick. (Must be dueled to recapture or release the creature; session after tick)
Releasing a creature has a 25% for a "Rampage" per "Danger Level" ("Rampage" = Tier 2 Backlash)
Owner:
Added:
698557326994d69425c66544
Creator:
Added:
""
Mechanical Modifiers:
Added:
[]
administration:
Added:
0
effective_territory:
Added:
0
current_territory:
Added:
0
road_capacity:
Added:
0
effective_pop_capacity:
Added:
0
pop_count:
Added:
63
Artifact Slot Usage:
Added:
1
district_details:
Added:
job_details:
Added:
land_unit_details:
Added:
naval_unit_details:
Added:
_id:
Added:
69a63be6a277ddd0915a257c
|
| Reason: | https://discord.com/channels/1188889187018088488/1239670803671552050/1477309799833276426 |