Change #69acdb67849ef14018279718:

Target: Heavy Cavalry
Target Type: units
Status: Approved
Approver: juggernacht
Time Implemented: 2026-03-08 02:13:59.169000
Changes:
Name:
Added: Heavy Cavalry
Image:
Added: ""
Era:
Added: Classical
Unit Type:
Added: Land
Unit Class:
Added: Classical Unit
Melee:
Added: 0
Ranged:
Added: 0
Cavalry:
Added: True
Support:
Added: 0
Prerequisites:
Added:
Item 1:
type: district
value: classical_ranch
Has HP:
Added: True
HP:
Added: 10
Has Morale:
Added: True
Morale:
Added: 3
Has Damage:
Added: True
Damage:
Added: 3
Has Retaliation Damage:
Added: True
Retaliation Damage:
Added: 1
Has Range:
Added: True
Minimum Range:
Added: 1
Maximum Range:
Added: 1
Has Speed:
Added: True
Speed:
Added: 4
Has Armor:
Added: True
Armor:
Added: 1
Traits:
Added:
[Charge]
Special Abilities:
Added:
[]
Has Upkeep:
Added: True
Upkeep:
Added:
Item 1:
resource: mounts
cost: 2
Item 2:
resource: iron
cost: 1
Has Recruitment Cost:
Added: True
Recruitment Cost:
Added: 450
Has Summoning Cost:
Added: 0
Summoning Cost:
Added:
[]
administration:
Added: 0
effective_territory:
Added: 0
current_territory:
Added: 0
road_capacity:
Added: 0
effective_pop_capacity:
Added: 0
pop_count:
Added: 64
district_details:
Added:
job_details:
Added:
land_unit_details:
Added:
naval_unit_details:
Added:
_id:
Added: 69acdb67849ef14018279719
Reason: