Change #69ae56fa490d3d2dc02c9f1a:

Target: Shinra
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:13:30.503000
Changes:
_id:
Removed: 67ef751998867826cf796314
Magic Stance:
Removed: Manifest
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Shinra
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Oppressive
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 48
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: Rationing
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 21
Rolling Karma:
Removed: 4
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
874 → 1126
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 7
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 45
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 4
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 252
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 4
Pop Count:
Removed: 13
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 14
wood: 14
stone: 2
mounts: 2
research: 2
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 8
wood: -1
stone: 5
mounts: -2
research: -1
magic: 1
bronze: 0
iron: 4
Resource Production:
Removed:
food: 22
wood: 13
stone: 7
mounts: 0
research: 1
magic: 1
bronze: 0
iron: 4
Road Capacity:
Removed: 34
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.26
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Altara
type: metropolis
node: luxury
wall: ancient_walls
Item 2:
name: Warqu-shi
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_quarry
node: stone
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_home
node: magic
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_sawmill
node: wood
Item 6:
type: classical_mine
node: iron
Jobs:
fisherman: 0 → None
bureaucrat: 4 → 0
farmer: 5 → 0
harvester: 1 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
partial_undead: 3 → 4
apprentice: 0 → None
stone_speaker: 0 → None
artificer: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
revolutionary: 0 → None
brewer: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: 1_progress_slots
value: 1.0
duration: -1
source: Until the non-spell is done
Item 2:
field: undead_chance
value: 0.1
duration: -1
source: https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
Item 3:
field: money_income
value: -30.0
duration: -1
source: 2 Circulators https://discord.com/channels/1188889187018088488/1195835928447549582/1455084881162797107 and https://discord.com/channels/1188889187018088488/1188909580378443816/1462542965770551458
Item 4:
field: stability_loss_chance
value: -1.0
duration: -1
source: Added a revolutionary with global event https://discord.com/channels/1188889187018088488/1188909580378443816/1460112567316906231
resource_nodes:
Removed:
food: 0
wood: 1
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 0
Resource Storage:
food: 0 → 8
wood: 10 → 9
stone: 20 → None
mounts: 4 → 2
research: 0 → -1
magic: 20 → None
bronze: -1 → None
iron: 10 → None
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_skirmisher: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
classical_thorn_wardens: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_heavy_cavalry: 0
classical_phantom: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ancient Civilian: 0
Auxiliary: 0
Classical Civilian: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Thorn Wardens: 0
Orchal Cavalry: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Concessions:
Removed:
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.934933140579356
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
0.9970024648673808 → 0.5746872109502793
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.4018019504957999
stability_gain_chance_at_tick:
0.45 → 0
stability_gain_roll:
0.34536138759442303 → 0.147387608609451
stability_loss_chance_at_tick:
0.04 → 0.26
stability_loss_roll:
0.7124870948980703 → 0.9408819573762847
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: 4
previous_temporary_karma:
Removed: 0
Progress Quests:
Modified:
~ Ancient Weapon
current_progress: 18 → 19
~ Research Elisho Plague cure
current_progress: 33 → 36
Territory Types:
Removed:
plains: 0
forest: 12
dense_forest: 16
urban: 2
hill: 0
mountain: 17
river: 0
desert: 0
tundra: 1
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates:
investing: 1 → 0
cost: 6 → None
researched: 0 → True
invested: 5 → 6
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
investing: 1 → 0
cost: 5 → None
researched: 0 → None
invested: None → 1
ramparts: {'investing': 0, 'cost': 5, 'researched': True} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
0 → 2
research_production_at_tick:
2 → 1
production_at_tick:
food: 1 → 8
wood: -1 → None
stone: 5 → None
mounts: -2 → None
research: 2 → -1
magic: 2 → 1
bronze: 0 → None
iron: 4 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f86f3116
+ cf4009f7
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 305600b3
+ fda9fcdc
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: 1
morale:
Added:
+ 3b647ae2
+ 9c127e4b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Rationing
value: -1
retaliation_damage:
Added:
+ 9cd24a5e
Removed:
- item
label: Land Doctrine: Volley
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2226d256
+ 771386bb
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ aa6dece9
+ 6f337067
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: 1
morale:
Added:
+ af30fce4
+ ed8b6399
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Rationing
value: -1
retaliation_damage:
Added:
+ 2aa5f4cd
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3482b5cc
+ e24d7b8b
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 1e05460d
+ c3a6319d
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: 1
morale:
Added:
+ 5de4262e
+ c3ef2f2d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Rationing
value: -1
retaliation_damage:
Added:
+ 43533c72
Removed:
- item
label: Land Doctrine: Volley
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 79e6c487
+ 9b064e67
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ d1fd9c56
+ ebd0930d
Removed:
- item
label: Military Funding: Extreme
value: 3
- item
label: Land Doctrine: Volley
value: 1
morale:
Added:
+ 3bcb46e8
+ ce251de1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Rationing
value: -1
retaliation_damage:
Added:
+ 3192607f
Removed:
- item
label: Land Doctrine: Volley
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 13
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.4
pop_loss_roll:
Removed: 0.3441049624828658
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.25
undead_chance_at_tick:
Removed: 0.25
undead_roll:
0.35796540213212347 → 0.11414327319668005
double_undead_roll:
0.9010198686426403 → 0.4428426730270022
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.35817393497704764
stability_loss_chance_civil_war_roll:
Removed: 0.14741533722537248
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.38583465296539443
breakdowns:
stability_gain_chance:
Added:
+ 8fe5801d
+ 8e696d58
Removed:
- item
label: Base
value: 0
- item
label: Total
value: 0
stability_loss_chance:
Added:
+ 818df235
+ 7b58cf16
+ 6fd213c7
+ 456bc63e
+ 63c466be
+ 6889fa52
+ 1aac8ec9
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Consumption Stance: Rationing
value: 15.0
- item
label: Modifier: Added a revolutionary with global event https://discord.com/channels/1188889187018088488/1188909580378443816/1460112567316906231
value: -100.0
- item
label: Foreign Acceptance: Integration
value: 12.0
- item
label: Tax Stance: Oppressive
value: 39.0
- item
label: Total
value: 26.0
resource_production:
food:
Added:
+ 157951ff
+ bcbd7e3f
+ f786f8c0
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: Farmer
value: 20
- item
label: Total
value: 22
wood:
Added:
+ 45886007
+ 72f1dab3
+ 067fe369
+ 9b6fae28
+ bb353bf8
Removed:
- item
label: Harvester
value: 4
- item
label: Terrain: Forest (12 tiles)
value: 3
- item
label: Terrain: Dense Forest (16 tiles)
value: 2
- item
label: Nodes
value: 4
- item
label: Total
value: 13
stone:
Added:
+ a0a2f1cc
+ 9423e612
+ a39fa486
Removed:
- item
label: Terrain: Mountain (17 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 7
mounts:
Added:
+ fca5b0f1
Removed:
- item
label: Total
value: 0
research:
Added:
+ 6c598d2f
+ 2888fbe2
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Total
value: 1
magic:
Added:
+ d584d399
+ 11f8c35f
Removed:
- item
label: Nodes
value: 1
- item
label: Total
value: 1
bronze:
Added:
+ b45b834e
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 15d7be6e
+ 1f3d4845
+ 6fda2535
+ 7c7a17e8
Removed:
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Mine (Synergy)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 4
resource_consumption:
food:
Added:
+ 16cd2a45
+ af116665
+ 01f2ba3d
+ af32d98e
Removed:
- item
label: City: Ancient Walls
value: 1
- item
label: Undead
value: 3
- item
label: Population
value: 10
- item
label: Total
value: 14
wood:
Added:
+ a4ede9f2
+ 3243ecaf
+ da33e044
+ 45356f49
+ 6a32f6cb
+ e4c5bdc6
+ ec3eb093
+ cbd698bb
Removed:
- item
label: District: Ancient Center
value: 1
- item
label: District: Ancient Home
value: 1
- item
label: District: Ancient Farms
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Bureaucrat
value: 4
- item
label: Farmer
value: 5
- item
label: Total
value: 14
stone:
Added:
+ aaafb8a1
+ 75c7d052
+ 7b349230
Removed:
- item
label: District: Classical Mine
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 2
mounts:
Added:
+ 1d5c795d
+ 20ceef35
+ e700e5ab
Removed:
- item
label: District: Classical Quarry
value: 1
- item
label: District: Classical Sawmill
value: 1
- item
label: Total
value: 2
research:
Added:
+ 13e4639a
+ d860c0bd
Removed:
- item
label: Tech Investment
value: 2
- item
label: Total
value: 2
magic:
Added:
+ f360e7ba
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 650660eb
Removed:
- item
label: Total
value: 0
iron:
Added:
+ efba2b3c
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 572b3075
+ 3dd44c54
+ a881b260
+ 09960ab5
+ 7f8f2654
+ 59f03b82
+ acbe8f46
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: Modifier: 2 Circulators https://discord.com/channels/1188889187018088488/1195835928447549582/1455084881162797107 and https://discord.com/channels/1188889187018088488/1188909580378443816/1462542965770551458
value: -30.0
- item
label: Religion: Ethereal Flow
value: -30.0
- item
label: Vassal: Tutori Radici (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Oppressive
value: 312
- item
label: Total
value: 252
karma:
Added:
+ e81bdc77
+ e5b102d9
+ daff3fec
+ 36ba36dc
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Rolling Karma
value: 4
- item
label: Total
value: 3
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Reason: Tick Update for Shinra