Change #69ae570c490d3d2dc02c9f29:

Target: The Crimson Accolade
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:13:48.580000
Changes:
_id:
Removed: 67ef6eba98867826cf7962fe
Magic Stance:
Removed: Military
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Puritanical
Name:
Removed: The Crimson Accolade
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Reformation
Prestige:
73 → 43
Current Territory:
Removed: 85
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 67ef5a45690147f64b5a82bb
Primary Race:
Removed: 688e73ea44ede93b42210655
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 28
Rolling Karma:
-10 → -9
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
1777 → 2074
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef60af690147f64b5a8349
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
Removed: Stable
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 8
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 9
Effective Territory:
Removed: 90
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
revolutionary: (nested dict)
full_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -4
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 9
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 297
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 9
Pop Count:
Removed: 30
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 25
research: 0
magic: 10
bronze: 15
iron: 5
Resource Consumption:
Removed:
food: 51
wood: 18
stone: 15
mounts: 0
research: 7
magic: 23
bronze: 3
iron: 0
Resource Excess:
Removed:
food: 2
wood: -7
stone: -5
mounts: 8
research: 0
magic: 13
bronze: 3
iron: 3
Resource Production:
Removed:
food: 53
wood: 11
stone: 10
mounts: 8
research: 7
magic: 36
bronze: 6
iron: 3
Road Capacity:
Removed: 38
Stability Gain Chance:
Removed: 0.8
Stability Loss Chance:
Removed: 1.1
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 11
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Ecliptara
type: generic
node: ""
wall: ""
Item 2:
name: Tymbravane
type: sanctum
node: ""
wall: ""
Item 3:
name: Beegrockhill
type: generic
node: ""
wall: ""
Item 4:
name: Liosantra
type: metropolis
node: ""
wall: ""
Item 5:
name: Masira
type: generic
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_workshop
node: ""
Item 3:
type: classical_forge
node: bronze
Item 4:
type: classical_dock
node: ""
Item 5:
type: classical_center
node: wood
Item 6:
type: classical_barrow
node: ""
Item 7:
type: classical_fishery
node: research
Item 8:
type: classical_artifactory
node: stone
Item 9:
type: classical_mill
node: ""
Jobs:
researcher: 0 → None
artificer: 2 → 0
bureaucrat: 0 → None
fisherman: 9 → 0
harvester: 0 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
full_vampire: 10 → 0
farmer: 0 → None
apprentice: 3 → 0
partial_vampire: 0 → None
stone_speaker: 0 → None
missionary: 0 → None
entertainer: 0 → None
brewer: 0 → None
partial_undead: 0 → None
revolutionary: 6 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
- https://discord.com/channels/1188889187018088488/1188909580378443816/1479660245402914918
field: stability_loss_chance
value: -0.8
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1479660245402914918
Modified:
~ https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
duration: 2 → 1
resource_nodes:
Removed:
food: 1
wood: 2
stone: 2
mounts: 2
research: 1
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 0 → 2
wood: 13 → 6
stone: 17 → 12
mounts: 4 → 12
research: 0 → None
magic: 8 → 21
bronze: 13 → 16
iron: 0 → 3
Effective Pop Capacity:
Removed: 29
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_tactician: 0
imperial_vanguard: 0
classical_siege_weapon: 0
ancient_reman_longbowbird: 0
imperial_river_runner: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Auxiliary: 0
Classical Civilian: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Skirmisher: 0
Spearmen: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 10
Siege Ship: 0
Classical Transport Ship: 0
Imperial District:
Removed:
type: reliquary
node: wood
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.28004008571867933 → 0.5096576983417421
stability_gain_chance_at_tick:
0.85 → 0.8
stability_gain_roll:
0.755380164100518 → 0.4491893725793543
stability_loss_chance_at_tick:
1.57 → 1.1
stability_loss_roll:
0.18993598854403915 → 0.1301296299900081
previous_karma:
Removed: -10
previous_rolling_karma:
Removed: -10
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 14
forest: 0
dense_forest: 0
urban: 0
hill: 10
mountain: 16
river: 0
desert: 21
tundra: 0
marsh: 24
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Artificer State
current_progress: 14 → 15
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 7} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 6} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control:
investing: 3 → 0
cost: 6 → None
researched: 0 → None
invested: None → 3
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
investing: 4 → 0
cost: 10 → None
researched: 0 → True
invested: 6 → 10
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False, 'invested': 5} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
6 → 7
research_production_at_tick:
6 → 7
production_at_tick:
food: -69 → 2
wood: -8 → -7
stone: 4 → -5
mounts: 7 → 8
research: 0 → None
magic: -6 → 13
bronze: -1 → 3
iron: 2 → 3
vampirism_chance_at_tick:
Removed: 1.6
vampirism_roll:
Removed: 0.8242977272240375
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3f61f0fa
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 82030011
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 86d0ccc9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ab25b655
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 072482d0
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d55b5e35
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c538992d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ dc4ab9fd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c335c4a9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5e8ffbe6
Removed:
- item
label: Land Doctrine: Shock
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e20e5dfa
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9bd5ce6f
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 24cd5831
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e63d207a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 45b54c97
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Heavy Infantry:
display_name: Ancient Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 74da6cab
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 411bb6fe
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 06c1260b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ff100f32
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ ef226861
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 796464f1
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 03c11614
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ e2cb2db6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3c49e3c8
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 74d799e6
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 43a48cb1
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 7ec0e7e0
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f756c31d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 0dddda2d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 61ff291f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 70d49153
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 6215e935
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 5f2c61d5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 47740eeb
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3bf19841
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0bf8945d
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 903b2d9d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 5350d89c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8e950f00
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 123fdf83
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Elite Infantry:
display_name: Classical Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 500} → None
upkeep: {'iron': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5add554e
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ db2886d1
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 2376cf6b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7f9cc9ee
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1a9f7eed
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 52d2a403
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ e58b8f32
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d480f6b2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a700cb77
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ bb68785f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ec57bf2d
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0bb7672a
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f49a8527
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9ab403ce
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ a1b7a414
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6ad9dc87
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f9ec608b
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ ca31b49a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c0c29041
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9125623a
Removed:
- item
label: Land Doctrine: Shock
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ baca10fb
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c0c66d6f
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 98da776e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ df4cdc1d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 48392352
Removed:
- item
label: Land Doctrine: Shock
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2b61b3d5
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0d3fe3be
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 7d95adf7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 23a8ff79
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 81245579
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Legionnaire:
display_name: Imperial Legionnaire → None
base_name: Imperial Legionnaire → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fac34881
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 893e4c94
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 296702c4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ bd0e52ac
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e5962e06
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Marksman:
display_name: Imperial Marksman → None
base_name: Imperial Marksman → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7e394afd
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f682b7e4
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d6e99959
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5e7752b5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 92eb869c
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial War Dancer:
display_name: Imperial War Dancer → None
base_name: Imperial War Dancer → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop'], 'name': ['The Crimson Accolade']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9ad77e30
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 76ef115a
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c30ab6c6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7ba0b0de
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 566eeac9
Removed:
- item
label: Land Doctrine: Shock
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 684e4493
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ e2e5fda4
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c7df105a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c12914b2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ ebe3630f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c99f50fd
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ea62284c
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 8ff95feb
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 95c4e13c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 45a9f2ef
Removed:
- item
label: Land Doctrine: Shock
value: 1
Naval Unit Count:
Removed: 10
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e4f69ec7
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 61211b83
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 3b86f400
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8058a2d0
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ bf6614b5
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ab25be74
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 0b4840a7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8760e2f9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1168f17c
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ e901b6f7
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f0ec13bf
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ dd35cb09
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0053dba4
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 057b7f61
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 78378d69
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 549d00ee
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2ebbc71b
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ daeac39f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cd9b363a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Explosive Ship:
display_name: Explosive Ship → None
base_name: Explosive Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 4, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7396b2f8
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 64fa883d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d5b693fa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f1a33fe1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0f096899
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 45d1d0da
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 810f99f8
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 32117bb3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Siege Ship:
display_name: Siege Ship → None
base_name: Siege Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 2, 'iron': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5f42083e
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a129cee7
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 45c8d773
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 797b6eaa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Transport Ship:
display_name: Classical Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Classical Transport Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 175} → None
upkeep: {'wood': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a6cf12bf
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9620a442
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 55760b7d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -27
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: -99.5
Working Pops Count:
Removed: 30
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.09000000000000002
pop_loss_roll:
Removed: 0.3055157731869086
Resource Capacity:
Removed:
food: 55
wood: 20
stone: 20
mounts: 20
research: 0
magic: 40
bronze: 30
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 7
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: Vandros Pact With Celis "Once per session, gain the ability to cast artifice with two initial magic point discount, this cannot magically malfunction and does not increase in complexity for each tier." "Whenever this free artifice gets used, you reduce your religious conversion strength by one tier for your next conversion. If done again, it applies to the next conversion, and so on." Divine Symphonies Effect Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted.
Ruler Artifact Slots:
Removed: 54
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.43992743793438127
breakdowns:
stability_gain_chance:
Added:
+ 16e0f9a7
+ 9cde08d6
+ bcffd434
+ 22d439a6
+ f56bf7ae
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Puritanical
value: 25.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: 15.0
- item
label: Total
value: 80.0
stability_loss_chance:
Added:
+ b4d4bece
+ ae8d23ce
+ ec0a1af2
+ aa091035
+ 88e14d9e
+ be2ce642
+ abffd49a
+ 1bd37653
+ 36f4ef52
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 15.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: -15.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
value: -50.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1479660245402914918
value: -80.0
- item
label: Foreign Acceptance: Oppression
value: 55.0
- item
label: Tax Stance: Moderate
value: 30.0
- item
label: Total
value: 110.0
resource_production:
food:
Added:
+ a70de410
+ 3fb47d8b
+ 6b97cd2a
+ 26766349
+ 53361d5d
+ 2945cccb
+ e73ee44e
+ 6fb551e9
+ d5fe8151
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 36
- item
label: Terrain: Plains (14 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Naval Units
value: 5
- item
label: Total
value: 53
wood:
Added:
+ f82c794f
+ cbc692a1
+ 8af2b7f9
+ 7aba0c14
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Marsh (24 tiles)
value: 8
- item
label: Nodes
value: 2
- item
label: Total
value: 11
stone:
Added:
+ 2e7b1d9f
+ da3ba3c0
+ 9309c71e
+ ab237132
+ dae4367a
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Hill (10 tiles)
value: 2
- item
label: Terrain: Mountain (16 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
mounts:
Added:
+ 8ea42377
+ 1511b8e8
+ 2f8a7f0e
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Desert (21 tiles)
value: 7
- item
label: Total
value: 8
research:
Added:
+ f91054f7
+ c1164739
+ f2115e92
+ f31c9826
+ 2df583e9
+ dee29459
+ 11276113
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Modifier: Unique City
value: 1.0
- item
label: Vassal: Crimson Aukasisa (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Peacekeepers Watch (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Crimson Mirelight (Vassal Type: Provincial)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 7
magic:
Added:
+ 2e3e4694
+ 0831d9d2
+ f961743b
+ 275a947d
+ fc8523a1
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Vampire
value: 30.0
- item
label: Nodes
value: 2
- item
label: Total
value: 36
bronze:
Added:
+ 35917882
+ a7a9ac9e
+ 3d219e38
+ 28d94113
+ 6d212818
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 2
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
iron:
Added:
+ f08c453a
+ fb8b4475
+ 2a48ac9f
+ c2bd88fb
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 3
resource_consumption:
food:
Added:
+ 4b3b0874
+ f0786572
+ 26bac6ec
+ 291b6ef8
Removed:
- item
label: City: Sanctum
value: 1
- item
label: Vampire
value: 10
- item
label: Population
value: 40
- item
label: Total
value: 51
wood:
Added:
+ 67c26a0c
+ 9975c8bd
+ f5b4787c
+ 7d8edb0f
+ 59c5b1be
+ d9a2ac21
+ 7749d64c
+ 90897f53
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: District: Classical Mill
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 18
stone:
Added:
+ ca92d396
+ df5ccb65
+ 6cb69294
+ 8f401cc6
+ 8ebdcfd4
+ 447e1ff6
Removed:
- item
label: District: Classical Forge
value: 1
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 15
mounts:
Added:
+ 73023e70
Removed:
- item
label: Total
value: 0
research:
Added:
+ edcb4b77
+ 8e768a6a
Removed:
- item
label: Tech Investment
value: 7
- item
label: Total
value: 7
magic:
Added:
+ fa09f9e8
+ f687d373
+ f351575a
+ a9b673ed
+ 3a0077c3
+ 07c9e41c
+ f8e78645
+ c1af09e3
Removed:
- item
label: District: Classical Barrow
value: 2
- item
label: District: Classical Artifactory
value: 1
- item
label: Modifier: Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
value: 1.0
- item
label: Modifier: Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
value: 1.0
- item
label: Modifier: Elisho Barrier
value: 5.0
- item
label: Modifier: Dirions Vault
value: 12.0
- item
label: Total
value: 23
bronze:
Added:
+ a6cb5d01
+ 9438a2f4
+ c3832e2b
Removed:
- item
label: District: Classical Workshop
value: 1
- item
label: Artificer
value: 2
- item
label: Total
value: 3
iron:
Added:
+ 3b699400
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 0d90f0c1
+ ede662b6
+ b613ba4b
+ 52ed42dc
+ 527a5b69
+ 7ab93f46
+ ea4515e1
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: Vassal: Albino Valonmaa (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Cha'saka (Vassal Type: Mercantile)
value: 75
- item
label: Owned Market: The Twilight Market (Tariff Stance: Low)
value: 87
- item
label: Tax Stance: Moderate
value: 360
- item
label: Total
value: 297
karma:
Added:
+ f45a8ba4
+ 2d8651d9
+ 33c496bb
+ 1f7d9ec7
+ 73efa5bb
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 2
- item
label: Scientific Stance: Puritanical
value: 4
- item
label: Rolling Karma
value: -10
- item
label: Total
value: -4
Support Unit Capacity:
Removed: 4
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 2024c4b5
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c26a4cb7
Removed:
- item
label: Military Funding: Substantial
value: 2
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 99fb39be
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 01101351
Removed:
- item
label: Military Funding: Substantial
value: 2
Classical Siege Weapon:
display_name: Classical Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 425} → None
upkeep: {'iron': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop', 'classical_forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 75fc8a68
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c5dbae80
Removed:
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Tick Update for The Crimson Accolade