Change #69ae571f490d3d2dc02c9f3c:
| Target: | Usonia |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-09 05:14:07.577000 |
| Changes: |
_id:
Removed:
67ef749f98867826cf796312
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Usonia
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b6398867826cf7962f1
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5c64690147f64b5a82ed
Primary Race:
Removed:
67ef4ba889e17a6e9fa6bbc7
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Free
Road Usage:
Removed:
0
Rolling Karma:
Removed:
1
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Hearth
Money:
4316 → 4842
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Recent Subjugation
Temperament:
Restricted content
Stability:
Removed:
Balanced
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
1
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
missionary:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
11
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
526
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
28
wood:
7
stone:
9
mounts:
0
research:
10
magic:
0
bronze:
1
iron:
6
Resource Excess:
Removed:
food:
3
wood:
2
stone:
2
mounts:
6
research:
3
magic:
0
bronze:
4
iron:
6
Resource Production:
Removed:
food:
31
wood:
9
stone:
11
mounts:
6
research:
13
magic:
0
bronze:
5
iron:
12
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.41
Stability Loss Chance:
Removed:
0.27
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
VCS-1
type:
metropolis
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
mounts
Item 2:
type:
classical_school
node:
""
Item 3:
type:
classical_library
node:
""
Item 4:
type:
classical_church
node:
""
Item 5:
type:
classical_mine
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_home
node:
""
Jobs:
apprentice:
0 → None
bureaucrat:
0 → None
fisherman:
0 → None
farmer:
0 → None
harvester:
3 → 0
hunter:
6 → 0
merchant:
0 → None
metallurgist:
6 → 0
miner:
3 → 0
mystic:
0 → None
researcher:
3 → 0
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
missionary:
0 → None
partial_vampire:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
16.0 → 17.0
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
28 → 30
wood:
20 → None
stone:
20 → None
mounts:
16 → 20
research:
0 → None
magic:
20 → None
bronze:
7 → 10
iron:
14 → 15
Effective Pop Capacity:
Removed:
21
Nomadic:
Removed:
1
Trade Distance:
Removed:
7
expansion_chance_at_tick:
Removed:
0
expansion_roll:
0.0887906454500248 → 0.512728289453116
stability_gain_chance_at_tick:
Removed:
0.41
stability_gain_roll:
0.9746727055605264 → 0.9069209912234453
stability_loss_chance_at_tick:
Removed:
0.27
stability_loss_roll:
0.8957452653678435 → 0.612336851097846
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_fire_shaman:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_grey_wardens:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_war_dancer:
0
imperial_river_runner:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
4
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
3
classical_thorn_wardens:
0
classical_phantom:
0
classical_drake:
0
classical_pulsar:
0
classical_atronach:
0
classical_chariot:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Reforming the Council
current_progress:
5 → 9
~
Reaching the Core
current_progress:
4 → 7
Territory Types:
Removed:
plains:
12
forest:
6
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
ramparts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
academics:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
archival_history:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
communal_baths:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
cultural_prophecy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry:
investing:
6 → 0
cost:
6 → None
researched:
0 → True
invested:
None → 6
collection_teams:
investing:
1 → 0
cost:
4 → None
researched:
0 → True
invested:
3 → 4
dedicated_magery:
{'investing': 0, 'cost': 5, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
drastic_action:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
draught_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dusk_till_dawn:
{'investing': 0, 'cost': 11, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
market_control:
{'investing': 0, 'cost': 5, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 5, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mobile_governance:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_fervor:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
naval_bombardment:
{'investing': 0, 'cost': 6, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
poultices:
{'investing': 0, 'cost': 6, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 4, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
riveted_armor:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
stylized_buildings:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor:
{'investing': 0, 'cost': 7, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 6, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
violent_destiny:
investing:
3 → 0
cost:
5 → None
researched:
0 → None
invested:
None → 3
dawn_till_dusk:
{'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
research_consumption_at_tick:
Removed:
10
research_production_at_tick:
10 → 13
production_at_tick:
food:
19 → 3
wood:
8 → 2
stone:
5 → 2
mounts:
-4 → 6
research:
0 → 3
magic:
0 → None
bronze:
1 → 4
iron:
3 → 6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
7
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5980fee8
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 2881972d
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 6c87018b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 71ec2db1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 623dd678
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 333dfe83
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 45b87164
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 8a69a730
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ edcc17cb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ c3451205
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ f292f014
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 27896ed0
+ c39f09d5
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f3d527cf
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ec8a5927
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ d253e07b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ fd69849a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a0f10812
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 1af78528
+ df95041c
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 36490a04
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 2c6fd698
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 75f3c188
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 9f882e84
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 09ce1adf
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ eefde6a3
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8633e639
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ecd4e788
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ c8d947c6
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ afdcdad8
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 922a3e5a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 8a5938bc
+ ed9930af
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Chariot:
display_name:
Chariot → None
base_name:
Chariot → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d23aa46a
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 6b136d18
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 9f3dbe77
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 31b61d87
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a80c8602
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 15dd1fc2
+ 10f49aa1
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6172a9d7
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 46d987db
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ d80ada2d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 3d59e1e5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 0ac1d273
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 17d53978
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Heavy Cavalry:
display_name:
Classical Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 450} → None
upkeep:
{'mounts': 2, 'iron': 1, 'money': 30} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5ed1a1fc
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a1d074f2
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 3fc8025d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 242612c8
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 9812623b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 62b93bc6
+ c0004092
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1, 'money': 30} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 26febc30
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a1bc6d59
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 81ec48b3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 49d782dc
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 5ed0f1d1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 4c617780
+ c3c83532
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 31b8fef9
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 423ae1c5
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ a279b137
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ e532ac1c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 621a5e4d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 5c36a8d2
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-33
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.5802514382437794
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
9
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
breakdowns:
stability_gain_chance:
Added:
+ dea98a6e
+ d511dc5e
+ 9c9f0483
+ d1a9ac23
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Indulgence
value:
40.0
- item
label:
Modifier: Until John Dies
value:
1.0
- item
label:
Total
value:
41.0
stability_loss_chance:
Added:
+ 49cf8049
+ aec35a80
+ fafb24b0
+ f08862c1
+ e5d3e24b
+ 8ab747f1
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Free
value:
5.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Karma
value:
5.0
- item
label:
Scientific Stance: Progressive
value:
42.0
- item
label:
Total
value:
27.0
resource_production:
food:
Added:
+ 4db9638c
+ c3f053e7
+ 93730fe5
+ 01d1c331
+ 51135a0f
+ dabaf3e4
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Hunter
value:
24
- item
label:
Terrain: Plains (12 tiles)
value:
3
- item
label:
Total
value:
31
wood:
Added:
+ 027ce1ae
+ 9e93c3aa
+ 911cbd97
+ 1f6e732f
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Harvester
value:
9
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Total
value:
9
stone:
Added:
+ 082e1edd
+ b47cf1e3
+ 431b60b8
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Miner
value:
12
- item
label:
Total
value:
11
mounts:
Added:
+ bb7414ee
+ dc64a9ba
+ e584fdc6
+ 66046a3d
+ 3811ce73
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
research:
Added:
+ 5906ed38
+ 9f68b057
+ 94e00f86
+ ac83d6dc
+ 93edcdec
+ 8d2aec28
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Researcher
value:
3
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Total
value:
13
magic:
Added:
+ b68b3d17
+ cd988469
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Total
value:
0
bronze:
Added:
+ 3e60c815
+ 1cdc878f
+ 5ed4744e
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
5
iron:
Added:
+ 0d96e1fd
+ a2c2f9f0
+ 04518f25
+ c1b8be37
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
District: Classical Mine
value:
1
- item
label:
Metallurgist
value:
12
- item
label:
Total
value:
12
resource_consumption:
food:
Added:
+ 401dd911
+ 29a514f0
+ 6011cc8c
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-3
- item
label:
Population
value:
31
- item
label:
Total
value:
28
wood:
Added:
+ 0b51829a
+ 139d6bad
+ afcf5b6f
+ 9d73e491
+ 9da04529
+ f3056877
+ 6eec44a9
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
1
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
District: Classical Library
value:
2
- item
label:
District: Classical Home
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
7
stone:
Added:
+ 66df7b30
+ 68a22bc0
+ 48474db0
+ c055b270
+ 0e9c644c
Removed:
- item
label:
District: Classical School
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
9
mounts:
Added:
+ e2412c9c
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 2f0314f6
+ 73178ae2
Removed:
- item
label:
Tech Investment
value:
10
- item
label:
Total
value:
10
magic:
Added:
+ b0a7bb3f
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 20453a70
+ ba19c276
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 5d73cfbd
+ 835706e6
Removed:
- item
label:
Researcher
value:
6
- item
label:
Total
value:
6
money_income:
Added:
+ df1b2a0c
+ e05abbf5
+ f0f42be4
+ 7ab63f28
+ 124c6967
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
526
karma:
Added:
+ 9722e44e
+ 65ad3838
+ 7a08436d
+ 91e99e10
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Tactician:
display_name:
Tactician → None
base_name:
Tactician → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'money': 30} → None
requirements:
{'district': ['classical_library', 'classical_school']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 18e57c13
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 5ea7a21a
Removed:
- item
label:
Military Funding: Substantial
value:
2
Support Units:
Removed:
|
| Reason: | Tick Update for Usonia |