Change #69ae571f490d3d2dc02c9f3c:

Target: Usonia
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:14:07.577000
Changes:
_id:
Removed: 67ef749f98867826cf796312
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Usonia
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Far Travelers
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 18
Vassal Type:
Removed: None
Region:
Removed: 67ef6b6398867826cf7962f1
Consumption Stance:
Removed: Indulgence
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef5c64690147f64b5a82ed
Primary Race:
Removed: 67ef4ba889e17a6e9fa6bbc7
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Free
Road Usage:
Removed: 0
Rolling Karma:
Removed: 1
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Nomadic
Nomad Camp Type:
Removed: Hearth
Money:
4316 → 4842
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Recent Subjugation
Temperament:
Restricted content
Stability:
Removed: Balanced
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 1
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
missionary: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 11
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 526
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 28
wood: 7
stone: 9
mounts: 0
research: 10
magic: 0
bronze: 1
iron: 6
Resource Excess:
Removed:
food: 3
wood: 2
stone: 2
mounts: 6
research: 3
magic: 0
bronze: 4
iron: 6
Resource Production:
Removed:
food: 31
wood: 9
stone: 11
mounts: 6
research: 13
magic: 0
bronze: 5
iron: 12
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.41
Stability Loss Chance:
Removed: 0.27
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: VCS-1
type: metropolis
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: mounts
Item 2:
type: classical_school
node: ""
Item 3:
type: classical_library
node: ""
Item 4:
type: classical_church
node: ""
Item 5:
type: classical_mine
node: ""
Item 6:
type: classical_mint
node: ""
Item 7:
type: classical_home
node: ""
Jobs:
apprentice: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
farmer: 0 → None
harvester: 3 → 0
hunter: 6 → 0
merchant: 0 → None
metallurgist: 6 → 0
miner: 3 → 0
mystic: 0 → None
researcher: 3 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
missionary: 0 → None
partial_vampire: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ Library District
value: 16.0 → 17.0
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 28 → 30
wood: 20 → None
stone: 20 → None
mounts: 16 → 20
research: 0 → None
magic: 20 → None
bronze: 7 → 10
iron: 14 → 15
Effective Pop Capacity:
Removed: 21
Nomadic:
Removed: 1
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0
expansion_roll:
0.0887906454500248 → 0.512728289453116
stability_gain_chance_at_tick:
Removed: 0.41
stability_gain_roll:
0.9746727055605264 → 0.9069209912234453
stability_loss_chance_at_tick:
Removed: 0.27
stability_loss_roll:
0.8957452653678435 → 0.612336851097846
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_fire_shaman: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_war_dancer: 0
imperial_river_runner: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 4
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 3
classical_thorn_wardens: 0
classical_phantom: 0
classical_drake: 0
classical_pulsar: 0
classical_atronach: 0
classical_chariot: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: 1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Modified:
~ Reforming the Council
current_progress: 5 → 9
~ Reaching the Core
current_progress: 4 → 7
Territory Types:
Removed:
plains: 12
forest: 6
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
academics: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
archival_history: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
communal_baths: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
cultural_prophecy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
collection_teams:
investing: 1 → 0
cost: 4 → None
researched: 0 → True
invested: 3 → 4
dedicated_magery: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
drastic_action: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
draught_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dusk_till_dawn: {'investing': 0, 'cost': 11, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
market_control: {'investing': 0, 'cost': 5, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mobile_governance: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_fervor: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
naval_bombardment: {'investing': 0, 'cost': 6, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
poultices: {'investing': 0, 'cost': 6, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 4, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
riveted_armor: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
stylized_buildings: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor: {'investing': 0, 'cost': 7, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 6, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
violent_destiny:
investing: 3 → 0
cost: 5 → None
researched: 0 → None
invested: None → 3
dawn_till_dusk: {'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
research_consumption_at_tick:
Removed: 10
research_production_at_tick:
10 → 13
production_at_tick:
food: 19 → 3
wood: 8 → 2
stone: 5 → 2
mounts: -4 → 6
research: 0 → 3
magic: 0 → None
bronze: 1 → 4
iron: 3 → 6
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 7
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5980fee8
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2881972d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 6c87018b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 71ec2db1
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 623dd678
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 333dfe83
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 45b87164
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 8a69a730
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ edcc17cb
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ c3451205
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ f292f014
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 27896ed0
+ c39f09d5
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 30} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f3d527cf
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ec8a5927
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d253e07b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ fd69849a
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ a0f10812
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 1af78528
+ df95041c
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 36490a04
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2c6fd698
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 75f3c188
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 9f882e84
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 09ce1adf
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ eefde6a3
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 30} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8633e639
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ecd4e788
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c8d947c6
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ afdcdad8
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 922a3e5a
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 8a5938bc
+ ed9930af
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Chariot:
display_name: Chariot → None
base_name: Chariot → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d23aa46a
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 6b136d18
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 9f3dbe77
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 31b61d87
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ a80c8602
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 15dd1fc2
+ 10f49aa1
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6172a9d7
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 46d987db
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d80ada2d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 3d59e1e5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 0ac1d273
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 17d53978
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Classical Heavy Cavalry:
display_name: Classical Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 450} → None
upkeep: {'mounts': 2, 'iron': 1, 'money': 30} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5ed1a1fc
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a1d074f2
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 3fc8025d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 242612c8
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 9812623b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 62b93bc6
+ c0004092
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mounts': 1, 'money': 30} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 26febc30
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a1bc6d59
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 81ec48b3
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 49d782dc
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 5ed0f1d1
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 4c617780
+ c3c83532
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 31b8fef9
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 423ae1c5
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ a279b137
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ e532ac1c
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 621a5e4d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 5c36a8d2
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0
Prestige Gain:
Removed: -33
Technology Cost Minimum:
Removed: 2
Technology Cost Modifier:
Removed: -1
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.5802514382437794
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 9
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
breakdowns:
stability_gain_chance:
Added:
+ dea98a6e
+ d511dc5e
+ 9c9f0483
+ d1a9ac23
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Indulgence
value: 40.0
- item
label: Modifier: Until John Dies
value: 1.0
- item
label: Total
value: 41.0
stability_loss_chance:
Added:
+ 49cf8049
+ aec35a80
+ fafb24b0
+ f08862c1
+ e5d3e24b
+ 8ab747f1
Removed:
- item
label: Base
value: 0
- item
label: Citizenship Stance: Free
value: 5.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Karma
value: 5.0
- item
label: Scientific Stance: Progressive
value: 42.0
- item
label: Total
value: 27.0
resource_production:
food:
Added:
+ 4db9638c
+ c3f053e7
+ 93730fe5
+ 01d1c331
+ 51135a0f
+ dabaf3e4
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Technology: Tenant Farming
value: 2
- item
label: Hunter
value: 24
- item
label: Terrain: Plains (12 tiles)
value: 3
- item
label: Total
value: 31
wood:
Added:
+ 027ce1ae
+ 9e93c3aa
+ 911cbd97
+ 1f6e732f
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: Harvester
value: 9
- item
label: Terrain: Forest (6 tiles)
value: 1
- item
label: Total
value: 9
stone:
Added:
+ 082e1edd
+ b47cf1e3
+ 431b60b8
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: Miner
value: 12
- item
label: Total
value: 11
mounts:
Added:
+ bb7414ee
+ dc64a9ba
+ e584fdc6
+ 66046a3d
+ 3811ce73
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: District: Classical Ranch
value: 4
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
research:
Added:
+ 5906ed38
+ 9f68b057
+ 94e00f86
+ ac83d6dc
+ 93edcdec
+ 8d2aec28
Removed:
- item
label: Scientific Stance: Progressive
value: 2
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Researcher
value: 3
- item
label: Religious Homogeneity
value: 2.0
- item
label: Total
value: 13
magic:
Added:
+ b68b3d17
+ cd988469
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: Total
value: 0
bronze:
Added:
+ 3e60c815
+ 1cdc878f
+ 5ed4744e
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: Metallurgist
value: 6
- item
label: Total
value: 5
iron:
Added:
+ 0d96e1fd
+ a2c2f9f0
+ 04518f25
+ c1b8be37
Removed:
- item
label: Nomad Camp Type: Hearth
value: -1
- item
label: District: Classical Mine
value: 1
- item
label: Metallurgist
value: 12
- item
label: Total
value: 12
resource_consumption:
food:
Added:
+ 401dd911
+ 29a514f0
+ 6011cc8c
Removed:
- item
label: Nomad Camp Type: Hearth
value: -3
- item
label: Population
value: 31
- item
label: Total
value: 28
wood:
Added:
+ 0b51829a
+ 139d6bad
+ afcf5b6f
+ 9d73e491
+ 9da04529
+ f3056877
+ 6eec44a9
Removed:
- item
label: Nomad Camp Type: Hearth
value: 1
- item
label: District: Classical Ranch
value: 1
- item
label: District: Classical School
value: 1
- item
label: District: Classical Library
value: 2
- item
label: District: Classical Home
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 7
stone:
Added:
+ 66df7b30
+ 68a22bc0
+ 48474db0
+ c055b270
+ 0e9c644c
Removed:
- item
label: District: Classical School
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Metallurgist
value: 6
- item
label: Total
value: 9
mounts:
Added:
+ e2412c9c
Removed:
- item
label: Total
value: 0
research:
Added:
+ 2f0314f6
+ 73178ae2
Removed:
- item
label: Tech Investment
value: 10
- item
label: Total
value: 10
magic:
Added:
+ b0a7bb3f
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 20453a70
+ ba19c276
Removed:
- item
label: District: Classical Mint
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 5d73cfbd
+ 835706e6
Removed:
- item
label: Researcher
value: 6
- item
label: Total
value: 6
money_income:
Added:
+ df1b2a0c
+ e05abbf5
+ f0f42be4
+ 7ab63f28
+ 124c6967
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: Tax Stance: Low
value: 126
- item
label: Stockpile
value: 400
- item
label: Total
value: 526
karma:
Added:
+ 9722e44e
+ 65ad3838
+ 7a08436d
+ 91e99e10
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Progressive
value: -2
- item
label: Rolling Karma
value: 1
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Tactician:
display_name: Tactician → None
base_name: Tactician → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'money': 30} → None
requirements: {'district': ['classical_library', 'classical_school']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 18e57c13
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 5ea7a21a
Removed:
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Reason: Tick Update for Usonia