Change #69ae5723490d3d2dc02c9f41:
| Target: | Vyssafia Coven |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-09 05:14:11.561000 |
| Changes: |
_id:
Removed:
67ef784498867826cf796320
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vyssafia Coven
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
38
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Standard
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5e2c690147f64b5a831b
Primary Race:
Removed:
67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Acceptance
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Closed
Road Usage:
Removed:
17
Rolling Karma:
2 → 1
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
4608 → 5389
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
68770897f4eaa3c0dd75f69a
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
Kor'Vrakros
type:
metropolis
node:
food
wall:
ancient_walls
Item 2:
name:
Aprodiium
type:
sanctum
node:
mounts
wall:
""
Item 3:
name:
Voudromos
type:
commerce
node:
stone
wall:
""
Districts:
Removed:
Item 1:
type:
classical_mint
node:
magic
Item 2:
type:
classical_home
node:
food
Item 3:
type:
classical_center
node:
wood
Item 4:
type:
classical_barrow
node:
magic
Item 5:
type:
classical_dock
node:
food
Item 6:
type:
classical_library
node:
research
Item 7:
type:
classical_artifactory
node:
stone
Item 8:
type:
classical_workshop
node:
bronze
Jobs:
farmer:
0 → None
artificer:
3 → 0
apprentice:
0 → None
bureaucrat:
2 → 0
fisherman:
8 → 0
harvester:
3 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
2 → 0
miner:
0 → None
mystic:
8 → 0
researcher:
0 → None
partial_undead:
0 → None
entertainer:
0 → None
missionary:
0 → None
partial_vampire:
0 → None
brewer:
0 → None
full_vampire:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
16.0 → 17.0
~
https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
duration:
2 → 1
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
0
research:
1
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
21 → 30
wood:
14 → 20
stone:
18 → 19
mounts:
7 → 8
research:
0 → None
magic:
11 → 20
bronze:
9 → None
iron:
14 → 15
Administration:
Removed:
5
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
38
Event Roll:
Restricted content
Export Slots:
Removed:
5
Import Slots:
Removed:
5
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
2
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
11
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
11
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
781
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
11
Pop Count:
Removed:
26
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
5
Remaining Import Slots:
Removed:
5
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
32
wood:
8
stone:
5
mounts:
1
research:
8
magic:
10
bronze:
5
iron:
0
Resource Excess:
Removed:
food:
11
wood:
6
stone:
1
mounts:
1
research:
0
magic:
9
bronze:
0
iron:
3
Resource Production:
Removed:
food:
43
wood:
14
stone:
6
mounts:
2
research:
8
magic:
19
bronze:
5
iron:
3
Road Capacity:
Removed:
26
Stability Gain Chance:
Removed:
0.21
Stability Loss Chance:
Removed:
0.4
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_heavy_cavalry:
0
imperial_arbalest:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Thorn Wardens:
0
Orchal Cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.671535746787603 → 0.3855233169843497
stability_gain_chance_at_tick:
1 → 0.17
stability_gain_roll:
0.8677913874147809 → 0.3822054924679583
stability_loss_chance_at_tick:
0.6 → 0.4
stability_loss_roll:
0.4842840727183999 → 0.8496446745180595
previous_karma:
Removed:
2
previous_rolling_karma:
Removed:
2
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Sun Rose gardens
current_progress:
15 → 19
~
Wood Node
current_progress:
9 → 12
~
Iron Node
current_progress:
6 → 9
~
Armour of Witchwrought Iron
current_progress:
4 → 5
~
Black Rose Barrier Hard Spell
current_progress:
2 → 5
Territory Types:
Removed:
plains:
4
forest:
2
dense_forest:
0
urban:
0
hill:
6
mountain:
3
river:
21
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
2
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
citizenship:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls:
{'investing': 0, 'cost': 3, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 1, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
military_wages:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
pit_mining:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 2, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
collection_teams:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
investing:
3 → 0
cost:
3 → None
researched:
0 → True
invested:
None → 3
market_control:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
national_fervor:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
naval_bombardment:
investing:
1 → 0
cost:
4 → None
researched:
0 → None
invested:
None → 1
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_safety:
investing:
3 → 0
cost:
3 → None
researched:
0 → True
invested:
None → 3
riveted_armor:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
stylized_buildings:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
tenant_farming:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
violent_destiny:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': True, 'invested': 12} → None
research_consumption_at_tick:
Removed:
8
research_production_at_tick:
Removed:
8
production_at_tick:
food:
19 → 11
wood:
14 → 6
stone:
3 → 1
mounts:
1 → None
research:
0 → None
magic:
2 → 9
bronze:
1 → 0
iron:
4 → 3
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7dd958d2
+ 05b4dba0
+ 49052146
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 3314b580
+ ba38389d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ bd6b4ea9
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ da989883
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 520bc361
+ 14632bb0
+ c72f86b2
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ dbd8b4f6
+ a5003cc2
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 7c25cf6b
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 169e57ae
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Heavy Infantry:
display_name:
Ancient Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c8a81dc6
+ 527ecb74
+ 24eec4cd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 418e9a4b
+ 54e21fe3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ c01f2739
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ a37a46fc
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 192ee2e8
+ 5c1b3d0f
+ a912e278
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ d609db4d
+ e8a4c4a7
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ abaef081
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ f6ec1f64
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 48734e05
+ 54d77e35
+ 4b1ecb1e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ f2572aa1
+ d6bf3501
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 3df38b94
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ e1074c04
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 233d1e91
+ 679330ce
+ 79d24fab
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 591574c1
+ a56e4da1
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ e95eebe6
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 3b7ba4a6
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 136eed84
+ 59a1e9d6
+ 6e67d101
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 77ef764c
+ c2f05311
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 4285c38a
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 19243f1d
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ba49057b
+ 34298788
+ a31d96dc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 776f8a42
+ fa9f6d45
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 0ebcdd25
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ ab2ead15
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8f8f25df
+ 95d5775c
+ 26052880
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ d37f4f24
+ 37dba1d4
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ a7a0a692
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ bc4169a2
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c7c69929
+ a2531779
+ 6cfdff86
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 088c2fe1
+ cca42417
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 21f25048
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 46b8340a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1aa2b3c9
+ 31b68cb2
+ 2d87b666
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 84733c59
+ 77e49d2e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 9d032e68
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 981ac920
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['forge', 'workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6cf9c03a
+ 850f9e1d
+ c2408687
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 8702322e
+ 9c16daba
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ e50b0bcb
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 9b426576
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Thorn Wardens:
display_name:
Thorn Wardens → None
base_name:
Thorn Wardens → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'bronze': 2, 'magic': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'name': ['Vyssafia Coven']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 12e6a61e
+ 338a05c9
+ 25e73c4d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 432d931e
+ b60c1e8d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ ac646694
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 1ef70f85
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a5fa5144
+ 2171121c
+ 0901907b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 7720ea17
+ c0e0e4b3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ e32010c1
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 15280d64
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d26ce97b
+ 63921827
+ d42f85fc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ d5c5b80a
+ da143c2f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ a3f528bd
Removed:
- item
label:
Stability: United
value:
1
speed:
Added:
+ 9494159c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c2786e12
+ bb0a97fb
+ 75f0d6fc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 7eb231c4
+ 294dde33
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 322e5cf4
Removed:
- item
label:
Stability: United
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b43157fe
+ c78d4c15
+ 292f75fc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 0762809f
+ 39545f12
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 902aca43
Removed:
- item
label:
Stability: United
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 28ee2a4c
+ 0f0fdbef
+ 9bf64c44
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 98bab513
+ def76893
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ 26b4de71
+ 9f6633c8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 0492812f
+ 7cd5e707
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ df52b862
Removed:
- item
label:
Stability: United
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 680c9441
+ a8fc6dc4
+ 3bb356c6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 17edafc7
+ 2e105c6f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 3544cf73
Removed:
- item
label:
Stability: United
value:
1
Explosive Ship:
display_name:
Explosive Ship → None
base_name:
Explosive Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 3, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d304adcb
+ 2111be42
+ 691531e4
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 07c0bb7e
+ 8a1339b9
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ 6fac8998
Removed:
- item
label:
Stability: United
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f22d693f
+ f1072532
+ d2f8a25e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ d9481462
+ e21e73c1
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ c8b6828d
Removed:
- item
label:
Stability: United
value:
1
Siege Ship:
display_name:
Siege Ship → None
base_name:
Siege Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 2, 'iron': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ff251872
+ 58ffc4cc
+ 4e640472
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 9361daf2
+ 93ee3e14
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
morale:
Added:
+ f103f521
Removed:
- item
label:
Stability: United
value:
1
Classical Transport Ship:
display_name:
Classical Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Classical Transport Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 175} → None
upkeep:
{'wood': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 752e6b9a
+ a982b20a
+ 169539a8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 33e67b42
+ 79aa552c
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-25
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
26
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
[You gain the unique diplomatic stance: Consistent Neutrality. It's effects are as follows:
You gain a +2 to diplo rolls with any nation whom is your vassal or direct ally. You gain a +4 to diplo rolls with any nation you have neutral relations with.
Any wars declared on you by outside forces have their infamy from the declaration doubled.
Any attempt to encourage other nations to go to war or otherwise take hostile actions against you gain -2 increased to -4 if they are friendly relations or higher. Any attempt for you to encourage other nations to go to war or otherwise take hostile actions against a chosen target gain +2.
If you declare war unprovoked, AKA declaring any war except a counter wargoal or a reciprocal war after a nation declares a raid war on you, you automatically lose this diplomatic stance and cannot regain it until after the next age.
Can accept allies call to war without losing the stance.]**
https://discord.com/channels/1188889187018088488/1403206151780433950/1445472731352141970
Golden Tree of Drulance Fruit:
Mundane: 1
Good: 2
Great: 2
Legendary: 0
Mythic: 0
Session 72 fruit (Good) https://discord.com/channels/1188889187018088488/1188899747696750695/1475416921850773636
Session 73 (Great) https://discord.com/channels/1188889187018088488/1188899747696750695/1478360343016116244
Ruler Artifact Slots:
Removed:
34
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 9ce37d88
+ 7e4370c2
+ ca59f1fe
+ 5d851f2a
+ 1fa5a70e
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Standard
value:
5.0
- item
label:
Modifier: Golden Tree Base stab gain
value:
10.0
- item
label:
Foreign Acceptance: Acceptance
value:
6.0
- item
label:
Total
value:
21.0
stability_loss_chance:
Added:
+ b5c6aed8
+ 7347c2d1
+ 2c60f077
+ fd087a1f
+ cfb456a6
+ 9225dc81
+ 721e6b5d
+ d803fc08
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
value:
-20.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Stability Level
value:
35.0
- item
label:
Total
value:
40.0
resource_production:
food:
Added:
+ 67286bff
+ b7fb1b09
+ e58145a5
+ 190ea81e
+ 538e015d
+ fddf9c9c
+ f987eb64
+ 57e232d1
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Fisherman
value:
24
- item
label:
Terrain: Plains (4 tiles)
value:
1
- item
label:
Terrain: River (21 tiles)
value:
7
- item
label:
Nodes
value:
6
- item
label:
Total
value:
43
wood:
Added:
+ 84c42055
+ 1b00c6b5
+ 300e0426
Removed:
- item
label:
Harvester
value:
12
- item
label:
Nodes
value:
2
- item
label:
Total
value:
14
stone:
Added:
+ 764da464
+ bcbc3374
+ c510194e
+ e63b86af
Removed:
- item
label:
Terrain: Hill (6 tiles)
value:
1
- item
label:
Terrain: Mountain (3 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
6
mounts:
Added:
+ e15c7dbe
+ f7fcfd2a
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ a5a42b9d
+ 1e48e788
+ b41f0e54
+ 47d93b15
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
8
magic:
Added:
+ 9b0ab740
+ 79e84f95
+ 5e39f8f6
+ 9c8e2701
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
8
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
19
bronze:
Added:
+ 9d755291
+ 406e5142
+ 1afc7f65
+ f8ab1dc6
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
iron:
Added:
+ ebde4877
+ 48ccb696
+ 1a0a375e
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Total
value:
3
resource_consumption:
food:
Added:
+ 1a8737c0
+ 600fc344
+ 798404ae
+ 75c990a6
+ 1d9d9456
+ 0a0c9b21
Removed:
- item
label:
City: Ancient Walls
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Modifier: Golden Tree food cost
value:
3.0
- item
label:
Population
value:
26
- item
label:
Total
value:
32
wood:
Added:
+ 096ca048
+ d42e1b07
+ 83170211
+ bbce3953
+ cb7bdf4b
+ 894f110d
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
2
- item
label:
Total
value:
8
stone:
Added:
+ df53eda9
+ 05805550
+ 0de234e6
+ f9b8c259
+ b978fef9
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Total
value:
5
mounts:
Added:
+ 627dbd35
+ 67bc296a
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ ffaf0d3c
+ 759e691e
+ 994eea8e
Removed:
- item
label:
Modifier: Chromeria Member https://discord.com/channels/1188889187018088488/1195835928447549582/1463441718291599446
value:
1.0
- item
label:
Tech Investment
value:
7
- item
label:
Total
value:
8
magic:
Added:
+ 82b64169
+ eac6fb17
+ e105a056
+ 7ecb971c
+ 9b483117
+ 668095ba
+ 06bd92f4
+ 3af7aa75
Removed:
- item
label:
District: Classical Barrow
value:
2
- item
label:
District: Classical Artifactory
value:
1
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 (reduced to 1 due to artifact, was upkeep of 2))
value:
1.0
- item
label:
Modifier: Golden Tree magic cost
value:
3.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1468073677940854836/1468079677037088819
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1480390970666258452/1480403048026345563
value:
1.0
- item
label:
Total
value:
10
bronze:
Added:
+ d5578220
+ e65f99b4
+ 33e874e3
+ 03b12999
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
District: Classical Workshop
value:
1
- item
label:
Artificer
value:
3
- item
label:
Total
value:
5
iron:
Added:
+ 1cda6238
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 51ba8b10
+ 6b054e25
+ 43a77f7d
+ 9cef837c
+ 11788520
+ 01f4163b
+ 08fa9078
+ 9a42d63f
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Te-mooiapitia (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Odoreia (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
156
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
781
karma:
Added:
+ 5f4d3e36
+ 35578138
+ 5c28ada6
+ 7e5edb68
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
2
- item
label:
Total
value:
2
Support Unit Capacity:
Removed:
5
Support Unit Count:
Removed:
0
support_unit_details:
Classical Siege Weapon:
display_name:
Classical Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 425} → None
upkeep:
{'iron': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop', 'classical_forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 48fc84ef
+ 69172338
+ ee8f86ab
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 33288cf1
+ e6e85c72
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
Tactician:
display_name:
Tactician → None
base_name:
Tactician → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'money': 30} → None
requirements:
{'district': ['classical_library', 'classical_school']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 24cc9990
+ 1e598c99
+ e771dbfa
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 511cba98
+ 31edc4fe
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
|
| Reason: | Tick Update for Vyssafia Coven |