Change #69b80c0df8a0c83264e33c57:
| Target: | Fallen Labour |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:56:29.476000 |
| Changes: |
_id:
Removed:
6801f27aa39a3e1b787aea72
Name:
Removed:
Fallen Labour
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Removed:
Balanced
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
1
Money:
Removed:
6000
Primary Race:
Removed:
67ef4c4c89e17a6e9fa6bbd3
Primary Culture:
Removed:
6801e393fb8bef2a70c3612e
Primary Religion:
Removed:
6801e49efb8bef2a70c36171
Current Territory:
Removed:
12
Road Usage:
Removed:
6
Overlord:
Removed:
67ef749f98867826cf796312
Vassal Type:
Removed:
Tributary
Compliance:
Removed:
Defiant
Districts:
Removed:
Item 1:
type:
classical_school
node:
""
Item 2:
type:
ancient_ranch
node:
""
Item 3:
type:
ancient_farms
node:
""
Item 4:
type:
classical_mint
node:
""
Item 5:
type:
classical_forge
node:
""
Item 6:
type:
ancient_quarry
node:
""
Cities:
Removed:
Item 1:
name:
Novy Dom
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Barchaw
type:
commerce
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
Unknown
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed:
Representative Council
Succession Type:
Removed:
Elected
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
Closed
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Balanced
Land Doctrine:
Removed:
Safeguard
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Production
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Standard
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Resource Storage:
Removed:
food:
-192
wood:
-35
stone:
7
mounts:
20
research:
0
magic:
6
bronze:
10
iron:
15
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
Removed:
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
bureaucrat:
0
fisherman:
0
stone_speaker:
0
partial_vampire:
0
entertainer:
0
artificer:
0
apprentice:
0
missionary:
0
full_vampire:
0
partial_undead:
0
brewer:
0
revolutionary:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.4
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.25
District Slots:
Removed:
6
Effective Pop Capacity:
Removed:
18
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
802
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
6
Nomadic:
Removed:
0
Pop Count:
Removed:
17
Raw Roll:
Restricted content
Chance to Rebel:
Removed:
0.15
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
3
stone:
3
mounts:
1
research:
0
magic:
0
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
-15
wood:
-3
stone:
0
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
2
Resource Production:
Removed:
food:
3
wood:
0
stone:
3
mounts:
2
research:
0
magic:
0
bronze:
3
iron:
2
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.15
Stability Loss Chance:
Removed:
0.39
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Trade Distance:
Removed:
13
Minority Count:
Removed:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.6727897727812585
stability_gain_chance_at_tick:
Removed:
0.15
stability_gain_roll:
Removed:
0.6265705003131541
stability_loss_chance_at_tick:
Removed:
0.39
stability_loss_roll:
Removed:
0.8311013087245974
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Legendary Artifact
bonus_progress_per_tick:
1
current_progress:
29
required_progress:
29
link:
https://discord.com/channels/1416309239638523935/1416312344430121043/1425690106982826126
slot:
2_progress_slot
total_progress_per_tick:
3
Item 2:
quest_name:
Research Node
bonus_progress_per_tick:
0
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1416309239638523935/1416312289291665509/1434346990396903495
slot:
2_progress_slot
total_progress_per_tick:
2
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-15
wood:
-3
stone:
0
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
2
resource_desires:
Removed:
Item 1:
resource:
stone
trade_type:
Desire to Buy
price:
75
quantity:
3
Item 2:
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
3
Item 3:
resource:
bronze
trade_type:
Desire to Sell
price:
130
quantity:
5
Item 4:
resource:
dyes
trade_type:
Need to Buy
price:
345
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': -1} → None
stat_breakdown:
armor:
Added:
+ 343fecdf
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
armor:
Added:
+ 43c630b2
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': -1} → None
stat_breakdown:
armor:
Added:
+ f9bd8751
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': -1} → None
stat_breakdown:
armor:
Added:
+ 9e9c4bb6
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': -1} → None
stat_breakdown:
armor:
Added:
+ 4be9053b
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
armor:
Added:
+ a5d9ca6e
Removed:
- item
label:
Race: Kromaylin (Frail)
value:
-1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-38
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
classical_orchal_cavalry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_arbalest:
0
classical_tactician:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_phantom:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_heavy_infantry:
0
classical_heavy_cavalry:
0
classical_chariot:
0
classical_atronach:
0
classical_drake:
0
classical_pulsar:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_terrapin:
0
classical_transport_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
2
hill:
7
mountain:
2
river:
0
desert:
0
tundra:
0
marsh:
1
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.48632546010023614
concessions_chance_at_tick:
Removed:
0.4
concessions_roll:
Removed:
0.9139740128343234
rebellion_chance_at_tick:
Removed:
0.15
rebellion_roll:
Removed:
0.28140527285382777
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.6339362464822779
breakdowns:
stability_gain_chance:
Added:
+ 07693409
+ ee6dc33a
+ c8b508c3
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Standard
value:
5.0
- item
label:
Total
value:
15.0
stability_loss_chance:
Added:
+ 268aaadb
+ 76e9e4c5
+ cce4b6b9
+ 7f173d10
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Scientific Stance: Progressive
value:
34.0
- item
label:
Total
value:
39.0
resource_production:
food:
Added:
+ b0ec00cc
+ 20e019b2
+ f56efe17
Removed:
- item
label:
District: Ancient Ranch
value:
1
- item
label:
District: Ancient Farms
value:
2
- item
label:
Total
value:
3
wood:
Added:
+ 78c9a8a5
Removed:
- item
label:
Total
value:
0
stone:
Added:
+ be01e23e
+ 35d0d8f6
+ 75104a5a
Removed:
- item
label:
Terrain: Hill (7 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
3
mounts:
Added:
+ 087df8c9
+ d2ab0990
Removed:
- item
label:
District: Ancient Ranch
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 1a851429
+ 7f9b8e0c
+ 2c86e80f
+ 778523d2
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
District: Classical School
value:
1
- item
label:
Production Locked
value:
-3
- item
label:
Total
value:
0
magic:
Added:
+ b7311a65
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 8f3c21b1
+ 1e0778bb
+ acdac02f
Removed:
- item
label:
District: Classical Forge
value:
2
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
3
iron:
Added:
+ b087bd93
+ 6b89ebaa
+ ec772dc8
Removed:
- item
label:
District: Classical Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
2
resource_consumption:
food:
Added:
+ e4943001
+ 612d4a54
+ 49206945
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
17
- item
label:
Total
value:
18
wood:
Added:
+ ca6ec43c
+ 4c0f92fe
+ 7ff23b9c
+ 6b7321ac
Removed:
- item
label:
District: Classical School
value:
1
- item
label:
District: Ancient Farms
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
3
stone:
Added:
+ 9253be47
+ 03cffc3e
+ c4f157d8
+ c3d5aea7
Removed:
- item
label:
District: Classical School
value:
1
- item
label:
District: Classical Forge
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
3
mounts:
Added:
+ e7e920f4
+ 891a9d00
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ b66ee26a
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 4800df00
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 11d895bf
+ 52b3e7c8
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 9629cde9
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ b32cc882
+ c270310d
+ 2e3e26a7
+ a7e919e4
+ 0b33f41a
+ ce678bb7
Removed:
- item
label:
Base
value:
150
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Gorebound Concord (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
102
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
802
karma:
Added:
+ 1c7eca15
+ 03612158
+ dc3bece7
+ 68bbec3a
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Battering Ram:
(nested dict)
Ancient Siege Weapon:
(nested dict)
Classical Siege Weapon:
(nested dict)
Tactician:
(nested dict)
|
| Reason: | Recalculate Fallen Labour before event roll |