Change #69b80c0ff8a0c83264e33c58:
| Target: | Firenzia |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:56:31.483000 |
| Changes: |
_id:
Removed:
67ef703c98867826cf796304
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Firenzia
Infamy:
Removed:
0
Economy Type:
Removed:
None
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
None
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
0
Vassal Type:
Removed:
Martial
Region:
Removed:
67ef6b5098867826cf7962ed
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5e64690147f64b5a8321
Primary Race:
Removed:
67ef584c690147f64b5a8295
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
5
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
Removed:
4205
Compliance:
Removed:
Loyal
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
67ef72db98867826cf79630c
Conscription Type:
Removed:
Low
Origin:
Removed:
(T) Fragmented
Temperament:
Restricted content
Stability:
Removed:
Unsettled
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
13
Import Slots:
Removed:
13
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-4
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
70
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
13
Remaining Import Slots:
Removed:
13
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
51
wood:
7
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-45
wood:
-5
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
0
Resource Production:
Removed:
food:
6
wood:
2
stone:
2
mounts:
2
research:
0
magic:
0
bronze:
2
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.37
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Reme
type:
generic
node:
""
wall:
ancient_walls
Item 2:
name:
Esmeraldi
type:
metropolis
node:
""
wall:
""
Item 3:
name:
Rock People Town
type:
generic
node:
stone
wall:
""
Item 4:
name:
Asmar
type:
generic
node:
food
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
food
Item 2:
type:
ancient_workshop
node:
bronze
Item 3:
type:
ancient_market
node:
mounts
Item 4:
type:
ancient_center
node:
wood
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Item 7:
type:
""
node:
""
Item 8:
type:
""
node:
""
Jobs:
Removed:
artificer:
0
farmer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
apprentice:
0
partial_undead:
0
brewer:
0
full_vampire:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food:
3
wood:
1
stone:
0
mounts:
1
research:
0
magic:
1
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
-793
wood:
-119
stone:
0
mounts:
15
research:
0
magic:
5
bronze:
5
iron:
0
Effective Pop Capacity:
Removed:
19
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.5895009239023733
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
Removed:
0.4783786679333034
stability_loss_chance_at_tick:
Removed:
0.37
stability_loss_roll:
Removed:
0.980703488554588
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
5
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-45
wood:
-5
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
0
resource_desires:
Removed:
Item 1:
resource:
stone
trade_type:
Desire to Buy
price:
75
quantity:
4
Item 2:
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
5
Item 3:
resource:
magic
trade_type:
Desire to Buy
price:
100
quantity:
2
Item 4:
resource:
moonstone
trade_type:
Desire to Buy
price:
300
quantity:
1
Item 5:
resource:
furs
trade_type:
Need to Buy
price:
360
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cae0f20b
+ f79894ab
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c7d651ba
+ 7d6995ba
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 533dbe99
+ e7045516
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 8d9120d0
+ 585100e0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a2680d19
+ 34956187
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4c7227b9
+ cc750d74
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ameru Marines:
display_name:
Ameru Marines → None
base_name:
Ameru Marines → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 275} → None
upkeep:
{'mount': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ cb54c2af
+ 67497550
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 9d3687cd
+ 63aafae1
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Reman Longbowbird:
display_name:
Reman Longbowbird → None
base_name:
Reman Longbowbird → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 2, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 41279fa7
+ 54a73542
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f804708b
+ 195a4289
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ bb8c9d72
+ d30f9f0a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ed13351e
+ 498b8af5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 354ff594
+ 308a4ecd
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a3ab3fd8
+ f668a520
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c1cc195c
+ 2ebd2363
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c229cee1
+ a33be00f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bdd9f885
+ 7b41b246
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f71dfb91
+ 0430c654
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-39
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
4
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Autonomous
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_tactician:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_cavalry_archer:
0
classical_light_archers:
0
classical_light_cavalry:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_vanguard:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
imperial_arbalest:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
Removed:
0.8670966100407868
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.0057203315760954165
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.6622079524620621
stability_loss_chance_civil_war_roll:
Removed:
0.04271418020490003
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
breakdowns:
stability_gain_chance:
Added:
+ 9f50946b
+ 7fcbae03
Removed:
- item
label:
Base
value:
0
- item
label:
Total
value:
0
stability_loss_chance:
Added:
+ 600d6d19
+ 8b56c95d
+ faca9d6f
Removed:
- item
label:
Base
value:
0
- item
label:
Foreign Acceptance: Integration
value:
12.0
- item
label:
Total
value:
37.0
resource_production:
food:
Added:
+ 451762df
+ 409308ac
+ e5edb174
+ bf47af17
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Dock (Synergy)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
6
wood:
Added:
+ b7ad5263
+ a0572f02
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
stone:
Added:
+ 66c0e176
+ 24948a3e
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
mounts:
Added:
+ 5a62067f
+ 9ae43680
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 08c3d386
+ b7a33fbf
+ 93167ec0
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Production Locked
value:
-1
- item
label:
Total
value:
0
magic:
Added:
+ fd23d701
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 4599aba2
+ b0d9aa29
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
iron:
Added:
+ 4f17d7a2
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ 6a0b3a26
+ 8af2d3de
+ d5a225cf
Removed:
- item
label:
City: Ancient Walls
value:
1
- item
label:
Population
value:
25
- item
label:
Total
value:
51
wood:
Added:
+ e8a94457
+ 913dd357
+ ffb238b7
+ 508d1a5b
+ 85e64227
+ 0a14744c
+ f43df0c0
+ c0d7c60a
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Workshop
value:
1
- item
label:
District: Ancient Center
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Total
value:
7
stone:
Added:
+ a7a350e8
+ 899abb1e
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
1
mounts:
Added:
+ 305aa4e9
+ 5031503c
Removed:
- item
label:
District: Ancient Market
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 3f7c65b4
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 4103cd72
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 3f1a1078
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ dcc3089b
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 3f477b58
+ 4a683caa
+ c2d7df19
+ f8d8d120
+ 24581970
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
District: Ancient Market
value:
100
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Total
value:
70
karma:
Added:
+ c29c9fad
+ 43a056a7
+ f088a288
+ 87b27be1
+ 5f4aa91b
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Rolling Karma
value:
5
- item
label:
Total
value:
-4
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Recalculate Firenzia before event roll |