Change #69b80c0ff8a0c83264e33c58:

Target: Firenzia
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:56:31.483000
Changes:
_id:
Removed: 67ef703c98867826cf796304
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Firenzia
Infamy:
Removed: 0
Economy Type:
Removed: None
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: None
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 0
Vassal Type:
Removed: Martial
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef584c690147f64b5a8295
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: 5
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
Removed: 4205
Compliance:
Removed: Loyal
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: 67ef72db98867826cf79630c
Conscription Type:
Removed: Low
Origin:
Removed: (T) Fragmented
Temperament:
Restricted content
Stability:
Removed: Unsettled
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0.1
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 13
Import Slots:
Removed: 13
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -4
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 70
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 13
Remaining Import Slots:
Removed: 13
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 51
wood: 7
stone: 1
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -45
wood: -5
stone: 1
mounts: 1
research: 0
magic: 0
bronze: 2
iron: 0
Resource Production:
Removed:
food: 6
wood: 2
stone: 2
mounts: 2
research: 0
magic: 0
bronze: 2
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.37
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Reme
type: generic
node: ""
wall: ancient_walls
Item 2:
name: Esmeraldi
type: metropolis
node: ""
wall: ""
Item 3:
name: Rock People Town
type: generic
node: stone
wall: ""
Item 4:
name: Asmar
type: generic
node: food
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: food
Item 2:
type: ancient_workshop
node: bronze
Item 3:
type: ancient_market
node: mounts
Item 4:
type: ancient_center
node: wood
Item 5:
type: ""
node: ""
Item 6:
type: ""
node: ""
Item 7:
type: ""
node: ""
Item 8:
type: ""
node: ""
Jobs:
Removed:
artificer: 0
farmer: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
apprentice: 0
partial_undead: 0
brewer: 0
full_vampire: 0
revolutionary: 0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food: 3
wood: 1
stone: 0
mounts: 1
research: 0
magic: 1
bronze: 1
iron: 0
Resource Storage:
Removed:
food: -793
wood: -119
stone: 0
mounts: 15
research: 0
magic: 5
bronze: 5
iron: 0
Effective Pop Capacity:
Removed: 19
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.5895009239023733
stability_gain_chance_at_tick:
Removed: 0
stability_gain_roll:
Removed: 0.4783786679333034
stability_loss_chance_at_tick:
Removed: 0.37
stability_loss_roll:
Removed: 0.980703488554588
previous_karma:
Removed: -4
previous_rolling_karma:
Removed: 5
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
production_at_tick:
Removed:
food: -45
wood: -5
stone: 1
mounts: 1
research: 0
magic: 0
bronze: 2
iron: 0
resource_desires:
Removed:
Item 1:
resource: stone
trade_type: Desire to Buy
price: 75
quantity: 4
Item 2:
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 5
Item 3:
resource: magic
trade_type: Desire to Buy
price: 100
quantity: 2
Item 4:
resource: moonstone
trade_type: Desire to Buy
price: 300
quantity: 1
Item 5:
resource: furs
trade_type: Need to Buy
price: 360
quantity: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cae0f20b
+ f79894ab
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c7d651ba
+ 7d6995ba
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 533dbe99
+ e7045516
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 8d9120d0
+ 585100e0
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a2680d19
+ 34956187
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 4c7227b9
+ cc750d74
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Ameru Marines:
display_name: Ameru Marines → None
base_name: Ameru Marines → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 275} → None
upkeep: {'mount': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['ancient_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ cb54c2af
+ 67497550
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9d3687cd
+ 63aafae1
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Reman Longbowbird:
display_name: Reman Longbowbird → None
base_name: Reman Longbowbird → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 2, 'money': 30} → None
requirements: {'district': ['ancient_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 41279fa7
+ 54a73542
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f804708b
+ 195a4289
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ bb8c9d72
+ d30f9f0a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ed13351e
+ 498b8af5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 354ff594
+ 308a4ecd
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a3ab3fd8
+ f668a520
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c1cc195c
+ 2ebd2363
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c229cee1
+ a33be00f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bdd9f885
+ 7b41b246
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f71dfb91
+ 0430c654
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -39
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 4
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Autonomous
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_tactician: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_cavalry_archer: 0
classical_light_archers: 0
classical_light_cavalry: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
imperial_vanguard: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
imperial_arbalest: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_phantom: 0
classical_pulsar: 0
Naval Units:
Removed:
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Notes:
Removed: None
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.8670966100407868
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.0057203315760954165
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.6622079524620621
stability_loss_chance_civil_war_roll:
Removed: 0.04271418020490003
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
breakdowns:
stability_gain_chance:
Added:
+ 9f50946b
+ 7fcbae03
Removed:
- item
label: Base
value: 0
- item
label: Total
value: 0
stability_loss_chance:
Added:
+ 600d6d19
+ 8b56c95d
+ faca9d6f
Removed:
- item
label: Base
value: 0
- item
label: Foreign Acceptance: Integration
value: 12.0
- item
label: Total
value: 37.0
resource_production:
food:
Added:
+ 451762df
+ 409308ac
+ e5edb174
+ bf47af17
Removed:
- item
label: District: Ancient Dock
value: 1
- item
label: District: Ancient Dock (Synergy)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 6
wood:
Added:
+ b7ad5263
+ a0572f02
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
stone:
Added:
+ 66c0e176
+ 24948a3e
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
mounts:
Added:
+ 5a62067f
+ 9ae43680
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ 08c3d386
+ b7a33fbf
+ 93167ec0
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Production Locked
value: -1
- item
label: Total
value: 0
magic:
Added:
+ fd23d701
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 4599aba2
+ b0d9aa29
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
iron:
Added:
+ 4f17d7a2
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ 6a0b3a26
+ 8af2d3de
+ d5a225cf
Removed:
- item
label: City: Ancient Walls
value: 1
- item
label: Population
value: 25
- item
label: Total
value: 51
wood:
Added:
+ e8a94457
+ 913dd357
+ ffb238b7
+ 508d1a5b
+ 85e64227
+ 0a14744c
+ f43df0c0
+ c0d7c60a
Removed:
- item
label: District: Ancient Dock
value: 1
- item
label: District: Ancient Workshop
value: 1
- item
label: District: Ancient Center
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 7
stone:
Added:
+ a7a350e8
+ 899abb1e
Removed:
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 1
mounts:
Added:
+ 305aa4e9
+ 5031503c
Removed:
- item
label: District: Ancient Market
value: 1
- item
label: Total
value: 1
research:
Added:
+ 3f7c65b4
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 4103cd72
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 3f1a1078
Removed:
- item
label: Total
value: 0
iron:
Added:
+ dcc3089b
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 3f477b58
+ 4a683caa
+ c2d7df19
+ f8d8d120
+ 24581970
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: District: Ancient Market
value: 100
- item
label: Religion: Ethereal Flow
value: -30.0
- item
label: Total
value: 70
karma:
Added:
+ c29c9fad
+ 43a056a7
+ f088a288
+ 87b27be1
+ 5f4aa91b
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Conscription Type: Low
value: 1
- item
label: Rolling Karma
value: 5
- item
label: Total
value: -4
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Reason: Recalculate Firenzia before event roll