Change #69b80c18f8a0c83264e33c5f:

Target: Gorebound Concord
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:56:40.570000
Changes:
_id:
Removed: 67f8b0f7dadac9e77c5a7fe6
Name:
Removed: Gorebound Concord
Region:
Removed: 67ef6b6398867826cf7962f1
Stability:
Removed: Stable
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: -4
Money:
Removed: 6000
Primary Race:
Removed: 67f8b030dadac9e77c5a7fe2
Primary Culture:
Removed: 67f8b04ddadac9e77c5a7fe4
Primary Religion:
Removed: 67f8b00bdadac9e77c5a7fe0
Current Territory:
Removed: 17
Road Usage:
Removed: 12
Overlord:
Removed: 6801f27aa39a3e1b787aea72
Vassal Type:
Removed: Mercantile
Compliance:
Removed: Loyal
Districts:
Removed:
Item 1:
type: ancient_dock
node: ""
Item 2:
type: classical_fishery
node: food
Item 3:
type: classical_mint
node: ""
Item 4:
type: ancient_center
node: ""
Item 5:
type: classical_ranch
node: ""
Cities:
Removed:
Item 1:
name: Konkor
type: commerce
node: stone
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: (C) Fleeing Victims
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed: Trade Federation
Succession Type:
Removed: Strength
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Moderate
Military Funding:
Removed: Standard
Magic Stance:
Removed: Creation
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Integration
Subject Stance:
Removed: Balanced
Land Doctrine:
Removed: Volley
Naval Doctrine:
Removed: Standard
Diplomatic Stance:
Removed: Expansionist
Scientific Stance:
Removed: Puritanical
Economy Type:
Removed: Commerce
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: Some Mercenaries
Consumption Stance:
Removed: Standard
Tax Stance:
Removed: No Taxes
Justice Stance:
Removed: None
Resource Storage:
Removed:
food: -71
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: -9
iron: 5
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Jobs:
Removed:
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
partial_undead: 0
entertainer: 0
brewer: 0
farmer: 0
apprentice: 0
partial_vampire: 0
missionary: 0
researcher: 0
artificer: 0
Administration:
Removed: 2
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0.1
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 23
Event Roll:
Restricted content
Export Slots:
Removed: 12
Import Slots:
Removed: 12
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 2
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 349
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 14
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 12
Remaining Import Slots:
Removed: 12
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 15
wood: 3
stone: 1
mounts: 1
research: 0
magic: 0
bronze: 1
iron: 0
Resource Excess:
Removed:
food: -7
wood: 0
stone: 1
mounts: 3
research: 0
magic: 0
bronze: -1
iron: 0
Resource Production:
Removed:
food: 8
wood: 3
stone: 2
mounts: 4
research: 0
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 14
Stability Gain Chance:
Removed: 0.66
Stability Loss Chance:
Removed: 0.4
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 15
Nomadic:
Removed: 0
Trade Distance:
Removed: 16
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.06923889644274295
stability_gain_chance_at_tick:
Removed: 0.66
stability_gain_roll:
Removed: 0.9668282053595174
stability_loss_chance_at_tick:
Removed: 0.4
stability_loss_roll:
Removed: 0.7177699851917735
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: -5
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Great Artifact
bonus_progress_per_tick: 1
current_progress: 17
required_progress: 17
link: https://discord.com/channels/1416309239638523935/1416349326334234814/1421488838592958564
slot: 2_progress_slot
total_progress_per_tick: 3
Item 2:
quest_name: Merchantilist trait
bonus_progress_per_tick: 2
current_progress: 20
required_progress: 20
link: https://discord.com/channels/1416309239638523935/1416349246822551623/1442285329829728266
slot: 2_progress_slot
total_progress_per_tick: 4
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
production_at_tick:
Removed:
food: -7
wood: 0
stone: 1
mounts: 3
research: 0
magic: 0
bronze: -1
iron: 0
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
imperial_river_runner: 0
classical_thorn_wardens: 0
classical_phantom: 0
ancient_reman_longbowbird: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_heavy_infantry: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
imperial_legionnaire: 0
imperial_marksman: 0
classical_siege_weapon: 0
classical_spearmen: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_cavalry_archer: 0
classical_heavy_cavalry: 0
classical_light_cavalry: 0
classical_tactician: 0
imperial_cavalier: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Prestige:
Removed: 0
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 1
hill: 0
mountain: 1
river: 0
desert: 0
tundra: 0
marsh: 10
hazardous_land: 3
shallow_water: 2
deep_water: 0
hazardous_water: 0
disconnected: 0
resource_desires:
Removed:
Item 1:
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 5
Item 2:
resource: bronze
trade_type: Desire to Sell
price: 125
quantity: 5
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': -2, 'defense': 1, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5513486d
Removed:
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ cb583235
Removed:
- item
label: Land Doctrine: Volley
value: 1
hp:
Added:
+ ce638f9b
Removed:
- item
label: Race: Minotaur (Courageous)
value: 1
damage:
Added:
+ 6bd38618
Removed:
- item
label: Race: Minotaur (Courageous)
value: 1
retaliation_damage:
Added:
+ c1e40594
Removed:
- item
label: Land Doctrine: Volley
value: 1
Ancient Heavy Cavalry: {'display_name': 'Ancient Heavy Cavalry', 'base_name': 'Heavy Cavalry', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 300}, 'upkeep': {'mount': 1, 'bronze': 1}, 'requirements': {'district': ['ranch']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Ancient Light Cavalry: {'display_name': 'Ancient Light Cavalry', 'base_name': 'Light Cavalry', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 250}, 'upkeep': {'mount': 1}, 'requirements': {'district': ['ranch']}, 'base_stats': {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0}, 'effective_stats': {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0}, 'stat_breakdown': {}} → None
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': -2, 'defense': 1, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ae18f981
Removed:
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 9dc4976e
Removed:
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ 7fa54f5e
Removed:
- item
label: Land Doctrine: Volley
value: 1
Cavalry Archer: {'display_name': 'Cavalry Archer', 'base_name': 'Cavalry Archer', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': True, 'recruitment_cost': {'money': 225}, 'upkeep': {'mount': 1}, 'requirements': {'district': ['ranch'], 'research': ['frame_saddles']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 07e69b57
Removed:
- item
label: Race: Minotaur (Courageous)
value: 1
damage:
Added:
+ e2290eaa
Removed:
- item
label: Race: Minotaur (Courageous)
value: 1
retaliation_damage:
Added:
+ 9c66fbcb
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Light Cavalry: {'display_name': 'Classical Light Cavalry', 'base_name': 'Light Cavalry', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 375}, 'upkeep': {'mounts': 1}, 'requirements': {'district': ['ranch'], 'research': ['frame_saddles']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0}, 'stat_breakdown': {}} → None
Missile Ship: {'display_name': 'Missile Ship', 'base_name': 'Missile Ship', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': False, 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1}, 'requirements': {'district': ['dock']}, 'base_stats': {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1}, 'effective_stats': {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1}, 'stat_breakdown': {}} → None
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Ancient Boarding Ship: (nested dict)
Elite Warship: (nested dict)
Ancient Transport Ship: (nested dict)
Classical Boarding Ship: (nested dict)
Missile Ship: (nested dict)
Scout Ship: (nested dict)
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -34
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 2
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Standard
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.7453511655634216
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.946668261084703
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.4541311705322465
breakdowns:
stability_gain_chance:
Added:
+ 578ca8ee
+ d97b66ef
+ 800aa00d
+ 455c463f
+ 2c702125
+ d1d81fa9
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Puritanical
value: 25.0
- item
label: Consumption Stance: Standard
value: 5.0
- item
label: Tax Stance: No Taxes
value: 14.0
- item
label: Road Usage
value: 12.0
- item
label: Total
value: 66.0
stability_loss_chance:
Added:
+ ff83ee68
+ 2e2617d5
+ 36baf6b6
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 15.0
- item
label: Total
value: 40.0
resource_production:
food:
Added:
+ 51c00224
+ d317457d
+ 6ed4f414
+ 76d66b0b
+ 8489be61
+ 93b60dfa
Removed:
- item
label: District: Ancient Dock
value: 1
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Fishery (Synergy)
value: 2
- item
label: District: Classical Ranch
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 8
wood:
Added:
+ cccc06a9
+ fd9a69a4
Removed:
- item
label: Terrain: Marsh (10 tiles)
value: 3
- item
label: Total
value: 3
stone:
Added:
+ 42bd9a58
+ 6ac6b93f
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
mounts:
Added:
+ 230845a0
+ d51f67b3
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: Total
value: 4
research:
Added:
+ 0ca8a80f
+ 696f6258
Removed:
- item
label: Production Locked
value: 0
- item
label: Total
value: 0
magic:
Added:
+ 0153ad7f
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ f41f21b1
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 84eb7ef2
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ da5996a9
+ aa939d2c
+ bc2717ee
Removed:
- item
label: City: Commerce
value: 1
- item
label: Population
value: 14
- item
label: Total
value: 15
wood:
Added:
+ 717eb2bd
+ 829ae39b
+ 6ee695e8
+ 89c93fbf
Removed:
- item
label: District: Ancient Dock
value: 1
- item
label: District: Ancient Center
value: 1
- item
label: District: Classical Ranch
value: 1
- item
label: Total
value: 3
stone:
Added:
+ 1b810ac4
+ 136bf479
Removed:
- item
label: District: Classical Fishery
value: 1
- item
label: Total
value: 1
mounts:
Added:
+ d8726173
+ ffecef7c
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ f476490d
Removed:
- item
label: Total
value: 0
magic:
Added:
+ ac190efa
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 874859ce
+ 99ccf6cc
Removed:
- item
label: District: Classical Mint
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 5cc3de5f
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ ec2c8510
+ af144f1d
+ af479c17
+ a11b5b04
+ 2104f38e
+ f7f42f99
+ 8a60fe53
Removed:
- item
label: Base
value: 150
- item
label: Vassal Type: Mercantile
value: -75
- item
label: City: Commerce
value: 75
- item
label: Market: Fuck the Dawi (Market Safety Stance: Protect)
value: -75
- item
label: Tax Stance: No Taxes
value: -126
- item
label: Stockpile
value: 400
- item
label: Total
value: 349
karma:
Added:
+ cc9b023a
+ 72f31db3
+ ff820580
+ 6f4d21cc
+ 70477a69
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 2
- item
label: Scientific Stance: Puritanical
value: 4
- item
label: Rolling Karma
value: -4
- item
label: Total
value: 2
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Reason: Recalculate Gorebound Concord before event roll