Change #69b80c1ef8a0c83264e33c61:
| Target: | Heiwa Kokka |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:56:46.476000 |
| Changes: |
_id:
Removed:
6801eb07a39a3e1b787aea3b
Name:
Removed:
Heiwa Kokka
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Removed:
Unsettled
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
0
Money:
Removed:
6000
Primary Race:
Removed:
6801e123fb8bef2a70c360f1
Primary Culture:
Removed:
6801e2a1fb8bef2a70c36108
Primary Religion:
Removed:
6801e42dfb8bef2a70c3614b
Current Territory:
Removed:
12
Road Usage:
Removed:
0
Overlord:
Removed:
""
Vassal Type:
Removed:
None
Compliance:
Removed:
None
Districts:
Removed:
Item 1:
type:
classical_dock
node:
""
Item 2:
type:
ancient_fishery
node:
food
Item 3:
type:
ancient_school
node:
""
Item 4:
type:
ancient_ranch
node:
""
Item 5:
type:
ancient_sawmill
node:
""
Cities:
Removed:
Item 1:
name:
Sakada
type:
generic
node:
""
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
Unknown
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed:
Representative Council
Succession Type:
Removed:
Elected
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Low
Military Funding:
Removed:
Substandard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Acceptance
Subject Stance:
Removed:
Balanced
Land Doctrine:
Removed:
Safeguard
Naval Doctrine:
Removed:
Fleet
Diplomatic Stance:
Removed:
Cooperative
Scientific Stance:
Removed:
Pragmatic
Economy Type:
Removed:
Production
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Resource Storage:
Removed:
food:
-101
wood:
-22
stone:
-1
mounts:
20
research:
0
magic:
15
bronze:
3
iron:
10
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
Removed:
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_vampire:
0
missionary:
0
entertainer:
0
artificer:
0
full_vampire:
0
farmer:
0
stone_speaker:
0
apprentice:
0
fisherman:
0
bureaucrat:
0
partial_undead:
0
brewer:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Pop Capacity:
Removed:
15
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
297
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
3
Nomadic:
Removed:
0
Pop Count:
Removed:
12
Raw Roll:
Restricted content
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
16
wood:
3
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-9
wood:
-3
stone:
-1
mounts:
2
research:
0
magic:
2
bronze:
0
iron:
0
Resource Production:
Removed:
food:
7
wood:
0
stone:
0
mounts:
2
research:
0
magic:
2
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0.15
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Trade Distance:
Removed:
10
Minority Count:
Removed:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.3403997872466491
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
Removed:
0.7695442386139733
stability_loss_chance_at_tick:
Removed:
0.15
stability_loss_roll:
Removed:
0.2593789178609608
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Legendary artifact
bonus_progress_per_tick:
4
current_progress:
29
required_progress:
29
link:
https://discord.com/channels/1416309239638523935/1416311965227290716/1421447400199028817
slot:
3_progress_slot
total_progress_per_tick:
5
Item 2:
quest_name:
Research Node
bonus_progress_per_tick:
2
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008
slot:
1_progress_slot
total_progress_per_tick:
3
Item 3:
quest_name:
Wood Node
bonus_progress_per_tick:
0
current_progress:
1
required_progress:
12
link:
https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008
slot:
no_slot
total_progress_per_tick:
0
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-9
wood:
-3
stone:
-1
mounts:
2
research:
0
magic:
2
bronze:
0
iron:
0
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Need to Buy
price:
90
quantity:
4
Item 2:
resource:
mounts
trade_type:
Need to Buy
price:
90
quantity:
5
Item 3:
resource:
magic
trade_type:
Desire to Sell
price:
100
quantity:
4
Item 4:
resource:
iron
trade_type:
Desire to Buy
price:
150
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 60978432
+ 2c7327b0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ e295e3c4
+ e3b199a7
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ 6940d86d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d5f465c9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 325b96ff
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3d5dc962
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8bb9d437
+ 06b563b9
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 75200aac
+ c765e6fb
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ 605f6014
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 59169606
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 361bdd12
+ e907416d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ fc0219e3
+ 9ce9ab1e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ c4671a48
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 307d93c9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5dc22706
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a055a545
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 034ed28c
+ 76fc5dc6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 509edf48
+ 1cfa147e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ 9396c328
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3f0afb91
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 15e6774b
+ 03736135
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 4bb52eac
+ f11d8d00
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ 46e1b284
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d3595923
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6e8ccec8
+ 1dfd5379
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ d104970e
+ 64343787
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ da17993d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cfda99a2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a56424a1
+ a95af897
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 5692c5b0
+ a0430e96
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
hp:
Added:
+ 58eb09f9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 98ca69e0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 39c2747f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 58959f52
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f3cf32b2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f53e51a5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f7136783
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-24
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_civilian:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
Naval Units:
Removed:
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
10
shallow_water:
2
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
concessions_chance_at_tick:
Removed:
0.2
concessions_roll:
Removed:
0.44584832422178233
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.7015921824502961
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.16197763111010188
breakdowns:
stability_gain_chance:
Added:
+ e38b2602
+ 24053098
+ 9c3cc60d
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ e9d75200
+ 0fc59349
+ f6fba5cf
Removed:
- item
label:
Base
value:
0
- item
label:
Race: Hitsujina (Docile)
value:
-10.0
- item
label:
Total
value:
15.0
resource_production:
food:
Added:
+ 2f9cdf68
+ 0543825e
+ f0b7fa15
+ 9ae26165
+ 873bd51e
+ 0a1661f4
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Ancient Fishery
value:
1
- item
label:
District: Ancient Fishery (Synergy)
value:
1
- item
label:
District: Ancient Ranch
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
wood:
Added:
+ 2627c60b
Removed:
- item
label:
Total
value:
0
stone:
Added:
+ cb78001d
Removed:
- item
label:
Total
value:
0
mounts:
Added:
+ d4eb3f3d
+ e2929584
Removed:
- item
label:
District: Ancient Ranch
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 21a9ba2e
+ c7bcf9c0
+ a9da15f1
+ b44fd9ee
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Ancient School
value:
1
- item
label:
Production Locked
value:
-2
- item
label:
Total
value:
0
magic:
Added:
+ b4d63109
+ ed396823
Removed:
- item
label:
Terrain: Hazardous Land (10 tiles)
value:
2
- item
label:
Total
value:
2
bronze:
Added:
+ 31c0af7b
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ af06bc13
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ 5c91ec12
+ 2d603c06
Removed:
- item
label:
Population
value:
16
- item
label:
Total
value:
16
wood:
Added:
+ 252b2262
+ 8936a743
+ 03416d12
+ 001b6ccd
Removed:
- item
label:
District: Ancient Fishery
value:
1
- item
label:
District: Ancient School
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Total
value:
3
stone:
Added:
+ 6f638f6d
+ 9f00bb49
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
Total
value:
1
mounts:
Added:
+ 131d6548
Removed:
- item
label:
Total
value:
0
research:
Added:
+ ec79f1e0
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 2b387ebf
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 8112563f
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ e6f63269
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 43f448ae
+ 99d5629c
+ 7bdf1b2b
+ efd76b14
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substandard
value:
75
- item
label:
Tax Stance: Low
value:
72
- item
label:
Total
value:
297
karma:
Added:
+ a615bd17
+ e46d2360
+ 72476962
+ db502981
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
1
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Recalculate Heiwa Kokka before event roll |