Change #69b80c1ef8a0c83264e33c61:

Target: Heiwa Kokka
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:56:46.476000
Changes:
_id:
Removed: 6801eb07a39a3e1b787aea3b
Name:
Removed: Heiwa Kokka
Region:
Removed: 67ef6b6398867826cf7962f1
Stability:
Removed: Unsettled
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: 0
Money:
Removed: 6000
Primary Race:
Removed: 6801e123fb8bef2a70c360f1
Primary Culture:
Removed: 6801e2a1fb8bef2a70c36108
Primary Religion:
Removed: 6801e42dfb8bef2a70c3614b
Current Territory:
Removed: 12
Road Usage:
Removed: 0
Overlord:
Removed: ""
Vassal Type:
Removed: None
Compliance:
Removed: None
Districts:
Removed:
Item 1:
type: classical_dock
node: ""
Item 2:
type: ancient_fishery
node: food
Item 3:
type: ancient_school
node: ""
Item 4:
type: ancient_ranch
node: ""
Item 5:
type: ancient_sawmill
node: ""
Cities:
Removed:
Item 1:
name: Sakada
type: generic
node: ""
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: Unknown
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed: Representative Council
Succession Type:
Removed: Elected
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Low
Military Funding:
Removed: Substandard
Magic Stance:
Removed: Creation
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Acceptance
Subject Stance:
Removed: Balanced
Land Doctrine:
Removed: Safeguard
Naval Doctrine:
Removed: Fleet
Diplomatic Stance:
Removed: Cooperative
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Production
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: Some Mercenaries
Consumption Stance:
Removed: Comfort
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Resource Storage:
Removed:
food: -101
wood: -22
stone: -1
mounts: 20
research: 0
magic: 15
bronze: 3
iron: 10
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Jobs:
Removed:
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
partial_vampire: 0
missionary: 0
entertainer: 0
artificer: 0
full_vampire: 0
farmer: 0
stone_speaker: 0
apprentice: 0
fisherman: 0
bureaucrat: 0
partial_undead: 0
brewer: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Pop Capacity:
Removed: 15
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 297
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 3
Nomadic:
Removed: 0
Pop Count:
Removed: 12
Raw Roll:
Restricted content
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 16
wood: 3
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -9
wood: -3
stone: -1
mounts: 2
research: 0
magic: 2
bronze: 0
iron: 0
Resource Production:
Removed:
food: 7
wood: 0
stone: 0
mounts: 2
research: 0
magic: 2
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0.15
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Trade Distance:
Removed: 10
Minority Count:
Removed: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.3403997872466491
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
Removed: 0.7695442386139733
stability_loss_chance_at_tick:
Removed: 0.15
stability_loss_roll:
Removed: 0.2593789178609608
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Legendary artifact
bonus_progress_per_tick: 4
current_progress: 29
required_progress: 29
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1421447400199028817
slot: 3_progress_slot
total_progress_per_tick: 5
Item 2:
quest_name: Research Node
bonus_progress_per_tick: 2
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008
slot: 1_progress_slot
total_progress_per_tick: 3
Item 3:
quest_name: Wood Node
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 12
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008
slot: no_slot
total_progress_per_tick: 0
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
production_at_tick:
Removed:
food: -9
wood: -3
stone: -1
mounts: 2
research: 0
magic: 2
bronze: 0
iron: 0
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Need to Buy
price: 90
quantity: 4
Item 2:
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 5
Item 3:
resource: magic
trade_type: Desire to Sell
price: 100
quantity: 4
Item 4:
resource: iron
trade_type: Desire to Buy
price: 150
quantity: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 60978432
+ 2c7327b0
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ e295e3c4
+ e3b199a7
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ 6940d86d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d5f465c9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 325b96ff
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3d5dc962
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8bb9d437
+ 06b563b9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 75200aac
+ c765e6fb
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ 605f6014
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 59169606
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 361bdd12
+ e907416d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ fc0219e3
+ 9ce9ab1e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ c4671a48
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 307d93c9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5dc22706
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a055a545
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 034ed28c
+ 76fc5dc6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 509edf48
+ 1cfa147e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ 9396c328
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3f0afb91
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 15e6774b
+ 03736135
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 4bb52eac
+ f11d8d00
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ 46e1b284
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d3595923
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6e8ccec8
+ 1dfd5379
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ d104970e
+ 64343787
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ da17993d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cfda99a2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a56424a1
+ a95af897
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 5692c5b0
+ a0430e96
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
hp:
Added:
+ 58eb09f9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 98ca69e0
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 39c2747f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 58959f52
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f3cf32b2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f53e51a5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f7136783
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -24
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_civilian: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Prestige:
Removed: 0
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 10
shallow_water: 2
deep_water: 0
hazardous_water: 0
disconnected: 0
Notes:
Removed: None
concessions_chance_at_tick:
Removed: 0.2
concessions_roll:
Removed: 0.44584832422178233
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.7015921824502961
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.16197763111010188
breakdowns:
stability_gain_chance:
Added:
+ e38b2602
+ 24053098
+ 9c3cc60d
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ e9d75200
+ 0fc59349
+ f6fba5cf
Removed:
- item
label: Base
value: 0
- item
label: Race: Hitsujina (Docile)
value: -10.0
- item
label: Total
value: 15.0
resource_production:
food:
Added:
+ 2f9cdf68
+ 0543825e
+ f0b7fa15
+ 9ae26165
+ 873bd51e
+ 0a1661f4
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Ancient Fishery
value: 1
- item
label: District: Ancient Fishery (Synergy)
value: 1
- item
label: District: Ancient Ranch
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 7
wood:
Added:
+ 2627c60b
Removed:
- item
label: Total
value: 0
stone:
Added:
+ cb78001d
Removed:
- item
label: Total
value: 0
mounts:
Added:
+ d4eb3f3d
+ e2929584
Removed:
- item
label: District: Ancient Ranch
value: 2
- item
label: Total
value: 2
research:
Added:
+ 21a9ba2e
+ c7bcf9c0
+ a9da15f1
+ b44fd9ee
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: District: Ancient School
value: 1
- item
label: Production Locked
value: -2
- item
label: Total
value: 0
magic:
Added:
+ b4d63109
+ ed396823
Removed:
- item
label: Terrain: Hazardous Land (10 tiles)
value: 2
- item
label: Total
value: 2
bronze:
Added:
+ 31c0af7b
Removed:
- item
label: Total
value: 0
iron:
Added:
+ af06bc13
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ 5c91ec12
+ 2d603c06
Removed:
- item
label: Population
value: 16
- item
label: Total
value: 16
wood:
Added:
+ 252b2262
+ 8936a743
+ 03416d12
+ 001b6ccd
Removed:
- item
label: District: Ancient Fishery
value: 1
- item
label: District: Ancient School
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 3
stone:
Added:
+ 6f638f6d
+ 9f00bb49
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: Total
value: 1
mounts:
Added:
+ 131d6548
Removed:
- item
label: Total
value: 0
research:
Added:
+ ec79f1e0
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 2b387ebf
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 8112563f
Removed:
- item
label: Total
value: 0
iron:
Added:
+ e6f63269
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 43f448ae
+ 99d5629c
+ 7bdf1b2b
+ efd76b14
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substandard
value: 75
- item
label: Tax Stance: Low
value: 72
- item
label: Total
value: 297
karma:
Added:
+ a615bd17
+ e46d2360
+ 72476962
+ db502981
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Conscription Type: Low
value: 1
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 1
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Reason: Recalculate Heiwa Kokka before event roll