Change #69b80c21f8a0c83264e33c64:
| Target: | Home Box |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:56:49.512000 |
| Changes: |
_id:
Removed:
67f21a3e9ddc76f881f9e62d
Origin:
Removed:
(T) Strange Outsiders
Nomad Camp Type:
Removed:
None
Scientific Stance:
Removed:
Pragmatic
Diplomatic Stance:
Removed:
Expansionist
Mercenary Law:
Removed:
Some Mercenaries
Compliance:
Removed:
None
Primary Race:
Removed:
67ef578989e17a6e9fa6bc0c
Expansion Control Stance:
Removed:
Free
Primary Religion:
Removed:
67ef62ac690147f64b5a836b
Foreign Acceptance:
Removed:
Harmony
Subject Stance:
Removed:
Balanced
Government Type:
Removed:
Representative Council
Tax Stance:
Removed:
Low
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Temperament:
Restricted content
Justice Stance:
Removed:
Reformation
Economy Type:
Removed:
Construction
Stability:
Removed:
United
Conscription Type:
Removed:
Low
Road Usage:
Removed:
4
Primary Culture:
Removed:
67ef5dab690147f64b5a830d
Consumption Stance:
Removed:
Standard
Vassal Type:
Removed:
None
Prestige:
Removed:
0
Money:
Removed:
6000
Land Doctrine:
Removed:
Safeguard
Name:
Removed:
Home Box
Current Territory:
Removed:
22
Magic Stance:
Removed:
Creation
Infamy:
Removed:
0
Region:
Removed:
67ef6b7598867826cf7962f5
Military Funding:
Removed:
Substandard
Rolling Karma:
Removed:
1
Citizenship Stance:
Removed:
Closed
Overlord:
Removed:
""
Succession Type:
Removed:
Elected
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
brewer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
4
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1163
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
23
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
24
wood:
3
stone:
2
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-14
wood:
1
stone:
-2
mounts:
0
research:
2
magic:
3
bronze:
1
iron:
1
Resource Production:
Removed:
food:
10
wood:
4
stone:
0
mounts:
0
research:
2
magic:
3
bronze:
1
iron:
1
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.92
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
9
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
-2
Cities:
Removed:
Item 1:
name:
Home Box
type:
generic
node:
""
wall:
""
Item 2:
name:
Magic Box
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Metropolis Box
type:
metropolis
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
classical_dock
node:
""
Item 3:
type:
classical_fishery
node:
food
Item 4:
type:
classical_center
node:
wood
Item 5:
type:
classical_school
node:
""
Item 6:
type:
classical_mint
node:
luxury
Item 7:
type:
classical_brewery
node:
""
Imperial District:
Removed:
type:
""
node:
""
Jobs:
Removed:
bureaucrat:
0
farmer:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
apprentice:
0
stone_speaker:
0
artificer:
0
partial_undead:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
entertainer:
0
brewer:
0
revolutionary:
0
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_ameru_marines:
0
ancient_civilian:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_orchal_cavalry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_siege_weapon:
0
classical_spearmen:
0
ancient_reman_longbowbird:
0
classical_auxiliary:
0
classical_civilian:
0
classical_tactician:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
classical_thorn_wardens:
0
imperial_arbalest:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_skirmisher:
0
imperial_river_runner:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Ongoing Modifiers:
Removed:
[]
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
11
wood:
15
stone:
13
mounts:
5
research:
0
magic:
10
bronze:
10
iron:
10
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
Removed:
0.8127438786023666
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.26878597785858727
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.05443478251725964
stability_gain_chance_at_tick:
Removed:
0.92
stability_gain_roll:
Removed:
0.7659227691948529
stability_loss_chance_at_tick:
Removed:
0.25
stability_loss_roll:
Removed:
0.20756084324506374
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Research Node
bonus_progress_per_tick:
0
current_progress:
14
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1441054473710731405
slot:
1_progress_slot
total_progress_per_tick:
1
Item 2:
quest_name:
Dimension Quest
bonus_progress_per_tick:
0
current_progress:
30
required_progress:
30
link:
https://discord.com/channels/1188889187018088488/1456867646359470325/1457586782685364325els/1188889187018088488/1440684340550963295
slot:
4_progress_slot
total_progress_per_tick:
4
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
Territory Types:
Removed:
plains:
2
forest:
7
dense_forest:
0
urban:
4
hill:
0
mountain:
2
river:
1
desert:
0
tundra:
0
marsh:
3
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
2
production_at_tick:
Removed:
food:
-14
wood:
1
stone:
-2
mounts:
0
research:
2
magic:
3
bronze:
1
iron:
1
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
2
Item 2:
resource:
stone
trade_type:
Desire to Buy
price:
75
quantity:
5
Item 3:
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
3
Item 4:
resource:
bronze
trade_type:
Desire to Sell
price:
125
quantity:
4
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f7a5cb91
+ 57f25ac1
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 70927442
+ 7ec73bf7
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
morale:
Added:
+ 850c42a5
Removed:
- item
label:
Stability: United
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 493da587
Removed:
- item
label:
Stability: United
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1da60d0e
+ b25d0422
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ ede7a362
+ da74096b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
morale:
Added:
+ 7732210d
Removed:
- item
label:
Stability: United
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 7e30424a
Removed:
- item
label:
Stability: United
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fc676d9c
+ 1c74829d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ b0229807
+ fa3135c6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
morale:
Added:
+ a7a1d399
Removed:
- item
label:
Stability: United
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8208ee7
+ d41c30b7
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 09bd3c73
+ 36eeadb6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
morale:
Added:
+ 87ff4c8a
Removed:
- item
label:
Stability: United
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 20859eaf
+ bd83147b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ fe1c6bb5
+ a880d6a6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
morale:
Added:
+ 103826a4
Removed:
- item
label:
Stability: United
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2d16a443
+ 8ca87e6f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
defense:
Added:
+ 1fb17ca4
+ a0bc58e6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substandard
value:
-1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
morale:
Added:
+ 69acff8a
Removed:
- item
label:
Stability: United
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ a266ff8c
Removed:
- item
label:
Stability: United
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 2eeafdd1
Removed:
- item
label:
Stability: United
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ ac1af224
Removed:
- item
label:
Stability: United
value:
1
Classical Transport Ship:
{'display_name': 'Classical Transport Ship', 'base_name': 'Transport Ship', 'unit_type': 'Naval', 'unit_class': 'Classical Transport Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 175}, 'upkeep': {'wood': 1, 'food': 1}, 'requirements': {'district': ['dock'], 'research': ['deep_hulls']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-29
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.4873561996982556
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.9867660024456806
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
stability_loss_chance_civil_war_roll:
Removed:
0.8520179102886071
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.07923374370372671
breakdowns:
stability_gain_chance:
Added:
+ ec6e06e9
+ f87ccb3b
+ e9360e52
+ 223841de
+ 1f34c15d
+ 3494bc0a
+ cb8df2b7
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Standard
value:
5.0
- item
label:
District: Classical Brewery
value:
20.0
- item
label:
Wonder: Stickball Arena
value:
25.0
- item
label:
Karma
value:
12.0
- item
label:
Foreign Acceptance: Harmony
value:
45.0
- item
label:
Total
value:
92.0
stability_loss_chance:
Added:
+ 9787cc98
+ d49e3833
+ 632ee83f
+ 7c6a1266
+ 090651fb
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Total
value:
35.0
resource_production:
food:
Added:
+ 20486d6b
+ ac18447b
+ ee35f419
+ 634327c0
+ 86eb70ad
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Fishery (Synergy)
value:
2
- item
label:
Nodes
value:
4
- item
label:
Total
value:
10
wood:
Added:
+ e7ee9436
+ 6b7099ae
+ 9ad2a2a7
+ 89fb0e53
Removed:
- item
label:
Terrain: Forest (7 tiles)
value:
1
- item
label:
Terrain: Marsh (3 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
stone:
Added:
+ 289299f1
Removed:
- item
label:
Total
value:
0
mounts:
Added:
+ a7984c40
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 1307d1c3
+ 369bcb00
+ 88b35253
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
Total
value:
2
magic:
Added:
+ 6bfbf36c
+ d38c6e08
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Total
value:
3
bronze:
Added:
+ 18c8838a
+ e9c51aff
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 0df568f5
+ 3ba2f66d
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ 9880fc23
+ 55ec5c0b
+ 23b01fd6
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
23
- item
label:
Total
value:
24
wood:
Added:
+ 873a8d9c
+ 3d181b3d
+ d3890237
+ ed8f0c97
Removed:
- item
label:
District: Classical Center
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
3
stone:
Added:
+ 19b8b475
+ 32527f48
+ 5a5bbf73
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
2
mounts:
Added:
+ 900be4db
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 1ac45219
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 269ccbe7
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 4160acb3
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ 1ccc2e0d
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ a55c3c5c
+ 21fe1fbd
+ f42fbf13
+ 407f0d32
+ 220bda45
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substandard
value:
75
- item
label:
Tax Stance: Low
value:
138
- item
label:
Stockpile
value:
800
- item
label:
Total
value:
1163
karma:
Added:
+ 2a37f214
+ e03fe040
+ a982f870
+ 600ea719
+ 1a1e996f
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
4
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Tactician:
(nested dict)
|
| Reason: | Recalculate Home Box before event roll |