Change #69b80c21f8a0c83264e33c64:

Target: Home Box
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:56:49.512000
Changes:
_id:
Removed: 67f21a3e9ddc76f881f9e62d
Origin:
Removed: (T) Strange Outsiders
Nomad Camp Type:
Removed: None
Scientific Stance:
Removed: Pragmatic
Diplomatic Stance:
Removed: Expansionist
Mercenary Law:
Removed: Some Mercenaries
Compliance:
Removed: None
Primary Race:
Removed: 67ef578989e17a6e9fa6bc0c
Expansion Control Stance:
Removed: Free
Primary Religion:
Removed: 67ef62ac690147f64b5a836b
Foreign Acceptance:
Removed: Harmony
Subject Stance:
Removed: Balanced
Government Type:
Removed: Representative Council
Tax Stance:
Removed: Low
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Temperament:
Restricted content
Justice Stance:
Removed: Reformation
Economy Type:
Removed: Construction
Stability:
Removed: United
Conscription Type:
Removed: Low
Road Usage:
Removed: 4
Primary Culture:
Removed: 67ef5dab690147f64b5a830d
Consumption Stance:
Removed: Standard
Vassal Type:
Removed: None
Prestige:
Removed: 0
Money:
Removed: 6000
Land Doctrine:
Removed: Safeguard
Name:
Removed: Home Box
Current Territory:
Removed: 22
Magic Stance:
Removed: Creation
Infamy:
Removed: 0
Region:
Removed: 67ef6b7598867826cf7962f5
Military Funding:
Removed: Substandard
Rolling Karma:
Removed: 1
Citizenship Stance:
Removed: Closed
Overlord:
Removed: ""
Succession Type:
Removed: Elected
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
brewer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 4
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1163
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 23
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 24
wood: 3
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -14
wood: 1
stone: -2
mounts: 0
research: 2
magic: 3
bronze: 1
iron: 1
Resource Production:
Removed:
food: 10
wood: 4
stone: 0
mounts: 0
research: 2
magic: 3
bronze: 1
iron: 1
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.92
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 9
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: -2
Cities:
Removed:
Item 1:
name: Home Box
type: generic
node: ""
wall: ""
Item 2:
name: Magic Box
type: sanctum
node: ""
wall: ""
Item 3:
name: Metropolis Box
type: metropolis
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_dock
node: ""
Item 3:
type: classical_fishery
node: food
Item 4:
type: classical_center
node: wood
Item 5:
type: classical_school
node: ""
Item 6:
type: classical_mint
node: luxury
Item 7:
type: classical_brewery
node: ""
Imperial District:
Removed:
type: ""
node: ""
Jobs:
Removed:
bureaucrat: 0
farmer: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
apprentice: 0
stone_speaker: 0
artificer: 0
partial_undead: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
entertainer: 0
brewer: 0
revolutionary: 0
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_ameru_marines: 0
ancient_civilian: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_orchal_cavalry: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_siege_weapon: 0
classical_spearmen: 0
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
classical_tactician: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
classical_thorn_wardens: 0
imperial_arbalest: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_skirmisher: 0
imperial_river_runner: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ongoing Modifiers:
Removed:
[]
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 11
wood: 15
stone: 13
mounts: 5
research: 0
magic: 10
bronze: 10
iron: 10
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
Removed: 0.8127438786023666
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.26878597785858727
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.05443478251725964
stability_gain_chance_at_tick:
Removed: 0.92
stability_gain_roll:
Removed: 0.7659227691948529
stability_loss_chance_at_tick:
Removed: 0.25
stability_loss_roll:
Removed: 0.20756084324506374
previous_karma:
Removed: 4
previous_rolling_karma:
Removed: 1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name: Research Node
bonus_progress_per_tick: 0
current_progress: 14
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1441054473710731405
slot: 1_progress_slot
total_progress_per_tick: 1
Item 2:
quest_name: Dimension Quest
bonus_progress_per_tick: 0
current_progress: 30
required_progress: 30
link: https://discord.com/channels/1188889187018088488/1456867646359470325/1457586782685364325els/1188889187018088488/1440684340550963295
slot: 4_progress_slot
total_progress_per_tick: 4
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
Territory Types:
Removed:
plains: 2
forest: 7
dense_forest: 0
urban: 4
hill: 0
mountain: 2
river: 1
desert: 0
tundra: 0
marsh: 3
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 2
production_at_tick:
Removed:
food: -14
wood: 1
stone: -2
mounts: 0
research: 2
magic: 3
bronze: 1
iron: 1
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 2
Item 2:
resource: stone
trade_type: Desire to Buy
price: 75
quantity: 5
Item 3:
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 3
Item 4:
resource: bronze
trade_type: Desire to Sell
price: 125
quantity: 4
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f7a5cb91
+ 57f25ac1
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 70927442
+ 7ec73bf7
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
morale:
Added:
+ 850c42a5
Removed:
- item
label: Stability: United
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 493da587
Removed:
- item
label: Stability: United
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1da60d0e
+ b25d0422
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ ede7a362
+ da74096b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
morale:
Added:
+ 7732210d
Removed:
- item
label: Stability: United
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 7e30424a
Removed:
- item
label: Stability: United
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fc676d9c
+ 1c74829d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ b0229807
+ fa3135c6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
morale:
Added:
+ a7a1d399
Removed:
- item
label: Stability: United
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8208ee7
+ d41c30b7
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 09bd3c73
+ 36eeadb6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
morale:
Added:
+ 87ff4c8a
Removed:
- item
label: Stability: United
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 20859eaf
+ bd83147b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ fe1c6bb5
+ a880d6a6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
morale:
Added:
+ 103826a4
Removed:
- item
label: Stability: United
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2d16a443
+ 8ca87e6f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
defense:
Added:
+ 1fb17ca4
+ a0bc58e6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substandard
value: -1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
morale:
Added:
+ 69acff8a
Removed:
- item
label: Stability: United
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ a266ff8c
Removed:
- item
label: Stability: United
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 2eeafdd1
Removed:
- item
label: Stability: United
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ ac1af224
Removed:
- item
label: Stability: United
value: 1
Classical Transport Ship: {'display_name': 'Classical Transport Ship', 'base_name': 'Transport Ship', 'unit_type': 'Naval', 'unit_class': 'Classical Transport Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 175}, 'upkeep': {'wood': 1, 'food': 1}, 'requirements': {'district': ['dock'], 'research': ['deep_hulls']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -29
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.4873561996982556
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.9867660024456806
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 25
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
stability_loss_chance_civil_war_roll:
Removed: 0.8520179102886071
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.07923374370372671
breakdowns:
stability_gain_chance:
Added:
+ ec6e06e9
+ f87ccb3b
+ e9360e52
+ 223841de
+ 1f34c15d
+ 3494bc0a
+ cb8df2b7
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Standard
value: 5.0
- item
label: District: Classical Brewery
value: 20.0
- item
label: Wonder: Stickball Arena
value: 25.0
- item
label: Karma
value: 12.0
- item
label: Foreign Acceptance: Harmony
value: 45.0
- item
label: Total
value: 92.0
stability_loss_chance:
Added:
+ 9787cc98
+ d49e3833
+ 632ee83f
+ 7c6a1266
+ 090651fb
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Citizenship Stance: Closed
value: -20.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Total
value: 35.0
resource_production:
food:
Added:
+ 20486d6b
+ ac18447b
+ ee35f419
+ 634327c0
+ 86eb70ad
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Fishery (Synergy)
value: 2
- item
label: Nodes
value: 4
- item
label: Total
value: 10
wood:
Added:
+ e7ee9436
+ 6b7099ae
+ 9ad2a2a7
+ 89fb0e53
Removed:
- item
label: Terrain: Forest (7 tiles)
value: 1
- item
label: Terrain: Marsh (3 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 4
stone:
Added:
+ 289299f1
Removed:
- item
label: Total
value: 0
mounts:
Added:
+ a7984c40
Removed:
- item
label: Total
value: 0
research:
Added:
+ 1307d1c3
+ 369bcb00
+ 88b35253
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: District: Classical School
value: 1
- item
label: Total
value: 2
magic:
Added:
+ 6bfbf36c
+ d38c6e08
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Total
value: 3
bronze:
Added:
+ 18c8838a
+ e9c51aff
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 0df568f5
+ 3ba2f66d
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 1
resource_consumption:
food:
Added:
+ 9880fc23
+ 55ec5c0b
+ 23b01fd6
Removed:
- item
label: City: Sanctum
value: 1
- item
label: Population
value: 23
- item
label: Total
value: 24
wood:
Added:
+ 873a8d9c
+ 3d181b3d
+ d3890237
+ ed8f0c97
Removed:
- item
label: District: Classical Center
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 3
stone:
Added:
+ 19b8b475
+ 32527f48
+ 5a5bbf73
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 2
mounts:
Added:
+ 900be4db
Removed:
- item
label: Total
value: 0
research:
Added:
+ 1ac45219
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 269ccbe7
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 4160acb3
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 1ccc2e0d
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ a55c3c5c
+ 21fe1fbd
+ f42fbf13
+ 407f0d32
+ 220bda45
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substandard
value: 75
- item
label: Tax Stance: Low
value: 138
- item
label: Stockpile
value: 800
- item
label: Total
value: 1163
karma:
Added:
+ 2a37f214
+ e03fe040
+ a982f870
+ 600ea719
+ 1a1e996f
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Rolling Karma
value: 1
- item
label: Total
value: 4
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Tactician: (nested dict)
Reason: Recalculate Home Box before event roll