Change #69b80c90f8a0c83264e33ca1:
| Target: | The Conclave |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:58:40.602000 |
| Changes: |
_id:
Removed:
67ef72db98867826cf79630c
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
The Conclave
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Sacred Vicar
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
Removed:
24
Current Territory:
Removed:
83
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Primary Race:
Removed:
67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed:
Extermination
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Open
Road Usage:
Removed:
30
Rolling Karma:
Removed:
-4
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Safeguard
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Transport
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Removed:
Unsettled
Vassals:
Removed:
67ef764198867826cf796318
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
10
Effective Territory:
Removed:
40
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
missionary:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
revolutionary:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-24
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
15
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1393
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
15
Pop Count:
Removed:
36
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Resource Consumption:
Removed:
food:
70
wood:
13
stone:
10
mounts:
1
research:
0
magic:
0
bronze:
7
iron:
3
Resource Excess:
Removed:
food:
-19
wood:
-6
stone:
-5
mounts:
-1
research:
13
magic:
5
bronze:
0
iron:
7
Resource Production:
Removed:
food:
51
wood:
7
stone:
5
mounts:
0
research:
13
magic:
5
bronze:
7
iron:
10
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
3.0
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Opal
type:
heritage
node:
research
wall:
classical_walls
Item 2:
name:
Flowstone
type:
metropolis
node:
bronze
wall:
classical_walls
Item 3:
name:
Taksilar
type:
commerce
node:
food
wall:
classical_walls
Item 4:
name:
Tide's Landing
type:
sanctum
node:
food
wall:
classical_walls
Item 5:
name:
Drift'mar
type:
generic
node:
luxury
wall:
classical_walls
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
classical_dock
node:
""
Item 3:
type:
classical_workshop
node:
iron
Item 4:
type:
classical_library
node:
research
Item 5:
type:
classical_forge
node:
bronze
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_fishery
node:
""
Item 8:
type:
classical_mint
node:
luxury
Item 9:
type:
classical_mine
node:
iron
Item 10:
type:
classical_church
node:
wood
Jobs:
Removed:
farmer:
0
researcher:
0
partial_vampire:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
artificer:
0
full_vampire:
0
apprentice:
0
missionary:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
5
Ongoing Modifiers:
Removed:
Item 1:
field:
undead_chance
value:
0.1
duration:
-1
source:
Had a Zombie pop at one time, stays forever
Item 2:
field:
research_production
value:
4.0
duration:
-1
source:
Library District
Item 3:
field:
Turns with Library
value:
26.0
duration:
-1
source:
Library District
Item 4:
field:
stability_gain_chance
value:
0.5
duration:
-1
source:
For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
Item 5:
field:
effective_pop_capacity
value:
-1.0
duration:
-1
source:
Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 6:
field:
max_stability_loss_chance
value:
1.0
duration:
-1
source:
Strife event until the end of the era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436
Item 7:
field:
effective_pop_capacity
value:
4.0
duration:
-1
source:
Double Classical Homes (Wonder)
Item 8:
field:
wood_consumption
value:
2.0
duration:
-1
source:
Double Classical Homes Upkeep (Wonder)
Item 9:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Sszador & Tychi Portal Capped https://discord.com/channels/1188889187018088488/1457288303807037501/1457628770117619774
Item 10:
field:
iron_production
value:
2.0
duration:
-1
source:
Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101
Item 11:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 12:
field:
iron_consumption
value:
2.0
duration:
-1
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 13:
field:
stone_consumption
value:
2.0
duration:
-1
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 14:
field:
money_consumption
value:
30.0
duration:
-1
source:
Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
resource_nodes:
Removed:
food:
3
wood:
3
stone:
0
mounts:
1
research:
1
magic:
1
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
-10
wood:
-40
stone:
-9
mounts:
15
research:
0
magic:
20
bronze:
3
iron:
15
Effective Pop Capacity:
Removed:
32
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_light_archers:
4
classical_light_infantry:
2
classical_siege_weapon:
1
classical_spearmen:
2
classical_tactician:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
5
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
classical_phantom:
0
classical_heavy_infantry:
2
classical_thorn_wardens:
0
classical_skirmisher:
0
classical_elite_infantry:
1
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
1
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
5
classical_missile_ship:
2
classical_scout_ship:
1
classical_transport_ship:
3
classical_explosive_ship:
0
classical_siege_ship:
1
Imperial District:
Removed:
type:
arsenal
node:
magic
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.6685075508533533
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
Removed:
0.8994661373088598
stability_loss_chance_at_tick:
Removed:
3.0
stability_loss_roll:
Removed:
0.06750307325073324
previous_karma:
Removed:
-23
previous_rolling_karma:
Removed:
-5
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
12
forest:
6
dense_forest:
1
urban:
0
hill:
6
mountain:
12
river:
36
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
10
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Religious Effect (Infinite Quest)
progress_per_tick:
0
current_progress:
43
required_progress:
9999
link:
https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701
total_progress_per_tick:
0
bonus_progress_per_tick:
1
slot:
no_slot
Item 2:
quest_name:
Upgrade the "Ethereal Engine"
progress_per_tick:
2
current_progress:
11
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 3:
quest_name:
Upgrade the "Cloak of the First Waterspeaker"
progress_per_tick:
0
current_progress:
11
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 4:
quest_name:
Upgrade the "Vysafian Contract"
progress_per_tick:
0
current_progress:
14
required_progress:
20
link:
AI Started
total_progress_per_tick:
1
bonus_progress_per_tick:
0
slot:
tier_1_spell_slot
Item 5:
quest_name:
Move Wood Node (Orange)
progress_per_tick:
2
current_progress:
1
required_progress:
15
link:
Not Started
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 6:
quest_name:
Move Iron Node (Pink)
progress_per_tick:
0
current_progress:
0
required_progress:
7
link:
Not Started
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 7:
quest_name:
Move Iron (Green)
progress_per_tick:
1
current_progress:
0
required_progress:
14
link:
Not Started
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 8:
quest_name:
Move Iron Node (Dark Blue)
bonus_progress_per_tick:
0
current_progress:
12
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501
slot:
no_slot
total_progress_per_tick:
0
Item 9:
quest_name:
Move Iron Node (Yellow
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
11
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Item 10:
quest_name:
Move Iron Node (Purple)
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
12
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Item 11:
quest_name:
Move Food Node (Red)
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
8
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Item 12:
quest_name:
Seek (Vysafian Contract)
bonus_progress_per_tick:
0
current_progress:
7
required_progress:
7
link:
https://discord.com/channels/1188889187018088488/1437649844859568210/1437650226058887198
slot:
no_slot
total_progress_per_tick:
0
Item 13:
quest_name:
Tychi Portal
bonus_progress_per_tick:
0
current_progress:
15
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1444121649229332502/1445387946038661270
slot:
no_slot
total_progress_per_tick:
0
Item 14:
quest_name:
Spice Node
bonus_progress_per_tick:
3
current_progress:
22
required_progress:
22
link:
https://discord.com/channels/1188889187018088488/1446367200167465140/1447727055146848450
slot:
no_slot
total_progress_per_tick:
0
Item 15:
quest_name:
Unique Citizenship Stance
bonus_progress_per_tick:
0
current_progress:
7
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1445869385599291432/1446314743144120361
slot:
1_progress_slot
total_progress_per_tick:
1
Item 16:
quest_name:
Zombie Cure Contribution
bonus_progress_per_tick:
5
current_progress:
32
required_progress:
999
link:
https://discord.com/channels/1188889187018088488/1457415891775127572/1457585440071876611
slot:
no_slot
total_progress_per_tick:
0
Item 17:
quest_name:
Food Node (Titan)
bonus_progress_per_tick:
1
current_progress:
16
required_progress:
16
link:
https://discord.com/channels/1188889187018088488/1452069082345115759/1453127635025789152
slot:
3_progress_slot
total_progress_per_tick:
4
Item 18:
quest_name:
Seek Mythical 1/3 (Wheat Quest)
bonus_progress_per_tick:
0
current_progress:
15
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1458691277406081137/1460394140868280410
slot:
tier_3_spell_slot
total_progress_per_tick:
3
Item 19:
quest_name:
Change Tide Creshe Wonder
bonus_progress_per_tick:
0
current_progress:
7
required_progress:
27
link:
https://discord.com/channels/1188889187018088488/1461085546800484485/1462271824292352081
slot:
1_progress_slot
total_progress_per_tick:
1
Item 20:
quest_name:
Transmute Bronze Node (1)
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
999
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Item 21:
quest_name:
Transmute Bronze Node (2)
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
999
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
13
production_at_tick:
Removed:
food:
-19
wood:
-6
stone:
-5
mounts:
-1
research:
13
magic:
5
bronze:
0
iron:
7
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
17
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 429ba289
+ 25aff7c0
+ 42eadfd2
+ 0233a02f
+ f5ba1432
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 1c9fc4c7
+ 5ce3cb06
+ bcd4aa3f
+ 2649388b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ c5cc69e5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 78cc9d5f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 57d01fa6
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f0af887b
+ dc51f91c
+ 938d3808
+ 86db1b96
+ cbc58a7f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 4dc04082
+ 6ec3cba9
+ 1c9023f5
+ 2aa3b860
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 6716c708
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 7de4b410
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 59d71477
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6551f659
+ 869f9adb
+ 616ab2fb
+ 2fa87ace
+ bb7a4f3b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ e6044697
+ 418b114a
+ 7d125a85
+ faf530e6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 1e164e22
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ f41351cc
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 746b7e36
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Heavy Infantry:
display_name:
Ancient Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 791642d5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ ee3c6598
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 22b26eb5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ db4ef948
+ eaf8151f
+ a285785d
+ 8a473025
+ a8c81e12
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 0fbb0bd7
+ e24423e2
+ 1f29c3e5
+ 33da3291
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 7a78cac8
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ ecd1c3dd
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 94ed6454
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0f3c2d1b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 736b3ab3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 76c3034d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5129da17
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 49f7c1c9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 644ba95d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5c1511a7
+ 411bad82
+ 72aef043
+ 3d73c3be
+ 5cb25ee9
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 029b2fad
+ a2d4cf12
+ 86e9f6ad
+ 46aec31a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 1a23af21
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ d950ab95
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 12d47d61
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7536aacb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ c7359459
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ e2313663
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 058e939d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 4f0582ac
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a6d6c3f0
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 27efbf9a
+ 2a3289f8
+ b4ea08a0
+ 8bcdc6ec
+ 4c78f8c9
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ df48c7f3
+ 8e62d40c
+ da6fa7d6
+ e2880bdf
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 71c4f0af
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 60abe584
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ fbacb88d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9ce473be
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 6c6fd4fe
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ dc8a4e32
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d5ace6c8
+ c1293a17
+ 4e41dbc3
+ d8af4496
+ 14751699
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ bef68b36
+ 0227453c
+ 5e20aa34
+ 74866658
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 295cdbc5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 43686474
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 44dc65eb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ fb665663
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 5ddc2af3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ e7d070f6
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Imperial Legionnaire:
display_name:
Imperial Legionnaire → None
base_name:
Imperial Legionnaire → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 0, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1f41281f
+ a2c47e44
+ 5541dea4
+ d6b0e065
+ d7a92b07
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ ab117330
+ 712ab706
+ dda82740
+ 1f8baf3b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ eeb1f470
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 6728644c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a76f56d2
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Imperial Marksman:
display_name:
Imperial Marksman → None
base_name:
Imperial Marksman → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e6166fed
+ 0afb32f8
+ 260f9898
+ 75993e8e
+ da5d6e8c
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ f1275e65
+ 6009ba20
+ cd2afe7e
+ 86991c52
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 3ce2f924
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 838e36d9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 945195f1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Imperial River Runner:
display_name:
Imperial River Runner → None
base_name:
Imperial River Runner → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'name': ['The Conclave']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 76848aa0
+ d572f7b3
+ a9475490
+ afcffe02
+ c331d9b0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 5fc1ed12
+ 2eddf9cc
+ 3951ab68
+ bdb68b42
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ c665d35b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 611811e7
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 9356ddbe
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 598c673d
+ de1537bf
+ 94819f4d
+ 55a4e2df
+ d3073e65
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ a225ecec
+ 729fa7f2
+ 829c55fa
+ 23da2c92
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ dafa3053
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 1e2b2480
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 98308098
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Naval Unit Count:
Removed:
13
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fcfd5d51
+ b180b7dc
+ 96adc62c
+ ff21523b
+ a2ab9af0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ c420b7b9
+ e3b625c7
+ 52bdcf22
+ 6507d6ed
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ a4b6c2d4
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 89ffdf8d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 03b8c379
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 99b63c95
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2a1f8788
+ c33f69e2
+ 99c7ec50
+ 1b9b055d
+ 440e6e94
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ e06da5f2
+ 3162e51e
+ 428213f6
+ 4f7cbb61
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 4d7f56f1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ d889f545
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 4c657e9b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ c1b845f5
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e3af1159
+ a7a13668
+ 7a6979b8
+ 4cf12aaf
+ e126fc10
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ a58051c9
+ 21486585
+ b3e221b9
+ 81f4d26a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 44e75487
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ b6269c28
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 99712f2b
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ f5bfbc35
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ b17e22cc
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 12d5fd7d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ e13ef095
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3571379c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 309278b9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 6fc7d306
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 7be08bc4
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Explosive Ship:
display_name:
Explosive Ship → None
base_name:
Explosive Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['naval_bombardment']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 3, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ aad9880d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 79227a4a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 5dbdfb29
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ be651e98
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 079ea62f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ a1190c79
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ c26cd3f9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ d1b2ed27
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6468ea37
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 2362944f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ f4533608
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 1ec0e0d3
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Siege Ship:
display_name:
Siege Ship → None
base_name:
Siege Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 2, 'iron': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['naval_bombardment']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '2-3', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ aec91eb0
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 65ed2b04
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 0fb89083
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 3a490934
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Classical Transport Ship:
display_name:
Classical Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Classical Transport Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 175} → None
upkeep:
{'wood': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6679b399
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ ec69ea16
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 1dc367b0
Removed:
- item
label:
Race: Axolotl (Semi-Aquatic)
value:
1
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-17
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
5
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.48978275534888327
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.37036684161553746
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
2
Item 2:
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed:
""
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0.1
undead_chance_at_tick:
Removed:
0.1
undead_roll:
Removed:
0.5274946885959675
double_undead_roll:
Removed:
0.7270671256655461
stability_loss_chance_civil_war_roll:
Removed:
0.20403468867416308
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
breakdowns:
stability_gain_chance:
Added:
+ 8f22f376
+ 8f835b20
+ d02591f9
+ 38555e1d
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Indulgence
value:
40.0
- item
label:
Modifier: For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
value:
50.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ abfdce4c
+ 17e6ecf1
+ 5ad07222
+ c844008f
+ 508f7b25
+ 3f3ee080
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Open
value:
5.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Foreign Acceptance: Oppression
value:
5.0
- item
label:
Tax Stance: High
value:
72.0
- item
label:
Total
value:
300.0
resource_production:
food:
Added:
+ 088451b6
+ 47122ce5
+ f9b9694c
+ da17de82
+ 1cb2d607
+ 723aae3a
+ 771cfd03
+ d9a6e1bb
+ 4fa9e1e6
+ 809238e0
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Fishery
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Wonder: Great Tide Creche
value:
10.0
- item
label:
Terrain: Plains (12 tiles)
value:
3
- item
label:
Terrain: River (36 tiles)
value:
18.0
- item
label:
Terrain: Shallow Water (10 tiles)
value:
2
- item
label:
Nodes
value:
6
- item
label:
Naval Units
value:
6
- item
label:
Total
value:
51
wood:
Added:
+ 1842f0b7
+ c3973501
+ eaedaad0
Removed:
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Nodes
value:
6
- item
label:
Total
value:
7
stone:
Added:
+ a3fb0210
+ 8fb01a56
+ e8284153
Removed:
- item
label:
Terrain: Hill (6 tiles)
value:
1
- item
label:
Terrain: Mountain (12 tiles)
value:
4
- item
label:
Total
value:
5
mounts:
Added:
+ ef0f7f2a
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 09e99d8c
+ 1184f1c5
+ 9319ed21
+ a07f327b
+ 04c4a0a3
+ 6119085c
+ d91facf4
+ 033a94f3
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
4.0
- item
label:
Vassal: Crabby Conclave (Vassal Type: Provincial)
value:
1
- item
label:
Vassal: Skoroi Conclave (Vassal Type: Provincial)
value:
1
- item
label:
Vassal: Dredré Conclave (Vassal Type: Provincial)
value:
1
- item
label:
Vassal: Bear Conclave (Vassal Type: Provincial)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
13
magic:
Added:
+ 1c982710
+ 60916b75
+ 4f62c593
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
bronze:
Added:
+ cd495eaf
+ 529ffdbc
+ 8dd278cd
+ 79aa1a58
Removed:
- item
label:
District: Classical Forge
value:
2
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
7
iron:
Added:
+ e5039a2c
+ 8e2fb7f3
+ d8e457d7
+ cf150f2f
+ 7f1ea914
+ f9d25a17
+ 6c452319
Removed:
- item
label:
District: Classical Forge
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Modifier: Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101
value:
2.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ 74779fe6
+ c923edcf
+ d2adb406
+ 79d7fcb9
+ a75ef379
Removed:
- item
label:
City: Heritage
value:
2
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
54
- item
label:
Total
value:
70
wood:
Added:
+ 4f958a4b
+ 19b4edf2
+ 745599e7
+ d5579d69
+ 5abb5a51
+ 45c7335f
+ d80b10f2
+ 232e9167
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Library
value:
2
- item
label:
District: Classical Center
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Modifier: Double Classical Homes Upkeep (Wonder)
value:
2.0
- item
label:
Wonder: The Grand Canal
value:
3.0
- item
label:
Total
value:
13
stone:
Added:
+ ab215157
+ cc08c29f
+ 98992d8f
+ ddbbfe14
+ 834839c3
+ 6b74b961
+ 0664dcb8
+ 0b95fa37
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Forge
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Wonder: The Grand Canal
value:
3.0
- item
label:
Total
value:
10
mounts:
Added:
+ 1c7ce819
+ 4b20e49f
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 043c42ee
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ d4e0d6fa
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 907a350c
+ 7270b64a
+ 11f0339c
+ 80e43eea
+ 936e08d8
+ 26db9fea
+ c88abcac
+ 7cd1ffff
Removed:
- item
label:
District: Classical Workshop
value:
1
- item
label:
District: Classical Mint
value:
1
- item
label:
City: Classical Walls
value:
1
- item
label:
City: Classical Walls
value:
1
- item
label:
City: Classical Walls
value:
1
- item
label:
City: Classical Walls
value:
1
- item
label:
City: Classical Walls
value:
1
- item
label:
Total
value:
7
iron:
Added:
+ c04d8ba4
+ 0f997594
Removed:
- item
label:
Wonder: The Grand Canal
value:
3.0
- item
label:
Total
value:
3
money_income:
Added:
+ 6e5cc573
+ 9dd91185
+ 37ed7879
+ 5dde6bfc
+ e2a88435
+ 1abcdfd8
+ fd5048cf
+ 43087766
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
City: Commerce
value:
75
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Wonder: Ethereal City
value:
-100.0
- item
label:
Tax Stance: High
value:
648
- item
label:
Stockpile
value:
800
- item
label:
Total
value:
1393
karma:
Added:
+ 739c151e
+ d35f3792
+ 1e60cfc1
+ c55a85cb
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Rolling Karma
value:
-4
- item
label:
Total
value:
-24
Support Unit Capacity:
Removed:
7
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ fb7b19db
+ c64ec9ff
+ 8f71d278
+ 31370013
+ 5b63f7f6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 8b57250f
+ 4487d883
+ 5d8ec36c
+ 349f22c0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 3, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 1512e0c6
+ 0e10b742
+ 174c7d60
+ 78138a71
+ 9faa86fd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 555d0e71
+ fb2e5392
+ 6dabe545
+ 36abdeec
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Classical Siege Weapon:
{'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 30}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician:
{'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 30}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.7186435383334957
|
| Reason: | Recalculate The Conclave before event roll |