Change #69b80c90f8a0c83264e33ca1:

Target: The Conclave
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:58:40.602000
Changes:
_id:
Removed: 67ef72db98867826cf79630c
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: The Conclave
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Sacred Vicar
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Standard
Prestige:
Removed: 24
Current Territory:
Removed: 83
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: Indulgence
Succession Type:
Removed: Elected
Empire:
Removed: on
Primary Culture:
Removed: 680abd48c75c6e0314f121c4
Primary Race:
Removed: 67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed: Extermination
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Open
Road Usage:
Removed: 30
Rolling Karma:
Removed: -4
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Safeguard
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Transport
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Removed: Unsettled
Vassals:
Removed: 67ef764198867826cf796318
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 10
Effective Territory:
Removed: 40
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
missionary: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
revolutionary: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -24
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 15
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1393
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 15
Pop Count:
Removed: 36
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 5
Resource Consumption:
Removed:
food: 70
wood: 13
stone: 10
mounts: 1
research: 0
magic: 0
bronze: 7
iron: 3
Resource Excess:
Removed:
food: -19
wood: -6
stone: -5
mounts: -1
research: 13
magic: 5
bronze: 0
iron: 7
Resource Production:
Removed:
food: 51
wood: 7
stone: 5
mounts: 0
research: 13
magic: 5
bronze: 7
iron: 10
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 1
Stability Loss Chance:
Removed: 3.0
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Opal
type: heritage
node: research
wall: classical_walls
Item 2:
name: Flowstone
type: metropolis
node: bronze
wall: classical_walls
Item 3:
name: Taksilar
type: commerce
node: food
wall: classical_walls
Item 4:
name: Tide's Landing
type: sanctum
node: food
wall: classical_walls
Item 5:
name: Drift'mar
type: generic
node: luxury
wall: classical_walls
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_dock
node: ""
Item 3:
type: classical_workshop
node: iron
Item 4:
type: classical_library
node: research
Item 5:
type: classical_forge
node: bronze
Item 6:
type: classical_center
node: wood
Item 7:
type: classical_fishery
node: ""
Item 8:
type: classical_mint
node: luxury
Item 9:
type: classical_mine
node: iron
Item 10:
type: classical_church
node: wood
Jobs:
Removed:
farmer: 0
researcher: 0
partial_vampire: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
artificer: 0
full_vampire: 0
apprentice: 0
missionary: 0
stone_speaker: 0
entertainer: 0
partial_undead: 0
brewer: 0
revolutionary: 5
Ongoing Modifiers:
Removed:
Item 1:
field: undead_chance
value: 0.1
duration: -1
source: Had a Zombie pop at one time, stays forever
Item 2:
field: research_production
value: 4.0
duration: -1
source: Library District
Item 3:
field: Turns with Library
value: 26.0
duration: -1
source: Library District
Item 4:
field: stability_gain_chance
value: 0.5
duration: -1
source: For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
Item 5:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 6:
field: max_stability_loss_chance
value: 1.0
duration: -1
source: Strife event until the end of the era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436
Item 7:
field: effective_pop_capacity
value: 4.0
duration: -1
source: Double Classical Homes (Wonder)
Item 8:
field: wood_consumption
value: 2.0
duration: -1
source: Double Classical Homes Upkeep (Wonder)
Item 9:
field: magic_consumption
value: 2.0
duration: -1
source: Sszador & Tychi Portal Capped https://discord.com/channels/1188889187018088488/1457288303807037501/1457628770117619774
Item 10:
field: iron_production
value: 2.0
duration: -1
source: Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101
Item 11:
field: magic_consumption
value: 2.0
duration: -1
source: Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 12:
field: iron_consumption
value: 2.0
duration: -1
source: Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 13:
field: stone_consumption
value: 2.0
duration: -1
source: Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
Item 14:
field: money_consumption
value: 30.0
duration: -1
source: Drake https://discord.com/channels/1188889187018088488/1201604899255898112/1468176098922725580 https://discord.com/channels/1188889187018088488/1188895008913371136/1468175667265798261
resource_nodes:
Removed:
food: 3
wood: 3
stone: 0
mounts: 1
research: 1
magic: 1
bronze: 1
iron: 0
Resource Storage:
Removed:
food: -10
wood: -40
stone: -9
mounts: 15
research: 0
magic: 20
bronze: 3
iron: 15
Effective Pop Capacity:
Removed: 32
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_light_archers: 4
classical_light_infantry: 2
classical_siege_weapon: 1
classical_spearmen: 2
classical_tactician: 0
imperial_vanguard: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 5
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
classical_heavy_infantry: 2
classical_thorn_wardens: 0
classical_skirmisher: 0
classical_elite_infantry: 1
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 1
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 5
classical_missile_ship: 2
classical_scout_ship: 1
classical_transport_ship: 3
classical_explosive_ship: 0
classical_siege_ship: 1
Imperial District:
Removed:
type: arsenal
node: magic
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.6685075508533533
stability_gain_chance_at_tick:
Removed: 1
stability_gain_roll:
Removed: 0.8994661373088598
stability_loss_chance_at_tick:
Removed: 3.0
stability_loss_roll:
Removed: 0.06750307325073324
previous_karma:
Removed: -23
previous_rolling_karma:
Removed: -5
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 12
forest: 6
dense_forest: 1
urban: 0
hill: 6
mountain: 12
river: 36
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 10
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Religious Effect (Infinite Quest)
progress_per_tick: 0
current_progress: 43
required_progress: 9999
link: https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701
total_progress_per_tick: 0
bonus_progress_per_tick: 1
slot: no_slot
Item 2:
quest_name: Upgrade the "Ethereal Engine"
progress_per_tick: 2
current_progress: 11
required_progress: 11
link: https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 3:
quest_name: Upgrade the "Cloak of the First Waterspeaker"
progress_per_tick: 0
current_progress: 11
required_progress: 11
link: https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 4:
quest_name: Upgrade the "Vysafian Contract"
progress_per_tick: 0
current_progress: 14
required_progress: 20
link: AI Started
total_progress_per_tick: 1
bonus_progress_per_tick: 0
slot: tier_1_spell_slot
Item 5:
quest_name: Move Wood Node (Orange)
progress_per_tick: 2
current_progress: 1
required_progress: 15
link: Not Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 6:
quest_name: Move Iron Node (Pink)
progress_per_tick: 0
current_progress: 0
required_progress: 7
link: Not Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 7:
quest_name: Move Iron (Green)
progress_per_tick: 1
current_progress: 0
required_progress: 14
link: Not Started
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 8:
quest_name: Move Iron Node (Dark Blue)
bonus_progress_per_tick: 0
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1439732250446008360/1441654400178196501
slot: no_slot
total_progress_per_tick: 0
Item 9:
quest_name: Move Iron Node (Yellow
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 11
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 10:
quest_name: Move Iron Node (Purple)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 11:
quest_name: Move Food Node (Red)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 8
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 12:
quest_name: Seek (Vysafian Contract)
bonus_progress_per_tick: 0
current_progress: 7
required_progress: 7
link: https://discord.com/channels/1188889187018088488/1437649844859568210/1437650226058887198
slot: no_slot
total_progress_per_tick: 0
Item 13:
quest_name: Tychi Portal
bonus_progress_per_tick: 0
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1444121649229332502/1445387946038661270
slot: no_slot
total_progress_per_tick: 0
Item 14:
quest_name: Spice Node
bonus_progress_per_tick: 3
current_progress: 22
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1446367200167465140/1447727055146848450
slot: no_slot
total_progress_per_tick: 0
Item 15:
quest_name: Unique Citizenship Stance
bonus_progress_per_tick: 0
current_progress: 7
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1445869385599291432/1446314743144120361
slot: 1_progress_slot
total_progress_per_tick: 1
Item 16:
quest_name: Zombie Cure Contribution
bonus_progress_per_tick: 5
current_progress: 32
required_progress: 999
link: https://discord.com/channels/1188889187018088488/1457415891775127572/1457585440071876611
slot: no_slot
total_progress_per_tick: 0
Item 17:
quest_name: Food Node (Titan)
bonus_progress_per_tick: 1
current_progress: 16
required_progress: 16
link: https://discord.com/channels/1188889187018088488/1452069082345115759/1453127635025789152
slot: 3_progress_slot
total_progress_per_tick: 4
Item 18:
quest_name: Seek Mythical 1/3 (Wheat Quest)
bonus_progress_per_tick: 0
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1458691277406081137/1460394140868280410
slot: tier_3_spell_slot
total_progress_per_tick: 3
Item 19:
quest_name: Change Tide Creshe Wonder
bonus_progress_per_tick: 0
current_progress: 7
required_progress: 27
link: https://discord.com/channels/1188889187018088488/1461085546800484485/1462271824292352081
slot: 1_progress_slot
total_progress_per_tick: 1
Item 20:
quest_name: Transmute Bronze Node (1)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 999
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Item 21:
quest_name: Transmute Bronze Node (2)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 999
link: Not Started
slot: no_slot
total_progress_per_tick: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 13
production_at_tick:
Removed:
food: -19
wood: -6
stone: -5
mounts: -1
research: 13
magic: 5
bronze: 0
iron: 7
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 17
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 429ba289
+ 25aff7c0
+ 42eadfd2
+ 0233a02f
+ f5ba1432
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 1c9fc4c7
+ 5ce3cb06
+ bcd4aa3f
+ 2649388b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ c5cc69e5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 78cc9d5f
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 57d01fa6
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f0af887b
+ dc51f91c
+ 938d3808
+ 86db1b96
+ cbc58a7f
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 4dc04082
+ 6ec3cba9
+ 1c9023f5
+ 2aa3b860
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 6716c708
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 7de4b410
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 59d71477
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6551f659
+ 869f9adb
+ 616ab2fb
+ 2fa87ace
+ bb7a4f3b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ e6044697
+ 418b114a
+ 7d125a85
+ faf530e6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 1e164e22
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ f41351cc
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 746b7e36
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Heavy Infantry:
display_name: Ancient Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 791642d5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ ee3c6598
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 22b26eb5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ db4ef948
+ eaf8151f
+ a285785d
+ 8a473025
+ a8c81e12
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 0fbb0bd7
+ e24423e2
+ 1f29c3e5
+ 33da3291
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 7a78cac8
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ ecd1c3dd
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 94ed6454
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0f3c2d1b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 736b3ab3
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 76c3034d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5129da17
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 49f7c1c9
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 644ba95d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5c1511a7
+ 411bad82
+ 72aef043
+ 3d73c3be
+ 5cb25ee9
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 029b2fad
+ a2d4cf12
+ 86e9f6ad
+ 46aec31a
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 1a23af21
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ d950ab95
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 12d47d61
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7536aacb
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ c7359459
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ e2313663
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Elite Infantry:
display_name: Classical Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 500} → None
upkeep: {'iron': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 058e939d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 4f0582ac
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ a6d6c3f0
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 27efbf9a
+ 2a3289f8
+ b4ea08a0
+ 8bcdc6ec
+ 4c78f8c9
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ df48c7f3
+ 8e62d40c
+ da6fa7d6
+ e2880bdf
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 71c4f0af
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 60abe584
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ fbacb88d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9ce473be
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 6c6fd4fe
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ dc8a4e32
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d5ace6c8
+ c1293a17
+ 4e41dbc3
+ d8af4496
+ 14751699
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ bef68b36
+ 0227453c
+ 5e20aa34
+ 74866658
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 295cdbc5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 43686474
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 44dc65eb
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ fb665663
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 5ddc2af3
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ e7d070f6
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Imperial Legionnaire:
display_name: Imperial Legionnaire → None
base_name: Imperial Legionnaire → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 0, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1f41281f
+ a2c47e44
+ 5541dea4
+ d6b0e065
+ d7a92b07
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ ab117330
+ 712ab706
+ dda82740
+ 1f8baf3b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ eeb1f470
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 6728644c
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ a76f56d2
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Imperial Marksman:
display_name: Imperial Marksman → None
base_name: Imperial Marksman → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e6166fed
+ 0afb32f8
+ 260f9898
+ 75993e8e
+ da5d6e8c
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ f1275e65
+ 6009ba20
+ cd2afe7e
+ 86991c52
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 3ce2f924
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 838e36d9
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 945195f1
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Imperial River Runner:
display_name: Imperial River Runner → None
base_name: Imperial River Runner → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'name': ['The Conclave']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 76848aa0
+ d572f7b3
+ a9475490
+ afcffe02
+ c331d9b0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 5fc1ed12
+ 2eddf9cc
+ 3951ab68
+ bdb68b42
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ c665d35b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 611811e7
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 9356ddbe
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 598c673d
+ de1537bf
+ 94819f4d
+ 55a4e2df
+ d3073e65
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ a225ecec
+ 729fa7f2
+ 829c55fa
+ 23da2c92
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ dafa3053
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 1e2b2480
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 98308098
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Naval Unit Count:
Removed: 13
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fcfd5d51
+ b180b7dc
+ 96adc62c
+ ff21523b
+ a2ab9af0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ c420b7b9
+ e3b625c7
+ 52bdcf22
+ 6507d6ed
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ a4b6c2d4
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 89ffdf8d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 03b8c379
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 99b63c95
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2a1f8788
+ c33f69e2
+ 99c7ec50
+ 1b9b055d
+ 440e6e94
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ e06da5f2
+ 3162e51e
+ 428213f6
+ 4f7cbb61
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 4d7f56f1
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ d889f545
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 4c657e9b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ c1b845f5
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e3af1159
+ a7a13668
+ 7a6979b8
+ 4cf12aaf
+ e126fc10
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ a58051c9
+ 21486585
+ b3e221b9
+ 81f4d26a
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 44e75487
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ b6269c28
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 99712f2b
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ f5bfbc35
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ b17e22cc
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 12d5fd7d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ e13ef095
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3571379c
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 309278b9
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 6fc7d306
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 7be08bc4
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Explosive Ship:
display_name: Explosive Ship → None
base_name: Explosive Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['naval_bombardment']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 3, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ aad9880d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 79227a4a
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 5dbdfb29
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ be651e98
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 079ea62f
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ a1190c79
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ c26cd3f9
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ d1b2ed27
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6468ea37
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 2362944f
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ f4533608
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 1ec0e0d3
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Siege Ship:
display_name: Siege Ship → None
base_name: Siege Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 2, 'iron': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['naval_bombardment']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '2-3', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ aec91eb0
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 65ed2b04
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 0fb89083
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 3a490934
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Classical Transport Ship:
display_name: Classical Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Classical Transport Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 175} → None
upkeep: {'wood': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6679b399
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ ec69ea16
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
speed:
Added:
+ 1dc367b0
Removed:
- item
label: Race: Axolotl (Semi-Aquatic)
value: 1
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -17
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 5
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.2
pop_loss_roll:
Removed: 0.48978275534888327
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 15
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.37036684161553746
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 2
Item 2:
resource: stone
trade_type: Desire to Sell
price: 75
quantity: 4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed: ""
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0.1
undead_chance_at_tick:
Removed: 0.1
undead_roll:
Removed: 0.5274946885959675
double_undead_roll:
Removed: 0.7270671256655461
stability_loss_chance_civil_war_roll:
Removed: 0.20403468867416308
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
breakdowns:
stability_gain_chance:
Added:
+ 8f22f376
+ 8f835b20
+ d02591f9
+ 38555e1d
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Indulgence
value: 40.0
- item
label: Modifier: For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
value: 50.0
- item
label: Total
value: 100
stability_loss_chance:
Added:
+ abfdce4c
+ 17e6ecf1
+ 5ad07222
+ c844008f
+ 508f7b25
+ 3f3ee080
Removed:
- item
label: Base
value: 0
- item
label: Citizenship Stance: Open
value: 5.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Foreign Acceptance: Oppression
value: 5.0
- item
label: Tax Stance: High
value: 72.0
- item
label: Total
value: 300.0
resource_production:
food:
Added:
+ 088451b6
+ 47122ce5
+ f9b9694c
+ da17de82
+ 1cb2d607
+ 723aae3a
+ 771cfd03
+ d9a6e1bb
+ 4fa9e1e6
+ 809238e0
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Wonder: Great Tide Creche
value: 10.0
- item
label: Terrain: Plains (12 tiles)
value: 3
- item
label: Terrain: River (36 tiles)
value: 18.0
- item
label: Terrain: Shallow Water (10 tiles)
value: 2
- item
label: Nodes
value: 6
- item
label: Naval Units
value: 6
- item
label: Total
value: 51
wood:
Added:
+ 1842f0b7
+ c3973501
+ eaedaad0
Removed:
- item
label: Terrain: Forest (6 tiles)
value: 1
- item
label: Nodes
value: 6
- item
label: Total
value: 7
stone:
Added:
+ a3fb0210
+ 8fb01a56
+ e8284153
Removed:
- item
label: Terrain: Hill (6 tiles)
value: 1
- item
label: Terrain: Mountain (12 tiles)
value: 4
- item
label: Total
value: 5
mounts:
Added:
+ ef0f7f2a
Removed:
- item
label: Total
value: 0
research:
Added:
+ 09e99d8c
+ 1184f1c5
+ 9319ed21
+ a07f327b
+ 04c4a0a3
+ 6119085c
+ d91facf4
+ 033a94f3
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Library District
value: 4.0
- item
label: Vassal: Crabby Conclave (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Skoroi Conclave (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Dredré Conclave (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Bear Conclave (Vassal Type: Provincial)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 13
magic:
Added:
+ 1c982710
+ 60916b75
+ 4f62c593
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 5
bronze:
Added:
+ cd495eaf
+ 529ffdbc
+ 8dd278cd
+ 79aa1a58
Removed:
- item
label: District: Classical Forge
value: 2
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 7
iron:
Added:
+ e5039a2c
+ 8e2fb7f3
+ d8e457d7
+ cf150f2f
+ 7f1ea914
+ f9d25a17
+ 6c452319
Removed:
- item
label: District: Classical Forge
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Mine (Synergy)
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Modifier: Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101
value: 2.0
- item
label: Nodes
value: 4
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ 74779fe6
+ c923edcf
+ d2adb406
+ 79d7fcb9
+ a75ef379
Removed:
- item
label: City: Heritage
value: 2
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Population
value: 54
- item
label: Total
value: 70
wood:
Added:
+ 4f958a4b
+ 19b4edf2
+ 745599e7
+ d5579d69
+ 5abb5a51
+ 45c7335f
+ d80b10f2
+ 232e9167
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Library
value: 2
- item
label: District: Classical Center
value: 2
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Modifier: Double Classical Homes Upkeep (Wonder)
value: 2.0
- item
label: Wonder: The Grand Canal
value: 3.0
- item
label: Total
value: 13
stone:
Added:
+ ab215157
+ cc08c29f
+ 98992d8f
+ ddbbfe14
+ 834839c3
+ 6b74b961
+ 0664dcb8
+ 0b95fa37
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Forge
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Wonder: The Grand Canal
value: 3.0
- item
label: Total
value: 10
mounts:
Added:
+ 1c7ce819
+ 4b20e49f
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 043c42ee
Removed:
- item
label: Total
value: 0
magic:
Added:
+ d4e0d6fa
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 907a350c
+ 7270b64a
+ 11f0339c
+ 80e43eea
+ 936e08d8
+ 26db9fea
+ c88abcac
+ 7cd1ffff
Removed:
- item
label: District: Classical Workshop
value: 1
- item
label: District: Classical Mint
value: 1
- item
label: City: Classical Walls
value: 1
- item
label: City: Classical Walls
value: 1
- item
label: City: Classical Walls
value: 1
- item
label: City: Classical Walls
value: 1
- item
label: City: Classical Walls
value: 1
- item
label: Total
value: 7
iron:
Added:
+ c04d8ba4
+ 0f997594
Removed:
- item
label: Wonder: The Grand Canal
value: 3.0
- item
label: Total
value: 3
money_income:
Added:
+ 6e5cc573
+ 9dd91185
+ 37ed7879
+ 5dde6bfc
+ e2a88435
+ 1abcdfd8
+ fd5048cf
+ 43087766
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: City: Commerce
value: 75
- item
label: Religion: Ethereal Flow
value: -30.0
- item
label: Wonder: Ethereal City
value: -100.0
- item
label: Tax Stance: High
value: 648
- item
label: Stockpile
value: 800
- item
label: Total
value: 1393
karma:
Added:
+ 739c151e
+ d35f3792
+ 1e60cfc1
+ c55a85cb
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Rolling Karma
value: -4
- item
label: Total
value: -24
Support Unit Capacity:
Removed: 7
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ fb7b19db
+ c64ec9ff
+ 8f71d278
+ 31370013
+ 5b63f7f6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 8b57250f
+ 4487d883
+ 5d8ec36c
+ 349f22c0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 3, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 1512e0c6
+ 0e10b742
+ 174c7d60
+ 78138a71
+ 9faa86fd
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 555d0e71
+ fb2e5392
+ 6dabe545
+ 36abdeec
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
Classical Siege Weapon: {'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 30}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician: {'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 30}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.7186435383334957
Reason: Recalculate The Conclave before event roll