Change #69b80c91f8a0c83264e33ca2:

Target: The Crimson Accolade
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:58:41.654000
Changes:
_id:
Removed: 67ef6eba98867826cf7962fe
Magic Stance:
Removed: Military
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Puritanical
Name:
Removed: The Crimson Accolade
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Reformation
Prestige:
Removed: 20
Current Territory:
Removed: 85
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 67ef5a45690147f64b5a82bb
Primary Race:
Removed: 688e73ea44ede93b42210655
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 28
Rolling Karma:
Removed: -9
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
Removed: 2074
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef60af690147f64b5a8349
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 8
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 60
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
revolutionary: (nested dict)
full_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -23
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 9
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 285
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 9
Pop Count:
Removed: 29
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 25
research: 0
magic: 10
bronze: 15
iron: 5
Resource Consumption:
Removed:
food: 75
wood: 17
stone: 15
mounts: 0
research: 7
magic: 23
bronze: 4
iron: 0
Resource Excess:
Removed:
food: -14
wood: 0
stone: -5
mounts: 8
research: 0
magic: 4
bronze: 2
iron: 3
Resource Production:
Removed:
food: 61
wood: 17
stone: 10
mounts: 8
research: 7
magic: 27
bronze: 6
iron: 3
Road Capacity:
Removed: 38
Stability Gain Chance:
Removed: 0.65
Stability Loss Chance:
Removed: 3.0
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 11
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Ecliptara
type: generic
node: ""
wall: ""
Item 2:
name: Tymbravane
type: sanctum
node: ""
wall: ""
Item 3:
name: Beegrockhill
type: generic
node: ""
wall: ""
Item 4:
name: Liosantra
type: metropolis
node: ""
wall: ""
Item 5:
name: Masira
type: generic
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_workshop
node: ""
Item 3:
type: classical_forge
node: bronze
Item 4:
type: classical_dock
node: ""
Item 5:
type: classical_center
node: wood
Item 6:
type: classical_barrow
node: ""
Item 7:
type: classical_fishery
node: research
Item 8:
type: classical_artifactory
node: stone
Jobs:
Removed:
researcher: 0
artificer: 3
bureaucrat: 0
fisherman: 11
harvester: 2
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
full_vampire: 7
farmer: 0
apprentice: 0
partial_vampire: 0
stone_speaker: 0
missionary: 0
entertainer: 0
brewer: 0
partial_undead: 0
revolutionary: 6
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: magic_consumption
value: 1.0
duration: -1
source: Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
Item 2:
field: research_production
value: 1.0
duration: -1
source: Unique City
Item 3:
field: magic_consumption
value: 1.0
duration: -1
source: Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
Item 4:
field: stability_gain_chance
value: 0.15
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
Item 5:
field: stability_loss_chance
value: -0.15
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
Item 6:
field: vassal_slots
value: 1.0
duration: -1
source: Twilight Spire
Item 7:
field: vassal_slots
value: 1.0
duration: -1
source: Administrator Codex
Item 8:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
Item 9:
field: administration
value: 1.0
duration: -1
source: Twilight Spire
Item 10:
field: stability_loss_chance_per_bloodthirsty_pop
value: -0.03
duration: -1
source: Cee
Item 11:
field: magic_consumption
value: 5.0
duration: -1
source: Elisho Barrier
Item 12:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 13:
field: administration
value: 2.0
duration: -1
source: Unique Title
Item 14:
field: magic_consumption
value: 12.0
duration: -1
source: Dirions Vault
Item 15:
field: magic_storage_capacity
value: 20.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1416258227640995913/1417284758718775386
Item 16:
field: food_storage_capacity
value: 25.0
duration: -1
source: Dirions vault
Item 17:
field: bronze_storage_capacity
value: 15.0
duration: -1
source: Dirion Vault
Item 18:
field: max_stability_loss_chance
value: 1.0
duration: -1
source: Strife Global for Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436
Item 19:
field: stability_loss_chance
value: -0.5
duration: 1
source: https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
Item 20:
field: prestige_gain
value: -10.0
duration: -1
source: Era duration from global https://discord.com/channels/1188889187018088488/1188898752086417438/1476486118341083308
Item 21:
field: stability_loss_chance
value: -0.8
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1482190630472913027
resource_nodes:
Removed:
food: 1
wood: 2
stone: 2
mounts: 2
research: 1
magic: 0
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 16
wood: 0
stone: 6
mounts: 12
research: 0
magic: 5
bronze: 9
iron: 1
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_tactician: 0
imperial_vanguard: 0
classical_siege_weapon: 0
ancient_reman_longbowbird: 0
imperial_river_runner: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Auxiliary: 0
Classical Civilian: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Skirmisher: 0
Spearmen: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Imperial Arbalest: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 10
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
Imperial District:
Removed:
type: reliquary
node: wood
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.5096576983417421
stability_gain_chance_at_tick:
Removed: 0.8
stability_gain_roll:
Removed: 0.4491893725793543
stability_loss_chance_at_tick:
Removed: 1.1
stability_loss_roll:
Removed: 0.1301296299900081
previous_karma:
Removed: -10
previous_rolling_karma:
Removed: -10
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 14
forest: 0
dense_forest: 0
urban: 0
hill: 10
mountain: 16
river: 0
desert: 21
tundra: 0
marsh: 24
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Artificer State
bonus_progress_per_tick: 1
current_progress: 24
required_progress: 55
link: https://discord.com/channels/1188889187018088488/1434022776850878585/1434092561017868289
slot: 1_progress_slot
total_progress_per_tick: 2
Item 2:
quest_name: Monkay paw spell component
bonus_progress_per_tick: 0
current_progress: 11
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1479655829337538630/1480431127213768825
slot: 1_progress_slot
total_progress_per_tick: 1
Item 3:
quest_name: Curious lamp
bonus_progress_per_tick: 3
current_progress: 5
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1464786552692539486/1465317551146799198
slot: no_slot
total_progress_per_tick: 0
Item 4:
quest_name: Spell
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1479675864185573651/1480419270612488436
slot: 1_progress_slot
total_progress_per_tick: 1
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 7
research_production_at_tick:
Removed: 7
production_at_tick:
Removed:
food: 2
wood: -7
stone: -5
mounts: 8
research: 0
magic: 13
bronze: 3
iron: 3
vampirism_chance_at_tick:
Removed: 1.6
vampirism_roll:
Removed: 0.8242977272240375
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d68535e6
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 6f0eebb3
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ ff5dbbe9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 22682f83
+ ed3a8fab
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7a6377d8
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 6, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 67e2420a
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ d6d34c40
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 0f365078
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 76a2c2eb
+ 0c70013a
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ c42c468f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6e107828
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ba01a296
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 7bc0e317
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c87bfe06
+ ac33ebac
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3367eaa9
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d03a55a6
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ b701e495
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 873b7e4b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9af3d003
+ 870dd56f
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1ffd5ea4
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 031c5882
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4a997544
+ d57c48b7
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1ecb09b3
Removed:
- item
label: Land Doctrine: Shock
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ be462e7e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e8fa8bcd
+ 1223df61
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e228f5bf
Removed:
- item
label: Land Doctrine: Shock
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 93d0cb65
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9761c986
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ ca30e8ac
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a3d7722d
+ 1713780b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 042d6252
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 53b4d73e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 38465695
+ 92fb19dc
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 96bc3dd3
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 5, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e49da334
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 50b6afeb
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ bc6469bd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 393e2b4b
+ 44ae0e8e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 0812b1fa
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a54b2eb7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4d26d697
+ 2c0b7708
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3abda8c2
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 54d1edd6
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ dda5bd72
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 9f604878
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 44e92c91
+ 4645841b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ d896509f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 31b07545
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e5b847bd
+ d6caf696
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 2940c7d1
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Legionnaire:
display_name: Imperial Legionnaire → None
base_name: Imperial Legionnaire → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0711975f
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ d884fd6f
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c3881c01
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ db01069d
+ 460d657d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ a13b1f9b
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Marksman:
display_name: Imperial Marksman → None
base_name: Imperial Marksman → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 077b158c
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9e558a62
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ bc7ce1e1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 637e160a
+ d5e3d94c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 6fa36e55
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial War Dancer:
display_name: Imperial War Dancer → None
base_name: Imperial War Dancer → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop'], 'name': ['The Crimson Accolade']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 5, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6c150f8c
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 6e556477
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 5b9b4cd4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 00e7eb7b
+ adc87a3f
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 98c5532b
Removed:
- item
label: Land Doctrine: Shock
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 832c0968
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2b44a577
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 39396130
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 60c32c83
+ 9f24e0ab
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 91ea99ed
Removed:
- item
label: Land Doctrine: Shock
value: 1
Naval Unit Count:
Removed: 10
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 226b4b14
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 63c38106
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 5a1ef60f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ eff99fdf
+ 2a3c5512
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 005bf5c3
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2ebad1ca
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 22f69f91
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 372eefaf
+ c01c52df
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 60982d09
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 11e9fd8d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 3df55633
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 7c8ca1af
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 28622be0
+ cac804f6
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 6b85f03d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 41cced13
+ 189fa389
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ ff7976f5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 83f29a6c
+ 75e1d03b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 81a7fe75
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 86a12078
+ 116a86fc
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -28
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: -99.5
Working Pops Count:
Removed: 29
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.09000000000000002
pop_loss_roll:
Removed: 0.3055157731869086
Resource Capacity:
Removed:
food: 55
wood: 20
stone: 20
mounts: 20
research: 0
magic: 40
bronze: 30
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 7
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: Vandros Pact With Celis "Once per session, gain the ability to cast artifice with two initial magic point discount, this cannot magically malfunction and does not increase in complexity for each tier." "Whenever this free artifice gets used, you reduce your religious conversion strength by one tier for your next conversion. If done again, it applies to the next conversion, and so on." Divine Symphonies Effect Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted.
Ruler Artifact Slots:
Removed: 58
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.43992743793438127
breakdowns:
stability_gain_chance:
Added:
+ fbc46abb
+ f987cad5
+ 58f33e0a
+ 325a475b
+ 95a1be31
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Puritanical
value: 25.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: 15.0
- item
label: Total
value: 65.0
stability_loss_chance:
Added:
+ 47d66fcb
+ dd14feff
+ b8905dff
+ 50654681
+ 3f7acbdf
+ ec416881
+ d29a0188
+ 298636ef
+ d557dc04
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: -15.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
value: -50.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482190630472913027
value: -80.0
- item
label: Foreign Acceptance: Oppression
value: 55.0
- item
label: Tax Stance: Moderate
value: 29.0
- item
label: Total
value: 300.0
resource_production:
food:
Added:
+ 8b59c8a7
+ bf0ad87c
+ 3eee658a
+ 7324ec9a
+ 120a45e2
+ 001d49f7
+ 9e857fe6
+ 19493732
+ d094cdf5
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 44
- item
label: Terrain: Plains (14 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Naval Units
value: 5
- item
label: Total
value: 61
wood:
Added:
+ 2cd1a7ea
+ 635a4f2a
+ f2334f6c
+ db13464d
+ dda6b83e
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Harvester
value: 6
- item
label: Terrain: Marsh (24 tiles)
value: 8
- item
label: Nodes
value: 2
- item
label: Total
value: 17
stone:
Added:
+ 59474165
+ e6f950fe
+ 3b0f9ea8
+ ce134ae1
+ 893c7e48
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Hill (10 tiles)
value: 2
- item
label: Terrain: Mountain (16 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
mounts:
Added:
+ 7a389b4c
+ df705d5e
+ 285170c7
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Desert (21 tiles)
value: 7
- item
label: Total
value: 8
research:
Added:
+ ce38b9f9
+ 69ac07bd
+ 514df250
+ f74b80fc
+ 5855d4d9
+ 119fd188
+ e8511467
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Modifier: Unique City
value: 1.0
- item
label: Vassal: Crimson Aukasisa (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Peacekeepers Watch (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Crimson Mirelight (Vassal Type: Provincial)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 7
magic:
Added:
+ 5e409fc7
+ 8397c18e
+ d3a8b62b
+ b8d43898
+ 8b22ffff
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Vampire
value: 21.0
- item
label: Nodes
value: 2
- item
label: Total
value: 27
bronze:
Added:
+ 7b9aee51
+ 0c1370df
+ 14a7e741
+ 5449d67b
+ 62a6a954
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 2
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
iron:
Added:
+ 2f0c0707
+ 5a0f7078
+ f528a286
+ 60c0897b
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 3
resource_consumption:
food:
Added:
+ 81d1aa69
+ 05123a83
+ 33c13d15
+ 953d5f41
Removed:
- item
label: City: Sanctum
value: 1
- item
label: Vampire
value: 7
- item
label: Population
value: 67
- item
label: Total
value: 75
wood:
Added:
+ e60252c6
+ f66822b4
+ 6c0104f8
+ 5a4cab3f
+ d63caca2
+ 1cee9244
+ 66f02175
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: City: Generic City
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 17
stone:
Added:
+ fee98f63
+ 2bed578b
+ e845f44c
+ 0a940a56
+ 411ba567
+ c16244bb
Removed:
- item
label: District: Classical Forge
value: 1
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 15
mounts:
Added:
+ 612d7b12
Removed:
- item
label: Total
value: 0
research:
Added:
+ a52f6371
+ 8088c6f2
Removed:
- item
label: Tech Investment
value: 7
- item
label: Total
value: 7
magic:
Added:
+ b7ef273c
+ 64719cee
+ 77b2e461
+ 465e09c8
+ 51cb8d61
+ 427d3656
+ 058da7f8
+ dd153395
Removed:
- item
label: District: Classical Barrow
value: 2
- item
label: District: Classical Artifactory
value: 1
- item
label: Modifier: Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
value: 1.0
- item
label: Modifier: Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
value: 1.0
- item
label: Modifier: Elisho Barrier
value: 5.0
- item
label: Modifier: Dirions Vault
value: 12.0
- item
label: Total
value: 23
bronze:
Added:
+ 5efab9d7
+ 7bc90659
+ 4a8d0f50
Removed:
- item
label: District: Classical Workshop
value: 1
- item
label: Artificer
value: 3
- item
label: Total
value: 4
iron:
Added:
+ 6a257607
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 5a92fa7a
+ 58b830d5
+ 304cd86c
+ 3e1584b2
+ 7ddb2c17
+ bc168620
+ 281e287f
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: Vassal: Albino Valonmaa (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Cha'saka (Vassal Type: Mercantile)
value: 75
- item
label: Owned Market: The Twilight Market (Tariff Stance: Low)
value: 87
- item
label: Tax Stance: Moderate
value: 348
- item
label: Total
value: 285
karma:
Added:
+ 2c63ffab
+ 590763e4
+ bd80f3b7
+ 115d8f79
+ d5fcb8d2
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Scientific Stance: Puritanical
value: 4
- item
label: Rolling Karma
value: -9
- item
label: Total
value: -23
Support Unit Capacity:
Removed: 4
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 3ee8ac08
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 86b1a02e
Removed:
- item
label: Military Funding: Substantial
value: 2
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ b325d712
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2608049f
Removed:
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Recalculate The Crimson Accolade before event roll