Change #69b80c97f8a0c83264e33ca7:

Target: The United Duchies
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:58:47.671000
Changes:
_id:
Removed: 67ef7c0698867826cf796345
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: The United Duchies
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 58
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef7b1798867826cf796341
Primary Race:
Removed: 68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 30
Rolling Karma:
Removed: 8
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Skirmish
Primary Religion:
Removed: 67ef7b4298867826cf796343
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 9
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 58
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
entertainer: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 7
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 105
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 37
wood: 13
stone: 20
mounts: 2
research: 5
magic: 11
bronze: 3
iron: 12
Resource Excess:
Removed:
food: 1
wood: 1
stone: 3
mounts: 0
research: 0
magic: 6
bronze: 1
iron: 0
Resource Production:
Removed:
food: 38
wood: 14
stone: 23
mounts: 2
research: 5
magic: 17
bronze: 4
iron: 12
Road Capacity:
Removed: 42
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 25
Cities:
Removed:
Item 1:
name: Raleigh
type: metropolis
node: stone
wall: ""
Item 2:
name: Columbine
type: commerce
node: ""
wall: ""
Item 3:
name: Antioch
type: sanctum
node: ""
wall: ""
Item 4:
name: Australis
type: heritage
node: wood
wall: ""
Districts:
Removed:
Item 1:
type: classical_dock
node: food
Item 2:
type: classical_magic_site
node: magic
Item 3:
type: classical_mine
node: iron
Item 4:
type: classical_home
node: food
Item 5:
type: classical_fishery
node: food
Item 6:
type: classical_center
node: wood
Item 7:
type: classical_library
node: research
Item 8:
type: classical_spire
node: magic
Jobs:
Removed:
farmer: 0
fisherman: 2
harvester: 2
hunter: 0
merchant: 1
metallurgist: 4
miner: 5
mystic: 3
researcher: 1
apprentice: 0
bureaucrat: 6
artificer: 1
astronomer: 0
vampire: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
brewer: 0
partial_undead: 0
revolutionary: 0
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: Turns with Library
value: 10
duration: -1
source: Library District
Item 2:
field: stability_loss_chance
value: -1.0
duration: -1
source: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
Item 3:
field: attack
value: 1.0
duration: -1
source: While friendly with Fjar Eyjar https://discord.com/channels/1188889187018088488/1197022969097093141/1462593025199968360
Item 4:
field: research_production
value: 2.0
duration: -1
source: Library District
Item 5:
field: fisherman_food_production
value: 1.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
resource_nodes:
Removed:
food: 0
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 10
wood: 11
stone: 12
mounts: 12
research: 0
magic: 13
bronze: 4
iron: 6
Nomadic:
Removed: 0
Trade Distance:
Removed: 5
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.9419333510532624
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
Removed: 0.442447962887609
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
Removed: 0.7965444223934087
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Orchal Cavalry: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 5
Phantom: 0
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 1
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
previous_karma:
Removed: 9
previous_rolling_karma:
Removed: 3
previous_temporary_karma:
Removed: 1
Concessions:
Removed:
Territory Types:
Removed:
plains: 26
forest: 10
dense_forest: 0
urban: 0
hill: 4
mountain: 0
river: 3
desert: 0
tundra: 6
marsh: 0
hazardous_land: 0
shallow_water: 9
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Moonstone Luxury Node
bonus_progress_per_tick: 1
current_progress: 4
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1428905592453464085/1430753237920645160
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Bronze Node Moving
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 13
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1437274883670282362
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Progress Quest for Spell Comp
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1444894944136532190
slot: 1_progress_slot
total_progress_per_tick: 1
Item 4:
quest_name: Custom Magical Unit
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 14
link: https://discord.com/channels/1188889187018088488/1448543117493141566/1449953915641794670
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: Search for Mythical - Part 1
bonus_progress_per_tick: 0
current_progress: 8
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1475206943768576133
slot: 4_progress_slot
total_progress_per_tick: 4
Item 6:
quest_name: Moving Mount Node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 13
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1475410661147410524
slot: no_slot
total_progress_per_tick: 0
Item 7:
quest_name: Progress Quest for BIG ASS MANDRAKE Spell Comp
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1478856065964572743/1480328718026145855
slot: no_slot
total_progress_per_tick: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 3
research_production_at_tick:
Removed: 3
production_at_tick:
Removed:
food: 6
wood: 2
stone: 3
mounts: 0
research: 0
magic: 6
bronze: 1
iron: 9
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 5
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 06c345ac
+ 94618476
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 00e176ba
+ 0bc23cb4
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 84faac14
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e507c7b7
+ 4101e63b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 291227ff
+ a2a7264a
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 193b8438
+ 04bd88b5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 81eba99f
+ 1cfbfacc
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 8a1bee6e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 689781f7
+ f8396cf0
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ a01e607e
+ 160e2483
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 80e8bd1a
+ 230830ee
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 899c94a2
+ 53a5161a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 06be5dcd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 332cb579
+ a6612df1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ fb221984
+ 6179ea96
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 38e63869
+ 387a248b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 970ff3b2
+ f49fdb25
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 6bb6d786
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3570d158
+ 5c819767
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 645b488e
+ a54a8727
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ae89bb53
+ 00246b40
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ d7efac5f
+ ff3d6512
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ f109f2c9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ee992adf
+ f8d9032c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ c221a244
+ f23bae6a
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Atronach:
display_name: Atronach → None
base_name: Atronach → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 525} → None
upkeep: {'magic': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['classical_magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 686c52bd
+ 53a84b28
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ aa2f4901
+ d400af6f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ dfa72d21
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f8d1a1ab
+ dcc6a322
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3c73c696
+ 64c2f650
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Drake:
display_name: Drake → None
base_name: Drake → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 750} → None
upkeep: {'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 8927c881
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d8dcc451
+ 08a768c8
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 6000728d
+ 16b5e049
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2f4a976d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f9aa12f6
+ 4fe15c82
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7d7c1a5e
+ abc5de23
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Pulsar:
display_name: Pulsar → None
base_name: Pulsar → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9838895f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 98ec8b8b
+ 1c2828bd
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ af542165
+ f497305f
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c2aaadfe
+ 40c4cf71
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ fa8d33fe
+ ad75ed41
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 1eba4e5f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ be8d638e
+ 686c15f5
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e10f2570
+ 8054bb7f
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 999494f6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 40516b76
+ a452a8af
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9ebc6e26
+ bbcd4504
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 335ac1eb
+ b9f634ff
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 08e13380
+ 5724c055
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 7023fd07
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c0cf458f
+ eb2cc302
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e8cccb7c
+ 87cbea8d
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Naval Unit Count:
Removed: 1
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 477d6075
+ 76e78483
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 25967d70
+ b239744c
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 1b9eb4b7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7bff5e94
+ 2c1c0b9c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1f304435
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 630dde45
+ 03f8f095
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 043b79be
+ aa9bae3d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 3bf09b27
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 580a723c
+ 15097b11
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 2b153ceb
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f3c877c4
+ 8ebfeb5b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ b0edda79
+ 4779ed4d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 0866e12b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9054fa06
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 36d34070
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cfede100
+ 95666ec6
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 89051d02
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 56cadd09
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9ea86790
+ 1323b03a
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ da9cc5f9
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 85f3f56d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1fb62e9b
+ 69b1c60c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ d4ea1e67
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ d6af14ed
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1fc50f63
+ 6b7a96aa
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 98502bbc
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 25
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.25
pop_loss_roll:
Removed: 0.8329773457351863
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 4
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 4bd4aec5
+ ae0873d2
+ 758be0e0
+ dcd49f7c
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Conservative
value: 10.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ 8169bf8d
+ fad09211
+ 9daa3d7b
+ a4c2997c
+ d70f5676
+ 24409ae4
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value: -100.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Total
value: 0
resource_production:
food:
Added:
+ 6d49e172
+ be0bf28e
+ 76de107e
+ 3d3f966c
+ 484875ab
+ 06d30e36
+ 907072f0
+ bebab9a7
+ 243efe2b
+ 1115a5ee
+ 9b2f4e0b
+ ab80628e
+ 0eb78b3d
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Dock (Synergy)
value: 1
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Fishery (Synergy)
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Ruler: Albert “Al” Gore of House Gore (Titles)
value: 4
- item
label: Fisherman
value: 10.0
- item
label: Terrain: Plains (26 tiles)
value: 6
- item
label: Terrain: River (3 tiles)
value: 1
- item
label: Terrain: Shallow Water (9 tiles)
value: 2
- item
label: Nodes
value: 6
- item
label: Naval Units
value: 0
- item
label: Total
value: 38
wood:
Added:
+ 745bd111
+ c67024b0
+ 52f804a9
+ 83945d97
Removed:
- item
label: Harvester
value: 8
- item
label: Terrain: Forest (10 tiles)
value: 2
- item
label: Nodes
value: 4
- item
label: Total
value: 14
stone:
Added:
+ 8ba15198
+ 350b12c8
+ 9c0207fe
+ bf0507fd
Removed:
- item
label: Miner
value: 20
- item
label: Terrain: Hill (4 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 23
mounts:
Added:
+ 862014b7
+ 3c3376eb
Removed:
- item
label: Terrain: Tundra (6 tiles)
value: 2
- item
label: Total
value: 2
research:
Added:
+ 4a68636e
+ 52d9e675
+ 4d0e9baf
+ 16b6243f
Removed:
- item
label: Modifier: Library District
value: 2.0
- item
label: Researcher
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 5
magic:
Added:
+ 74427460
+ c9bfd847
+ 39e407b1
+ 1f4957af
+ a0b6a0df
+ fef551ee
+ e9515e9e
Removed:
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 6
- item
label: Bureaucrat
value: 2.0000000000000004
- item
label: Nodes
value: 4
- item
label: Total
value: 17
bronze:
Added:
+ b1ffb4f6
+ 5ec7e1a3
Removed:
- item
label: Metallurgist
value: 4
- item
label: Total
value: 4
iron:
Added:
+ 2eca636d
+ f44e4eab
+ 50499c3e
+ 02fc8eab
+ 13800a6f
Removed:
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Mine (Synergy)
value: 1
- item
label: Metallurgist
value: 8
- item
label: Nodes
value: 2
- item
label: Total
value: 12
resource_consumption:
food:
Added:
+ 671c78b6
+ c08243ab
+ 9af1a47f
+ 59a7b250
+ 5acd27fd
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Heritage
value: 2
- item
label: Population
value: 33
- item
label: Total
value: 37
wood:
Added:
+ 19710b84
+ 29cb5237
+ 5334317f
+ a0f1ecb4
+ d572ef4d
+ aef4172e
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: District: Classical Library
value: 2
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 6
- item
label: Total
value: 13
stone:
Added:
+ 63f1b43f
+ fb04a98d
+ 09605d01
+ d259fb12
+ 943b5bd6
+ 97961a5f
+ 69f15c30
+ 505d31f8
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Metallurgist
value: 4
- item
label: Total
value: 20
mounts:
Added:
+ e673690f
+ ae5032d8
+ 9ee8d825
Removed:
- item
label: City: Commerce
value: 1
- item
label: Merchant
value: 1
- item
label: Total
value: 2
research:
Added:
+ ad973d3d
+ c074eaea
Removed:
- item
label: Tech Investment
value: 5
- item
label: Total
value: 5
magic:
Added:
+ 1600229e
+ 0228259e
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Total
value: 11
bronze:
Added:
+ b0927aef
+ c6f6469e
+ 65494dac
Removed:
- item
label: Researcher
value: 1
- item
label: Artificer
value: 2
- item
label: Total
value: 3
iron:
Added:
+ a0776df8
+ e8bbd9a6
+ 25f35f67
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Researcher
value: 1
- item
label: Total
value: 12
money_income:
Added:
+ 65efd443
+ 1111266e
+ 14fc072d
+ 5344f0fa
+ f9c9db13
+ f18899fb
+ 4ef0fb92
+ d88ad1d8
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: City: Commerce
value: 75
- item
label: Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Nashlund (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Zhongyuan (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 150
- item
label: Total
value: 105
karma:
Added:
+ d914fbcd
+ 68299858
+ f601807f
+ 07670883
+ 986dea56
+ 8a387484
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Scientific Stance: Conservative
value: 2
- item
label: Rolling Karma
value: 2
- item
label: Total
value: 7
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 196c005f
+ 93a46066
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 851eaef4
+ 116047ee
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
speed:
Added:
+ 2426795a
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Reason: Recalculate The United Duchies before event roll