Change #69b80c97f8a0c83264e33ca7:
| Target: | The United Duchies |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:58:47.671000 |
| Changes: |
_id:
Removed:
67ef7c0698867826cf796345
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Conservative
Name:
Removed:
The United Duchies
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
58
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef7b1798867826cf796341
Primary Race:
Removed:
68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
30
Rolling Karma:
Removed:
8
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Skirmish
Primary Religion:
Removed:
67ef7b4298867826cf796343
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
9
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
58
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
entertainer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
7
Land Attack Modifier:
Removed:
5
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
105
Naval Attack Modifier:
Removed:
5
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
37
wood:
13
stone:
20
mounts:
2
research:
5
magic:
11
bronze:
3
iron:
12
Resource Excess:
Removed:
food:
1
wood:
1
stone:
3
mounts:
0
research:
0
magic:
6
bronze:
1
iron:
0
Resource Production:
Removed:
food:
38
wood:
14
stone:
23
mounts:
2
research:
5
magic:
17
bronze:
4
iron:
12
Road Capacity:
Removed:
42
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
25
Cities:
Removed:
Item 1:
name:
Raleigh
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Columbine
type:
commerce
node:
""
wall:
""
Item 3:
name:
Antioch
type:
sanctum
node:
""
wall:
""
Item 4:
name:
Australis
type:
heritage
node:
wood
wall:
""
Districts:
Removed:
Item 1:
type:
classical_dock
node:
food
Item 2:
type:
classical_magic_site
node:
magic
Item 3:
type:
classical_mine
node:
iron
Item 4:
type:
classical_home
node:
food
Item 5:
type:
classical_fishery
node:
food
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_library
node:
research
Item 8:
type:
classical_spire
node:
magic
Jobs:
Removed:
farmer:
0
fisherman:
2
harvester:
2
hunter:
0
merchant:
1
metallurgist:
4
miner:
5
mystic:
3
researcher:
1
apprentice:
0
bureaucrat:
6
artificer:
1
astronomer:
0
vampire:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
brewer:
0
partial_undead:
0
revolutionary:
0
firefather_priest:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
Turns with Library
value:
10
duration:
-1
source:
Library District
Item 2:
field:
stability_loss_chance
value:
-1.0
duration:
-1
source:
Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
Item 3:
field:
attack
value:
1.0
duration:
-1
source:
While friendly with Fjar Eyjar https://discord.com/channels/1188889187018088488/1197022969097093141/1462593025199968360
Item 4:
field:
research_production
value:
2.0
duration:
-1
source:
Library District
Item 5:
field:
fisherman_food_production
value:
1.0
duration:
2
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
resource_nodes:
Removed:
food:
0
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
10
wood:
11
stone:
12
mounts:
12
research:
0
magic:
13
bronze:
4
iron:
6
Nomadic:
Removed:
0
Trade Distance:
Removed:
5
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.9419333510532624
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
Removed:
0.442447962887609
stability_loss_chance_at_tick:
Removed:
0
stability_loss_roll:
Removed:
0.7965444223934087
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Orchal Cavalry:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
5
Phantom:
0
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
1
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
previous_karma:
Removed:
9
previous_rolling_karma:
Removed:
3
previous_temporary_karma:
Removed:
1
Concessions:
Removed:
Territory Types:
Removed:
plains:
26
forest:
10
dense_forest:
0
urban:
0
hill:
4
mountain:
0
river:
3
desert:
0
tundra:
6
marsh:
0
hazardous_land:
0
shallow_water:
9
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Moonstone Luxury Node
bonus_progress_per_tick:
1
current_progress:
4
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1428905592453464085/1430753237920645160
slot:
no_slot
total_progress_per_tick:
0
Item 2:
quest_name:
Bronze Node Moving
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
13
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1437274883670282362
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
Progress Quest for Spell Comp
bonus_progress_per_tick:
0
current_progress:
3
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1188894981214175283/1444894944136532190
slot:
1_progress_slot
total_progress_per_tick:
1
Item 4:
quest_name:
Custom Magical Unit
bonus_progress_per_tick:
0
current_progress:
1
required_progress:
14
link:
https://discord.com/channels/1188889187018088488/1448543117493141566/1449953915641794670
slot:
no_slot
total_progress_per_tick:
0
Item 5:
quest_name:
Search for Mythical - Part 1
bonus_progress_per_tick:
0
current_progress:
8
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1475206943768576133
slot:
4_progress_slot
total_progress_per_tick:
4
Item 6:
quest_name:
Moving Mount Node
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
13
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1475410661147410524
slot:
no_slot
total_progress_per_tick:
0
Item 7:
quest_name:
Progress Quest for BIG ASS MANDRAKE Spell Comp
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1478856065964572743/1480328718026145855
slot:
no_slot
total_progress_per_tick:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
3
research_production_at_tick:
Removed:
3
production_at_tick:
Removed:
food:
6
wood:
2
stone:
3
mounts:
0
research:
0
magic:
6
bronze:
1
iron:
9
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
5
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 06c345ac
+ 94618476
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 00e176ba
+ 0bc23cb4
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 84faac14
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ e507c7b7
+ 4101e63b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 291227ff
+ a2a7264a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 193b8438
+ 04bd88b5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 81eba99f
+ 1cfbfacc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 8a1bee6e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 689781f7
+ f8396cf0
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a01e607e
+ 160e2483
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 80e8bd1a
+ 230830ee
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 899c94a2
+ 53a5161a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 06be5dcd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 332cb579
+ a6612df1
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fb221984
+ 6179ea96
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 38e63869
+ 387a248b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 970ff3b2
+ f49fdb25
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 6bb6d786
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3570d158
+ 5c819767
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 645b488e
+ a54a8727
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ae89bb53
+ 00246b40
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ d7efac5f
+ ff3d6512
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ f109f2c9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ee992adf
+ f8d9032c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ c221a244
+ f23bae6a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Atronach:
display_name:
Atronach → None
base_name:
Atronach → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 525} → None
upkeep:
{'magic': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['classical_magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 686c52bd
+ 53a84b28
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ aa2f4901
+ d400af6f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ dfa72d21
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f8d1a1ab
+ dcc6a322
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 3c73c696
+ 64c2f650
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Drake:
display_name:
Drake → None
base_name:
Drake → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 750} → None
upkeep:
{'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 8927c881
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d8dcc451
+ 08a768c8
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 6000728d
+ 16b5e049
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2f4a976d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f9aa12f6
+ 4fe15c82
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7d7c1a5e
+ abc5de23
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Pulsar:
display_name:
Pulsar → None
base_name:
Pulsar → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9838895f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 98ec8b8b
+ 1c2828bd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ af542165
+ f497305f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c2aaadfe
+ 40c4cf71
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ fa8d33fe
+ ad75ed41
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 1eba4e5f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ be8d638e
+ 686c15f5
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e10f2570
+ 8054bb7f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 999494f6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 40516b76
+ a452a8af
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9ebc6e26
+ bbcd4504
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 335ac1eb
+ b9f634ff
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 08e13380
+ 5724c055
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 7023fd07
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c0cf458f
+ eb2cc302
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e8cccb7c
+ 87cbea8d
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Naval Unit Count:
Removed:
1
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 477d6075
+ 76e78483
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 25967d70
+ b239744c
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 1b9eb4b7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 7bff5e94
+ 2c1c0b9c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 1f304435
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 630dde45
+ 03f8f095
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 043b79be
+ aa9bae3d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 3bf09b27
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 580a723c
+ 15097b11
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 2b153ceb
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f3c877c4
+ 8ebfeb5b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ b0edda79
+ 4779ed4d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 0866e12b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9054fa06
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 36d34070
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cfede100
+ 95666ec6
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 89051d02
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 56cadd09
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9ea86790
+ 1323b03a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ da9cc5f9
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 85f3f56d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1fb62e9b
+ 69b1c60c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ d4ea1e67
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ d6af14ed
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1fc50f63
+ 6b7a96aa
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 98502bbc
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
25
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.25
pop_loss_roll:
Removed:
0.8329773457351863
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
4
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 4bd4aec5
+ ae0873d2
+ 758be0e0
+ dcd49f7c
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Conservative
value:
10.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ 8169bf8d
+ fad09211
+ 9daa3d7b
+ a4c2997c
+ d70f5676
+ 24409ae4
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Total
value:
0
resource_production:
food:
Added:
+ 6d49e172
+ be0bf28e
+ 76de107e
+ 3d3f966c
+ 484875ab
+ 06d30e36
+ 907072f0
+ bebab9a7
+ 243efe2b
+ 1115a5ee
+ 9b2f4e0b
+ ab80628e
+ 0eb78b3d
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Fishery (Synergy)
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Ruler: Albert “Al” Gore of House Gore (Titles)
value:
4
- item
label:
Fisherman
value:
10.0
- item
label:
Terrain: Plains (26 tiles)
value:
6
- item
label:
Terrain: River (3 tiles)
value:
1
- item
label:
Terrain: Shallow Water (9 tiles)
value:
2
- item
label:
Nodes
value:
6
- item
label:
Naval Units
value:
0
- item
label:
Total
value:
38
wood:
Added:
+ 745bd111
+ c67024b0
+ 52f804a9
+ 83945d97
Removed:
- item
label:
Harvester
value:
8
- item
label:
Terrain: Forest (10 tiles)
value:
2
- item
label:
Nodes
value:
4
- item
label:
Total
value:
14
stone:
Added:
+ 8ba15198
+ 350b12c8
+ 9c0207fe
+ bf0507fd
Removed:
- item
label:
Miner
value:
20
- item
label:
Terrain: Hill (4 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
23
mounts:
Added:
+ 862014b7
+ 3c3376eb
Removed:
- item
label:
Terrain: Tundra (6 tiles)
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 4a68636e
+ 52d9e675
+ 4d0e9baf
+ 16b6243f
Removed:
- item
label:
Modifier: Library District
value:
2.0
- item
label:
Researcher
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
magic:
Added:
+ 74427460
+ c9bfd847
+ 39e407b1
+ 1f4957af
+ a0b6a0df
+ fef551ee
+ e9515e9e
Removed:
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
6
- item
label:
Bureaucrat
value:
2.0000000000000004
- item
label:
Nodes
value:
4
- item
label:
Total
value:
17
bronze:
Added:
+ b1ffb4f6
+ 5ec7e1a3
Removed:
- item
label:
Metallurgist
value:
4
- item
label:
Total
value:
4
iron:
Added:
+ 2eca636d
+ f44e4eab
+ 50499c3e
+ 02fc8eab
+ 13800a6f
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Metallurgist
value:
8
- item
label:
Nodes
value:
2
- item
label:
Total
value:
12
resource_consumption:
food:
Added:
+ 671c78b6
+ c08243ab
+ 9af1a47f
+ 59a7b250
+ 5acd27fd
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Heritage
value:
2
- item
label:
Population
value:
33
- item
label:
Total
value:
37
wood:
Added:
+ 19710b84
+ 29cb5237
+ 5334317f
+ a0f1ecb4
+ d572ef4d
+ aef4172e
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
6
- item
label:
Total
value:
13
stone:
Added:
+ 63f1b43f
+ fb04a98d
+ 09605d01
+ d259fb12
+ 943b5bd6
+ 97961a5f
+ 69f15c30
+ 505d31f8
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
4
- item
label:
Total
value:
20
mounts:
Added:
+ e673690f
+ ae5032d8
+ 9ee8d825
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Merchant
value:
1
- item
label:
Total
value:
2
research:
Added:
+ ad973d3d
+ c074eaea
Removed:
- item
label:
Tech Investment
value:
5
- item
label:
Total
value:
5
magic:
Added:
+ 1600229e
+ 0228259e
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Total
value:
11
bronze:
Added:
+ b0927aef
+ c6f6469e
+ 65494dac
Removed:
- item
label:
Researcher
value:
1
- item
label:
Artificer
value:
2
- item
label:
Total
value:
3
iron:
Added:
+ a0776df8
+ e8bbd9a6
+ 25f35f67
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Researcher
value:
1
- item
label:
Total
value:
12
money_income:
Added:
+ 65efd443
+ 1111266e
+ 14fc072d
+ 5344f0fa
+ f9c9db13
+ f18899fb
+ 4ef0fb92
+ d88ad1d8
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Nashlund (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Zhongyuan (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
150
- item
label:
Total
value:
105
karma:
Added:
+ d914fbcd
+ 68299858
+ f601807f
+ 07670883
+ 986dea56
+ 8a387484
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Conservative
value:
2
- item
label:
Rolling Karma
value:
2
- item
label:
Total
value:
7
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 196c005f
+ 93a46066
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 851eaef4
+ 116047ee
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
speed:
Added:
+ 2426795a
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
|
| Reason: | Recalculate The United Duchies before event roll |