Change #69b80c9ef8a0c83264e33cac:

Target: Tlalocan
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:58:54.682000
Changes:
_id:
Removed: 6801eeb4a39a3e1b787aea51
Name:
Removed: Tlalocan
Region:
Removed: 67ef6b6398867826cf7962f1
Stability:
Removed: United
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: -6
Money:
Removed: 5712
Primary Race:
Removed: 67ef5838690147f64b5a8293
Primary Culture:
Removed: 6801e329fb8bef2a70c36118
Primary Religion:
Removed: 6801e460fb8bef2a70c3615b
Current Territory:
Removed: 8
Road Usage:
Removed: 0
Overlord:
Removed: 6801f177a39a3e1b787aea6b
Vassal Type:
Removed: Protectorate
Compliance:
Removed: None
Districts:
Removed:
Item 1:
type: classical_fishery
node: research
Item 2:
type: classical_dock
node: ""
Item 3:
type: ancient_church
node: ""
Item 4:
type: classical_quarry
node: ""
Item 5:
type: ancient_ranch
node: iron
Cities:
Removed:
Item 1:
name: Chantli
type: metropolis
node: ""
wall: classical_walls
Origin:
Removed: Unknown
Ongoing Modifiers:
Removed:
Item 1:
field: stability_gain_chance
value: 0
duration: -1
source: Isolated Diplomatic Stance
Temperament:
Restricted content
Government Type:
Removed: City State
Succession Type:
Removed: Elected
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Moderate
Military Funding:
Removed: Standard
Magic Stance:
Removed: Military
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Integration
Subject Stance:
Removed: Balanced
Land Doctrine:
Removed: Safeguard
Naval Doctrine:
Removed: Fleet
Diplomatic Stance:
Removed: Isolated
Scientific Stance:
Removed: Puritanical
Economy Type:
Removed: Production
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: Some Mercenaries
Consumption Stance:
Removed: Standard
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Resource Storage:
Removed:
food: -55
wood: -6
stone: -33
mounts: 20
research: 0
magic: 15
bronze: -11
iron: 10
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Jobs:
Removed:
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
partial_vampire: 0
missionary: 0
entertainer: 0
artificer: 0
full_vampire: 0
farmer: 0
stone_speaker: 0
apprentice: 0
fisherman: 0
bureaucrat: 0
partial_undead: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 1
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 8
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Pop Capacity:
Removed: 17
Effective Territory:
Removed: 13
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 0
Money Capacity:
Removed: 6000
Money Income:
Removed: 210
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 3
Nomadic:
Removed: 0
Pop Count:
Removed: 10
Raw Roll:
Restricted content
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 10
wood: 1
stone: 3
mounts: 1
research: 0
magic: 0
bronze: 1
iron: 0
Resource Excess:
Removed:
food: -5
wood: -1
stone: -3
mounts: 1
research: 0
magic: 1
bronze: -1
iron: 2
Resource Production:
Removed:
food: 5
wood: 0
stone: 0
mounts: 2
research: 0
magic: 1
bronze: 0
iron: 2
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.53
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Trade Distance:
Removed: 7
Minority Count:
Removed: 1
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.7665679916545247
stability_gain_chance_at_tick:
Removed: 0.3
stability_gain_roll:
Removed: 0.42233415035164046
stability_loss_chance_at_tick:
Removed: 0.53
stability_loss_roll:
Removed: 0.7271416577770105
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: -5
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Great Artifact
bonus_progress_per_tick: 6
current_progress: 19
required_progress: 19
link: https://discord.com/channels/1416309239638523935/1416349681763745802/1432223412209717322
slot: 3_progress_slot
total_progress_per_tick: 5
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
production_at_tick:
Removed:
food: -5
wood: -1
stone: -3
mounts: 1
research: 0
magic: 1
bronze: -1
iron: 2
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Need to Buy
price: 90
quantity: 3
Item 2:
resource: stone
trade_type: Desire to Buy
price: 75
quantity: 1
Item 3:
resource: mounts
trade_type: Desire to Sell
price: 75
quantity: 1
Item 4:
resource: magic
trade_type: Desire to Sell
price: 100
quantity: 3
Item 5:
resource: bronze
trade_type: Desire to Sell
price: 120
quantity: 3
Item 6:
resource: iron
trade_type: Desire to Buy
price: 145
quantity: 2
Item 7:
resource: quintessence
trade_type: Need to Buy
price: 370
quantity: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ f9c5206d
Removed:
- item
label: Stability: United
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 224183cf
Removed:
- item
label: Stability: United
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 6c196fc4
Removed:
- item
label: Stability: United
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ ed8532cf
Removed:
- item
label: Stability: United
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 17aa6c4d
Removed:
- item
label: Stability: United
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ a30fbd5f
Removed:
- item
label: Stability: United
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mounts': 1} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ fbf69104
Removed:
- item
label: Stability: United
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ aee78e63
Removed:
- item
label: Stability: United
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ ab77b54f
Removed:
- item
label: Stability: United
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 82563768
Removed:
- item
label: Stability: United
value: 1
Ancient Transport Ship: {'display_name': 'Ancient Transport Ship', 'base_name': 'Transport Ship', 'unit_type': 'Naval', 'unit_class': 'Ancient Transport Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1}, 'requirements': {'district': ['dock']}, 'base_stats': {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0}, 'effective_stats': {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0}, 'stat_breakdown': {}} → None
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ f2be1408
Removed:
- item
label: Stability: United
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 0b207c2d
Removed:
- item
label: Stability: United
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ aae7fd93
Removed:
- item
label: Stability: United
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -34
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Concessions:
Removed:
stone: 4
bronze: 4
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_civilian: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Prestige:
Removed: 0
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 1
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 6
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
concessions_chance_at_tick:
Removed: 0
concessions_roll:
Removed: 1
rebellion_chance_at_tick:
Removed: 0.25
rebellion_roll:
Removed: 0.1321516952022519
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.526802843723624
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.601579772892434
breakdowns:
stability_gain_chance:
Added:
+ 69e2c3b5
+ b18876dc
+ 13659a53
+ 121511dc
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Puritanical
value: 25.0
- item
label: Consumption Stance: Standard
value: 5.0
- item
label: Total
value: 30.0
stability_loss_chance:
Added:
+ 2679ec9b
+ ff97123e
+ 588c03a3
+ 519cbeec
+ 8a2ea8bb
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Race: Whisperfolk (Docile)
value: -10.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Total
value: 53.0
resource_production:
food:
Added:
+ b8bdec9a
+ ce98620c
+ fa259d84
+ cb0210ff
Removed:
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Dock
value: 2
- item
label: District: Ancient Ranch
value: 1
- item
label: Total
value: 5
wood:
Added:
+ 1bbc8a73
Removed:
- item
label: Total
value: 0
stone:
Added:
+ 444d0dc5
Removed:
- item
label: Total
value: 0
mounts:
Added:
+ d2319a6c
+ df2be7a3
Removed:
- item
label: District: Ancient Ranch
value: 2
- item
label: Total
value: 2
research:
Added:
+ f1a261ec
+ e9b8ff61
+ 9ac1cd91
Removed:
- item
label: Nodes
value: 2
- item
label: Production Locked
value: -2
- item
label: Total
value: 0
magic:
Added:
+ 77891a2d
+ e6b037a2
Removed:
- item
label: Terrain: Hazardous Land (6 tiles)
value: 1
- item
label: Total
value: 1
bronze:
Added:
+ 613d6d0d
Removed:
- item
label: Total
value: 0
iron:
Added:
+ a83a5d1f
+ 9a922551
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
resource_consumption:
food:
Added:
+ 9ecb6657
+ d64a76d7
Removed:
- item
label: Population
value: 10
- item
label: Total
value: 10
wood:
Added:
+ f0d7feaa
+ eded94a3
Removed:
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 1
stone:
Added:
+ e44cd9a9
+ 3a2c8755
+ 999566ad
+ b7b8da66
Removed:
- item
label: District: Classical Fishery
value: 1
- item
label: District: Classical Dock
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 3
mounts:
Added:
+ 749a1158
+ 744f435a
Removed:
- item
label: District: Classical Quarry
value: 1
- item
label: Total
value: 1
research:
Added:
+ d526dbcb
Removed:
- item
label: Total
value: 0
magic:
Added:
+ bc96a9e2
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 2ff2131a
+ 7a644c99
Removed:
- item
label: City: Classical Walls
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 74697ba8
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 08a2a966
+ 7b0546fc
+ f45f672c
Removed:
- item
label: Base
value: 150
- item
label: Tax Stance: Low
value: 60
- item
label: Total
value: 210
karma:
Added:
+ 3bbc524e
+ 99057fbb
+ cc6aa41f
+ 0d23d75a
+ 9e2b76be
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Scientific Stance: Puritanical
value: 4
- item
label: Rolling Karma
value: -6
- item
label: Total
value: 0
Support Unit Capacity:
Removed: 1
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Reason: Recalculate Tlalocan before event roll