Change #69b80caff8a0c83264e33cb5:
| Target: | Usonia |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:59:11.651000 |
| Changes: |
_id:
Removed:
67ef749f98867826cf796312
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Usonia
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b6398867826cf7962f1
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5c64690147f64b5a82ed
Primary Race:
Removed:
67ef4ba889e17a6e9fa6bbc7
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Free
Road Usage:
Removed:
0
Rolling Karma:
Removed:
1
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Hearth
Money:
Removed:
4842
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Recent Subjugation
Temperament:
Restricted content
Stability:
Removed:
Balanced
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
2
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
missionary:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
11
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
526
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
28
wood:
7
stone:
3
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
3
wood:
2
stone:
4
mounts:
6
research:
10
magic:
0
bronze:
-1
iron:
0
Resource Production:
Removed:
food:
31
wood:
9
stone:
7
mounts:
6
research:
10
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.41
Stability Loss Chance:
Removed:
0.27
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
VCS-1
type:
metropolis
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
mounts
Item 2:
type:
classical_school
node:
""
Item 3:
type:
classical_library
node:
""
Item 4:
type:
classical_church
node:
""
Item 5:
type:
classical_mine
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_home
node:
""
Jobs:
Removed:
apprentice:
0
bureaucrat:
0
fisherman:
0
farmer:
0
harvester:
3
hunter:
6
merchant:
0
metallurgist:
0
miner:
2
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
missionary:
0
partial_vampire:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
0
firefather_priest:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_gain_chance
value:
0.01
duration:
-1
source:
Until John Dies
Item 2:
field:
pop_cap
value:
3.0
duration:
-1
source:
Wonder Doc
Item 3:
field:
Turns with Library
value:
17.0
duration:
-1
source:
Library District
Item 4:
field:
research_production
value:
3.0
duration:
-1
source:
Library District
Item 5:
field:
ruler_artifact_slots
value:
9.0
duration:
-1
source:
Religious Sect Benefit https://discord.com/channels/1188889187018088488/1194881055249928252/1443007954612912168
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
15
Effective Pop Capacity:
Removed:
21
Nomadic:
Removed:
1
Trade Distance:
Removed:
7
expansion_chance_at_tick:
Removed:
0
expansion_roll:
Removed:
0.512728289453116
stability_gain_chance_at_tick:
Removed:
0.41
stability_gain_roll:
Removed:
0.9069209912234453
stability_loss_chance_at_tick:
Removed:
0.27
stability_loss_roll:
Removed:
0.612336851097846
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_fire_shaman:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_grey_wardens:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_war_dancer:
0
imperial_river_runner:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
4
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
3
classical_thorn_wardens:
0
classical_phantom:
0
classical_drake:
0
classical_pulsar:
0
classical_atronach:
0
classical_chariot:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Vanguard City Slot #2
progress_per_tick:
0
current_progress:
20
required_progress:
20
link:
https://discord.com/channels/1188889187018088488/1428968434649272330/1429269832431435849
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 2:
quest_name:
Reforming the Council
progress_per_tick:
0
current_progress:
9
required_progress:
17
link:
https://discord.com/channels/1188889187018088488/1477173491194138685/1477817070749094058
total_progress_per_tick:
4
bonus_progress_per_tick:
0
slot:
4_progress_slot
Item 3:
quest_name:
Reaching the Core
progress_per_tick:
1
current_progress:
7
required_progress:
29
link:
https://discord.com/channels/1188889187018088488/1477135713261588672/1477925645223989349
total_progress_per_tick:
3
bonus_progress_per_tick:
0
slot:
tier_3_spell_slot
Item 4:
quest_name:
The First Bible
progress_per_tick:
2
current_progress:
5
required_progress:
19
link:
https://discord.com/channels/1188889187018088488/1477172546330693652/1478128020849033398
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Territory Types:
Removed:
plains:
12
forest:
6
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
10
research_production_at_tick:
Removed:
13
production_at_tick:
Removed:
food:
3
wood:
2
stone:
2
mounts:
6
research:
3
magic:
0
bronze:
4
iron:
6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
7
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a2315ee1
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ aab1630c
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ ac23b360
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 89fb6d73
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ da870c87
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ ff4ca602
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 31b840e5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ afc74b18
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ d567c8fc
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 18c7934b
+ 4e1f4882
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f917f7a8
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 13030f74
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ f20181a1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 4c8b4ba3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ f8435806
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 32a0deb7
+ d88b622f
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9a5581cb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 1a579d56
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 0a830e78
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 1c803f0f
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 234839e6
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ fddf0287
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ e5987da4
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 6a37d9d7
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 45b5e0ed
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ ac5f5159
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9553aedd
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 7fb0e4b7
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 522a50da
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ b1f07006
+ 5695a7ab
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Chariot:
display_name:
Chariot → None
base_name:
Chariot → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['draught_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a51e3f16
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 95d7ecc0
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ e11535aa
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 23972aa9
+ 07d77345
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 28f09e78
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ ef932407
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ bef31ad0
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 3d622a37
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Heavy Cavalry:
display_name:
Classical Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 450} → None
upkeep:
{'mounts': 2, 'iron': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['draught_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 11, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ d583f0f6
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ cd541465
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ ecb9a84d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 3218a20c
+ db9f5646
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ cc933046
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 2dc8e23f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a126b3a9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
speed:
Added:
+ 5b73c3b4
+ 0aa702ae
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-34
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
11
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.5802514382437794
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
9
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
breakdowns:
stability_gain_chance:
Added:
+ 92eb3f99
+ e307f051
+ e5e25d2e
+ 08f5c78f
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Indulgence
value:
40.0
- item
label:
Modifier: Until John Dies
value:
1.0
- item
label:
Total
value:
41.0
stability_loss_chance:
Added:
+ cecea813
+ 701ed67c
+ 3f0321ce
+ 0b7f0309
+ d31369ee
+ cebafb39
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Free
value:
5.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Karma
value:
5.0
- item
label:
Scientific Stance: Progressive
value:
42.0
- item
label:
Total
value:
27.0
resource_production:
food:
Added:
+ d750049b
+ 356c966b
+ 85ff7d68
+ 44eac442
+ b4ae7ca5
+ 6375b499
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Hunter
value:
24
- item
label:
Terrain: Plains (12 tiles)
value:
3
- item
label:
Total
value:
31
wood:
Added:
+ d3dd921d
+ eb846434
+ 0e4afb65
+ 9bcf0f7e
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Harvester
value:
9
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Total
value:
9
stone:
Added:
+ 91dd365a
+ a05098db
+ d52cb309
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Miner
value:
8
- item
label:
Total
value:
7
mounts:
Added:
+ 0d4d0b1a
+ 7f189a67
+ 892af0b3
+ 08ecfe42
+ 35756b22
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
research:
Added:
+ 01f90ddf
+ 18a97e9b
+ 4868410d
+ 30764ea0
+ b3ef1fd6
+ d418d43b
+ 872bfde9
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Religion: Sigmarianism
value:
1.0
- item
label:
Wonder: The Vanguard
value:
1.0
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Total
value:
10
magic:
Added:
+ 57aa7abb
+ 7d47dc9d
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Total
value:
0
bronze:
Added:
+ 43848db7
+ 2789bf4a
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
Total
value:
0
iron:
Added:
+ 4bdd8753
+ 429272fe
+ 3e323a88
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-1
- item
label:
District: Classical Mine
value:
1
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ 0ea919b5
+ b888e0e5
+ 2aa6edf0
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
-3
- item
label:
Population
value:
31
- item
label:
Total
value:
28
wood:
Added:
+ f5ae5723
+ 3b27e764
+ c0702a28
+ 062790bb
+ 01a2b96c
+ f7c246c1
+ d2c19a55
Removed:
- item
label:
Nomad Camp Type: Hearth
value:
1
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
District: Classical Library
value:
2
- item
label:
District: Classical Home
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
7
stone:
Added:
+ 3f054196
+ 6933912f
+ 99ce2ab9
+ 0ad76b97
Removed:
- item
label:
District: Classical School
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
3
mounts:
Added:
+ 67c5516d
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 5fea3d0a
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 3a3ee3fe
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 3080b559
+ 8cb60c9a
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ c214918f
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 636eaecc
+ 3cea157a
+ df71ff70
+ 4072a2c9
+ 902c93fe
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
526
karma:
Added:
+ 20287bf8
+ 1c57d559
+ 61be26bd
+ 9910fee0
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Tactician:
(nested dict)
Support Units:
Removed:
|
| Reason: | Recalculate Usonia before event roll |