Change #69b80cb3f8a0c83264e33cb9:
| Target: | Vorkatir-Karak |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:59:15.596000 |
| Changes: |
_id:
Removed:
67ef800de311e8b3699a1b22
Region:
Removed:
67ef6b6398867826cf7962f1
Diplomatic Stance:
Removed:
Expansionist
Consumption Stance:
Removed:
Comfort
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Free
Road Usage:
Removed:
22
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Standard
Compliance:
Removed:
Neutral
Foreign Acceptance:
Removed:
Oppression
Naval Doctrine:
Removed:
Fleet
Name:
Removed:
Vorkatir-Karak
Primary Race:
Removed:
67ef792798867826cf79632a
Scientific Stance:
Removed:
Radical
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef79bc98867826cf796335
Government Type:
Removed:
Representative Council
Infamy:
Removed:
0
Overlord:
Removed:
67ef749f98867826cf796312
Land Doctrine:
Removed:
Shock
Money:
Removed:
5912
Tax Stance:
Removed:
No Taxes
Citizenship Stance:
Removed:
None
Prestige:
Removed:
0
Vassal Type:
Removed:
Martial
Stability:
Removed:
Fragile
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Succession Type:
Removed:
Inherited
Conscription Type:
Removed:
Low
Mercenary Law:
Removed:
Some Mercenaries
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Shattered Dominion
Current Territory:
Removed:
25
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
5
Temperament:
Restricted content
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
stone_speaker:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
0
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
36
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
20
wood:
25
stone:
25
mounts:
25
research:
0
magic:
10
bronze:
15
iron:
5
Resource Consumption:
Removed:
food:
30
wood:
3
stone:
2
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-26
wood:
-1
stone:
12
mounts:
6
research:
0
magic:
9
bronze:
5
iron:
6
Resource Production:
Removed:
food:
4
wood:
2
stone:
14
mounts:
7
research:
0
magic:
9
bronze:
5
iron:
6
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.66
Stability Loss Chance:
Removed:
1.35
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
22
Cities:
Removed:
Item 1:
name:
Izor-Karak
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Aide-Karak
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Angmar-Karak
type:
commerce
node:
iron
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_farms
node:
""
Item 2:
type:
classical_center
node:
wood
Item 3:
type:
classical_forge
node:
bronze
Item 4:
type:
classical_school
node:
magic
Item 5:
type:
ancient_cache
node:
stone
Item 6:
type:
ancient_home
node:
""
Item 7:
type:
classical_ranch
node:
mounts
Jobs:
Removed:
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
stone_speaker:
0
artificer:
0
partial_vampire:
0
apprentice:
0
fisherman:
0
missionary:
0
entertainer:
0
full_vampire:
0
brewer:
0
partial_undead:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
2_progress_slots
value:
1.0
duration:
-1
source:
Crown of Karak Temp Modifier
resource_nodes:
Removed:
food:
0
wood:
0
stone:
3
mounts:
0
research:
0
magic:
1
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
-319
wood:
6
stone:
25
mounts:
25
research:
0
magic:
15
bronze:
20
iron:
10
Nomadic:
Removed:
0
Trade Distance:
Removed:
16
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.9132686206309569
stability_gain_chance_at_tick:
Removed:
0.66
stability_gain_roll:
Removed:
0.9911402193113399
stability_loss_chance_at_tick:
Removed:
1.4
stability_loss_roll:
Removed:
0.4419219456034109
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_cavalry_archer:
0
classical_civilian:
0
classical_light_cavalry:
0
classical_orchal_cavalry:
0
imperial_cavalier:
0
imperial_vanguard:
0
imperial_arbalest:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
imperial_legionnaire:
0
imperial_marksman:
0
ancient_ameru_marines:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_thorn_wardens:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
4
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
1
mountain:
24
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Mythical Quest 1/3
progress_per_tick:
0
current_progress:
15
required_progress:
15
link:
Mythic Quest: https://discord.com/channels/1188889187018088488/1377811735129624718/1378372641630453881
bonus_progress_per_tick:
2
slot:
no_slot
total_progress_per_tick:
0
Item 2:
quest_name:
Mythical Quest 2/3
progress_per_tick:
2
current_progress:
20
required_progress:
20
link:
https://discord.com/channels/1188889187018088488/1428129580492914728/1428955249015652372
bonus_progress_per_tick:
2
slot:
1_progress_slot
total_progress_per_tick:
3
Item 3:
quest_name:
Silence Spell
progress_per_tick:
2
current_progress:
12
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1402464179390251018/1403581374123868180
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 4:
quest_name:
Very Hard Spell
progress_per_tick:
3
current_progress:
0
required_progress:
15
link:
Spell: https://discord.com/channels/1188889187018088488/1408114451894239363/1408754881866764389
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 5:
quest_name:
Spell Component
bonus_progress_per_tick:
0
current_progress:
4
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1405013599826739290/1406082993725902908
slot:
no_slot
total_progress_per_tick:
0
Item 6:
quest_name:
Custom Unit
bonus_progress_per_tick:
0
current_progress:
14
required_progress:
14
link:
https://discord.com/channels/1188889187018088488/1405013599826739290/1406086242327855224
slot:
1_progress_slot
total_progress_per_tick:
1
Item 7:
quest_name:
Slayer Faction
bonus_progress_per_tick:
0
current_progress:
12
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1407389367949066290/1408237223186272287
slot:
no_slot
total_progress_per_tick:
0
Item 8:
quest_name:
The Upheaval
bonus_progress_per_tick:
1
current_progress:
28
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1416286298049872025/1417300722176753674
slot:
1_progress_slot
total_progress_per_tick:
2
Item 9:
quest_name:
Slayer Queen's Gift
bonus_progress_per_tick:
0
current_progress:
21
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1421344914028888113/1421822514350260245
slot:
1_progress_slot
total_progress_per_tick:
1
Item 10:
quest_name:
Volcano Study Group
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
2
link:
https://discord.com/channels/1188889187018088488/1416286129086271488/1417305763218718731
slot:
no_slot
total_progress_per_tick:
0
Item 11:
quest_name:
Food Node
bonus_progress_per_tick:
0
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1188894981214175283/1426220869188849807
slot:
2_progress_slot
total_progress_per_tick:
2
Item 12:
quest_name:
Research Node
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1188894981214175283/1426220869188849807
slot:
no_slot
total_progress_per_tick:
0
Item 13:
quest_name:
Gold Node
bonus_progress_per_tick:
0
current_progress:
9
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1395102240909299775/1437418435062796349
slot:
no_slot
total_progress_per_tick:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
Removed:
food:
-26
wood:
-1
stone:
12
mounts:
6
research:
0
magic:
9
bronze:
5
iron:
6
Civil War Chance:
Removed:
0.2
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a6938677
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 56f228d3
Removed:
- item
label:
Conscription Type: Low
value:
1
hp:
Added:
+ 287a06e3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 127e6e24
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fc9f6e83
+ 87862172
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 4aa6eeba
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 5bfb205b
Removed:
- item
label:
Conscription Type: Low
value:
1
hp:
Added:
+ 63f207eb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3e4a44a0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e367ecf1
+ 9f2aa51b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5a2e7056
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0ebc7f38
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9654119a
+ 37fad049
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 956513d4
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 81e5792b
Removed:
- item
label:
Conscription Type: Low
value:
1
hp:
Added:
+ 00c16722
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ af9ab514
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 358470f6
+ f0677545
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ fc46588e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1255bd0f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ dbaf9120
+ 87bad543
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a0777b12
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 233ab430
Removed:
- item
label:
Conscription Type: Low
value:
1
hp:
Added:
+ 8031dd43
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f19d8221
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 09b78fc4
+ 256b4cc1
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 646e26e1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 36a41fdf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 32e77f16
+ 69f5bf94
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 8fe021be
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 678ecb10
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ d09034ca
+ f36d0def
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 169d721c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 42a54319
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ decff389
+ 53396cb6
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ c4b96da7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a5405ee2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 15c0f8a2
+ aa1aa474
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Dawi (Slow)
value:
-1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-39
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.18000000000000002
pop_loss_roll:
Removed:
0.8806838893027877
Resource Capacity:
Removed:
food:
25
wood:
25
stone:
25
mounts:
25
research:
0
magic:
15
bronze:
20
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.12911134652120182
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
1
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
Ruler Elderly Age:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Need to Buy
price:
90
quantity:
1
Item 2:
resource:
magic
trade_type:
Desire to Sell
price:
100
quantity:
5
Item 3:
resource:
bronze
trade_type:
Desire to Buy
price:
120
quantity:
3
Item 4:
resource:
iron
trade_type:
Desire to Sell
price:
145
quantity:
2
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
Removed:
0.7069170616257316
rebellion_chance_at_tick:
Removed:
0.05
rebellion_roll:
Removed:
0.15368069624954106
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
stability_loss_chance_civil_war_roll:
Removed:
0.9571393657114879
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.7105878630652696
breakdowns:
stability_gain_chance:
Added:
+ cb8f1aa3
+ 345f39be
+ 8a8d22dd
+ 12ebd759
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Tax Stance: No Taxes
value:
21.0
- item
label:
Total
value:
66.0
stability_loss_chance:
Added:
+ 81e10aaf
+ eaf88be2
+ 05476f5c
+ 56e3d12c
Removed:
- item
label:
Base
value:
0
- item
label:
Foreign Acceptance: Oppression
value:
5.0
- item
label:
Scientific Stance: Radical
value:
105.0
- item
label:
Total
value:
135.0
resource_production:
food:
Added:
+ 6be0e837
+ c64f66c8
+ 523864a9
+ 3d029a4a
Removed:
- item
label:
District: Ancient Farms
value:
2
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Total
value:
4
wood:
Added:
+ 3e0e5c87
+ 21a048ec
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
stone:
Added:
+ 22746648
+ 792dc1f4
+ 598dfafd
Removed:
- item
label:
Terrain: Mountain (24 tiles)
value:
12.0
- item
label:
Nodes
value:
2
- item
label:
Total
value:
14
mounts:
Added:
+ 8004a052
+ d02aa985
+ f3351773
+ aaa999d1
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
research:
Added:
+ b84955b9
+ 4a0019f5
+ d26c0e11
+ 240cb98a
+ 191d64db
+ 9c1f1503
Removed:
- item
label:
Scientific Stance: Radical
value:
4
- item
label:
District: Classical School
value:
1
- item
label:
Religion: Sigmarianism
value:
1.0
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Production Locked
value:
-8.0
- item
label:
Total
value:
0
magic:
Added:
+ 88bd44a2
+ 77ac66b0
+ 7bbbcf7b
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
9
bronze:
Added:
+ e1482811
+ 4ea4d5fb
+ 865587db
+ 16ee6b5c
Removed:
- item
label:
District: Classical Forge
value:
2
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
iron:
Added:
+ 77089555
+ 49944ec4
+ 94de1568
+ 8ef6aa76
Removed:
- item
label:
District: Classical Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
resource_consumption:
food:
Added:
+ d684209f
+ b9d72bdc
+ f1e9fdc5
+ 0df4b613
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
28
- item
label:
Total
value:
30
wood:
Added:
+ 95acf042
+ d8f5ef15
+ 0b4fc87e
Removed:
- item
label:
District: Classical Center
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
3
stone:
Added:
+ 4c5504b9
+ c9fe7715
+ 8cfed08c
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Total
value:
2
mounts:
Added:
+ 9b937899
+ e010c23e
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 974e4c41
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ f7ebd94a
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 711256a2
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ 2300d249
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 8fd97de2
+ 59043523
+ ad040f1b
+ 64d47c61
Removed:
- item
label:
Base
value:
150
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: No Taxes
value:
-189
- item
label:
Total
value:
36
karma:
Added:
+ a6c3758c
+ a8494183
+ 2547c36a
+ f97f0d91
+ 3246f2cb
+ 95bda56c
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Fragile
value:
-2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Radical
value:
-4
- item
label:
Rolling Karma
value:
5
- item
label:
Total
value:
0
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': -1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ c2dcd8cd
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ d06b266c
Removed:
- item
label:
Conscription Type: Low
value:
1
speed:
Added:
+ 16286129
Removed:
- item
label:
Race: Dawi (Slow)
value:
-1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': -1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ f283c142
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 513bdcc0
Removed:
- item
label:
Conscription Type: Low
value:
1
speed:
Added:
+ 2128ff0f
Removed:
- item
label:
Race: Dawi (Slow)
value:
-1
Classical Siege Weapon:
display_name:
Classical Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 425} → None
upkeep:
{'iron': 1, 'wood': 1} → None
requirements:
{'district': ['workshop', 'forge'], 'research': ['war_engineers']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': -1, 'armor': None} → None
stat_breakdown:
speed:
Added:
+ 332383a1
Removed:
- item
label:
Race: Dawi (Slow)
value:
-1
Tactician:
display_name:
Tactician → None
base_name:
Tactician → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1} → None
requirements:
{'district': ['library', 'school'], 'research': ['war_engineers']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 2, 'armor': None} → None
stat_breakdown:
speed:
Added:
+ 3ccb0afc
Removed:
- item
label:
Race: Dawi (Slow)
value:
-1
|
| Reason: | Recalculate Vorkatir-Karak before event roll |