Change #69b80cb5f8a0c83264e33cba:

Target: Vyssafia Coven
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:59:17.592000
Changes:
_id:
Removed: 67ef784498867826cf796320
Magic Stance:
Removed: Military
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Vyssafia Coven
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 38
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef5e2c690147f64b5a831b
Primary Race:
Removed: 67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Acceptance
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Closed
Road Usage:
Removed: 17
Rolling Karma:
Removed: 1
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
Removed: 5389
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 68770897f4eaa3c0dd75f69a
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Cities:
Removed:
Item 1:
name: Kor'Vrakros
type: metropolis
node: food
wall: ancient_walls
Item 2:
name: Aprodiium
type: sanctum
node: mounts
wall: ""
Item 3:
name: Voudromos
type: commerce
node: stone
wall: ""
Districts:
Removed:
Item 1:
type: classical_mint
node: magic
Item 2:
type: classical_home
node: food
Item 3:
type: classical_center
node: wood
Item 4:
type: classical_barrow
node: magic
Item 5:
type: classical_dock
node: food
Item 6:
type: classical_library
node: research
Item 7:
type: classical_artifactory
node: stone
Item 8:
type: classical_workshop
node: bronze
Jobs:
Removed:
farmer: 0
artificer: 3
apprentice: 0
bureaucrat: 3
fisherman: 7
harvester: 4
hunter: 0
merchant: 0
metallurgist: 5
miner: 2
mystic: 2
researcher: 0
partial_undead: 0
entertainer: 0
missionary: 0
partial_vampire: 0
brewer: 0
full_vampire: 0
revolutionary: 0
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: magic_nodes
value: 2.0
duration: -1
source: Extra Magic Node on Capital
Item 2:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
Item 3:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 (reduced to 1 due to artifact, was upkeep of 2))
Item 4:
field: Turns with Library
value: 17.0
duration: -1
source: Library District
Item 5:
field: research_production
value: 3.0
duration: -1
source: Library District
Item 6:
field: research_consumption
value: 1.0
duration: -1
source: Chromeria Member https://discord.com/channels/1188889187018088488/1195835928447549582/1463441718291599446
Item 7:
field: magic_consumption
value: 3.0
duration: -1
source: Golden Tree magic cost
Item 8:
field: food_consumption
value: 3.0
duration: -1
source: Golden Tree food cost
Item 9:
field: stability_gain_chance
value: 0.1
duration: -1
source: Golden Tree Base stab gain
Item 10:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1468073677940854836/1468079677037088819
Item 11:
field: stability_loss_chance
value: -0.2
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
Item 12:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1480390970666258452/1480403048026345563
resource_nodes:
Removed:
food: 2
wood: 1
stone: 1
mounts: 0
research: 1
magic: 1
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 30
wood: 20
stone: 19
mounts: 8
research: 0
magic: 20
bronze: 9
iron: 15
Administration:
Removed: 6
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 43
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 11
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 11
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 781
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 11
Pop Count:
Removed: 26
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 32
wood: 9
stone: 8
mounts: 1
research: 8
magic: 10
bronze: 5
iron: 0
Resource Excess:
Removed:
food: 8
wood: 9
stone: 6
mounts: 1
research: 0
magic: 3
bronze: 3
iron: 6
Resource Production:
Removed:
food: 40
wood: 18
stone: 14
mounts: 2
research: 8
magic: 13
bronze: 8
iron: 6
Road Capacity:
Removed: 30
Stability Gain Chance:
Removed: 0.17
Stability Loss Chance:
Removed: 0.4
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 1
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_cavalier: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
classical_drake: 0
classical_phantom: 0
classical_pulsar: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_heavy_cavalry: 0
imperial_arbalest: 0
classical_chariot: 0
classical_atronach: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Thorn Wardens: 0
Orchal Cavalry: 0
Ameru Marines: 0
Reman Longbowbird: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
classical_transport_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.3855233169843497
stability_gain_chance_at_tick:
Removed: 0.17
stability_gain_roll:
Removed: 0.3822054924679583
stability_loss_chance_at_tick:
Removed: 0.4
stability_loss_roll:
Removed: 0.8496446745180595
previous_karma:
Removed: 2
previous_rolling_karma:
Removed: 2
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name: Sun Rose gardens
bonus_progress_per_tick: 1
current_progress: 19
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1451059247734456391/1452176264172540034
slot: tier_3_spell_slot
total_progress_per_tick: 4
Item 2:
quest_name: Wood Node
bonus_progress_per_tick: 2
current_progress: 12
required_progress: 14
link: https://discord.com/channels/1188889187018088488/1457180070878646386/1457328480369905704
slot: 1_progress_slot
total_progress_per_tick: 3
Item 3:
quest_name: Iron Node
bonus_progress_per_tick: 2
current_progress: 9
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1461834124116496435/1462393584144748829
slot: 1_progress_slot
total_progress_per_tick: 3
Item 4:
quest_name: Grey Knight Vassalage
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1469522208194826384/1474520057559388321
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: 2nd Religious Effect
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 45
link: https://discord.com/channels/1188889187018088488/1474590387418042470/1479967447078670579
slot: 3_progress_slot
total_progress_per_tick: 3
Item 6:
quest_name: Black Rose Barrier Hard Spell
bonus_progress_per_tick: 0
current_progress: 5
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1479825155432779892/1480398524909883393
slot: tier_3_spell_slot
total_progress_per_tick: 3
Territory Types:
Removed:
plains: 4
forest: 2
dense_forest: 0
urban: 0
hill: 6
mountain: 3
river: 21
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 2
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 8
research_production_at_tick:
Removed: 8
production_at_tick:
Removed:
food: 11
wood: 6
stone: 1
mounts: 1
research: 0
magic: 9
bronze: 0
iron: 3
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 99c7132a
+ fc79f674
+ 029c6069
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 676c4de9
+ c5c61b9b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ e881dd72
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ ab78ab37
Removed:
- item
label: Land Doctrine: Shock
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b8449a6a
+ addfc182
+ 6afb3cf4
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ cd71751f
+ e1eb4e5f
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ c8e6079d
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ bbb1ad7f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Heavy Infantry:
display_name: Ancient Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 573966ce
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ ae980bc9
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5a9ce2c5
+ 52d1197c
+ d343c28b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ af6a2fcf
+ 923f4f50
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ 22e61f78
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 4e5e7d7d
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 136fabe4
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ ffbf7aee
Removed:
- item
label: Land Doctrine: Shock
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ c1194191
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ ca4c4cbf
Removed:
- item
label: Land Doctrine: Shock
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6d520b15
+ 30e4ed65
+ 289aee35
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 85221f4b
+ a4267a7e
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ 15269e1a
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ fa64d8b9
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ a21f944c
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 5a365f2a
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0ff1b27a
+ a4d5d74b
+ 4f4822cf
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 0f3ad901
+ fb4bf627
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ 717919bd
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 91a67c26
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 90cbed89
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 07434a54
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 745f2cc6
+ 24d386c7
+ 82cb3b85
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ c33e4e7d
+ 9487ad0d
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ d7d236c6
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 72b738aa
Removed:
- item
label: Land Doctrine: Shock
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 4bac0656
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ f72e8cb8
Removed:
- item
label: Land Doctrine: Shock
value: 1
Thorn Wardens:
display_name: Thorn Wardens → None
base_name: Thorn Wardens → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'bronze': 2, 'magic': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'name': ['Vyssafia Coven']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6da117b5
+ 84ce39f1
+ ececbe77
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 9df2d778
+ 5b10b08b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ da2aa4d7
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 13546a1c
Removed:
- item
label: Land Doctrine: Shock
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2726d419
+ 1780f3c2
+ fa367b2a
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 4be20afe
+ 73112970
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ 38bbe910
Removed:
- item
label: Stability: United
value: 1
speed:
Added:
+ 0f0fd432
Removed:
- item
label: Land Doctrine: Shock
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0a49db7e
+ 522b6496
+ 19e6c6d6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ e3cc79b6
+ 64d517b4
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ 5ebd9245
Removed:
- item
label: Stability: United
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 13e230bf
+ 93c56316
+ e07a3658
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ d60a816b
+ 7ea3a47a
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
morale:
Added:
+ ed2db422
Removed:
- item
label: Stability: United
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 1, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cd3a665f
+ dc4bf21e
+ eadefa27
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: District: Classical Workshop (Synergy)
value: 1
defense:
Added:
+ 293d72cc
+ efccddca
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
morale:
Added:
+ 9b9204f6
Removed:
- item
label: Stability: United
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 1a0691d2
Removed:
- item
label: Stability: United
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 4a69c460
Removed:
- item
label: Stability: United
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ f94f10be
Removed:
- item
label: Stability: United
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 26
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 15
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: [You gain the unique diplomatic stance: Consistent Neutrality. It's effects are as follows: You gain a +2 to diplo rolls with any nation whom is your vassal or direct ally. You gain a +4 to diplo rolls with any nation you have neutral relations with. Any wars declared on you by outside forces have their infamy from the declaration doubled. Any attempt to encourage other nations to go to war or otherwise take hostile actions against you gain -2 increased to -4 if they are friendly relations or higher. Any attempt for you to encourage other nations to go to war or otherwise take hostile actions against a chosen target gain +2. If you declare war unprovoked, AKA declaring any war except a counter wargoal or a reciprocal war after a nation declares a raid war on you, you automatically lose this diplomatic stance and cannot regain it until after the next age. Can accept allies call to war without losing the stance.]** https://discord.com/channels/1188889187018088488/1403206151780433950/1445472731352141970 Golden Tree of Drulance Fruit: Mundane: 1 Good: 0 Great: 1 Legendary: 0 Mythic: 0 Great tier fruit (MRP) https://discord.com/channels/1188889187018088488/1480775013832458390/1482456109766934622
Ruler Artifact Slots:
Removed: 34
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ b0b315be
+ ac3178c5
+ f1d96d2b
+ 638be42c
+ 61d4e003
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Standard
value: 5.0
- item
label: Modifier: Golden Tree Base stab gain
value: 10.0
- item
label: Foreign Acceptance: Acceptance
value: 2.0
- item
label: Total
value: 17.0
stability_loss_chance:
Added:
+ c4ee5ee5
+ 38175cac
+ 5e4d3027
+ a88110fb
+ 63c1027d
+ 2332f775
+ 506293be
+ 41edccdf
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Citizenship Stance: Closed
value: -20.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
value: -20.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Stability Level
value: 35.0
- item
label: Total
value: 40.0
resource_production:
food:
Added:
+ fb344dd6
+ c02b22e3
+ 8aa8fd8d
+ 03e07eb6
+ ff9d1d2e
+ 7a41e6a4
+ 1ad3a6ac
+ 0769d9fc
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Dock (Synergy)
value: 1
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 21
- item
label: Terrain: Plains (4 tiles)
value: 1
- item
label: Terrain: River (21 tiles)
value: 7
- item
label: Nodes
value: 6
- item
label: Total
value: 40
wood:
Added:
+ b9ad37a2
+ c9e15bf0
+ e4254979
Removed:
- item
label: Harvester
value: 16
- item
label: Nodes
value: 2
- item
label: Total
value: 18
stone:
Added:
+ aaaa00fe
+ fea03ea6
+ 7f9b6538
+ a8027e91
+ 2df35dd2
Removed:
- item
label: Miner
value: 8
- item
label: Terrain: Hill (6 tiles)
value: 1
- item
label: Terrain: Mountain (3 tiles)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 14
mounts:
Added:
+ 1aba526b
+ f8592a1e
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ fcb4ff38
+ 3b5a0846
+ 75041f18
+ e6a85634
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Nodes
value: 4
- item
label: Total
value: 8
magic:
Added:
+ 6344157f
+ 5d50c7e8
+ 1b35c19e
+ cffbd118
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 2
- item
label: Nodes
value: 8.0
- item
label: Total
value: 13
bronze:
Added:
+ e4e37fe1
+ 88d580b8
+ 4492c76c
+ 409fa06a
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 8
iron:
Added:
+ f4ce0249
+ 8be29f84
+ 02a7ae60
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Total
value: 6
resource_consumption:
food:
Added:
+ 4862daef
+ 86522546
+ ffe5d00f
+ e68c637a
+ d7a373c6
+ f75e6428
Removed:
- item
label: City: Ancient Walls
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Modifier: Golden Tree food cost
value: 3.0
- item
label: Population
value: 26
- item
label: Total
value: 32
wood:
Added:
+ 1327cc42
+ a24a0e82
+ f105ab57
+ e0f1d0b4
+ 78a2f31a
+ 55a0ca4d
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: District: Classical Library
value: 2
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 3
- item
label: Total
value: 9
stone:
Added:
+ 68582468
+ e2290ca7
+ 0ee7fdd0
+ a9b82a02
+ 0a82bd85
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Metallurgist
value: 5
- item
label: Total
value: 8
mounts:
Added:
+ 3dd0d3c3
+ e9d549ca
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ cb2fc6da
+ bfce6093
+ ff6a0872
Removed:
- item
label: Modifier: Chromeria Member https://discord.com/channels/1188889187018088488/1195835928447549582/1463441718291599446
value: 1.0
- item
label: Tech Investment
value: 7
- item
label: Total
value: 8
magic:
Added:
+ e752f920
+ 9cad8f1d
+ 8095bd4f
+ a081c1aa
+ 124b080c
+ bb06348c
+ def84f23
+ 813738ea
Removed:
- item
label: District: Classical Barrow
value: 2
- item
label: District: Classical Artifactory
value: 1
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 (reduced to 1 due to artifact, was upkeep of 2))
value: 1.0
- item
label: Modifier: Golden Tree magic cost
value: 3.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1468073677940854836/1468079677037088819
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1480390970666258452/1480403048026345563
value: 1.0
- item
label: Total
value: 10
bronze:
Added:
+ f473d621
+ 37c6861d
+ 53ed2630
+ b5717b86
Removed:
- item
label: District: Classical Mint
value: 1
- item
label: District: Classical Workshop
value: 1
- item
label: Artificer
value: 3
- item
label: Total
value: 5
iron:
Added:
+ 7861f053
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 27419639
+ 826eae8c
+ 406c2118
+ 79ff45f8
+ d7314ec5
+ b95c1ebf
+ 5d6b6083
+ f589316d
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: City: Commerce
value: 75
- item
label: Vassal: Te-mooiapitia (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Odoreia (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 156
- item
label: Stockpile
value: 400
- item
label: Total
value: 781
karma:
Added:
+ 32d808ed
+ f695f54b
+ e5a701cd
+ 342bed36
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Rolling Karma
value: 1
- item
label: Total
value: 1
Support Unit Capacity:
Removed: 5
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Classical Siege Weapon: (nested dict)
Tactician: (nested dict)
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Reason: Recalculate Vyssafia Coven before event roll