Change #69b89c0af8a0c83264e34093:
| Target: | Forevante |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:10:50.695000 |
| Changes: |
_id:
Removed:
67ef6f3c98867826cf796300
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Forevante
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
30
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b6398867826cf7962f1
Consumption Stance:
Removed:
Standard
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef59bc690147f64b5a82af
Primary Race:
Removed:
67ef2f58096a9b083e2a7611
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
16
Rolling Karma:
1 → 0
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
4837 → 5351
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Balanced → Unsettled
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
4
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
514
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
4
Pop Count:
Removed:
19
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
21
wood:
9
stone:
9
mounts:
0
research:
7
magic:
1
bronze:
5
iron:
4
Resource Excess:
Removed:
food:
-1
wood:
2
stone:
-1
mounts:
2
research:
2
magic:
6
bronze:
1
iron:
6
Resource Production:
Removed:
food:
20
wood:
11
stone:
8
mounts:
2
research:
9
magic:
7
bronze:
6
iron:
10
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.05
Stability Loss Chance:
Removed:
0.48
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
La Cadeau
type:
metropolis
node:
""
wall:
ancient_walls
Item 2:
name:
Gardouest
type:
sanctum
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_farms
node:
""
Item 2:
type:
ancient_center
node:
wood
Item 3:
type:
ancient_magic_site
node:
magic
Item 4:
type:
ancient_home
node:
""
Item 5:
type:
ancient_workshop
node:
iron
Item 6:
type:
classical_mint
node:
iron
Item 7:
type:
ancient_barrow
node:
mounts
Jobs:
fisherman:
0 → None
bureaucrat:
0 → None
farmer:
4 → 0
harvester:
2 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
6 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
4 → 0
apprentice:
0 → None
astronomer:
0 → None
vampire:
0 → None
artificer:
0 → None
partial_vampire:
0 → None
full_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
Item 1:
field:
wood_production
value:
1.0
duration:
-1
source:
Link
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
25 → 24
wood:
20 → None
stone:
20 → 19
mounts:
5 → 7
research:
0 → None
magic:
15 → None
bronze:
2 → 3
iron:
10 → None
Effective Pop Capacity:
Removed:
20
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
expansion_chance_at_tick:
0.4 → 0.2
expansion_roll:
0.34476930933963523 → 0.25396249011850525
stability_gain_chance_at_tick:
Removed:
0.05
stability_gain_roll:
0.2137502378613758 → 0.7945798026862101
stability_loss_chance_at_tick:
0.38 → 0.48
stability_loss_roll:
0.3900999441702907 → 0.4750744950257527
previous_karma:
Removed:
-2
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
1
ancient_vortex:
3
ancient_wyrm:
0
ancient_civilian:
0
classical_cavalry_archer:
0
classical_light_archers:
0
classical_light_cavalry:
0
classical_light_infantry:
0
classical_spearmen:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_fire_shaman:
0
classical_siege_weapon:
0
ancient_ameru_marines:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_heavy_cavalry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Ameru Marines:
0
Reman Longbowbird:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Spearmen:
0
Naval Units:
Removed:
Progress Quests:
Modified:
~
Food Node Creation
current_progress:
4 → 5
Territory Types:
Removed:
plains:
8
forest:
10
dense_forest:
0
urban:
0
hill:
11
mountain:
1
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': False} → None
military_wages:
investing:
2 → 0
cost:
5 → None
researched:
0 → True
invested:
3 → 5
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization:
investing:
2 → 0
cost:
6 → None
researched:
0 → None
invested:
None → 2
national_identity:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
investing:
3 → 0
cost:
5 → None
researched:
0 → True
invested:
2 → 5
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': False, 'invested': 1} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
0 → 7
research_production_at_tick:
7 → 9
production_at_tick:
food:
3 → -1
wood:
4 → 2
stone:
5 → -1
mounts:
2 → None
research:
7 → 2
magic:
8 → 6
bronze:
0 → 1
iron:
5 → 6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
4
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a76b9888
+ 21f00cc5
+ f2e1c6ab
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 40e294c1
+ 133001ae
+ 50dfb479
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ 0e1c7830
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b8c33b67
+ 2aa999f5
+ 12e7f355
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 407c3f86
+ 0b1e6a1c
+ e151c5fe
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ 5e9c093c
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f5210214
+ 475296bc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 10381b0d
+ 567fb40e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 30} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ f0861da6
+ 9b156420
+ b03e05ca
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ d65cd104
+ 12a30a81
+ 8fe68fa4
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ b773262e
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9279dca1
+ a26b761e
+ c70370b5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ f2234ab1
+ e72cb624
+ 1fcd617e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ 7d1e495d
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b7faf039
+ 3ccd6da8
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 0eaa8057
+ 8980d91f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7a487d68
+ 834bdd69
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 1127227a
+ 2329ef14
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ameru Marines:
display_name:
Ameru Marines → None
base_name:
Ameru Marines → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 275} → None
upkeep:
{'mount': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fb017455
+ db072999
+ 39c9fa51
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 548030c2
+ 3e2a7219
+ 82d291aa
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ 2d06d13f
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Reman Longbowbird:
display_name:
Reman Longbowbird → None
base_name:
Reman Longbowbird → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 2, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0f226619
+ a7e59d08
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4c800a34
+ 68b5ac0a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
retaliation_damage:
Added:
+ e6ce0d83
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0ac35c18
+ f039cb98
+ 4afc1b9c
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 5775e9c5
+ 2ba9b753
+ e10ecbb3
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ b4ed245d
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
retaliation_damage:
Added:
+ 70a11e91
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Light Archers:
{'display_name': 'Classical Light Archers', 'base_name': 'Light Archers', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': False, 'recruitment_cost': {'money': 150}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['workshop'], 'research': ['ramparts']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-23
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
18
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.6030011444037303
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.5561875179447058
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.5636855377608272
breakdowns:
stability_gain_chance:
Added:
+ c9d934c1
+ 5741b7fc
+ b6742c08
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Standard
value:
5.0
- item
label:
Total
value:
5.0
stability_loss_chance:
Added:
+ 816bedbc
+ def9a0b2
+ 2d132fbc
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Progressive
value:
38.0
- item
label:
Total
value:
48.0
resource_production:
food:
Added:
+ 96dd4d36
+ edd8ac6e
+ 30c21e11
+ cfa58187
Removed:
- item
label:
District: Ancient Farms
value:
2
- item
label:
Farmer
value:
16
- item
label:
Terrain: Plains (8 tiles)
value:
2
- item
label:
Total
value:
20
wood:
Added:
+ b2f025e1
+ 6ac89378
+ 5b556645
+ 1a506bfd
+ 5ba5950c
Removed:
- item
label:
Modifier: Link
value:
1.0
- item
label:
Harvester
value:
6
- item
label:
Terrain: Forest (10 tiles)
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
stone:
Added:
+ c0a5233d
+ 884cbe27
+ 95db090f
Removed:
- item
label:
Miner
value:
6
- item
label:
Terrain: Hill (11 tiles)
value:
2
- item
label:
Total
value:
8
mounts:
Added:
+ a0abf455
+ df1a7943
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 6e45eb55
+ 82f0db18
+ 8b24c3c1
+ 2d38f723
+ bd56ac19
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
Religion: Sigmarianism
value:
1.0
- item
label:
Researcher
value:
4
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Total
value:
9
magic:
Added:
+ ca682a54
+ 733d505b
+ 02fd40ec
+ 86e55940
+ 790c9afe
Removed:
- item
label:
District: Ancient Magic Site
value:
1
- item
label:
District: Ancient Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
bronze:
Added:
+ 81b9bc29
+ 3c278008
Removed:
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
6
iron:
Added:
+ b3f247f3
+ 9825f728
+ 613baf1d
Removed:
- item
label:
Metallurgist
value:
6
- item
label:
Nodes
value:
4
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ 278c3770
+ f52585a8
+ 4653f9e5
+ 010ed7ef
Removed:
- item
label:
City: Ancient Walls
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
19
- item
label:
Total
value:
21
wood:
Added:
+ fb3c418b
+ a8c26a40
+ 8f0645dc
+ 87a9c987
+ 0130e5b4
+ 8c737dcc
+ 4cbc1642
Removed:
- item
label:
District: Ancient Farms
value:
1
- item
label:
District: Ancient Center
value:
1
- item
label:
District: Ancient Home
value:
1
- item
label:
District: Ancient Workshop
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Farmer
value:
4
- item
label:
Total
value:
9
stone:
Added:
+ 90b01670
+ 150c3abd
+ d56f24c9
+ 45754d6e
+ 033a71b9
Removed:
- item
label:
District: Ancient Magic Site
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
9
mounts:
Added:
+ 8f1f092a
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 86caef6a
+ 44adffe3
Removed:
- item
label:
Tech Investment
value:
7
- item
label:
Total
value:
7
magic:
Added:
+ ae9eaa63
+ 6f75392d
Removed:
- item
label:
District: Ancient Barrow
value:
1
- item
label:
Total
value:
1
bronze:
Added:
+ 0ab3e8bb
+ 810f6bc7
+ 5d8d1001
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Researcher
value:
4
- item
label:
Total
value:
5
iron:
Added:
+ d1922280
+ cf09d0e9
Removed:
- item
label:
Researcher
value:
4
- item
label:
Total
value:
4
money_income:
Added:
+ 3d28fdbe
+ 93a58268
+ 64e9c527
+ 6067892a
+ 95ce72b6
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
Tax Stance: Low
value:
114
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
514
karma:
Added:
+ e8166ab5
+ 6ac53dc1
+ 20b4081d
+ 894db50c
+ 0ecc593e
Removed:
- item
label:
Base
value:
0
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
-2
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 30} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 7ea76997
+ f83d2e1f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ d3e7f7f6
+ a27789a0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
|
| Reason: | Tick Update for Forevante |