Change #69b89c0af8a0c83264e34093:

Target: Forevante
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:10:50.695000
Changes:
_id:
Removed: 67ef6f3c98867826cf796300
Magic Stance:
Removed: Military
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Forevante
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 30
Vassal Type:
Removed: None
Region:
Removed: 67ef6b6398867826cf7962f1
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef59bc690147f64b5a82af
Primary Race:
Removed: 67ef2f58096a9b083e2a7611
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 16
Rolling Karma:
1 → 0
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
4837 → 5351
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Balanced → Unsettled
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 4
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 514
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 4
Pop Count:
Removed: 19
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 21
wood: 9
stone: 9
mounts: 0
research: 7
magic: 1
bronze: 5
iron: 4
Resource Excess:
Removed:
food: -1
wood: 2
stone: -1
mounts: 2
research: 2
magic: 6
bronze: 1
iron: 6
Resource Production:
Removed:
food: 20
wood: 11
stone: 8
mounts: 2
research: 9
magic: 7
bronze: 6
iron: 10
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.05
Stability Loss Chance:
Removed: 0.48
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: La Cadeau
type: metropolis
node: ""
wall: ancient_walls
Item 2:
name: Gardouest
type: sanctum
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_farms
node: ""
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_magic_site
node: magic
Item 4:
type: ancient_home
node: ""
Item 5:
type: ancient_workshop
node: iron
Item 6:
type: classical_mint
node: iron
Item 7:
type: ancient_barrow
node: mounts
Jobs:
fisherman: 0 → None
bureaucrat: 0 → None
farmer: 4 → 0
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 6 → 0
miner: 2 → 0
mystic: 0 → None
researcher: 4 → 0
apprentice: 0 → None
astronomer: 0 → None
vampire: 0 → None
artificer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: wood_production
value: 1.0
duration: -1
source: Link
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 25 → 24
wood: 20 → None
stone: 20 → 19
mounts: 5 → 7
research: 0 → None
magic: 15 → None
bronze: 2 → 3
iron: 10 → None
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
0.4 → 0.2
expansion_roll:
0.34476930933963523 → 0.25396249011850525
stability_gain_chance_at_tick:
Removed: 0.05
stability_gain_roll:
0.2137502378613758 → 0.7945798026862101
stability_loss_chance_at_tick:
0.38 → 0.48
stability_loss_roll:
0.3900999441702907 → 0.4750744950257527
previous_karma:
Removed: -2
previous_rolling_karma:
Removed: 1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 1
ancient_vortex: 3
ancient_wyrm: 0
ancient_civilian: 0
classical_cavalry_archer: 0
classical_light_archers: 0
classical_light_cavalry: 0
classical_light_infantry: 0
classical_spearmen: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_fire_shaman: 0
classical_siege_weapon: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_heavy_cavalry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Ameru Marines: 0
Reman Longbowbird: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Spearmen: 0
Naval Units:
Removed:
Progress Quests:
Modified:
~ Food Node Creation
current_progress: 4 → 5
Territory Types:
Removed:
plains: 8
forest: 10
dense_forest: 0
urban: 0
hill: 11
mountain: 1
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages:
investing: 2 → 0
cost: 5 → None
researched: 0 → True
invested: 3 → 5
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization:
investing: 2 → 0
cost: 6 → None
researched: 0 → None
invested: None → 2
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
investing: 3 → 0
cost: 5 → None
researched: 0 → True
invested: 2 → 5
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False, 'invested': 1} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
0 → 7
research_production_at_tick:
7 → 9
production_at_tick:
food: 3 → -1
wood: 4 → 2
stone: 5 → -1
mounts: 2 → None
research: 7 → 2
magic: 8 → 6
bronze: 0 → 1
iron: 5 → 6
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 4
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a76b9888
+ 21f00cc5
+ f2e1c6ab
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 40e294c1
+ 133001ae
+ 50dfb479
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ 0e1c7830
Removed:
- item
label: Land Doctrine: Volley
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b8c33b67
+ 2aa999f5
+ 12e7f355
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 407c3f86
+ 0b1e6a1c
+ e151c5fe
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ 5e9c093c
Removed:
- item
label: Land Doctrine: Volley
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f5210214
+ 475296bc
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 10381b0d
+ 567fb40e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 30} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ f0861da6
+ 9b156420
+ b03e05ca
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ d65cd104
+ 12a30a81
+ 8fe68fa4
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ b773262e
Removed:
- item
label: Land Doctrine: Volley
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9279dca1
+ a26b761e
+ c70370b5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ f2234ab1
+ e72cb624
+ 1fcd617e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ 7d1e495d
Removed:
- item
label: Land Doctrine: Volley
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ b7faf039
+ 3ccd6da8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0eaa8057
+ 8980d91f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7a487d68
+ 834bdd69
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 1127227a
+ 2329ef14
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Ameru Marines:
display_name: Ameru Marines → None
base_name: Ameru Marines → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 275} → None
upkeep: {'mount': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['ancient_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ fb017455
+ db072999
+ 39c9fa51
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 548030c2
+ 3e2a7219
+ 82d291aa
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ 2d06d13f
Removed:
- item
label: Land Doctrine: Volley
value: 1
Reman Longbowbird:
display_name: Reman Longbowbird → None
base_name: Reman Longbowbird → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 2, 'money': 30} → None
requirements: {'district': ['ancient_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0f226619
+ a7e59d08
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 4c800a34
+ 68b5ac0a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
retaliation_damage:
Added:
+ e6ce0d83
Removed:
- item
label: Land Doctrine: Volley
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 4, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0ac35c18
+ f039cb98
+ 4afc1b9c
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 5775e9c5
+ 2ba9b753
+ e10ecbb3
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Volley
value: 1
retaliation_damage:
Added:
+ b4ed245d
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
retaliation_damage:
Added:
+ 70a11e91
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Light Archers: {'display_name': 'Classical Light Archers', 'base_name': 'Light Archers', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': False, 'recruitment_cost': {'money': 150}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['workshop'], 'research': ['ramparts']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -23
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 18
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.2
pop_loss_roll:
Removed: 0.6030011444037303
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.5561875179447058
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.5636855377608272
breakdowns:
stability_gain_chance:
Added:
+ c9d934c1
+ 5741b7fc
+ b6742c08
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Standard
value: 5.0
- item
label: Total
value: 5.0
stability_loss_chance:
Added:
+ 816bedbc
+ def9a0b2
+ 2d132fbc
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Progressive
value: 38.0
- item
label: Total
value: 48.0
resource_production:
food:
Added:
+ 96dd4d36
+ edd8ac6e
+ 30c21e11
+ cfa58187
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: Farmer
value: 16
- item
label: Terrain: Plains (8 tiles)
value: 2
- item
label: Total
value: 20
wood:
Added:
+ b2f025e1
+ 6ac89378
+ 5b556645
+ 1a506bfd
+ 5ba5950c
Removed:
- item
label: Modifier: Link
value: 1.0
- item
label: Harvester
value: 6
- item
label: Terrain: Forest (10 tiles)
value: 2
- item
label: Nodes
value: 2
- item
label: Total
value: 11
stone:
Added:
+ c0a5233d
+ 884cbe27
+ 95db090f
Removed:
- item
label: Miner
value: 6
- item
label: Terrain: Hill (11 tiles)
value: 2
- item
label: Total
value: 8
mounts:
Added:
+ a0abf455
+ df1a7943
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ 6e45eb55
+ 82f0db18
+ 8b24c3c1
+ 2d38f723
+ bd56ac19
Removed:
- item
label: Scientific Stance: Progressive
value: 2
- item
label: Religion: Sigmarianism
value: 1.0
- item
label: Researcher
value: 4
- item
label: Religious Homogeneity
value: 2.0
- item
label: Total
value: 9
magic:
Added:
+ ca682a54
+ 733d505b
+ 02fd40ec
+ 86e55940
+ 790c9afe
Removed:
- item
label: District: Ancient Magic Site
value: 1
- item
label: District: Ancient Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 7
bronze:
Added:
+ 81b9bc29
+ 3c278008
Removed:
- item
label: Metallurgist
value: 6
- item
label: Total
value: 6
iron:
Added:
+ b3f247f3
+ 9825f728
+ 613baf1d
Removed:
- item
label: Metallurgist
value: 6
- item
label: Nodes
value: 4
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ 278c3770
+ f52585a8
+ 4653f9e5
+ 010ed7ef
Removed:
- item
label: City: Ancient Walls
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Population
value: 19
- item
label: Total
value: 21
wood:
Added:
+ fb3c418b
+ a8c26a40
+ 8f0645dc
+ 87a9c987
+ 0130e5b4
+ 8c737dcc
+ 4cbc1642
Removed:
- item
label: District: Ancient Farms
value: 1
- item
label: District: Ancient Center
value: 1
- item
label: District: Ancient Home
value: 1
- item
label: District: Ancient Workshop
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Farmer
value: 4
- item
label: Total
value: 9
stone:
Added:
+ 90b01670
+ 150c3abd
+ d56f24c9
+ 45754d6e
+ 033a71b9
Removed:
- item
label: District: Ancient Magic Site
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Metallurgist
value: 6
- item
label: Total
value: 9
mounts:
Added:
+ 8f1f092a
Removed:
- item
label: Total
value: 0
research:
Added:
+ 86caef6a
+ 44adffe3
Removed:
- item
label: Tech Investment
value: 7
- item
label: Total
value: 7
magic:
Added:
+ ae9eaa63
+ 6f75392d
Removed:
- item
label: District: Ancient Barrow
value: 1
- item
label: Total
value: 1
bronze:
Added:
+ 0ab3e8bb
+ 810f6bc7
+ 5d8d1001
Removed:
- item
label: District: Classical Mint
value: 1
- item
label: Researcher
value: 4
- item
label: Total
value: 5
iron:
Added:
+ d1922280
+ cf09d0e9
Removed:
- item
label: Researcher
value: 4
- item
label: Total
value: 4
money_income:
Added:
+ 3d28fdbe
+ 93a58268
+ 64e9c527
+ 6067892a
+ 95ce72b6
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: Tax Stance: Low
value: 114
- item
label: Stockpile
value: 400
- item
label: Total
value: 514
karma:
Added:
+ e8166ab5
+ 6ac53dc1
+ 20b4081d
+ 894db50c
+ 0ecc593e
Removed:
- item
label: Base
value: 0
- item
label: Conscription Type: Low
value: 1
- item
label: Scientific Stance: Progressive
value: -2
- item
label: Rolling Karma
value: 1
- item
label: Total
value: -2
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 30} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 3, 'defense': 3, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 7ea76997
+ f83d2e1f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ d3e7f7f6
+ a27789a0
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Reason: Tick Update for Forevante