Change #69b89c1ef8a0c83264e3409f:
| Target: | Inkanira |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:11:10.673000 |
| Changes: |
_id:
Removed:
6801f177a39a3e1b787aea6b
Name:
Removed:
Inkanira
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Unsettled → Fragile
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
2 → 3
Money:
Removed:
6000
Primary Race:
Removed:
67ef562289e17a6e9fa6bbec
Primary Culture:
Removed:
6801e37ffb8bef2a70c3612a
Primary Religion:
Removed:
6801e491fb8bef2a70c3616d
Current Territory:
Removed:
22
Road Usage:
Removed:
18
Overlord:
Removed:
67ef749f98867826cf796312
Vassal Type:
Removed:
Tributary
Compliance:
Removed:
Defiant
Districts:
Removed:
Item 1:
type:
ancient_home
node:
""
Item 2:
type:
classical_dock
node:
""
Item 3:
type:
classical_fishery
node:
""
Item 4:
type:
ancient_center
node:
wood
Item 5:
type:
ancient_school
node:
""
Item 6:
type:
ancient_forge
node:
""
Item 7:
type:
classical_quarry
node:
""
Cities:
Removed:
Item 1:
name:
Canchon
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Piku
type:
commerce
node:
mounts
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
Unknown
Ongoing Modifiers:
Removed:
Item 1:
field:
food_production
value:
2.0
duration:
-1
source:
Countryman title
Temperament:
Restricted content
Government Type:
Removed:
Autocracy
Succession Type:
Removed:
Strength
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Benevolence
Land Doctrine:
Removed:
Safeguard
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Cooperative
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Production
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Resource Storage:
food:
-198 → -213
wood:
-27 → -29
stone:
-52 → -56
mounts:
13 → None
research:
-2 → None
magic:
10 → None
bronze:
10 → None
iron:
4 → None
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
Removed:
entertainer:
0
apprentice:
0
partial_vampire:
0
farmer:
0
artificer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_undead:
0
missionary:
0
revolutionary:
0
full_vampire:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.4
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0.25
District Slots:
Removed:
7
Effective Pop Capacity:
Removed:
21
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed:
13
Import Slots:
Removed:
13
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
333
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
6
Nomadic:
Removed:
0
Pop Count:
Removed:
18
Raw Roll:
Restricted content
Chance to Rebel:
Removed:
0.15
Remaining Export Slots:
Removed:
13
Remaining Import Slots:
Removed:
13
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
25
wood:
4
stone:
4
mounts:
2
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-15
wood:
-2
stone:
-4
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Production:
Removed:
food:
10
wood:
2
stone:
0
mounts:
2
research:
0
magic:
0
bronze:
1
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0.61
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Trade Distance:
Removed:
13
Minority Count:
Removed:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.3160971887774131
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
0.3873142757220295 → 0.4163837721021437
stability_loss_chance_at_tick:
Removed:
0.61
stability_loss_roll:
0.34151720383561623 → 0.5884835472004611
previous_karma:
Removed:
-2
previous_rolling_karma:
Removed:
2
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Legendary artifact
bonus_progress_per_tick:
2
current_progress:
29
required_progress:
29
link:
https://discord.com/channels/1416309239638523935/1416349511093325865/1425746525451194399
slot:
2_progress_slot
total_progress_per_tick:
4
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-15
wood:
-2
stone:
-4
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
resource_desires:
Added:
+ 2b8caa3b
resource:
wood
trade_type:
Desire to Buy
price:
75
quantity:
5
+ 9147d6e9
resource:
mounts
trade_type:
Need to Buy
price:
90
quantity:
4
+ d60dd241
resource:
magic
trade_type:
Need to Buy
price:
120
quantity:
2
+ 9e4ee974
resource:
iron
trade_type:
Desire to Buy
price:
155
quantity:
1
Removed:
- 825b034d
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
3
- 4e989892
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
4
- 7755ad84
resource:
moonstone
trade_type:
Desire to Buy
price:
290
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2eba600b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ad296e70
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 32bdd0f4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f777486a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c39748c7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ bebd2130
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 818f5b29
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fc897cd6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ a8aee7f5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1c9d6522
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 1fe93858
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 087e5883
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ fb4b0097
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b9eff9bc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 62e22528
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0c573a74
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 4b800bb7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ef70d6f7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2c1b8786
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ b674f863
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a5e403cf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ f8708d92
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 24fc3e66
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 8069e9bc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 8eb1b255
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Transport Ship:
display_name:
Classical Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Classical Transport Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 175} → None
upkeep:
{'wood': 1, 'food': 1} → None
requirements:
{'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5293e78b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-44
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
Concessions:
iron:
None → 2
stone:
None → 2
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
imperial_arbalest:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
imperial_legionnaire:
0
imperial_marksman:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
classical_thorn_wardens:
0
Naval Units:
Removed:
classical_terrapin:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
18
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
3
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
concessions_chance_at_tick:
Removed:
0.4
concessions_roll:
0.703784188493606 → 0.09402920028621609
rebellion_chance_at_tick:
Removed:
0.15
rebellion_roll:
0.5454450794327871 → 0.1289756688860786
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.06389240776034288
breakdowns:
stability_gain_chance:
Added:
+ 89a8d64c
+ baac8a2a
+ 9f016fda
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ 2bd1ce5f
+ f8f7622f
+ e541220a
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Progressive
value:
36.0
- item
label:
Total
value:
61.0
resource_production:
food:
Added:
+ e894f374
+ 7ce52315
+ 3cc51381
+ 395d1988
+ d295fec4
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Fishery
value:
2
- item
label:
Modifier: Countryman title
value:
2.0
- item
label:
Terrain: Plains (18 tiles)
value:
4
- item
label:
Total
value:
10
wood:
Added:
+ 1d8fba53
+ 8aeffad3
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
stone:
Added:
+ 216667b9
Removed:
- item
label:
Total
value:
0
mounts:
Added:
+ 62e0a984
+ 56459f70
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ a86916b9
+ 6fb27486
+ bcd5f55d
+ c3b45099
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
District: Ancient School
value:
1
- item
label:
Production Locked
value:
-3
- item
label:
Total
value:
0
magic:
Added:
+ e66b4d31
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 6b3a31b0
+ 7623cd46
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 86f46ccc
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ 971b4f22
+ 57832c9d
+ 159eb364
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
24
- item
label:
Total
value:
25
wood:
Added:
+ 126b5807
+ 3fbab3cd
+ e0ac6ea1
+ 1971aeaf
+ d578ddfe
Removed:
- item
label:
District: Ancient Home
value:
1
- item
label:
District: Ancient Center
value:
1
- item
label:
District: Ancient School
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
4
stone:
Added:
+ 3e2202c5
+ adc35424
+ 92b3f128
+ 2d8a41c0
+ d655de3b
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
District: Ancient Forge
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
4
mounts:
Added:
+ 0985ada6
+ eda3f595
+ 73b15759
Removed:
- item
label:
District: Classical Quarry
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
2
research:
Added:
+ d68c9fa8
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 56cb3d82
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 79a9ae65
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ c3493b55
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 84f01464
+ 8806244b
+ 5cf14f7c
+ 982f6af6
Removed:
- item
label:
Base
value:
150
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: Low
value:
108
- item
label:
Total
value:
333
karma:
Added:
+ f99d649f
+ a08e51a4
+ 1aac8e22
+ 204691b1
+ 6caa40c1
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
2
- item
label:
Total
value:
-2
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Battering Ram:
(nested dict)
Ancient Siege Weapon:
(nested dict)
|
| Reason: | Tick Update for Inkanira |