Change #69b89c32f8a0c83264e340a9:
| Target: | Lokhim Remnant |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:11:30.708000 |
| Changes: |
_id:
Removed:
67ef725298867826cf79630a
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Lokhim Remnant
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
50
Vassal Type:
Removed:
Tributary
Region:
Removed:
67ef6b3198867826cf7962eb
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5d78690147f64b5a8309
Primary Race:
Removed:
67ef565d89e17a6e9fa6bbf2
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Closed
Road Usage:
Removed:
41
Rolling Karma:
Removed:
4
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
-4797 → -5818
Compliance:
Removed:
Loyal
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef6523690147f64b5a8397
Overlord:
Removed:
67ef7f0fe311e8b3699a1b1e
Conscription Type:
Removed:
High
Origin:
Removed:
(T) Strange Outsiders
Temperament:
Restricted content
Stability:
Unsettled → Fragile
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Export Slots:
Removed:
2
Import Slots:
Removed:
2
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-4
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
4
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
-1021
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
4
Pop Count:
Removed:
9
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
2
Remaining Import Slots:
Removed:
2
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
13
wood:
4
stone:
3
mounts:
0
research:
0
magic:
2
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
-13
wood:
3
stone:
0
mounts:
3
research:
0
magic:
3
bronze:
0
iron:
1
Resource Production:
Removed:
food:
0
wood:
7
stone:
3
mounts:
3
research:
0
magic:
5
bronze:
1
iron:
1
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
0.65
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
6
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
""
type:
""
node:
""
wall:
""
Item 2:
name:
""
type:
sanctum
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
""
node:
""
Item 2:
type:
""
node:
""
Item 3:
type:
classical_mint
node:
luxury
Item 4:
type:
classical_barrow
node:
magic
Item 5:
type:
classical_center
node:
wood
Jobs:
Removed:
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
apprentice:
0
fisherman:
0
artificer:
0
astronomer:
0
vampire:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
brewer:
0
partial_undead:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
1
research:
2
magic:
2
bronze:
1
iron:
0
Resource Storage:
food:
-184 → -197
wood:
20 → None
stone:
7 → None
mounts:
20 → None
research:
-9 → None
magic:
20 → None
bronze:
0 → None
iron:
15 → None
Effective Pop Capacity:
Removed:
16
Nomadic:
Removed:
0
Trade Distance:
Removed:
-2
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_grey_wardens:
0
ancient_fire_shaman:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_arbalest:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Imperial District:
Removed:
type:
""
node:
""
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.8778910657384348
stability_gain_chance_at_tick:
Removed:
0.25
stability_gain_roll:
0.3406531068777596 → 0.6138059298580129
stability_loss_chance_at_tick:
0.7 → 0.65
stability_loss_roll:
0.37202619105521395 → 0.4898118741399865
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
4
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
1
forest:
23
dense_forest:
0
urban:
0
hill:
5
mountain:
6
river:
1
desert:
0
tundra:
10
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
1
Progress Quests:
Removed:
[]
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
Removed:
food:
-13
wood:
3
stone:
0
mounts:
3
research:
0
magic:
3
bronze:
0
iron:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e523d7bd
+ 17281f16
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ef51336b
+ 203dedbc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ ff8fc746
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 94cf2b53
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e30c2b8f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f444e339
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 13e4bb72
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 52d0c889
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9b0bf4aa
+ a4c3b043
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a0033764
+ 5a3fde1b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ cfa2142a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 67b1df80
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 62757d2b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9b7db041
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 6487e842
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 10e8572b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-39
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
resource_desires:
Added:
+ 24731bc3
resource:
wood
trade_type:
Desire to Sell
price:
80
quantity:
5
+ ab4891be
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
1
+ 5c6d3823
resource:
bronze
trade_type:
Desire to Sell
price:
120
quantity:
5
+ 8601757d
resource:
gold
trade_type:
Desire to Buy
price:
305
quantity:
1
Removed:
- f0132680
resource:
food
trade_type:
Desire to Buy
price:
50
quantity:
3
- fc6392de
resource:
wood
trade_type:
Desire to Buy
price:
75
quantity:
5
- 893c20fc
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
5
- 3cfa2709
resource:
bronze
trade_type:
Desire to Buy
price:
120
quantity:
3
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.8856077777075252 → 0.22396084695117657
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.7582321677965004 → 0.4365411723830892
stability_loss_chance_civil_war_roll:
Removed:
0.019406879493391482
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.23954945504001157
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.8207984485654453
breakdowns:
stability_gain_chance:
Added:
+ 334e904f
+ 8f66daf2
+ 4e18622d
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
25.0
stability_loss_chance:
Added:
+ 21116954
+ 7447ce7d
+ 153432b7
+ cac4ff76
+ 39b4b6f0
+ 4c1c1473
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Karma
value:
20.0
- item
label:
Foreign Acceptance: Oppression
value:
30.0
- item
label:
Total
value:
65.0
resource_production:
food:
Added:
+ f237cb81
Removed:
- item
label:
Total
value:
0
wood:
Added:
+ 12bef00e
+ fcf054ee
+ e690e1de
Removed:
- item
label:
Terrain: Forest (23 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
stone:
Added:
+ 1d9873ed
+ d83d7b7b
+ bd7281e3
Removed:
- item
label:
Terrain: Hill (5 tiles)
value:
1
- item
label:
Terrain: Mountain (6 tiles)
value:
2
- item
label:
Total
value:
3
mounts:
Added:
+ af8d9c25
+ e5f2a75c
Removed:
- item
label:
Terrain: Tundra (10 tiles)
value:
3
- item
label:
Total
value:
3
research:
Added:
+ 0c90d2d8
+ f1cb5176
+ f590e38a
+ 6db3cf99
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Vassal: Karleuxland (Vassal Type: Provincial)
value:
1
- item
label:
Production Locked
value:
-2
- item
label:
Total
value:
0
magic:
Added:
+ dd90e34c
+ 8e9044db
+ 1439b52b
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
bronze:
Added:
+ b2ff62b6
+ ae33f18a
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 1bd78196
+ 83513a47
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ 2f63a7f4
+ e1c5c076
+ 383f9c19
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
12
- item
label:
Total
value:
13
wood:
Added:
+ c34dce12
+ 6d6013d2
Removed:
- item
label:
District: Classical Center
value:
2
- item
label:
Total
value:
4
stone:
Added:
+ 32276350
+ 31b413c0
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
Total
value:
3
mounts:
Added:
+ 3cad5eb9
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 5f823eaf
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 0d6b6e9f
+ 2b6ea55e
Removed:
- item
label:
District: Classical Barrow
value:
2
- item
label:
Total
value:
2
bronze:
Added:
+ 7069e297
+ c8d5e9e8
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ f36d5191
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ d08eff5c
+ 96652d5f
+ 4a08216a
+ 7dea100c
+ 3575a707
+ 027cf7aa
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
Market: Avernal Market (Market Safety Stance: Protect)
value:
-75
- item
label:
Tax Stance: Low
value:
54
- item
label:
Stockpile
value:
-1000
- item
label:
Total
value:
-1021
karma:
Added:
+ 1dd20801
+ 8d8fcc54
+ 911c1b46
+ b8ebf34c
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Rolling Karma
value:
4
- item
label:
Total
value:
-4
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Tick Update for Lokhim Remnant |