Change #69b89c8df8a0c83264e340d8:

Target: The Crimson Accolade
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:13:01.653000
Changes:
_id:
Removed: 67ef6eba98867826cf7962fe
Magic Stance:
Removed: Military
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Puritanical
Name:
Removed: The Crimson Accolade
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Reformation
Prestige:
20 → 0
Current Territory:
Removed: 85
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 67ef5a45690147f64b5a82bb
Primary Race:
Removed: 688e73ea44ede93b42210655
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 28
Rolling Karma:
-9 → -8
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
2074 → 2359
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef60af690147f64b5a8349
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
United → Balanced
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 8
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 60
Event Roll:
Restricted content
Export Slots:
Removed: 5
Import Slots:
Removed: 5
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
revolutionary: (nested dict)
full_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -23
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 9
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 285
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 9
Pop Count:
Removed: 29
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 5
Remaining Import Slots:
Removed: 5
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 25
research: 0
magic: 10
bronze: 15
iron: 5
Resource Consumption:
Removed:
food: 75
wood: 17
stone: 15
mounts: 0
research: 7
magic: 23
bronze: 4
iron: 0
Resource Excess:
Removed:
food: -14
wood: 0
stone: -5
mounts: 8
research: 0
magic: 4
bronze: 2
iron: 3
Resource Production:
Removed:
food: 61
wood: 17
stone: 10
mounts: 8
research: 7
magic: 27
bronze: 6
iron: 3
Road Capacity:
Removed: 38
Stability Gain Chance:
Removed: 0.65
Stability Loss Chance:
Removed: 3.0
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 11
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Ecliptara
type: generic
node: ""
wall: ""
Item 2:
name: Tymbravane
type: sanctum
node: ""
wall: ""
Item 3:
name: Beegrockhill
type: generic
node: ""
wall: ""
Item 4:
name: Liosantra
type: metropolis
node: ""
wall: ""
Item 5:
name: Masira
type: generic
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: classical_workshop
node: ""
Item 3:
type: classical_forge
node: bronze
Item 4:
type: classical_dock
node: ""
Item 5:
type: classical_center
node: wood
Item 6:
type: classical_barrow
node: ""
Item 7:
type: classical_fishery
node: research
Item 8:
type: classical_artifactory
node: stone
Jobs:
researcher: 0 → None
artificer: 3 → 0
bureaucrat: 0 → None
fisherman: 11 → 0
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
full_vampire: 7 → 0
farmer: 0 → None
apprentice: 0 → None
partial_vampire: 0 → None
stone_speaker: 0 → None
missionary: 0 → None
entertainer: 0 → None
brewer: 0 → None
partial_undead: 0 → None
revolutionary: 6 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
- https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
field: stability_loss_chance
value: -0.5
duration: 1
source: https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
- https://discord.com/channels/1188889187018088488/1188909580378443816/1482190630472913027
field: stability_loss_chance
value: -0.8
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1482190630472913027
resource_nodes:
Removed:
food: 1
wood: 2
stone: 2
mounts: 2
research: 1
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 16 → 2
wood: 0 → None
stone: 6 → 1
mounts: 12 → 20
research: 0 → None
magic: 5 → 9
bronze: 9 → 11
iron: 1 → 4
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 0
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_tactician: 0
imperial_vanguard: 0
classical_siege_weapon: 0
ancient_reman_longbowbird: 0
imperial_river_runner: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_ameru_marines: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Auxiliary: 0
Classical Civilian: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Skirmisher: 0
Spearmen: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Imperial Arbalest: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 10
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
Imperial District:
Removed:
type: reliquary
node: wood
expansion_chance_at_tick:
0.4 → 0.2
expansion_roll:
0.5096576983417421 → 0.7084098555238545
stability_gain_chance_at_tick:
0.8 → 0.65
stability_gain_roll:
0.4491893725793543 → 0.4655916885610145
stability_loss_chance_at_tick:
1.1 → 3.0
stability_loss_roll:
0.1301296299900081 → 0.7251835070463587
previous_karma:
Removed: -23
previous_rolling_karma:
Removed: -9
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 14
forest: 0
dense_forest: 0
urban: 0
hill: 10
mountain: 16
river: 0
desert: 21
tundra: 0
marsh: 24
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Artificer State
current_progress: 24 → 26
~ Monkay paw spell component
current_progress: 11 → 12
~ Spell
current_progress: 2 → 3
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 7} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 6} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 3} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False, 'invested': 5} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
investing: 7 → 0
cost: 12 → None
researched: 0 → None
invested: None → 7
research_consumption_at_tick:
Removed: 7
research_production_at_tick:
Removed: 7
production_at_tick:
food: 2 → -14
wood: -7 → 0
stone: -5 → None
mounts: 8 → None
research: 0 → None
magic: 13 → 4
bronze: 3 → 2
iron: 3 → None
vampirism_chance_at_tick:
Removed: 1.6
vampirism_roll:
Removed: 0.8242977272240375
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b1962cc2
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 051f0d03
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 67ba069e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9e2b99c5
+ a2357af1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b866c724
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 6, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 41220ab5
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ e7987ecc
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 53a571f4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e835ae82
+ b956f95b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ cc30012c
Removed:
- item
label: Land Doctrine: Shock
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ aa632bbc
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a3c962e5
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f922df66
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 605974b8
+ ea8d6ac2
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9f3c873c
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 91c2768e
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 447e7455
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 1ea7663d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5ecf1c37
+ 815a7f52
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 0f6d5fe3
Removed:
- item
label: Land Doctrine: Shock
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ aa6a1455
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 814b191a
+ 5b30d5a9
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9ad17849
Removed:
- item
label: Land Doctrine: Shock
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7a727f51
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 22f06d1b
+ ff51a38d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5841a69c
Removed:
- item
label: Land Doctrine: Shock
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f2c12ee0
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a0739f06
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 05a26b30
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ bb52c332
+ edd08976
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 52a98221
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7e7fb7c5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2ac0bbb0
+ 78c45a09
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b2643798
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 5, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f7172b29
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f85d538d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f4515c02
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 774e0be6
+ b5d6f345
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 57c6120e
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6af2e7f7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 516b3399
+ bd5b2566
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ a16ad310
Removed:
- item
label: Land Doctrine: Shock
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c35c5b0c
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a3ec7fea
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 060fefe8
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2abe8195
+ 0dfbca7e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9d090ac3
Removed:
- item
label: Land Doctrine: Shock
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 5b6a6788
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 80049b4d
+ 143a2909
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 2ea44335
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Legionnaire:
display_name: Imperial Legionnaire → None
base_name: Imperial Legionnaire → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 328d1089
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 434c4060
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ cdc092d0
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5efa4ce4
+ 1e230d1b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 50b5f0d3
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial Marksman:
display_name: Imperial Marksman → None
base_name: Imperial Marksman → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 52b2c499
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c9dc83d7
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 605ecc59
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d7fb0f6a
+ 96f85631
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ f11c7231
Removed:
- item
label: Land Doctrine: Shock
value: 1
Imperial War Dancer:
display_name: Imperial War Dancer → None
base_name: Imperial War Dancer → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 2, 'money': 30} → None
requirements: {'district': ['workshop'], 'name': ['The Crimson Accolade']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 10, 'morale': 5, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 06251f42
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a1e846f1
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ df470e73
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ b77575f5
+ 0f08d51e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 232ded7f
Removed:
- item
label: Land Doctrine: Shock
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 533efa0f
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ fe2dc79e
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 0e678dc9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e39d10df
+ 0f5bb214
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 21ef98e1
Removed:
- item
label: Land Doctrine: Shock
value: 1
Naval Unit Count:
Removed: 10
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0c3c9aa6
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ b06abb6f
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ b1147cdc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 41466d3a
+ 18664620
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f82c44d3
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 1e1d40e5
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 29e50205
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ bd1ac07c
+ 69990b1d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1579eb37
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0030390b
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 73908389
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 60e25588
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4ed1134e
+ 825a13df
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ e997ef27
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8a2bcaf4
+ 2b5b04bf
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ c192fedc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f64ddb25
+ 4e08747f
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ d25d154e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ b5dc1e8f
+ 7b41de2f
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -28
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: -99.5
Working Pops Count:
Removed: 29
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.09000000000000002
pop_loss_roll:
Removed: 0.3055157731869086
Resource Capacity:
Removed:
food: 55
wood: 20
stone: 20
mounts: 20
research: 0
magic: 40
bronze: 30
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 7
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: Vandros Pact With Celis "Once per session, gain the ability to cast artifice with two initial magic point discount, this cannot magically malfunction and does not increase in complexity for each tier." "Whenever this free artifice gets used, you reduce your religious conversion strength by one tier for your next conversion. If done again, it applies to the next conversion, and so on." Divine Symphonies Effect Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted.
Ruler Artifact Slots:
Removed: 58
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.43992743793438127
breakdowns:
stability_gain_chance:
Added:
+ 82f78dc7
+ b62a167c
+ 3ddeec5f
+ 644321f1
+ beb228cf
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Puritanical
value: 25.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: 15.0
- item
label: Total
value: 65.0
stability_loss_chance:
Added:
+ 469978ff
+ a1d3f514
+ 308d5202
+ 56691026
+ 49a8efa3
+ e4f9072e
+ 0e5d5512
+ b25e8b0c
+ 2cd2999f
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value: -15.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1469334894579810334/1472781363814994054
value: -50.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482190630472913027
value: -80.0
- item
label: Foreign Acceptance: Oppression
value: 55.0
- item
label: Tax Stance: Moderate
value: 29.0
- item
label: Total
value: 300.0
resource_production:
food:
Added:
+ 751ee35b
+ 44cb4067
+ d5280834
+ 8605b51c
+ f54ea242
+ bf52fa88
+ 0f761bf3
+ 948aab27
+ b48946fe
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 44
- item
label: Terrain: Plains (14 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Naval Units
value: 5
- item
label: Total
value: 61
wood:
Added:
+ 63b3d26e
+ a21c79b1
+ 13ca9291
+ 013845ca
+ b0f49cbf
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Harvester
value: 6
- item
label: Terrain: Marsh (24 tiles)
value: 8
- item
label: Nodes
value: 2
- item
label: Total
value: 17
stone:
Added:
+ 235ba4e8
+ 8b25504d
+ 8dcf8133
+ 1f08e3ac
+ e186f961
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Hill (10 tiles)
value: 2
- item
label: Terrain: Mountain (16 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
mounts:
Added:
+ 78df2fd5
+ 1ce025ea
+ c65c024c
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Desert (21 tiles)
value: 7
- item
label: Total
value: 8
research:
Added:
+ ec282741
+ 8470ed6e
+ 23e3568d
+ 1bc93d26
+ ef34db82
+ 8a99743f
+ 9fdbf509
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Modifier: Unique City
value: 1.0
- item
label: Vassal: Crimson Aukasisa (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Peacekeepers Watch (Vassal Type: Provincial)
value: 1
- item
label: Vassal: Crimson Mirelight (Vassal Type: Provincial)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 7
magic:
Added:
+ b6dcf87b
+ 78ba86b3
+ 169d57a0
+ d5eee75a
+ ddcff21d
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Vampire
value: 21.0
- item
label: Nodes
value: 2
- item
label: Total
value: 27
bronze:
Added:
+ 522c7a35
+ 9ed69bcd
+ 1e89bb13
+ 42f0d70e
+ c4631de1
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 2
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
iron:
Added:
+ 47a592a3
+ 793d9833
+ a9c6cf4f
+ 87ad13be
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 3
resource_consumption:
food:
Added:
+ 9a6d3b0d
+ f5dbdc27
+ d5b04445
+ b41fa4d2
Removed:
- item
label: City: Sanctum
value: 1
- item
label: Vampire
value: 7
- item
label: Population
value: 67
- item
label: Total
value: 75
wood:
Added:
+ bb67bdf6
+ fecf6747
+ faf2868d
+ 714d5e1e
+ d16b8b5f
+ 24800c34
+ 0cb23a10
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: City: Generic City
value: 1
- item
label: City: Generic City
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 17
stone:
Added:
+ a1aded40
+ 9fa8b1ce
+ f74cea68
+ 8179b74d
+ f3c1bdef
+ 4350d477
Removed:
- item
label: District: Classical Forge
value: 1
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 15
mounts:
Added:
+ f56723ba
Removed:
- item
label: Total
value: 0
research:
Added:
+ c26ea7e5
+ 8d49bb79
Removed:
- item
label: Tech Investment
value: 7
- item
label: Total
value: 7
magic:
Added:
+ f73a8b29
+ 1f497a08
+ a57069a4
+ 3afcdcb6
+ f75cf56f
+ 1ec4e51a
+ 4cb97adb
+ 6f5ecfab
Removed:
- item
label: District: Classical Barrow
value: 2
- item
label: District: Classical Artifactory
value: 1
- item
label: Modifier: Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
value: 1.0
- item
label: Modifier: Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
value: 1.0
- item
label: Modifier: Elisho Barrier
value: 5.0
- item
label: Modifier: Dirions Vault
value: 12.0
- item
label: Total
value: 23
bronze:
Added:
+ 866e7631
+ 3f9fa890
+ 793fa79a
Removed:
- item
label: District: Classical Workshop
value: 1
- item
label: Artificer
value: 3
- item
label: Total
value: 4
iron:
Added:
+ 37c383cf
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 57f1eb98
+ 26364bed
+ ad9445b9
+ bf61a839
+ 510a9d46
+ c3160658
+ d792e75c
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: Vassal: Albino Valonmaa (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Cha'saka (Vassal Type: Mercantile)
value: 75
- item
label: Owned Market: The Twilight Market (Tariff Stance: Low)
value: 87
- item
label: Tax Stance: Moderate
value: 348
- item
label: Total
value: 285
karma:
Added:
+ 23b8836b
+ 685ffca0
+ c03e58fc
+ 233cfbd5
+ 49545419
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Scientific Stance: Puritanical
value: 4
- item
label: Rolling Karma
value: -9
- item
label: Total
value: -23
Support Unit Capacity:
Removed: 4
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 48a26486
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ f51bae7e
Removed:
- item
label: Military Funding: Substantial
value: 2
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 93745c4a
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 786c577a
Removed:
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Tick Update for The Crimson Accolade