Change #69b89c93f8a0c83264e340dd:
| Target: | The United Duchies |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:13:07.717000 |
| Changes: |
_id:
Removed:
67ef7c0698867826cf796345
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Conservative
Name:
Removed:
The United Duchies
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
58
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef7b1798867826cf796341
Primary Race:
Removed:
68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
30
Rolling Karma:
8 → 7
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Skirmish
Primary Religion:
Removed:
67ef7b4298867826cf796343
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
9
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
58
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
entertainer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
13
Land Attack Modifier:
Removed:
5
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
105
Naval Attack Modifier:
Removed:
5
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
37
wood:
13
stone:
22
mounts:
1
research:
5
magic:
11
bronze:
3
iron:
12
Resource Excess:
Removed:
food:
1
wood:
-3
stone:
1
mounts:
1
research:
0
magic:
6
bronze:
3
iron:
4
Resource Production:
Removed:
food:
38
wood:
10
stone:
23
mounts:
2
research:
5
magic:
17
bronze:
6
iron:
16
Road Capacity:
Removed:
42
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
25
Cities:
Removed:
Item 1:
name:
Raleigh
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Columbine
type:
commerce
node:
""
wall:
""
Item 3:
name:
Antioch
type:
sanctum
node:
""
wall:
""
Item 4:
name:
Australis
type:
heritage
node:
wood
wall:
""
Districts:
Removed:
Item 1:
type:
classical_dock
node:
food
Item 2:
type:
classical_magic_site
node:
magic
Item 3:
type:
classical_mine
node:
iron
Item 4:
type:
classical_home
node:
food
Item 5:
type:
classical_fishery
node:
food
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_library
node:
research
Item 8:
type:
classical_spire
node:
magic
Jobs:
farmer:
0 → None
fisherman:
2 → 0
harvester:
1 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
6 → 0
miner:
5 → 0
mystic:
3 → 0
researcher:
1 → 0
apprentice:
0 → None
bureaucrat:
6 → 0
artificer:
1 → 0
astronomer:
0 → None
vampire:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
10 → 11
~
https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
duration:
2 → 1
resource_nodes:
Removed:
food:
0
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
10 → 11
wood:
11 → 8
stone:
12 → 13
mounts:
12 → 13
research:
0 → None
magic:
13 → 15
bronze:
4 → 7
iron:
6 → 10
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.9419333510532624 → 0.3962961069122308
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
0.442447962887609 → 0.5432757753860196
stability_loss_chance_at_tick:
Removed:
0
stability_loss_roll:
0.7965444223934087 → 0.19078182408433186
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Orchal Cavalry:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
5
Phantom:
0
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Ameru Marines:
0
Reman Longbowbird:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Thorn Wardens:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
1
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
previous_karma:
Removed:
13
previous_rolling_karma:
Removed:
8
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
26
forest:
10
dense_forest:
0
urban:
0
hill:
4
mountain:
0
river:
3
desert:
0
tundra:
6
marsh:
0
hazardous_land:
0
shallow_water:
9
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Progress Quest for Spell Comp
current_progress:
2 → 3
~
Search for Mythical - Part 1
current_progress:
4 → 8
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 2, 'researched': True} → None
mote_stabilization:
investing:
5 → 0
cost:
6 → None
researched:
0 → True
invested:
1 → 6
national_identity:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
rig_and_sail:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
communal_baths:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
cultural_prophecy:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
3 → 5
research_production_at_tick:
3 → 5
production_at_tick:
food:
6 → 1
wood:
2 → -3
stone:
3 → 1
mounts:
0 → 1
research:
0 → None
magic:
6 → None
bronze:
1 → 3
iron:
9 → 4
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
5
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9e21a3c5
+ 3b90fe0b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 42f09706
+ e42d0b47
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ d6fbc11b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c78dd551
+ 2fd924a7
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 22be3720
+ fdc6e7dd
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a7da6c63
+ 7e54b1d9
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 1957a9ad
+ 8ecbb578
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 3c2e682f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9abf23ee
+ f40a9add
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 254af498
+ 9dbebada
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 10a56358
+ a793104a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0a555709
+ 0a5af877
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 3ca3c0d4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a6513beb
+ b658f6d8
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 3d285e28
+ 00ca5c84
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ b8afa7ef
+ 5c1926b8
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ c8eb2f44
+ cdb61821
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 6a6668dc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9e527885
+ d7ce9360
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 347472d7
+ d39c5402
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d758cb87
+ 5bcd1ad5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 8a083909
+ 78149918
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 19238cd6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 8bf2d577
+ 24126654
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 2a0a573b
+ bb6209f2
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Atronach:
display_name:
Atronach → None
base_name:
Atronach → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 525} → None
upkeep:
{'magic': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['classical_magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 4108be31
+ f45ea60e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f61a4b85
+ 9ce1ecf0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 55fa824d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 83fe85c4
+ b08a6ad1
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7d196ee6
+ 74c925d5
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Drake:
display_name:
Drake → None
base_name:
Drake → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 750} → None
upkeep:
{'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 24b43d71
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1fb0fba8
+ cb2ecf61
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ cb5f193e
+ f9b1f4a9
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 589d6f17
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b49a1011
+ 13d25a1a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f114967a
+ 2940d98c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Pulsar:
display_name:
Pulsar → None
base_name:
Pulsar → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ da22a65f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 031aabef
+ 551439ff
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 561b738f
+ 2149d2f8
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d6933abd
+ 5c010b04
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ b4e275f6
+ 95b2f9a2
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 0a84ebde
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9861306e
+ 7bb19437
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 31059735
+ 25e5c6f7
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 81f14dab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 230671ea
+ f7c51d96
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5caf1a9e
+ 7c9f5363
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c2290fe7
+ 1662e336
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 9243d7b9
+ b3e8ffdf
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ b4599746
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fc4b8ae9
+ 94d8921c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7889391d
+ 573ae8d1
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Naval Unit Count:
Removed:
1
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 472c9040
+ ffeb49c2
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 47573373
+ b0892a41
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ eaf97eed
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3ba2b1ff
+ 2989b71b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4caa0d92
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 36336fb4
+ dfef53e9
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 6ba69a1e
+ e0ec286d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 338d56aa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 364394d9
+ e8aeb963
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 8a7dd9f9
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 363f4005
+ cebdeea5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ e5a7441f
+ 5b99d013
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 446e0588
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ b7deae12
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ a639e507
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 70555fe7
+ 33460a93
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ da48b8fe
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 98e59afd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 88001ecf
+ 823b5cbd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 896c55d6
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 47272bdb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d4e714c1
+ f0d3f872
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0665b9f3
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0fcf9ccd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b7040c50
+ d73392b3
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ cb454282
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
25
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.25
pop_loss_roll:
Removed:
0.8329773457351863
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
4
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 9a319f6c
+ 2bc3235c
+ 07d1a5e7
+ eaaa80c8
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Conservative
value:
10.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ d4157aad
+ ab17053f
+ 26d4be01
+ 9ba7f47c
+ bd895b17
+ a2637a42
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Total
value:
0
resource_production:
food:
Added:
+ 45d76141
+ 913688df
+ 0f5dd0b3
+ 91f1cca1
+ 7380c250
+ 2afe1247
+ 57288e66
+ 51f360d9
+ e78b65cf
+ adbccd95
+ 9302133d
+ a9f5e19f
+ 391040c0
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Fishery (Synergy)
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Ruler: Albert “Al” Gore of House Gore (Titles)
value:
4
- item
label:
Fisherman
value:
10.0
- item
label:
Terrain: Plains (26 tiles)
value:
6
- item
label:
Terrain: River (3 tiles)
value:
1
- item
label:
Terrain: Shallow Water (9 tiles)
value:
2
- item
label:
Nodes
value:
6
- item
label:
Naval Units
value:
0
- item
label:
Total
value:
38
wood:
Added:
+ 8ea95876
+ 63b14cee
+ 1f07be92
+ c5c34932
Removed:
- item
label:
Harvester
value:
4
- item
label:
Terrain: Forest (10 tiles)
value:
2
- item
label:
Nodes
value:
4
- item
label:
Total
value:
10
stone:
Added:
+ 6a94fe5a
+ 32b74509
+ 78070e6d
+ d6ab87c3
Removed:
- item
label:
Miner
value:
20
- item
label:
Terrain: Hill (4 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
23
mounts:
Added:
+ 37339175
+ 93060d96
Removed:
- item
label:
Terrain: Tundra (6 tiles)
value:
2
- item
label:
Total
value:
2
research:
Added:
+ ad5036cd
+ ffd46a6f
+ baabd93c
+ ffbcabd6
Removed:
- item
label:
Modifier: Library District
value:
2.0
- item
label:
Researcher
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
magic:
Added:
+ d6d83229
+ e3d9b92b
+ c3172a59
+ 516fdc9a
+ 6dfb1a39
+ 05af18a1
+ 44429e4c
Removed:
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
6
- item
label:
Bureaucrat
value:
2.0000000000000004
- item
label:
Nodes
value:
4
- item
label:
Total
value:
17
bronze:
Added:
+ 703d99d0
+ 02e5375a
Removed:
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
6
iron:
Added:
+ 54b4d3f9
+ 816ce305
+ f1c5fe28
+ df633393
+ 334dc7a8
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Metallurgist
value:
12
- item
label:
Nodes
value:
2
- item
label:
Total
value:
16
resource_consumption:
food:
Added:
+ c52644f9
+ bfa854a9
+ 87bac552
+ 3722db5c
+ 10a357f5
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Heritage
value:
2
- item
label:
Population
value:
33
- item
label:
Total
value:
37
wood:
Added:
+ 824d2109
+ 2a2181ff
+ dccee4a0
+ dbe3cd37
+ c0328f42
+ dc404f0a
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
6
- item
label:
Total
value:
13
stone:
Added:
+ a2755d8d
+ c8eeee47
+ b953eebb
+ eb3e8c38
+ 5983bd18
+ 0da0ae55
+ a1e2fa9c
+ c209d96f
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
6
- item
label:
Total
value:
22
mounts:
Added:
+ cd20cc12
+ b354fb4d
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ cbbc6038
+ 515ec68b
Removed:
- item
label:
Tech Investment
value:
5
- item
label:
Total
value:
5
magic:
Added:
+ c9202fd1
+ 9ea6a0c3
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Total
value:
11
bronze:
Added:
+ b6d0d2e3
+ 4f072d7e
+ cc5b054f
Removed:
- item
label:
Researcher
value:
1
- item
label:
Artificer
value:
2
- item
label:
Total
value:
3
iron:
Added:
+ 358ae9b3
+ ba42e093
+ fadeed14
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Researcher
value:
1
- item
label:
Total
value:
12
money_income:
Added:
+ 52e61c55
+ 542c2bfb
+ c7b9ac3c
+ 8ef7f0e6
+ d386dedb
+ 3220359e
+ 98d08c44
+ a80c61f8
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Zhongyuan (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Nashlund (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
150
- item
label:
Total
value:
105
karma:
Added:
+ e3f63dba
+ d237a601
+ 42ed759d
+ dd6d1e71
+ 11f7e2eb
+ 789a8b6f
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Conservative
value:
2
- item
label:
Rolling Karma
value:
8
- item
label:
Total
value:
13
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ f6048584
+ 877bf95d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 41fd9287
+ 1591f50d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
speed:
Added:
+ 692e5881
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
Classical Siege Weapon:
0
|
| Reason: | Tick Update for The United Duchies |