Change #69b89c93f8a0c83264e340dd:

Target: The United Duchies
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:13:07.717000
Changes:
_id:
Removed: 67ef7c0698867826cf796345
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: The United Duchies
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 58
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef7b1798867826cf796341
Primary Race:
Removed: 68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 30
Rolling Karma:
8 → 7
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Skirmish
Primary Religion:
Removed: 67ef7b4298867826cf796343
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 9
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 58
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
entertainer: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 13
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 105
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 37
wood: 13
stone: 22
mounts: 1
research: 5
magic: 11
bronze: 3
iron: 12
Resource Excess:
Removed:
food: 1
wood: -3
stone: 1
mounts: 1
research: 0
magic: 6
bronze: 3
iron: 4
Resource Production:
Removed:
food: 38
wood: 10
stone: 23
mounts: 2
research: 5
magic: 17
bronze: 6
iron: 16
Road Capacity:
Removed: 42
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 25
Cities:
Removed:
Item 1:
name: Raleigh
type: metropolis
node: stone
wall: ""
Item 2:
name: Columbine
type: commerce
node: ""
wall: ""
Item 3:
name: Antioch
type: sanctum
node: ""
wall: ""
Item 4:
name: Australis
type: heritage
node: wood
wall: ""
Districts:
Removed:
Item 1:
type: classical_dock
node: food
Item 2:
type: classical_magic_site
node: magic
Item 3:
type: classical_mine
node: iron
Item 4:
type: classical_home
node: food
Item 5:
type: classical_fishery
node: food
Item 6:
type: classical_center
node: wood
Item 7:
type: classical_library
node: research
Item 8:
type: classical_spire
node: magic
Jobs:
farmer: 0 → None
fisherman: 2 → 0
harvester: 1 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 6 → 0
miner: 5 → 0
mystic: 3 → 0
researcher: 1 → 0
apprentice: 0 → None
bureaucrat: 6 → 0
artificer: 1 → 0
astronomer: 0 → None
vampire: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
brewer: 0 → None
partial_undead: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ Library District
value: 10 → 11
~ https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
duration: 2 → 1
resource_nodes:
Removed:
food: 0
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 10 → 11
wood: 11 → 8
stone: 12 → 13
mounts: 12 → 13
research: 0 → None
magic: 13 → 15
bronze: 4 → 7
iron: 6 → 10
Nomadic:
Removed: 0
Trade Distance:
Removed: 1
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.9419333510532624 → 0.3962961069122308
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
0.442447962887609 → 0.5432757753860196
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
0.7965444223934087 → 0.19078182408433186
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Orchal Cavalry: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 5
Phantom: 0
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Ameru Marines: 0
Reman Longbowbird: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Thorn Wardens: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 1
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
previous_karma:
Removed: 13
previous_rolling_karma:
Removed: 8
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 26
forest: 10
dense_forest: 0
urban: 0
hill: 4
mountain: 0
river: 3
desert: 0
tundra: 6
marsh: 0
hazardous_land: 0
shallow_water: 9
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Progress Quest for Spell Comp
current_progress: 2 → 3
~ Search for Mythical - Part 1
current_progress: 4 → 8
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 2, 'researched': True} → None
mote_stabilization:
investing: 5 → 0
cost: 6 → None
researched: 0 → True
invested: 1 → 6
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
rig_and_sail: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
communal_baths: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
cultural_prophecy: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
3 → 5
research_production_at_tick:
3 → 5
production_at_tick:
food: 6 → 1
wood: 2 → -3
stone: 3 → 1
mounts: 0 → 1
research: 0 → None
magic: 6 → None
bronze: 1 → 3
iron: 9 → 4
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 5
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9e21a3c5
+ 3b90fe0b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 42f09706
+ e42d0b47
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ d6fbc11b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c78dd551
+ 2fd924a7
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 22be3720
+ fdc6e7dd
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a7da6c63
+ 7e54b1d9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 1957a9ad
+ 8ecbb578
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 3c2e682f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9abf23ee
+ f40a9add
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 254af498
+ 9dbebada
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 10a56358
+ a793104a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0a555709
+ 0a5af877
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 3ca3c0d4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a6513beb
+ b658f6d8
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3d285e28
+ 00ca5c84
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ b8afa7ef
+ 5c1926b8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c8eb2f44
+ cdb61821
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 6a6668dc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9e527885
+ d7ce9360
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 347472d7
+ d39c5402
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d758cb87
+ 5bcd1ad5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 8a083909
+ 78149918
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 19238cd6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8bf2d577
+ 24126654
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 2a0a573b
+ bb6209f2
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Atronach:
display_name: Atronach → None
base_name: Atronach → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 525} → None
upkeep: {'magic': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['classical_magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 4108be31
+ f45ea60e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f61a4b85
+ 9ce1ecf0
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 55fa824d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 83fe85c4
+ b08a6ad1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7d196ee6
+ 74c925d5
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Drake:
display_name: Drake → None
base_name: Drake → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 750} → None
upkeep: {'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 24b43d71
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1fb0fba8
+ cb2ecf61
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ cb5f193e
+ f9b1f4a9
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 589d6f17
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ b49a1011
+ 13d25a1a
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ f114967a
+ 2940d98c
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Pulsar:
display_name: Pulsar → None
base_name: Pulsar → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ da22a65f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 031aabef
+ 551439ff
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 561b738f
+ 2149d2f8
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d6933abd
+ 5c010b04
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ b4e275f6
+ 95b2f9a2
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 0a84ebde
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9861306e
+ 7bb19437
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 31059735
+ 25e5c6f7
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 81f14dab
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 230671ea
+ f7c51d96
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5caf1a9e
+ 7c9f5363
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c2290fe7
+ 1662e336
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 9243d7b9
+ b3e8ffdf
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ b4599746
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ fc4b8ae9
+ 94d8921c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7889391d
+ 573ae8d1
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Naval Unit Count:
Removed: 1
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 472c9040
+ ffeb49c2
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 47573373
+ b0892a41
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ eaf97eed
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3ba2b1ff
+ 2989b71b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 4caa0d92
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 36336fb4
+ dfef53e9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 6ba69a1e
+ e0ec286d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 338d56aa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 364394d9
+ e8aeb963
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 8a7dd9f9
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 363f4005
+ cebdeea5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ e5a7441f
+ 5b99d013
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 446e0588
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b7deae12
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ a639e507
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 70555fe7
+ 33460a93
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ da48b8fe
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 98e59afd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 88001ecf
+ 823b5cbd
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 896c55d6
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 47272bdb
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d4e714c1
+ f0d3f872
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 0665b9f3
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0fcf9ccd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ b7040c50
+ d73392b3
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ cb454282
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 25
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.25
pop_loss_roll:
Removed: 0.8329773457351863
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 4
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 9a319f6c
+ 2bc3235c
+ 07d1a5e7
+ eaaa80c8
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Conservative
value: 10.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ d4157aad
+ ab17053f
+ 26d4be01
+ 9ba7f47c
+ bd895b17
+ a2637a42
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value: -100.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Total
value: 0
resource_production:
food:
Added:
+ 45d76141
+ 913688df
+ 0f5dd0b3
+ 91f1cca1
+ 7380c250
+ 2afe1247
+ 57288e66
+ 51f360d9
+ e78b65cf
+ adbccd95
+ 9302133d
+ a9f5e19f
+ 391040c0
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Dock (Synergy)
value: 1
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Fishery (Synergy)
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Ruler: Albert “Al” Gore of House Gore (Titles)
value: 4
- item
label: Fisherman
value: 10.0
- item
label: Terrain: Plains (26 tiles)
value: 6
- item
label: Terrain: River (3 tiles)
value: 1
- item
label: Terrain: Shallow Water (9 tiles)
value: 2
- item
label: Nodes
value: 6
- item
label: Naval Units
value: 0
- item
label: Total
value: 38
wood:
Added:
+ 8ea95876
+ 63b14cee
+ 1f07be92
+ c5c34932
Removed:
- item
label: Harvester
value: 4
- item
label: Terrain: Forest (10 tiles)
value: 2
- item
label: Nodes
value: 4
- item
label: Total
value: 10
stone:
Added:
+ 6a94fe5a
+ 32b74509
+ 78070e6d
+ d6ab87c3
Removed:
- item
label: Miner
value: 20
- item
label: Terrain: Hill (4 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 23
mounts:
Added:
+ 37339175
+ 93060d96
Removed:
- item
label: Terrain: Tundra (6 tiles)
value: 2
- item
label: Total
value: 2
research:
Added:
+ ad5036cd
+ ffd46a6f
+ baabd93c
+ ffbcabd6
Removed:
- item
label: Modifier: Library District
value: 2.0
- item
label: Researcher
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 5
magic:
Added:
+ d6d83229
+ e3d9b92b
+ c3172a59
+ 516fdc9a
+ 6dfb1a39
+ 05af18a1
+ 44429e4c
Removed:
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 6
- item
label: Bureaucrat
value: 2.0000000000000004
- item
label: Nodes
value: 4
- item
label: Total
value: 17
bronze:
Added:
+ 703d99d0
+ 02e5375a
Removed:
- item
label: Metallurgist
value: 6
- item
label: Total
value: 6
iron:
Added:
+ 54b4d3f9
+ 816ce305
+ f1c5fe28
+ df633393
+ 334dc7a8
Removed:
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Mine (Synergy)
value: 1
- item
label: Metallurgist
value: 12
- item
label: Nodes
value: 2
- item
label: Total
value: 16
resource_consumption:
food:
Added:
+ c52644f9
+ bfa854a9
+ 87bac552
+ 3722db5c
+ 10a357f5
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Heritage
value: 2
- item
label: Population
value: 33
- item
label: Total
value: 37
wood:
Added:
+ 824d2109
+ 2a2181ff
+ dccee4a0
+ dbe3cd37
+ c0328f42
+ dc404f0a
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: District: Classical Library
value: 2
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 6
- item
label: Total
value: 13
stone:
Added:
+ a2755d8d
+ c8eeee47
+ b953eebb
+ eb3e8c38
+ 5983bd18
+ 0da0ae55
+ a1e2fa9c
+ c209d96f
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Metallurgist
value: 6
- item
label: Total
value: 22
mounts:
Added:
+ cd20cc12
+ b354fb4d
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ cbbc6038
+ 515ec68b
Removed:
- item
label: Tech Investment
value: 5
- item
label: Total
value: 5
magic:
Added:
+ c9202fd1
+ 9ea6a0c3
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Total
value: 11
bronze:
Added:
+ b6d0d2e3
+ 4f072d7e
+ cc5b054f
Removed:
- item
label: Researcher
value: 1
- item
label: Artificer
value: 2
- item
label: Total
value: 3
iron:
Added:
+ 358ae9b3
+ ba42e093
+ fadeed14
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Researcher
value: 1
- item
label: Total
value: 12
money_income:
Added:
+ 52e61c55
+ 542c2bfb
+ c7b9ac3c
+ 8ef7f0e6
+ d386dedb
+ 3220359e
+ 98d08c44
+ a80c61f8
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: City: Commerce
value: 75
- item
label: Vassal: Zhongyuan (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Nashlund (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 150
- item
label: Total
value: 105
karma:
Added:
+ e3f63dba
+ d237a601
+ 42ed759d
+ dd6d1e71
+ 11f7e2eb
+ 789a8b6f
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Scientific Stance: Conservative
value: 2
- item
label: Rolling Karma
value: 8
- item
label: Total
value: 13
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ f6048584
+ 877bf95d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 41fd9287
+ 1591f50d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
speed:
Added:
+ 692e5881
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Classical Siege Weapon: 0
Reason: Tick Update for The United Duchies