Change #69b89caef8a0c83264e340ef:

Target: Vorkatir-Karak
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:13:34.790000
Changes:
_id:
Removed: 67ef800de311e8b3699a1b22
Region:
Removed: 67ef6b6398867826cf7962f1
Diplomatic Stance:
Removed: Expansionist
Consumption Stance:
Removed: Comfort
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Free
Road Usage:
Removed: 22
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: Neutral
Foreign Acceptance:
Removed: Oppression
Naval Doctrine:
Removed: Fleet
Name:
Removed: Vorkatir-Karak
Primary Race:
Removed: 67ef792798867826cf79632a
Scientific Stance:
Removed: Radical
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef79bc98867826cf796335
Government Type:
Removed: Representative Council
Infamy:
Removed: 0
Overlord:
Removed: 67ef749f98867826cf796312
Land Doctrine:
Removed: Shock
Money:
5912 → 5948
Tax Stance:
Removed: No Taxes
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: Martial
Stability:
Removed: Fragile
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Low
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 25
Temporary Karma:
Removed: 0
Rolling Karma:
5 → 6
Temperament:
Restricted content
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.3
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 7
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
stone_speaker: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 36
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 25
research: 0
magic: 10
bronze: 15
iron: 5
Resource Consumption:
Removed:
food: 30
wood: 3
stone: 2
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -26
wood: -1
stone: 12
mounts: 6
research: 0
magic: 9
bronze: 5
iron: 6
Resource Production:
Removed:
food: 4
wood: 2
stone: 14
mounts: 7
research: 0
magic: 9
bronze: 5
iron: 6
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.66
Stability Loss Chance:
Removed: 1.35
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 22
Cities:
Removed:
Item 1:
name: Izor-Karak
type: metropolis
node: ""
wall: ""
Item 2:
name: Aide-Karak
type: sanctum
node: ""
wall: ""
Item 3:
name: Angmar-Karak
type: commerce
node: iron
wall: ""
Districts:
Removed:
Item 1:
type: ancient_farms
node: ""
Item 2:
type: classical_center
node: wood
Item 3:
type: classical_forge
node: bronze
Item 4:
type: classical_school
node: magic
Item 5:
type: ancient_cache
node: stone
Item 6:
type: ancient_home
node: ""
Item 7:
type: classical_ranch
node: mounts
Jobs:
Removed:
bureaucrat: 0
farmer: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
stone_speaker: 0
artificer: 0
partial_vampire: 0
apprentice: 0
fisherman: 0
missionary: 0
entertainer: 0
full_vampire: 0
brewer: 0
partial_undead: 0
Ongoing Modifiers:
Removed:
Item 1:
field: 2_progress_slots
value: 1.0
duration: -1
source: Crown of Karak Temp Modifier
resource_nodes:
Removed:
food: 0
wood: 0
stone: 3
mounts: 0
research: 0
magic: 1
bronze: 1
iron: 0
Resource Storage:
food: -319 → -345
wood: 6 → 5
stone: 25 → None
mounts: 25 → None
research: 0 → None
magic: 15 → None
bronze: 20 → None
iron: 10 → None
Nomadic:
Removed: 0
Trade Distance:
Removed: 16
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.9132686206309569
stability_gain_chance_at_tick:
Removed: 0.66
stability_gain_roll:
0.9911402193113399 → 0.023946468244328
stability_loss_chance_at_tick:
1.4 → 1.35
stability_loss_roll:
0.4419219456034109 → 0.3699999235946726
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_cavalry_archer: 0
classical_civilian: 0
classical_light_cavalry: 0
classical_orchal_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
imperial_arbalest: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
imperial_legionnaire: 0
imperial_marksman: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
Naval Units:
Removed:
classical_terrapin: 0
classical_transport_ship: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: 5
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 1
mountain: 24
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Slayer Queen's Gift
current_progress: 21 → 22
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
production_at_tick:
Removed:
food: -26
wood: -1
stone: 12
mounts: 6
research: 0
magic: 9
bronze: 5
iron: 6
Civil War Chance:
Removed: 0.2
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 75835207
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ 1debd0b6
Removed:
- item
label: Conscription Type: Low
value: 1
hp:
Added:
+ 50f3b6dd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ efd81982
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 719e91eb
+ 46939ad0
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 66a568de
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ af8f907d
Removed:
- item
label: Conscription Type: Low
value: 1
hp:
Added:
+ 89cede9d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ da7da156
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7133e2aa
+ 774e8d37
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7ec47f80
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2c05c266
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3e782638
+ 122841e9
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bf38cd80
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ 8dadd75a
Removed:
- item
label: Conscription Type: Low
value: 1
hp:
Added:
+ 0f4db8c3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 576922bc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 122915cc
+ 93144031
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 4065cc7a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ fbaeca8f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ fe076071
+ 44def549
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 599d7d71
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ 6b63360f
Removed:
- item
label: Conscription Type: Low
value: 1
hp:
Added:
+ bd0912eb
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3097c64e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3d077446
+ 8359d42a
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 97788d5b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3a0e2a3f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e99ef70e
+ 40c7bbc0
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 74f0aa96
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ af7c6456
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 596e6f4e
+ fe4fcee8
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mounts': 1} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a55c70be
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cfb84d4d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1029fb57
+ 039bcba1
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ a8667ff2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c25702ff
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 40c1b5ef
+ 3336671a
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Dawi (Slow)
value: -1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -39
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.18000000000000002
pop_loss_roll:
Removed: 0.8806838893027877
Resource Capacity:
Removed:
food: 25
wood: 25
stone: 25
mounts: 25
research: 0
magic: 15
bronze: 20
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.12911134652120182
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 1
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
Ruler Elderly Age:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
resource_desires:
Added:
+ 87b2b3b2
resource: food
trade_type: Desire to Sell
price: 50
quantity: 3
+ 6c20a852
resource: stone
trade_type: Desire to Sell
price: 75
quantity: 5
+ 5528ef7a
resource: magic
trade_type: Desire to Sell
price: 105
quantity: 3
+ 4fdbfd5e
resource: bronze
trade_type: Desire to Buy
price: 125
quantity: 1
+ 09b381e0
resource: iron
trade_type: Need to Buy
price: 180
quantity: 3
+ 68b783c8
resource: spices
trade_type: Need to Buy
price: 360
quantity: 1
Removed:
- 02478a7e
resource: wood
trade_type: Need to Buy
price: 90
quantity: 1
- b6155a3e
resource: magic
trade_type: Desire to Sell
price: 100
quantity: 5
- f2e3a407
resource: bronze
trade_type: Desire to Buy
price: 120
quantity: 3
- 0c376705
resource: iron
trade_type: Desire to Sell
price: 145
quantity: 2
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
concessions_chance_at_tick:
Removed: 0.3
concessions_roll:
0.7069170616257316 → 0.831664973993545
rebellion_chance_at_tick:
Removed: 0.05
rebellion_roll:
0.15368069624954106 → 0.133926444984507
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
stability_loss_chance_civil_war_roll:
Removed: 0.9571393657114879
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
0.7105878630652696 → 0.1484367721516574
breakdowns:
stability_gain_chance:
Added:
+ bdfc6839
+ 48315ccc
+ eaf6566a
+ d6e33590
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Tax Stance: No Taxes
value: 21.0
- item
label: Total
value: 66.0
stability_loss_chance:
Added:
+ 416858c0
+ f8bedfd4
+ 3e80bdd1
+ 68e8f159
Removed:
- item
label: Base
value: 0
- item
label: Foreign Acceptance: Oppression
value: 5.0
- item
label: Scientific Stance: Radical
value: 105.0
- item
label: Total
value: 135.0
resource_production:
food:
Added:
+ 182ef7e2
+ 1800f379
+ 0d0fca07
+ c32088d1
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: District: Classical Ranch
value: 1
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Total
value: 4
wood:
Added:
+ 96e0776a
+ 2fd3f564
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
stone:
Added:
+ 34cb434e
+ e4da9175
+ a24843ae
Removed:
- item
label: Terrain: Mountain (24 tiles)
value: 12.0
- item
label: Nodes
value: 2
- item
label: Total
value: 14
mounts:
Added:
+ 907729c0
+ 703b6cf3
+ beef3587
+ e73925eb
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 7
research:
Added:
+ 9438b86b
+ 5d9022ea
+ 3863094e
+ 88f10bfc
+ 09f2fc60
+ 5f9002f6
Removed:
- item
label: Scientific Stance: Radical
value: 4
- item
label: District: Classical School
value: 1
- item
label: Religion: Sigmarianism
value: 1.0
- item
label: Religious Homogeneity
value: 2.0
- item
label: Production Locked
value: -8.0
- item
label: Total
value: 0
magic:
Added:
+ 85792569
+ cd6d45ef
+ 33143b3c
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 9
bronze:
Added:
+ 3822fc3c
+ 6c5c12a8
+ 492cc043
+ e0ae2e5b
Removed:
- item
label: District: Classical Forge
value: 2
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 5
iron:
Added:
+ dcefd5cf
+ ba203b62
+ d649a113
+ 7722e981
Removed:
- item
label: District: Classical Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
resource_consumption:
food:
Added:
+ 42bfebd6
+ 973d45c3
+ f7d0f42d
+ c2292e69
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Population
value: 28
- item
label: Total
value: 30
wood:
Added:
+ 51f32ec8
+ 2da2ca8f
+ 82ec9527
Removed:
- item
label: District: Classical Center
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 3
stone:
Added:
+ 6ba08b25
+ fa9d599d
+ 2b73e626
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Total
value: 2
mounts:
Added:
+ c2c15c36
+ abfce89f
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 0222b10f
Removed:
- item
label: Total
value: 0
magic:
Added:
+ c40d27b4
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 0e325721
Removed:
- item
label: Total
value: 0
iron:
Added:
+ f174ba68
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 3f8574b4
+ c65642eb
+ fcca38d1
+ 48e1a227
Removed:
- item
label: Base
value: 150
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: No Taxes
value: -189
- item
label: Total
value: 36
karma:
Added:
+ d5b49d67
+ 94e3d26e
+ b89b1fab
+ b06f5c5e
+ 58e9d10b
+ c9d3d3a1
Removed:
- item
label: Base
value: 0
- item
label: Stability: Fragile
value: -2
- item
label: Conscription Type: Low
value: 1
- item
label: Scientific Stance: Radical
value: -4
- item
label: Rolling Karma
value: 5
- item
label: Total
value: 0
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': -1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 8232351e
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ 29ccb856
Removed:
- item
label: Conscription Type: Low
value: 1
speed:
Added:
+ 113caa6c
Removed:
- item
label: Race: Dawi (Slow)
value: -1
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': -1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 3c350cac
Removed:
- item
label: Conscription Type: Low
value: 1
defense:
Added:
+ 8a25ea43
Removed:
- item
label: Conscription Type: Low
value: 1
speed:
Added:
+ 91963bcf
Removed:
- item
label: Race: Dawi (Slow)
value: -1
Classical Siege Weapon:
display_name: Classical Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 425} → None
upkeep: {'iron': 1, 'wood': 1} → None
requirements: {'district': ['workshop', 'forge'], 'research': ['war_engineers']} → None
base_stats: {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': -1, 'armor': None} → None
stat_breakdown:
speed:
Added:
+ 812f1c02
Removed:
- item
label: Race: Dawi (Slow)
value: -1
Tactician:
display_name: Tactician → None
base_name: Tactician → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1} → None
requirements: {'district': ['library', 'school'], 'research': ['war_engineers']} → None
base_stats: {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats: {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 2, 'armor': None} → None
stat_breakdown:
speed:
Added:
+ 9c240126
Removed:
- item
label: Race: Dawi (Slow)
value: -1
Reason: Tick Update for Vorkatir-Karak