Change #69b89cb0f8a0c83264e340f0:
| Target: | Vyssafia Coven |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:13:36.934000 |
| Changes: |
_id:
Removed:
67ef784498867826cf796320
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vyssafia Coven
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
38
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5e2c690147f64b5a831b
Primary Race:
Removed:
67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Acceptance
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Closed
Road Usage:
Removed:
17
Rolling Karma:
1 → 0
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
5389 → 6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
68770897f4eaa3c0dd75f69a
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
Kor'Vrakros
type:
metropolis
node:
food
wall:
ancient_walls
Item 2:
name:
Aprodiium
type:
sanctum
node:
mounts
wall:
""
Item 3:
name:
Voudromos
type:
commerce
node:
stone
wall:
""
Districts:
Removed:
Item 1:
type:
classical_mint
node:
magic
Item 2:
type:
classical_home
node:
food
Item 3:
type:
classical_center
node:
wood
Item 4:
type:
classical_barrow
node:
magic
Item 5:
type:
classical_dock
node:
food
Item 6:
type:
classical_library
node:
research
Item 7:
type:
classical_artifactory
node:
stone
Item 8:
type:
classical_workshop
node:
bronze
Jobs:
farmer:
0 → None
artificer:
3 → 0
apprentice:
0 → None
bureaucrat:
3 → 0
fisherman:
7 → 0
harvester:
4 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
5 → 0
miner:
2 → 0
mystic:
2 → 0
researcher:
0 → None
partial_undead:
0 → None
entertainer:
0 → None
missionary:
0 → None
partial_vampire:
0 → None
brewer:
0 → None
full_vampire:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
field:
stability_loss_chance
value:
-0.2
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
Modified:
~
Library District
value:
17.0 → 18.0
~
https://discord.com/channels/1188889187018088488/1188909580378443816/1483105653789822997
duration:
2 → 1
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
0
research:
1
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
30 → None
wood:
20 → None
stone:
19 → 20
mounts:
8 → 9
research:
0 → None
magic:
20 → None
bronze:
9 → 12
iron:
15 → None
Administration:
Removed:
6
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
43
Event Roll:
Restricted content
Export Slots:
Removed:
5
Import Slots:
Removed:
5
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
11
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
11
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
781
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
11
Pop Count:
Removed:
26
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
5
Remaining Import Slots:
Removed:
5
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
40
wood:
9
stone:
8
mounts:
1
research:
8
magic:
10
bronze:
5
iron:
0
Resource Excess:
Removed:
food:
0
wood:
9
stone:
6
mounts:
1
research:
0
magic:
3
bronze:
3
iron:
6
Resource Production:
Removed:
food:
40
wood:
18
stone:
14
mounts:
2
research:
8
magic:
13
bronze:
8
iron:
6
Road Capacity:
Removed:
30
Stability Gain Chance:
Removed:
0.37
Stability Loss Chance:
Removed:
0.25
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
25
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_heavy_cavalry:
0
imperial_arbalest:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Thorn Wardens:
0
Orchal Cavalry:
0
Ameru Marines:
0
Reman Longbowbird:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.3855233169843497 → 0.4278688101646956
stability_gain_chance_at_tick:
0.17 → 0.37
stability_gain_roll:
0.3822054924679583 → 0.960004313717089
stability_loss_chance_at_tick:
0.4 → 0.25
stability_loss_roll:
0.8496446745180595 → 0.3981738062719199
previous_karma:
Removed:
1
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Sun Rose gardens
current_progress:
19 → 23
~
Wood Node
current_progress:
12 → 14
~
Iron Node
current_progress:
9 → 12
~
2nd Religious Effect
current_progress:
3 → 6
~
Black Rose Barrier Hard Spell
current_progress:
5 → 8
Territory Types:
Removed:
plains:
4
forest:
2
dense_forest:
0
urban:
0
hill:
6
mountain:
3
river:
21
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
2
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
citizenship:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls:
investing:
3 → 0
cost:
3 → None
researched:
0 → True
invested:
None → 3
dynastic_hunters:
investing:
1 → 0
cost:
1 → None
researched:
0 → True
invested:
None → 1
fermentation:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks:
{'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
military_wages:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
pit_mining:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 2, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
collection_teams:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
national_fervor:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
naval_bombardment:
investing:
3 → 0
cost:
4 → None
researched:
0 → True
invested:
1 → 4
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_safety:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
riveted_armor:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
stylized_buildings:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
tenant_farming:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
violent_destiny:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': True, 'invested': 12} → None
research_consumption_at_tick:
Removed:
8
research_production_at_tick:
Removed:
8
production_at_tick:
food:
11 → 0
wood:
6 → 9
stone:
1 → 6
mounts:
1 → None
research:
0 → None
magic:
9 → 3
bronze:
0 → 3
iron:
3 → 6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ df763a8e
+ 7bc7bf16
+ 9c554fbd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 7a8d209e
+ 5d944826
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 6d0d1b65
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0b1e727a
+ 911871af
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 52842980
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 784b39c3
+ 3cf1abcf
+ 0a3095ac
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ c9202cc8
+ 582f0aec
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 8bcdbbaf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9a4a2606
+ 4998c65b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 14f1ef3c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Heavy Infantry:
display_name:
Ancient Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3dbcdac3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0a2a2b5f
+ fcf348cf
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 59e728cc
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3de5f77f
+ 498b89d4
+ f78918d3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 961df1a8
+ 20e44f82
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 3dd4259c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b36777a4
+ c7f49d62
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0a11b884
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 615588ba
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ bfc08a81
+ 6ff4e796
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ cded420e
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 3b634c2e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 7478048b
+ bdf28822
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e064ce62
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d8e9f0fa
+ b7839e8e
+ 745b9cf8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 2902c0fe
+ 5080edde
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 6430b47e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b0fe67cf
+ c1c4f0a5
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 47226dc0
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a6775d83
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dd9fb198
+ 9eddc8fd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ae48be8c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 11, 'morale': 5, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 3e26e911
+ 50f653a4
+ e6ec9631
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 74c3410d
+ e4c9fbec
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 9a13148b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c0cc025f
+ 724a1188
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ece58a58
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ daac263b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3b4c924d
+ fdb2ffaa
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f9977b35
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e3d9d4d3
+ 1d2f3261
+ 4d4a2347
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ ab199464
+ 615eb00b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 993c0bae
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 92240cdc
+ 72aa85e2
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0a77861a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ cc876904
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f9ed93cf
+ 854f1c30
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9f04d600
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Thorn Wardens:
display_name:
Thorn Wardens → None
base_name:
Thorn Wardens → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'bronze': 2, 'magic': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'name': ['Vyssafia Coven']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e00aa72e
+ 3682ef6e
+ 8bb0637f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 6a2dd86d
+ 061736d1
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ ba0163e4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 75e915c3
+ d0947a8d
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 6f9fb51b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d925c7d9
+ 29c9344b
+ 0493c470
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 80c30a23
+ 228f572e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 90d9b326
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 41750d44
+ 27e2573b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ c5e611b0
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 27c2db34
+ cd8e85b8
+ 101a102c
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 59d68c49
+ 88fa75f2
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 58ca0d05
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 754d111d
+ 00a7a9e9
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1bf89c12
+ 018bef4d
+ 18343b41
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ 2ed03dcd
+ 3dce4860
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 1e4baa55
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 38714c04
+ 9d3a25ee
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d3675788
+ cce6a453
+ 7a9b1d3d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Classical Workshop (Synergy)
value:
1
defense:
Added:
+ f4796162
+ e30e3734
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ f35a0cb6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 1e790b92
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 15d89a89
+ 94606580
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ e9c0d985
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9380d642
+ 5d096aff
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ a89332b6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 35a9edc2
+ 9adaaabd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 05181802
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4481b483
+ 7ab87070
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
26
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
[You gain the unique diplomatic stance: Consistent Neutrality. It's effects are as follows:
You gain a +2 to diplo rolls with any nation whom is your vassal or direct ally. You gain a +4 to diplo rolls with any nation you have neutral relations with.
Any wars declared on you by outside forces have their infamy from the declaration doubled.
Any attempt to encourage other nations to go to war or otherwise take hostile actions against you gain -2 increased to -4 if they are friendly relations or higher. Any attempt for you to encourage other nations to go to war or otherwise take hostile actions against a chosen target gain +2.
If you declare war unprovoked, AKA declaring any war except a counter wargoal or a reciprocal war after a nation declares a raid war on you, you automatically lose this diplomatic stance and cannot regain it until after the next age.
Can accept allies call to war without losing the stance.]**
https://discord.com/channels/1188889187018088488/1403206151780433950/1445472731352141970
Golden Tree of Drulance Fruit:
Mundane: 1
Good: 0
Great: 1
Legendary: 0
Mythic: 0
Great tier fruit (MRP) https://discord.com/channels/1188889187018088488/1480775013832458390/1482456109766934622
Ruler Artifact Slots:
Removed:
34
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 510e0598
+ 1558a09d
+ 1fb9b913
+ ef3baa0f
+ 38df3588
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: Golden Tree Base stab gain
value:
10.0
- item
label:
Foreign Acceptance: Acceptance
value:
2.0
- item
label:
Total
value:
37.0
stability_loss_chance:
Added:
+ 869487bf
+ 59f74e00
+ ede11273
+ 0248e4cf
+ c3c85af9
+ 9a2d9201
+ 0c40cdf3
+ 26c33d41
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1479626801373511741
value:
-20.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Stability Level
value:
35.0
- item
label:
Total
value:
25.0
resource_production:
food:
Added:
+ a24ec784
+ 71b93649
+ 67e57375
+ 5393f2c5
+ ca1e962c
+ e6b86f98
+ ee72e5c9
+ 8e4d101e
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Fisherman
value:
21
- item
label:
Terrain: Plains (4 tiles)
value:
1
- item
label:
Terrain: River (21 tiles)
value:
7
- item
label:
Nodes
value:
6
- item
label:
Total
value:
40
wood:
Added:
+ a6382798
+ 019b913d
+ 154a8851
Removed:
- item
label:
Harvester
value:
16
- item
label:
Nodes
value:
2
- item
label:
Total
value:
18
stone:
Added:
+ 0589fe51
+ fc03aee9
+ d33bc3e4
+ 3cc34204
+ 4373b7f3
Removed:
- item
label:
Miner
value:
8
- item
label:
Terrain: Hill (6 tiles)
value:
1
- item
label:
Terrain: Mountain (3 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
14
mounts:
Added:
+ 01b2f1c3
+ 6e09fdc9
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ 1a8e822e
+ 74bb1458
+ e1e6e190
+ e2c225db
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
8
magic:
Added:
+ 8d2af5e3
+ e515644f
+ 32c619bf
+ dbe0debc
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
2
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
13
bronze:
Added:
+ 3a475094
+ 0ea70a1a
+ 567765ce
+ a47f8137
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
iron:
Added:
+ d6f72c78
+ 7e557b24
+ 86969ddb
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
6
resource_consumption:
food:
Added:
+ 6d9fcde0
+ 81baf728
+ 3713460b
+ 6119eabd
+ 71c3a8f8
+ 96645e8a
Removed:
- item
label:
City: Ancient Walls
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Modifier: Golden Tree food cost
value:
3.0
- item
label:
Population
value:
34
- item
label:
Total
value:
40
wood:
Added:
+ 4ec2ecdd
+ c064e2fd
+ 9086f03e
+ ceecf508
+ 56fd8466
+ b1a51384
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
3
- item
label:
Total
value:
9
stone:
Added:
+ 33c53f04
+ aa2066e2
+ 172d85fc
+ 7eef3bb1
+ 6db64a55
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
8
mounts:
Added:
+ 72a15142
+ dafae082
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 69196be1
+ 3cff5991
+ 42e7ad3f
Removed:
- item
label:
Modifier: Chromeria Member https://discord.com/channels/1188889187018088488/1195835928447549582/1463441718291599446
value:
1.0
- item
label:
Tech Investment
value:
7
- item
label:
Total
value:
8
magic:
Added:
+ 41363249
+ bcabf91e
+ 1eb48f9b
+ dcf69455
+ 58469d57
+ acd2188a
+ 7f2ffeb1
+ c1dca9c7
Removed:
- item
label:
District: Classical Barrow
value:
2
- item
label:
District: Classical Artifactory
value:
1
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 (reduced to 1 due to artifact, was upkeep of 2))
value:
1.0
- item
label:
Modifier: Golden Tree magic cost
value:
3.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1468073677940854836/1468079677037088819
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1480390970666258452/1480403048026345563
value:
1.0
- item
label:
Total
value:
10
bronze:
Added:
+ 870bb548
+ 49a2a0b8
+ e70ae9ca
+ 97379495
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
District: Classical Workshop
value:
1
- item
label:
Artificer
value:
3
- item
label:
Total
value:
5
iron:
Added:
+ a97be51e
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ e2fe3078
+ b9ccf8c6
+ 55a09cb2
+ 76ca8633
+ 3747d446
+ 208bc7e3
+ f3b48d89
+ eab1671a
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Te-mooiapitia (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Odoreia (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
156
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
781
karma:
Added:
+ 9e6ee74c
+ da76807f
+ 9a41b255
+ 6cd8f810
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
1
- item
label:
Total
value:
1
Support Unit Capacity:
Removed:
5
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Classical Siege Weapon:
(nested dict)
Tactician:
(nested dict)
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
|
| Reason: | Tick Update for Vyssafia Coven |