Change #69bd7066dd38eec06e1855bb:

Target: Eternal Chancellorship of the Black Scythe of Alturus
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-20 16:05:58.557000
Changes:
_id:
Removed: 67ef6d4698867826cf7962fa
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Suppression
Scientific Stance:
Removed: Radical
Name:
Removed: Eternal Chancellorship of the Black Scythe of Alturus
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 35
Vassal Type:
Removed: Protectorate
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Indulgence
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef2fb2096a9b083e2a7617
Primary Race:
Removed: 67ef569889e17a6e9fa6bbf6
Diplomatic Stance:
Removed: Isolated
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Open
Road Usage:
Removed: 20
Rolling Karma:
Removed: 1
Military Funding:
Removed: Notable
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
Removed: 4106
Compliance:
Removed: Loyal
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef61e6690147f64b5a835f
Overlord:
Removed: 67ef6eba98867826cf7962fe
Conscription Type:
Removed: Low
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: United
Districts:
Removed:
Item 1:
type: classical_market
node: ""
Item 2:
type: classical_farm
node: ""
Item 3:
type: ancient_forge
node: bronze
Item 4:
type: classical_ranch
node: mounts
Item 5:
type: classical_school
node: ""
Item 6:
type: classical_artifactory
node: iron
Item 7:
type: classical_center
node: wood
Item 8:
type: classical_granary
node: food
Item 9:
type: classical_home
node: ""
districts-0:
Removed: ancient_market
districts-1:
Removed: ancient_farms
districts-2:
Removed: ancient_forge
districts-3:
Removed: ancient_workshop
districts-4:
Removed: ancient_hospital
districts-5:
Removed: ""
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 6
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.1
Concessions Amount:
Removed: 8
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 9
Effective Territory:
Removed: 40
Event Roll:
Restricted content
Export Slots:
Removed: 10
Import Slots:
Removed: 10
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 0
Money Capacity:
Removed: 6000
Money Income:
Removed: 538
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 24
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 10
Remaining Import Slots:
Removed: 10
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 40
wood: 15
stone: 7
mounts: 1
research: 0
magic: 0
bronze: 3
iron: 0
Resource Excess:
Removed:
food: 27
wood: 6
stone: -2
mounts: 8
research: 7
magic: 6
bronze: 1
iron: 3
Resource Production:
Removed:
food: 67
wood: 21
stone: 5
mounts: 9
research: 7
magic: 6
bronze: 4
iron: 3
Road Capacity:
Removed: 30
Stability Gain Chance:
Removed: 0.4
Stability Loss Chance:
Removed: 0.85
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 7
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Novus Alturus
type: metropolis
node: research
wall: classical_walls
Item 2:
name: Holy City of Verbada Legisda
type: generic
node: ""
wall: classical_walls
Item 3:
name: Fornaxus
type: commerce
node: ""
wall: classical_walls
Jobs:
apprentice: 0 → None
fisherman: 0 → None
bureaucrat: 3 → None
farmer: 9 → None
harvester: 6 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → 1
mystic: 4 → 3
researcher: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
partial_vampire: 2 → None
full_vampire: 0 → None
stone_speaker: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: stability_gain_chance
value: 0
duration: -1
source: Isolated Diplomatic Stance
Item 2:
field: vampirism_chance
value: -0.5
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1383707125548847216
Item 3:
field: stability_loss_chance
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1458590279270531072/1459667345541959693
resource_nodes:
Removed:
food: 1
wood: 1
stone: 0
mounts: 0
research: 1
magic: 0
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 35
wood: 11
stone: 10
mounts: 15
research: 0
magic: 10
bronze: 1
iron: 7
Effective Pop Capacity:
Removed: 23
Nomadic:
Removed: 0
Trade Distance:
Removed: 16
concessions_chance_at_tick:
Removed: 0
concessions_roll:
Removed: 1
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.2424503071772368
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.8594956981003773
stability_gain_chance_at_tick:
Removed: 0.4
stability_gain_roll:
Removed: 0.04451908901086277
stability_loss_chance_at_tick:
Removed: 0.75
stability_loss_roll:
Removed: 0.49129619465743946
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
ancient_reman_longbowbird: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_war_dancer: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_ameru_marines: 0
imperial_arbalest: 0
imperial_vanguard: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_heavy_infantry: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Salamandra Phoenix: 0
Imperial Cavalier: 0
Orchal Cavalry: 0
Imperial Arbalest: 0
Naval Units:
Removed:
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Scout Ship: 0
previous_karma:
Removed: -3
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 4
forest: 5
dense_forest: 0
urban: 0
hill: 5
mountain: 12
river: 0
desert: 8
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: create a massive AI mercenary company
bonus_progress_per_tick: 0
current_progress: 38
required_progress: 38
link: https://discord.com/channels/1188889187018088488/1448674639172730954/1451204465960161520
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Mount Node Creation
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 20
link: https://discord.com/channels/1188889187018088488/1469443396383932459/1470122947757736019
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Dragification Spell (Improbable)
bonus_progress_per_tick: 0
current_progress: 13
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1473069263672578120/1473863626568765471
slot: 4_progress_slot
total_progress_per_tick: 4
Item 4:
quest_name: Fire Mother part 1
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1474021974056501341/1475206044174254153
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: Magic Node Creation
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1476240228837621790/1478826167132885014
slot: 1_progress_slot
total_progress_per_tick: 1
Item 6:
quest_name: Power Sucker
bonus_progress_per_tick: 1
current_progress: 5
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1479591624332804286/1480307682920632392
slot: 1_progress_slot
total_progress_per_tick: 2
Item 7:
quest_name: Fusion Spell (???)
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1479585452993286386/1480223411606261854
slot: no_slot
total_progress_per_tick: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 7
production_at_tick:
Removed:
food: 32
wood: 9
stone: 4
mounts: 8
research: 7
magic: 1
bronze: 1
iron: 3
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.5370533158208155
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.4073792724211386
vampirism_chance_at_tick:
Removed: 0.1
vampirism_roll:
Removed: 0.006533911937213643
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
Ancient Civilian: (nested dict)
Ancient Elite Infantry: (nested dict)
Ancient Heavy Cavalry: (nested dict)
Ancient Light Cavalry: (nested dict)
Phantom: (nested dict)
Auxiliary: (nested dict)
Cavalry Archer: (nested dict)
Classical Civilian: (nested dict)
Classical Light Cavalry: (nested dict)
Classical Light Infantry: (nested dict)
Spearmen: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -35
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0.2
Working Pops Count:
Removed: 24
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.3464432521955284
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.25
pop_loss_roll:
Removed: 0.6220274415934033
Resource Capacity:
Removed:
food: 35
wood: 15
stone: 15
mounts: 15
research: 0
magic: 20
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 16
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
Removed:
stability_gain_chance: [{'label': 'Base', 'value': 0}, {'label': 'Consumption Stance: Indulgence', 'value': 40.0}, {'label': 'Total', 'value': 40.0}]
stability_loss_chance: [{'label': 'Base', 'value': 0}, {'label': 'Stability: United', 'value': 35.0}, {'label': 'Citizenship Stance: Open', 'value': 5.0}, {'label': 'Technology: Drastic Action', 'value': -25.0}, {'label': 'Modifier: https://discord.com/channels/1188889187018088488/1458590279270531072/1459667345541959693', 'value': -100.0}, {'label': 'Ruler: Falxscura Andorator (Titles)', 'value': -25.0}, {'label': 'Foreign Acceptance: Integration', 'value': 21.0}, {'label': 'Scientific Stance: Radical', 'value': 120.0}, {'label': 'Tax Stance: Moderate', 'value': 24.0}, {'label': 'Total', 'value': 85.0}]
resource_production: (nested dict)
resource_consumption: (nested dict)
money_income: [{'label': 'Base', 'value': 150}, {'label': 'Military Funding: Notable', 'value': -75}, {'label': 'District: Classical Market', 'value': 100}, {'label': 'City: Commerce', 'value': 75}, {'label': 'Tax Stance: Moderate', 'value': 288}, {'label': 'Total', 'value': 538}]
karma: [{'label': 'Base', 'value': 0}, {'label': 'Stability: United', 'value': 2}, {'label': 'Conscription Type: Low', 'value': 1}, {'label': 'Scientific Stance: Radical', 'value': -4}, {'label': 'Rolling Karma', 'value': 1}, {'label': 'Total', 'value': -2}]
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Battering Ram: (nested dict)
Ancient Siege Weapon: (nested dict)
Classical Siege Weapon: (nested dict)
Tactician: (nested dict)
Support Units:
Removed:
Classical Siege Weapon: 0
Beacon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Tactician: 0
Reason: Job Assignment