Change #69db04ebb658f456a70edd0e:
| Target: | Firenzia |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:35:23.514000 |
| Changes: |
_id:
Removed:
67ef703c98867826cf796304
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Firenzia
Infamy:
Removed:
0
Economy Type:
Removed:
None
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
None
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
0
Vassal Type:
Removed:
Martial
Region:
Removed:
67ef6b5098867826cf7962ed
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5e64690147f64b5a8321
Primary Race:
Removed:
67ef584c690147f64b5a8295
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
5
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
4275 → 4345
Compliance:
Removed:
Loyal
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
67ef72db98867826cf79630c
Conscription Type:
Removed:
Low
Origin:
Removed:
(T) Fragmented
Temperament:
Restricted content
Stability:
Removed:
Unsettled
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
13
Import Slots:
Removed:
13
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-4
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
70
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
13
Remaining Import Slots:
Removed:
13
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
51
wood:
7
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-45
wood:
-5
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
0
Resource Production:
Removed:
food:
6
wood:
2
stone:
2
mounts:
2
research:
0
magic:
0
bronze:
2
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.37
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
4
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Reme
type:
generic
node:
""
wall:
ancient_walls
Item 2:
name:
Esmeraldi
type:
metropolis
node:
""
wall:
""
Item 3:
name:
Rock People Town
type:
generic
node:
stone
wall:
""
Item 4:
name:
Asmar
type:
generic
node:
food
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
food
Item 2:
type:
ancient_workshop
node:
bronze
Item 3:
type:
ancient_market
node:
mounts
Item 4:
type:
ancient_center
node:
wood
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Item 7:
type:
""
node:
""
Item 8:
type:
""
node:
""
Jobs:
Removed:
artificer:
0
farmer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
apprentice:
0
partial_undead:
0
brewer:
0
full_vampire:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food:
3
wood:
1
stone:
0
mounts:
1
research:
0
magic:
1
bronze:
1
iron:
0
Resource Storage:
food:
-838 → -883
wood:
-124 → -129
stone:
1 → 2
mounts:
15 → None
research:
0 → None
magic:
5 → None
bronze:
5 → None
iron:
0 → None
Effective Pop Capacity:
Removed:
19
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.5895009239023733 → 0.7741261924647588
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
0.7450618698338463 → 0.2086800237188856
stability_loss_chance_at_tick:
Removed:
0.37
stability_loss_roll:
0.37904618875302276 → 0.6961097553167623
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
5
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-45
wood:
-5
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
2
iron:
0
resource_desires:
Added:
+ 40cc83e3
resource:
food
trade_type:
Desire to Buy
price:
50
quantity:
1
+ 4693ad3a
resource:
mounts
trade_type:
Desire to Buy
price:
70
quantity:
5
+ a3365de7
resource:
magic
trade_type:
Desire to Buy
price:
100
quantity:
1
+ 9e2c7ba3
resource:
magical_crystals
trade_type:
Desire to Buy
price:
300
quantity:
1
+ 7771f946
resource:
quintessence
trade_type:
Need to Buy
price:
370
quantity:
1
Removed:
- 6916a165
resource:
food
trade_type:
Need to Buy
price:
60
quantity:
5
- 044ea92d
resource:
stone
trade_type:
Desire to Sell
price:
70
quantity:
5
- f4ffa4c7
resource:
iron
trade_type:
Desire to Buy
price:
145
quantity:
3
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2af5228f
+ 42a3bf1c
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 5764e7d9
+ d61c87cb
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d2ca2a70
+ 49837254
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 53dfabd5
+ 14a83108
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ab7fcb86
+ d36d669a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ db4803c2
+ 5ceb0eea
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ameru Marines:
display_name:
Ameru Marines → None
base_name:
Ameru Marines → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 275} → None
upkeep:
{'mount': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 8255eca3
+ ef2a06ec
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f87cdf5d
+ 0b989604
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Reman Longbowbird:
display_name:
Reman Longbowbird → None
base_name:
Reman Longbowbird → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 2, 'money': 30} → None
requirements:
{'district': ['ancient_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '2-1', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 27d2d84f
+ 5e55ac9e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4449ba8b
+ 77b4f1b8
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Classical Light Infantry:
{'display_name': 'Classical Light Infantry', 'base_name': 'Light Infantry', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': True, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 300}, 'upkeep': {'wood': 1, 'bronze': 1, 'money': 30}, 'requirements': {}, 'base_stats': {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 000303b2
+ 99c9206a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 5e9d8367
+ 87b1522a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 39579549
+ 165cc659
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c96f2424
+ 073b4d61
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 4809f377
+ 1215221c
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ bf33fbc5
+ 5f4cbccc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 3, 'defense': 3, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e76a8383
+ 7112ba8e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f73ecd8a
+ 98b81c29
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Substantial
value:
2
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-40
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
4
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Autonomous
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_tactician:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_cavalry_archer:
0
classical_light_archers:
0
classical_light_cavalry:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_vanguard:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
imperial_arbalest:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.45852512726353456 → 0.37882626125385443
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.022719186259627433 → 0.6587651626227298
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.6622079524620621
stability_loss_chance_civil_war_roll:
Removed:
0.04271418020490003
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
breakdowns:
stability_gain_chance:
Added:
+ 725c2f7a
+ afdbe4d0
Removed:
- item
label:
Base
value:
0
- item
label:
Total
value:
0
stability_loss_chance:
Added:
+ c305ac1e
+ 782365db
+ 16f6d43b
Removed:
- item
label:
Base
value:
0
- item
label:
Foreign Acceptance: Integration
value:
12.0
- item
label:
Total
value:
37.0
resource_production:
food:
Added:
+ fdb55ad4
+ 0d2b8570
+ 2cc32a4b
+ 0e940f01
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Dock (Synergy)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
6
wood:
Added:
+ e5fc1a6c
+ 6739fcd2
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
stone:
Added:
+ 7e698102
+ 8cedc9f2
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
mounts:
Added:
+ 3943651f
+ 7a275dc7
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ b81455cc
+ 1cf8a848
+ 8417cdf4
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Production Locked
value:
-1
- item
label:
Total
value:
0
magic:
Added:
+ 5447ba16
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ fdcd1793
+ 174b4466
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
iron:
Added:
+ e8adc7ce
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ cfb25149
+ eb692e92
+ b736a749
Removed:
- item
label:
City: Ancient Walls
value:
1
- item
label:
Population
value:
25
- item
label:
Total
value:
51
wood:
Added:
+ 036cb680
+ d7f37634
+ f0f17be4
+ 57d71ec8
+ 3733df66
+ 390f53d3
+ 100cd1a9
+ 14dc3912
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Workshop
value:
1
- item
label:
District: Ancient Center
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Total
value:
7
stone:
Added:
+ 5a0e27aa
+ e05151c1
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
1
mounts:
Added:
+ 735fa397
+ e7f3d58e
Removed:
- item
label:
District: Ancient Market
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 2ef50b77
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ d4177e96
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 2ac61856
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ 4a541b71
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ f5948f27
+ 81511810
+ 8a4753b2
+ b1f29392
+ c1417d8e
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
District: Ancient Market
value:
100
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Total
value:
70
karma:
Added:
+ 650eb745
+ 248bf29e
+ 6a5dd726
+ a8850a29
+ 0dd72326
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Rolling Karma
value:
5
- item
label:
Total
value:
-4
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Tick Update for Firenzia |