Change #69db04f5b658f456a70edd15:
| Target: | Gorebound Concord |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:35:33.348000 |
| Changes: |
_id:
Removed:
67f8b0f7dadac9e77c5a7fe6
Name:
Removed:
Gorebound Concord
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Removed:
Stable
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
-5 → -6
Money:
Removed:
6000
Primary Race:
Removed:
67f8b030dadac9e77c5a7fe2
Primary Culture:
Removed:
67f8b04ddadac9e77c5a7fe4
Primary Religion:
Removed:
67f8b00bdadac9e77c5a7fe0
Current Territory:
Removed:
17
Road Usage:
Removed:
12
Overlord:
Removed:
6801f27aa39a3e1b787aea72
Vassal Type:
Removed:
Mercantile
Compliance:
Removed:
Loyal
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
""
Item 2:
type:
classical_fishery
node:
food
Item 3:
type:
classical_mint
node:
""
Item 4:
type:
ancient_center
node:
""
Item 5:
type:
classical_ranch
node:
""
Cities:
Removed:
Item 1:
name:
Konkor
type:
commerce
node:
stone
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
(C) Fleeing Victims
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed:
Trade Federation
Succession Type:
Removed:
Strength
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Balanced
Land Doctrine:
Removed:
Volley
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Puritanical
Economy Type:
Removed:
Commerce
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Standard
Tax Stance:
Removed:
No Taxes
Justice Stance:
Removed:
None
Resource Storage:
food:
-78 → -85
wood:
15 → None
stone:
15 → None
mounts:
15 → None
research:
0 → None
magic:
10 → None
bronze:
-10 → -11
iron:
5 → None
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
Removed:
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
partial_undead:
0
entertainer:
0
brewer:
0
farmer:
0
apprentice:
0
partial_vampire:
0
missionary:
0
researcher:
0
artificer:
0
Administration:
Removed:
2
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Territory:
Removed:
23
Event Roll:
Restricted content
Export Slots:
Removed:
12
Import Slots:
Removed:
12
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
349
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
14
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
12
Remaining Import Slots:
Removed:
12
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
15
wood:
3
stone:
1
mounts:
1
research:
0
magic:
0
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
-7
wood:
0
stone:
1
mounts:
3
research:
0
magic:
0
bronze:
-1
iron:
0
Resource Production:
Removed:
food:
8
wood:
3
stone:
2
mounts:
4
research:
0
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
14
Stability Gain Chance:
Removed:
0.66
Stability Loss Chance:
Removed:
0.4
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
15
Nomadic:
Removed:
0
Trade Distance:
Removed:
16
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.06923889644274295 → 0.5854324360327765
stability_gain_chance_at_tick:
Removed:
0.66
stability_gain_roll:
0.7352576643717772 → 0.7062252277469022
stability_loss_chance_at_tick:
Removed:
0.4
stability_loss_roll:
0.9863799240230525 → 0.878384351895217
previous_karma:
Removed:
2
previous_rolling_karma:
Removed:
-4
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Great Artifact
bonus_progress_per_tick:
1
current_progress:
17
required_progress:
17
link:
https://discord.com/channels/1416309239638523935/1416349326334234814/1421488838592958564
slot:
2_progress_slot
total_progress_per_tick:
3
Item 2:
quest_name:
Merchantilist trait
bonus_progress_per_tick:
2
current_progress:
20
required_progress:
20
link:
https://discord.com/channels/1416309239638523935/1416349246822551623/1442285329829728266
slot:
2_progress_slot
total_progress_per_tick:
4
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
production_at_tick:
Removed:
food:
-7
wood:
0
stone:
1
mounts:
3
research:
0
magic:
0
bronze:
-1
iron:
0
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
imperial_river_runner:
0
classical_thorn_wardens:
0
classical_phantom:
0
ancient_reman_longbowbird:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_heavy_infantry:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_light_archers:
0
classical_light_infantry:
0
imperial_legionnaire:
0
imperial_marksman:
0
classical_siege_weapon:
0
classical_spearmen:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_cavalry_archer:
0
classical_heavy_cavalry:
0
classical_light_cavalry:
0
classical_tactician:
0
imperial_cavalier:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
1
hill:
0
mountain:
1
river:
0
desert:
0
tundra:
0
marsh:
10
hazardous_land:
3
shallow_water:
2
deep_water:
0
hazardous_water:
0
disconnected:
0
resource_desires:
Added:
+ fadeaab5
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
1
+ 250161d2
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
1
+ 2cc39781
resource:
bronze
trade_type:
Desire to Sell
price:
120
quantity:
4
Removed:
- 7f7756f9
resource:
stone
trade_type:
Desire to Buy
price:
75
quantity:
3
- 023c24c3
resource:
mounts
trade_type:
Desire to Sell
price:
75
quantity:
2
- bfcd8944
resource:
magic
trade_type:
Desire to Sell
price:
95
quantity:
4
- 93ffd2a0
resource:
iron
trade_type:
Desire to Buy
price:
145
quantity:
4
- d95e1b23
resource:
gold
trade_type:
Desire to Buy
price:
290
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -2, 'defense': 1, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 90861338
Removed:
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ ea2b0e14
Removed:
- item
label:
Land Doctrine: Volley
value:
1
hp:
Added:
+ 237d1e42
Removed:
- item
label:
Race: Minotaur (Courageous)
value:
1
damage:
Added:
+ e1d1f4a8
Removed:
- item
label:
Race: Minotaur (Courageous)
value:
1
retaliation_damage:
Added:
+ 35b6ee9e
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Heavy Cavalry:
{'display_name': 'Ancient Heavy Cavalry', 'base_name': 'Heavy Cavalry', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 300}, 'upkeep': {'mount': 1, 'bronze': 1}, 'requirements': {'district': ['ranch']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Ancient Light Cavalry:
{'display_name': 'Ancient Light Cavalry', 'base_name': 'Light Cavalry', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 250}, 'upkeep': {'mount': 1}, 'requirements': {'district': ['ranch']}, 'base_stats': {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0}, 'effective_stats': {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0}, 'stat_breakdown': {}} → None
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -2, 'defense': 1, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ab27deaf
Removed:
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ d8fc4965
Removed:
- item
label:
Land Doctrine: Volley
value:
1
retaliation_damage:
Added:
+ 303bc0a8
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Cavalry Archer:
{'display_name': 'Cavalry Archer', 'base_name': 'Cavalry Archer', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': True, 'recruitment_cost': {'money': 225}, 'upkeep': {'mount': 1}, 'requirements': {'district': ['ranch'], 'research': ['frame_saddles']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0}, 'stat_breakdown': {}} → None
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 4f75e114
Removed:
- item
label:
Race: Minotaur (Courageous)
value:
1
damage:
Added:
+ ad0d84c5
Removed:
- item
label:
Race: Minotaur (Courageous)
value:
1
retaliation_damage:
Added:
+ 6610d600
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Light Cavalry:
{'display_name': 'Classical Light Cavalry', 'base_name': 'Light Cavalry', 'unit_type': 'Land', 'unit_class': 'Classical Unit', 'era': 'Classical', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': True, 'recruitment_cost': {'money': 375}, 'upkeep': {'mounts': 1}, 'requirements': {'district': ['ranch'], 'research': ['frame_saddles']}, 'base_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0}, 'effective_stats': {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0}, 'stat_breakdown': {}} → None
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
retaliation_damage:
Added:
+ 14cdbb1d
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Missile Ship:
{'display_name': 'Missile Ship', 'base_name': 'Missile Ship', 'unit_type': 'Land', 'unit_class': 'Ancient Unit', 'era': 'Ancient', 'is_support': False, 'is_magical': False, 'melee': False, 'ranged': True, 'cavalry': False, 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1}, 'requirements': {'district': ['dock']}, 'base_stats': {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1}, 'effective_stats': {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1}, 'stat_breakdown': {}} → None
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Ancient Boarding Ship:
(nested dict)
Elite Warship:
(nested dict)
Ancient Transport Ship:
(nested dict)
Classical Boarding Ship:
(nested dict)
Missile Ship:
(nested dict)
Scout Ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-35
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.7107340440882622 → 0.7922718579368943
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.3723921406116263 → 0.7137219170058213
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.4541311705322465
breakdowns:
stability_gain_chance:
Added:
+ 8ec7ae47
+ 8707b84a
+ 74d668a9
+ d38f0fd8
+ 7871457a
+ 703e38ea
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
25.0
- item
label:
Consumption Stance: Standard
value:
5.0
- item
label:
Tax Stance: No Taxes
value:
14.0
- item
label:
Road Usage
value:
12.0
- item
label:
Total
value:
66.0
stability_loss_chance:
Added:
+ 3a32ae76
+ e146f9b8
+ f4b88239
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
15.0
- item
label:
Total
value:
40.0
resource_production:
food:
Added:
+ c06ec99b
+ 060a1f8f
+ a84d11cb
+ b65694b3
+ 92c80c80
+ 7c2ef0d6
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Fishery (Synergy)
value:
2
- item
label:
District: Classical Ranch
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
wood:
Added:
+ d3f15e91
+ df7e2c35
Removed:
- item
label:
Terrain: Marsh (10 tiles)
value:
3
- item
label:
Total
value:
3
stone:
Added:
+ 2b2d0932
+ 949878d0
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
mounts:
Added:
+ 9f1b7684
+ 5af2354a
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
Total
value:
4
research:
Added:
+ 9aeeacff
+ cf3f3924
Removed:
- item
label:
Production Locked
value:
0
- item
label:
Total
value:
0
magic:
Added:
+ 4ebc58bf
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ d101fd60
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ b4c26497
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ f9edfa3d
+ 29517a02
+ 9394c3f2
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
14
- item
label:
Total
value:
15
wood:
Added:
+ 55b9f73f
+ d9a4e2d7
+ f3ab1e15
+ c0b91309
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Center
value:
1
- item
label:
District: Classical Ranch
value:
1
- item
label:
Total
value:
3
stone:
Added:
+ a92cf392
+ 95583555
Removed:
- item
label:
District: Classical Fishery
value:
1
- item
label:
Total
value:
1
mounts:
Added:
+ 045b2dbf
+ 9256e0e5
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 0fabb0e5
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 6c4b19e6
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ c7c9bad7
+ 00fdc614
Removed:
- item
label:
District: Classical Mint
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 64be2bf4
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 4fc91d03
+ 467a7380
+ b3241299
+ 425fc921
+ 3011bf13
+ 87e228ac
+ 62e20327
Removed:
- item
label:
Base
value:
150
- item
label:
Vassal Type: Mercantile
value:
-75
- item
label:
City: Commerce
value:
75
- item
label:
Market: Fuck the Dawi (Market Safety Stance: Protect)
value:
-75
- item
label:
Tax Stance: No Taxes
value:
-126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
349
karma:
Added:
+ c8c7fe6a
+ 85843bc3
+ fbd656a9
+ f1d185f5
+ e4c38842
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
2
- item
label:
Scientific Stance: Puritanical
value:
4
- item
label:
Rolling Karma
value:
-5
- item
label:
Total
value:
1
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Tick Update for Gorebound Concord |