Change #69db0506b658f456a70edd1e:

Target: Inkanira
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-04-12 02:35:50.462000
Changes:
_id:
Removed: 6801f177a39a3e1b787aea6b
Name:
Removed: Inkanira
Region:
Removed: 67ef6b6398867826cf7962f1
Stability:
Removed: Fragile
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
3 → 4
Money:
Removed: 6000
Primary Race:
Removed: 67ef562289e17a6e9fa6bbec
Primary Culture:
Removed: 6801e37ffb8bef2a70c3612a
Primary Religion:
Removed: 6801e491fb8bef2a70c3616d
Current Territory:
Removed: 22
Road Usage:
Removed: 18
Overlord:
Removed: 67ef749f98867826cf796312
Vassal Type:
Removed: Tributary
Compliance:
Neutral → Defiant
Districts:
Removed:
Item 1:
type: ancient_home
node: ""
Item 2:
type: classical_dock
node: ""
Item 3:
type: classical_fishery
node: ""
Item 4:
type: ancient_center
node: wood
Item 5:
type: ancient_school
node: ""
Item 6:
type: ancient_forge
node: ""
Item 7:
type: classical_quarry
node: ""
Cities:
Removed:
Item 1:
name: Canchon
type: metropolis
node: ""
wall: ""
Item 2:
name: Piku
type: commerce
node: mounts
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: Unknown
Ongoing Modifiers:
Removed:
Item 1:
field: food_production
value: 2.0
duration: -1
source: Countryman title
Temperament:
Restricted content
Government Type:
Removed: Autocracy
Succession Type:
Removed: Strength
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Moderate
Military Funding:
Removed: Standard
Magic Stance:
Removed: Creation
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Integration
Subject Stance:
Removed: Benevolence
Land Doctrine:
Removed: Safeguard
Naval Doctrine:
Removed: Standard
Diplomatic Stance:
Removed: Cooperative
Scientific Stance:
Removed: Progressive
Economy Type:
Removed: Production
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: Some Mercenaries
Consumption Stance:
Removed: Comfort
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Resource Storage:
food: -213 → -228
wood: -29 → -31
stone: -56 → -60
mounts: 13 → None
research: -2 → None
magic: 10 → None
bronze: 10 → None
iron: 4 → None
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Jobs:
Removed:
entertainer: 0
apprentice: 0
partial_vampire: 0
farmer: 0
artificer: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
partial_undead: 0
missionary: 0
revolutionary: 0
full_vampire: 0
firefather_priest: 0
stone_speaker: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.3
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 7
Effective Pop Capacity:
Removed: 21
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed: 13
Import Slots:
Removed: 13
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 333
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 6
Nomadic:
Removed: 0
Pop Count:
Removed: 18
Raw Roll:
Restricted content
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 13
Remaining Import Slots:
Removed: 13
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 25
wood: 4
stone: 4
mounts: 2
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -15
wood: -2
stone: -4
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Production:
Removed:
food: 10
wood: 2
stone: 0
mounts: 2
research: 0
magic: 0
bronze: 1
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0.61
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Trade Distance:
Removed: 13
Minority Count:
Removed: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.3160971887774131 → 0.6954043127670375
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
0.4163837721021437 → 0.927885466627068
stability_loss_chance_at_tick:
Removed: 0.61
stability_loss_roll:
0.5884835472004611 → 0.9048416076732599
previous_karma:
Removed: -2
previous_rolling_karma:
Removed: 2
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Legendary artifact
bonus_progress_per_tick: 2
current_progress: 29
required_progress: 29
link: https://discord.com/channels/1416309239638523935/1416349511093325865/1425746525451194399
slot: 2_progress_slot
total_progress_per_tick: 4
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
production_at_tick:
Removed:
food: -15
wood: -2
stone: -4
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
resource_desires:
Added:
+ 3c05fbd1
resource: food
trade_type: Desire to Sell
price: 50
quantity: 1
+ 2cfd9336
resource: wood
trade_type: Desire to Sell
price: 80
quantity: 3
+ 259636f2
resource: stone
trade_type: Desire to Buy
price: 75
quantity: 3
+ 333022ff
resource: bronze
trade_type: Desire to Sell
price: 120
quantity: 4
+ 2863756c
resource: iron
trade_type: Desire to Sell
price: 150
quantity: 3
+ caffcd2c
resource: narcotics
trade_type: Need to Buy
price: 365
quantity: 1
Removed:
- 2b8caa3b
resource: wood
trade_type: Desire to Buy
price: 75
quantity: 5
- 9147d6e9
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 4
- d60dd241
resource: magic
trade_type: Need to Buy
price: 120
quantity: 2
- 9e4ee974
resource: iron
trade_type: Desire to Buy
price: 155
quantity: 1
Civil War Chance:
Removed: 0.2
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 344e12e9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 274cea34
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 83737bf8
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f29c2199
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5f1163bf
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 631bfbe2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 464aea09
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7fddbf51
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Elite Infantry:
display_name: Classical Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 500} → None
upkeep: {'iron': 2, 'stone': 1} → None
requirements: {'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ e17d7121
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 33416ec1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1} → None
requirements: {} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ fd55162d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9751ce9f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3a4b5810
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 679d9477
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ f9d521b7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 96768894
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3d0ec12e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a053b29a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ beebf9ca
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7897ec64
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2ff59f93
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 104f09ec
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 900f75fa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ cf61cd45
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 593ac69c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f6073eab
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7a210dc5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Transport Ship:
display_name: Classical Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Classical Transport Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 175} → None
upkeep: {'wood': 1, 'food': 1} → None
requirements: {'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ d94da51d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -44
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 15
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 2
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Standard
Concessions:
iron: 2 → None
stone: 2 → None
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
imperial_arbalest: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
imperial_legionnaire: 0
imperial_marksman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_orchal_cavalry: 0
classical_drake: 0
classical_phantom: 0
classical_pulsar: 0
classical_thorn_wardens: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ameru Marines: 0
Reman Longbowbird: 0
Chariot: 0
Classical Heavy Cavalry: 0
Orchal Cavalry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial Arbalest: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Phantom: 0
Cavalry Archer: 0
Classical Light Cavalry: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Auxiliary: 0
Classical Civilian: 0
Classical Elite Infantry: 0
Classical Light Infantry: 0
Spearmen: 0
Missile Ship: 0
Naval Units:
Removed:
classical_terrapin: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Terrapin: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Classical Boarding Ship: 0
Missile Ship: 0
Scout Ship: 0
Classical Transport Ship: 0
Prestige:
Removed: 0
Territory Types:
Removed:
plains: 18
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 3
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
concessions_chance_at_tick:
0.4 → 0
concessions_roll:
0.09402920028621609 → 1
rebellion_chance_at_tick:
0.15 → 0.05
rebellion_roll:
0.1289756688860786 → 0.02450990689292709
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.06389240776034288
breakdowns:
stability_gain_chance:
Added:
+ 36828644
+ 3e2f1bf6
+ 501ffc00
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ c7018243
+ 3ade1e04
+ 5f62777d
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Progressive
value: 36.0
- item
label: Total
value: 61.0
resource_production:
food:
Added:
+ 7ebd226d
+ 076dea49
+ 2a1232bd
+ b8a1cc26
+ 1fdb4059
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Fishery
value: 2
- item
label: Modifier: Countryman title
value: 2.0
- item
label: Terrain: Plains (18 tiles)
value: 4
- item
label: Total
value: 10
wood:
Added:
+ 82789471
+ 2e0aa4ba
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
stone:
Added:
+ 0c3df2cb
Removed:
- item
label: Total
value: 0
mounts:
Added:
+ 892ab18d
+ f93522b9
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ 5d94c0b1
+ a796f8a2
+ 06f95ef8
+ 1b8998a1
Removed:
- item
label: Scientific Stance: Progressive
value: 2
- item
label: District: Ancient School
value: 1
- item
label: Production Locked
value: -3
- item
label: Total
value: 0
magic:
Added:
+ 6ce3d4c3
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 8819a929
+ 91591af4
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 13dc746c
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ 16181a05
+ 51599959
+ e603d7a1
Removed:
- item
label: City: Commerce
value: 1
- item
label: Population
value: 24
- item
label: Total
value: 25
wood:
Added:
+ 710a09d8
+ 3a6c783e
+ 58da45e9
+ 6042492d
+ 47221a11
Removed:
- item
label: District: Ancient Home
value: 1
- item
label: District: Ancient Center
value: 1
- item
label: District: Ancient School
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 4
stone:
Added:
+ 73678322
+ 9ea2ff69
+ 54b73c75
+ f62c8818
+ 15887e30
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: District: Ancient Forge
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 4
mounts:
Added:
+ 0511e711
+ 2eb3db73
+ bb007b05
Removed:
- item
label: District: Classical Quarry
value: 1
- item
label: City: Commerce
value: 1
- item
label: Total
value: 2
research:
Added:
+ 6a537def
Removed:
- item
label: Total
value: 0
magic:
Added:
+ b8ee96e1
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 79155625
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 7ec3a005
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 4f1745ad
+ d04b464a
+ b12a356f
+ 0ff919d6
Removed:
- item
label: Base
value: 150
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: Low
value: 108
- item
label: Total
value: 333
karma:
Added:
+ 4a0a9f55
+ 89ec56ee
+ 88649e7d
+ 361dacfc
+ 11a5987f
Removed:
- item
label: Base
value: 0
- item
label: Stability: Fragile
value: -2
- item
label: Scientific Stance: Progressive
value: -2
- item
label: Rolling Karma
value: 3
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Battering Ram: (nested dict)
Ancient Siege Weapon: (nested dict)
Support Units:
Removed:
Beacon: 0
Classical Siege Weapon: 0
Tactician: 0
Battering Ram: 0
Ancient Siege Weapon: 0
passive_civil_war_roll:
Added: 0.5289917413239846
passive_civil_war_chance_at_tick:
Added: 0.2
Reason: Tick Update for Inkanira