Change #69db0576b658f456a70edd57:
| Target: | The Crimson Accolade |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:37:42.576000 |
| Changes: |
_id:
Removed:
67ef6eba98867826cf7962fe
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Puritanical
Name:
Removed:
The Crimson Accolade
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Iron-Fisted Dictatorship
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Moderate
Justice Stance:
Removed:
Reformation
Prestige:
Removed:
0
Current Territory:
Removed:
85
Vassal Type:
Removed:
None
Region:
Removed:
67ef6c8a98867826cf7962f8
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Strength
Empire:
Removed:
on
Primary Culture:
Removed:
67ef5a45690147f64b5a82bb
Primary Race:
Removed:
688e73ea44ede93b42210655
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
28
Rolling Karma:
-8 → -7
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
2359 → 2635
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef60af690147f64b5a8349
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(T) Strange Outsiders
Temperament:
Restricted content
Stability:
Balanced → Unsettled
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
8
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
50
Event Roll:
Restricted content
Export Slots:
Removed:
5
Import Slots:
Removed:
5
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
revolutionary:
(nested dict)
full_vampire:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-28
Land Attack Modifier:
Removed:
-4
Land Defense Modifier:
Removed:
-4
Land Unit Capacity:
Removed:
9
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
285
Naval Attack Modifier:
Removed:
-4
Naval Defense Modifier:
Removed:
-4
Naval Unit Capacity:
Removed:
9
Pop Count:
Removed:
29
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
5
Remaining Import Slots:
Removed:
5
resource_capacity:
Removed:
food:
20
wood:
25
stone:
25
mounts:
25
research:
0
magic:
10
bronze:
15
iron:
5
Resource Consumption:
Removed:
food:
75
wood:
17
stone:
15
mounts:
0
research:
7
magic:
23
bronze:
2
iron:
0
Resource Excess:
Removed:
food:
2
wood:
0
stone:
-2
mounts:
8
research:
0
magic:
4
bronze:
4
iron:
3
Resource Production:
Removed:
food:
77
wood:
17
stone:
13
mounts:
8
research:
7
magic:
27
bronze:
6
iron:
3
Road Capacity:
Removed:
38
Stability Gain Chance:
Removed:
0.65
Stability Loss Chance:
Removed:
1.69
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
11
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Ecliptara
type:
generic
node:
""
wall:
""
Item 2:
name:
Tymbravane
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Beegrockhill
type:
generic
node:
""
wall:
""
Item 4:
name:
Liosantra
type:
metropolis
node:
""
wall:
""
Item 5:
name:
Masira
type:
generic
node:
magic
wall:
""
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
classical_workshop
node:
""
Item 3:
type:
classical_forge
node:
bronze
Item 4:
type:
classical_dock
node:
""
Item 5:
type:
classical_center
node:
wood
Item 6:
type:
classical_barrow
node:
""
Item 7:
type:
classical_fishery
node:
research
Item 8:
type:
classical_artifactory
node:
stone
Jobs:
researcher:
0 → None
artificer:
1 → 0
bureaucrat:
0 → None
fisherman:
15 → 0
harvester:
2 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
miner:
1 → 0
mystic:
0 → None
full_vampire:
7 → 0
farmer:
0 → None
apprentice:
3 → 0
partial_vampire:
0 → None
stone_speaker:
0 → None
missionary:
0 → None
entertainer:
0 → None
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1188909580378443816/1483282397121220819
field:
stability_loss_chance
value:
-0.6
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1483282397121220819
resource_nodes:
Removed:
food:
1
wood:
2
stone:
2
mounts:
2
research:
1
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
2 → 4
wood:
0 → None
stone:
1 → -1
mounts:
20 → None
research:
0 → None
magic:
9 → 13
bronze:
11 → 15
iron:
4 → 7
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Land Units:
Removed:
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_war_dancer:
0
imperial_arbalest:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_tactician:
0
imperial_vanguard:
0
classical_siege_weapon:
0
ancient_reman_longbowbird:
0
imperial_river_runner:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_ameru_marines:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Auxiliary:
0
Classical Civilian:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Skirmisher:
0
Spearmen:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
10
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
Imperial District:
Removed:
type:
reliquary
node:
wood
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
0.7084098555238545 → 0.04491778761378773
stability_gain_chance_at_tick:
Removed:
0.65
stability_gain_roll:
0.4655916885610145 → 0.4650067462011571
stability_loss_chance_at_tick:
3.0 → 1.69
stability_loss_roll:
0.7251835070463587 → 0.3270022521379006
previous_karma:
Removed:
-23
previous_rolling_karma:
Removed:
-9
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
14
forest:
0
dense_forest:
0
urban:
0
hill:
10
mountain:
16
river:
0
desert:
21
tundra:
0
marsh:
24
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Artificer State
current_progress:
26 → 28
~
Monkay paw spell component
current_progress:
12 → 13
~
Spell
current_progress:
3 → 4
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 7} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 6} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False, 'invested': 3} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False, 'invested': 5} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
investing:
7 → 0
cost:
12 → None
researched:
0 → True
invested:
7 → 14
research_consumption_at_tick:
Removed:
7
research_production_at_tick:
Removed:
7
production_at_tick:
food:
-14 → 2
wood:
0 → None
stone:
-5 → -2
mounts:
8 → None
research:
0 → None
magic:
4 → None
bronze:
2 → 4
iron:
3 → None
vampirism_chance_at_tick:
Removed:
1.6
vampirism_roll:
Removed:
0.8242977272240375
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d085c9b6
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 05641eec
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 1de54d10
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 511ce6a2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4ae94416
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7203fcc9
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ee1bfd47
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ dffdbb91
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 466a796f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a329fdf4
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2674bf54
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c9cc2b44
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 342bceea
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b4588618
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 2b692655
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7d2b103f
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a1160e8f
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ dfb353ab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 200194b4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7cb03e9c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 8092f3cf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0782e537
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 948c0b01
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c9af5663
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 32f5455a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 17a20b9c
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8ef50839
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 8f14878e
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 19179c29
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 29c42244
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4de99442
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6a10eb2d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f96aa901
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ bf6866b9
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 17d2309e
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ e56cb3cd
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 31c8293a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4679cd2b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 6c4432b1
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ dece1141
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4906d49b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 70f562ed
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 563ff397
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 42bc49b9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 6d7a3d9f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 16f1ceae
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a87f77c8
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9200ec63
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Imperial Legionnaire:
display_name:
Imperial Legionnaire → None
base_name:
Imperial Legionnaire → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 8a7e64f3
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 0701b0eb
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ d70261fc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1b3b4e61
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 1ff6cc17
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Imperial Marksman:
display_name:
Imperial Marksman → None
base_name:
Imperial Marksman → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 2, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ae719e18
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 280959a6
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ a117ca7a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dae44759
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 79f6aeb0
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Imperial War Dancer:
display_name:
Imperial War Dancer → None
base_name:
Imperial War Dancer → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 2, 'money': 30} → None
requirements:
{'district': ['workshop'], 'name': ['The Crimson Accolade']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 10, 'morale': 4, 'damage': 0, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8b797055
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4bc961f2
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 1ecb2eb3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 13b4954c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 6a97ef85
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 55b0bc51
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 0e2b0b99
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 57bab165
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0666deea
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4a392875
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Naval Unit Count:
Removed:
10
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 548b4b4c
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ e1716c8a
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ e8591f30
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 2fa95f22
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d869aded
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4988faf3
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ dcc1d425
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ bef24b2c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ce1a56da
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f6dfc2b2
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ fa07503c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 112da912
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 997a7342
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 6a60b7fa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c03db113
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ f6d51b7c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c9de000c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ec4eece1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3d24c80d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-31
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
-99.5
Working Pops Count:
Removed:
29
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.09000000000000002
pop_loss_roll:
Removed:
0.3055157731869086
Resource Capacity:
Removed:
food:
55
wood:
20
stone:
20
mounts:
20
research:
0
magic:
40
bronze:
30
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
7
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
Vandros Pact With Celis
"Once per session, gain the ability to cast artifice with two initial magic point discount, this cannot magically malfunction and does not increase in complexity for each tier."
"Whenever this free artifice gets used, you reduce your religious conversion strength by one tier for your next conversion. If done again, it applies to the next conversion, and so on."
Divine Symphonies Effect
Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1.
However, if a natural 1 is rolled, the attempt is fully wasted.
Ruler Artifact Slots:
Removed:
50
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.43992743793438127
breakdowns:
stability_gain_chance:
Added:
+ 3c57efc9
+ b3c07cfd
+ 2f3974ea
+ fbbfe7dc
+ 97e0c30c
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
25.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value:
15.0
- item
label:
Total
value:
65.0
stability_loss_chance:
Added:
+ 099ce635
+ 00d54b0b
+ 384231f6
+ 4babf574
+ 6eeef983
+ 5c9deddb
+ a6433157
Removed:
- item
label:
Base
value:
0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
value:
-15.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1483282397121220819
value:
-60.0
- item
label:
Foreign Acceptance: Oppression
value:
55.0
- item
label:
Tax Stance: Moderate
value:
29.0
- item
label:
Total
value:
169.0
resource_production:
food:
Added:
+ 19e901d5
+ 479b3eee
+ fd5ecdb9
+ 73afe837
+ 7e9e3eed
+ 0d03af01
+ f77791b3
+ 1d2bbf1b
+ 73c07b00
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Fishery
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Fisherman
value:
60
- item
label:
Terrain: Plains (14 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Naval Units
value:
5
- item
label:
Total
value:
77
wood:
Added:
+ 1936110d
+ d6ad3a3b
+ ba8a75e7
+ ab279e19
+ 3b1b5c6e
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Harvester
value:
6
- item
label:
Terrain: Marsh (24 tiles)
value:
8
- item
label:
Nodes
value:
2
- item
label:
Total
value:
17
stone:
Added:
+ 35f55244
+ a2f0a009
+ 61f23f40
+ b4fa25f5
+ fd9a743a
+ 3175ccb0
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Miner
value:
3
- item
label:
Terrain: Hill (10 tiles)
value:
2
- item
label:
Terrain: Mountain (16 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
13
mounts:
Added:
+ 496ca4e5
+ c23c0029
+ 25e48a9f
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Terrain: Desert (21 tiles)
value:
7
- item
label:
Total
value:
8
research:
Added:
+ dcac9669
+ 52114cde
+ 60b601c4
+ 0a587ab5
+ d3117ef8
+ 55e6e8f6
+ 12b93844
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Modifier: Unique City
value:
1.0
- item
label:
Vassal: Crimson Aukasisa (Vassal Type: Provincial)
value:
1
- item
label:
Vassal: Peacekeepers Watch (Vassal Type: Provincial)
value:
1
- item
label:
Vassal: Crimson Mirelight (Vassal Type: Provincial)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
magic:
Added:
+ 62fd1424
+ 2075378b
+ d3864797
+ ebc34f2c
+ c3d416f2
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Vampire
value:
21.0
- item
label:
Nodes
value:
2
- item
label:
Total
value:
27
bronze:
Added:
+ 480b0f4c
+ 8f977afb
+ eb74c4e6
+ cfc51f4a
+ aa483d25
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Classical Forge
value:
2
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
iron:
Added:
+ 0a4ec293
+ 7b520082
+ d16f5a52
+ ff3f9803
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Classical Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
3
resource_consumption:
food:
Added:
+ d910f322
+ 9dae8275
+ d0a6cb3b
+ 0b1f278b
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
Vampire
value:
7
- item
label:
Population
value:
67
- item
label:
Total
value:
75
wood:
Added:
+ bbbb9d1f
+ 4ac3d906
+ ac453ba7
+ f381638a
+ e76758ad
+ 5abc74d2
+ 0e6c2a0d
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
City: Generic City
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Total
value:
17
stone:
Added:
+ 7a629132
+ c4b375fb
+ 258d304a
+ 9b11817d
+ 73d3d221
+ a5a3ccfd
Removed:
- item
label:
District: Classical Forge
value:
1
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
15
mounts:
Added:
+ e6adbce5
Removed:
- item
label:
Total
value:
0
research:
Added:
+ a6b0d32f
+ c868acd7
Removed:
- item
label:
Tech Investment
value:
7
- item
label:
Total
value:
7
magic:
Added:
+ 4dcb1ae7
+ 28ba5054
+ 836b214b
+ 069a4f78
+ 0fb15015
+ 8d8d5536
+ e9bf0586
+ 1780c830
Removed:
- item
label:
District: Classical Barrow
value:
2
- item
label:
District: Classical Artifactory
value:
1
- item
label:
Modifier: Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
value:
1.0
- item
label:
Modifier: Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
value:
1.0
- item
label:
Modifier: Elisho Barrier
value:
5.0
- item
label:
Modifier: Dirions Vault
value:
12.0
- item
label:
Total
value:
23
bronze:
Added:
+ 8b4558b7
+ 0c258750
+ b282da49
Removed:
- item
label:
District: Classical Workshop
value:
1
- item
label:
Artificer
value:
1
- item
label:
Total
value:
2
iron:
Added:
+ 51b867e9
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ c500e0de
+ 58d2e5d4
+ c051a4ec
+ 722bc250
+ e73175e1
+ 54b39651
+ 0c3e1a46
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
Vassal: Albino Valonmaa (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Cha'saka (Vassal Type: Mercantile)
value:
75
- item
label:
Owned Market: The Twilight Market (Tariff Stance: Low)
value:
87
- item
label:
Tax Stance: Moderate
value:
348
- item
label:
Total
value:
285
karma:
Added:
+ 2b1dccce
+ ea1a1f6d
+ 84b5344f
+ 3d7b41ee
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
4
- item
label:
Rolling Karma
value:
-8
- item
label:
Total
value:
-28
Support Unit Capacity:
Removed:
4
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 212b012d
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 4f41db03
Removed:
- item
label:
Military Funding: Substantial
value:
2
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 8702d162
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ d5fe46bd
Removed:
- item
label:
Military Funding: Substantial
value:
2
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for The Crimson Accolade |