Change #69db057db658f456a70edd5c:
| Target: | The United Duchies |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:37:49.454000 |
| Changes: |
_id:
Removed:
67ef7c0698867826cf796345
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Conservative
Name:
Removed:
The United Duchies
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
58
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef7b1798867826cf796341
Primary Race:
Removed:
68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
30
Rolling Karma:
7 → 6
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
2869 → 2749
Compliance:
Removed:
None
Temporary Karma:
Removed:
-2
Naval Doctrine:
Removed:
Skirmish
Primary Religion:
Removed:
67ef7b4298867826cf796343
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
9
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
58
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
entertainer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
10
Land Attack Modifier:
Removed:
5
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
-120
Naval Attack Modifier:
Removed:
5
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
37
wood:
17
stone:
19
mounts:
1
research:
0
magic:
13
bronze:
6
iron:
11
Resource Excess:
Removed:
food:
8
wood:
5
stone:
0
mounts:
1
research:
4
magic:
0
bronze:
-3
iron:
-1
Resource Production:
Removed:
food:
45
wood:
22
stone:
19
mounts:
2
research:
4
magic:
13
bronze:
3
iron:
10
Road Capacity:
Removed:
42
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
25
Cities:
Removed:
Item 1:
name:
Raleigh
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Columbine
type:
commerce
node:
""
wall:
""
Item 3:
name:
Antioch
type:
sanctum
node:
""
wall:
""
Item 4:
name:
Australis
type:
heritage
node:
wood
wall:
""
Districts:
Removed:
Item 1:
type:
classical_dock
node:
food
Item 2:
type:
classical_magic_site
node:
magic
Item 3:
type:
classical_mine
node:
iron
Item 4:
type:
classical_home
node:
food
Item 5:
type:
classical_fishery
node:
food
Item 6:
type:
classical_center
node:
wood
Item 7:
type:
classical_library
node:
research
Item 8:
type:
classical_spire
node:
magic
Jobs:
artificer:
3 → 0
bureaucrat:
6 → 0
entertainer:
0 → None
fisherman:
3 → 0
harvester:
4 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
3 → 0
miner:
4 → 0
mystic:
2 → 0
researcher:
0 → None
partial_undead:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
field:
fisherman_food_production
value:
1.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
Modified:
~
Library District
value:
11 → 12
resource_nodes:
Removed:
food:
0
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
11 → 19
wood:
8 → 13
stone:
19 → None
mounts:
13 → 14
research:
0 → None
magic:
18 → None
bronze:
5 → 2
iron:
13 → 12
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.3962961069122308 → 0.36723598830406
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
0.5432757753860196 → 0.7307128187200538
stability_loss_chance_at_tick:
Removed:
0
stability_loss_roll:
0.19078182408433186 → 0.3761974072937222
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Orchal Cavalry:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
5
Phantom:
1
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Ameru Marines:
0
Reman Longbowbird:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Thorn Wardens:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
5
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
previous_karma:
Removed:
13
previous_rolling_karma:
Removed:
8
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
26
forest:
10
dense_forest:
0
urban:
0
hill:
4
mountain:
0
river:
3
desert:
0
tundra:
6
marsh:
0
hazardous_land:
0
shallow_water:
9
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Progress Quest for Spell Comp
current_progress:
3 → 4
~
Search for Mythical - Part 1
current_progress:
8 → 12
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
5 → 0
research_production_at_tick:
5 → 4
production_at_tick:
food:
1 → 8
wood:
-3 → 5
stone:
1 → 0
mounts:
1 → None
research:
0 → 4
magic:
6 → 0
bronze:
3 → -3
iron:
4 → -1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
6
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3fae33d0
+ 45e38ca4
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 6a742013
+ 68ce602a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ cd26f0ee
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ e3c0b18b
+ feebc69a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 3e5df5f4
+ 23c28c1a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a23da87b
+ bc789ce9
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 43fe8733
+ ead403ad
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ f7ea0e79
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ e734b8ea
+ 7e9a770e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 30b4a373
+ 6f77fb5f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5e0bece0
+ b9028fe2
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 8e344ede
+ db010472
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 5978384c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ de158b77
+ 26972327
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ d32ad558
+ 7d8ce42b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 9099e358
+ f4b14b92
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 70d85759
+ 553fc7df
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 91dbb29d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 72781c56
+ ab29693b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ dd9f81a1
+ 339e485b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d9c87441
+ 4c286300
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ a1695771
+ 750bfa37
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 2ebc2524
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ddb01f67
+ 30c6781c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ b60f1b50
+ a069b74f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Atronach:
display_name:
Atronach → None
base_name:
Atronach → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 525} → None
upkeep:
{'magic': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['classical_magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 17b8a00f
+ d93bfb59
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ c0c78d87
+ 048344e5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 32762992
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 50c3e683
+ 26ea391f
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5937d824
+ 82dd04c5
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Drake:
display_name:
Drake → None
base_name:
Drake → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 750} → None
upkeep:
{'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ f3044e23
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ e63dadb7
+ ccc0d44d
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7eaf82c2
+ 1282cd85
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 89ca30d4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 7049142f
+ ccee18d1
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9514dc44
+ 9489f5f1
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Pulsar:
display_name:
Pulsar → None
base_name:
Pulsar → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 44e3aa86
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 2559b1cd
+ bc496354
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 70be4fc3
+ 0d570fde
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 630633e9
+ 026daa68
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0904ae7f
+ 5ca7786b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 4ae47b46
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 764d22ab
+ fb924f49
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4452a7fd
+ 71c181ed
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ cdde2802
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dcfc3e2a
+ a2b01ecc
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ c0328855
+ 5290f147
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9454fe85
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 276bb8e5
+ ff499768
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5ee03827
+ a7cf9ec7
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ac2d47aa
+ 07728c06
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ c8838c39
+ cb1ff641
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ cdf0f223
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 6bc3f2a3
+ a2b73874
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ d2447c2c
+ 304e91ab
Removed:
- item
label:
Land Doctrine: Shock
value:
1
- item
label:
Race: Lionhearts (Swift)
value:
1
Naval Unit Count:
Removed:
5
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 892deca7
+ d5c8d139
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f88d7f43
+ fd7eadd4
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 030532ec
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 755c4c14
+ fca30937
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ bb5d14e1
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8c6dce4
+ 7552737a
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 76a36e54
+ a878fe75
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 80652af1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 07896cb4
+ a2ed2615
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f3be1610
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 212b509b
+ 976a0a03
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 827f427e
+ 6d548e0f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 2ddde6c7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 1cc23fcd
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 1c231c38
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ec34828c
+ 554e04c0
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e29e1434
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 63cb65b9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ df6b01b9
+ 182763c0
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 53521a88
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ bf60c470
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 778aa5c8
+ f8da0b40
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 540d4ba6
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b8c9c444
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 292456bc
+ a38f4e25
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 8b52640c
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-27
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
25
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.25
pop_loss_roll:
Removed:
0.8329773457351863
Resource Capacity:
Removed:
food:
30
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
10
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
12
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 77c40ad6
+ 2706408d
+ f65b09d2
+ 5c28a5d0
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Conservative
value:
10.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ 6f2cf17c
+ 6085577a
+ 514e1c18
+ 27195afd
+ 336020c3
+ 321f701e
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Total
value:
0
resource_production:
food:
Added:
+ 7e1fcba4
+ 3db73d1a
+ 5f3e8c73
+ 9dc40db7
+ b93e534e
+ cbf93857
+ e6829dbb
+ e3a50d45
+ 1713f10b
+ 22b7f0ca
+ bfc89c35
+ 9622a64f
+ 4c4e9e02
Removed:
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Fishery (Synergy)
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Ruler: Albert “Al” Gore of House Gore (Titles)
value:
4
- item
label:
Fisherman
value:
15.0
- item
label:
Terrain: Plains (26 tiles)
value:
6
- item
label:
Terrain: River (3 tiles)
value:
1
- item
label:
Terrain: Shallow Water (9 tiles)
value:
2
- item
label:
Nodes
value:
6
- item
label:
Naval Units
value:
2
- item
label:
Total
value:
45
wood:
Added:
+ 8829129e
+ d8fda2da
+ e52d6a14
+ dc6fed35
Removed:
- item
label:
Harvester
value:
16
- item
label:
Terrain: Forest (10 tiles)
value:
2
- item
label:
Nodes
value:
4
- item
label:
Total
value:
22
stone:
Added:
+ cdf2b533
+ 1fb4c5f6
+ e87512c0
+ b2201f3b
Removed:
- item
label:
Miner
value:
16
- item
label:
Terrain: Hill (4 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
19
mounts:
Added:
+ 729c1865
+ 862e6887
Removed:
- item
label:
Terrain: Tundra (6 tiles)
value:
2
- item
label:
Total
value:
2
research:
Added:
+ b54962b9
+ e066f459
+ 9404f7ce
Removed:
- item
label:
Modifier: Library District
value:
2.0
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
magic:
Added:
+ 791d2b7d
+ eca92ddc
+ c46646ba
+ eebb5c86
+ e5220233
+ e709844c
Removed:
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
4
- item
label:
Nodes
value:
4
- item
label:
Total
value:
13
bronze:
Added:
+ 70308b38
+ 9bc9fa35
Removed:
- item
label:
Metallurgist
value:
3
- item
label:
Total
value:
3
iron:
Added:
+ c54bdac3
+ ac209c73
+ b590f1b7
+ 66a5242c
+ 86ef3e40
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Metallurgist
value:
6
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ 5096d6ff
+ 94e66145
+ 8bfe561c
+ 0b0d6ed5
+ c65d7925
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
City: Heritage
value:
2
- item
label:
Population
value:
33
- item
label:
Total
value:
37
wood:
Added:
+ a703fe6e
+ b40af034
+ f44495d8
+ 089a7c28
+ 68a35562
+ 5d371b40
Removed:
- item
label:
District: Classical Home
value:
1
- item
label:
District: Classical Center
value:
2
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
6
- item
label:
Total
value:
17
stone:
Added:
+ 914ddd79
+ 5012ae79
+ 2797d74e
+ bf8c887a
+ 7151cd73
+ f0931e7a
+ 16c72dab
+ 2ceb579b
Removed:
- item
label:
District: Classical Dock
value:
1
- item
label:
District: Classical Magic Site
value:
1
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Fishery
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Metallurgist
value:
3
- item
label:
Total
value:
19
mounts:
Added:
+ 2445c0d2
+ 1878aab1
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 095dea92
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ b99b6255
+ cbb79501
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Total
value:
13
bronze:
Added:
+ 28d19505
+ 0a4dfb00
Removed:
- item
label:
Artificer
value:
6
- item
label:
Total
value:
6
iron:
Added:
+ 76671b6b
+ 7a17a804
Removed:
- item
label:
District: Classical Spire
value:
1
- item
label:
Total
value:
11
money_income:
Added:
+ e430698c
+ 8bf331c2
+ 48969a87
+ ccb4537a
+ e0ce5771
+ d4f04b66
+ 954e9e68
+ 839350b2
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Nashlund (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Zhongyuan (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
150
- item
label:
Total
value:
-120
karma:
Added:
+ fc4ada72
+ 22013009
+ 768ddda4
+ e358858e
+ 5b52a873
+ 1c6ca691
+ 40d79d27
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Conservative
value:
2
- item
label:
Rolling Karma
value:
7
- item
label:
Temporary Karma
value:
-2
- item
label:
Total
value:
10
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 15ba34ee
+ 9964125f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ e1dea27d
+ 2893fcdb
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
speed:
Added:
+ c8f1fd54
Removed:
- item
label:
Race: Lionhearts (Swift)
value:
1
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
Classical Siege Weapon:
0
|
| Reason: | Tick Update for The United Duchies |