Change #69db057db658f456a70edd5c:

Target: The United Duchies
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-04-12 02:37:49.454000
Changes:
_id:
Removed: 67ef7c0698867826cf796345
Magic Stance:
Removed: Military
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: The United Duchies
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 58
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef7b1798867826cf796341
Primary Race:
Removed: 68ce08cb823b271c3d3559be
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 30
Rolling Karma:
7 → 6
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
2869 → 2749
Compliance:
Removed: None
Temporary Karma:
Removed: -2
Naval Doctrine:
Removed: Skirmish
Primary Religion:
Removed: 67ef7b4298867826cf796343
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (C) Shattered Dominion
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 9
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 58
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
entertainer: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 10
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: -120
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 37
wood: 17
stone: 19
mounts: 1
research: 0
magic: 13
bronze: 6
iron: 11
Resource Excess:
Removed:
food: 8
wood: 5
stone: 0
mounts: 1
research: 4
magic: 0
bronze: -3
iron: -1
Resource Production:
Removed:
food: 45
wood: 22
stone: 19
mounts: 2
research: 4
magic: 13
bronze: 3
iron: 10
Road Capacity:
Removed: 42
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 25
Cities:
Removed:
Item 1:
name: Raleigh
type: metropolis
node: stone
wall: ""
Item 2:
name: Columbine
type: commerce
node: ""
wall: ""
Item 3:
name: Antioch
type: sanctum
node: ""
wall: ""
Item 4:
name: Australis
type: heritage
node: wood
wall: ""
Districts:
Removed:
Item 1:
type: classical_dock
node: food
Item 2:
type: classical_magic_site
node: magic
Item 3:
type: classical_mine
node: iron
Item 4:
type: classical_home
node: food
Item 5:
type: classical_fishery
node: food
Item 6:
type: classical_center
node: wood
Item 7:
type: classical_library
node: research
Item 8:
type: classical_spire
node: magic
Jobs:
artificer: 3 → 0
bureaucrat: 6 → 0
entertainer: 0 → None
fisherman: 3 → 0
harvester: 4 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 3 → 0
miner: 4 → 0
mystic: 2 → 0
researcher: 0 → None
partial_undead: 0 → None
Ongoing Modifiers:
Removed:
- https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
field: fisherman_food_production
value: 1.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1474541442646147282
Modified:
~ Library District
value: 11 → 12
resource_nodes:
Removed:
food: 0
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 11 → 19
wood: 8 → 13
stone: 19 → None
mounts: 13 → 14
research: 0 → None
magic: 18 → None
bronze: 5 → 2
iron: 13 → 12
Nomadic:
Removed: 0
Trade Distance:
Removed: 1
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.3962961069122308 → 0.36723598830406
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
0.5432757753860196 → 0.7307128187200538
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
0.19078182408433186 → 0.3761974072937222
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_elite_infantry: 0
classical_skirmisher: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Orchal Cavalry: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 5
Phantom: 1
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Ameru Marines: 0
Reman Longbowbird: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Thorn Wardens: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 5
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
previous_karma:
Removed: 13
previous_rolling_karma:
Removed: 8
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 26
forest: 10
dense_forest: 0
urban: 0
hill: 4
mountain: 0
river: 3
desert: 0
tundra: 6
marsh: 0
hazardous_land: 0
shallow_water: 9
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Progress Quest for Spell Comp
current_progress: 3 → 4
~ Search for Mythical - Part 1
current_progress: 8 → 12
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
5 → 0
research_production_at_tick:
5 → 4
production_at_tick:
food: 1 → 8
wood: -3 → 5
stone: 1 → 0
mounts: 1 → None
research: 0 → 4
magic: 6 → 0
bronze: 3 → -3
iron: 4 → -1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 6
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3fae33d0
+ 45e38ca4
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 6a742013
+ 68ce602a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ cd26f0ee
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e3c0b18b
+ feebc69a
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3e5df5f4
+ 23c28c1a
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a23da87b
+ bc789ce9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 43fe8733
+ ead403ad
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ f7ea0e79
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e734b8ea
+ 7e9a770e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 30b4a373
+ 6f77fb5f
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5e0bece0
+ b9028fe2
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 8e344ede
+ db010472
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 5978384c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ de158b77
+ 26972327
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ d32ad558
+ 7d8ce42b
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 9099e358
+ f4b14b92
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 70d85759
+ 553fc7df
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 91dbb29d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 72781c56
+ ab29693b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ dd9f81a1
+ 339e485b
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d9c87441
+ 4c286300
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ a1695771
+ 750bfa37
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 2ebc2524
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ddb01f67
+ 30c6781c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b60f1b50
+ a069b74f
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Atronach:
display_name: Atronach → None
base_name: Atronach → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 525} → None
upkeep: {'magic': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['classical_magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 17b8a00f
+ d93bfb59
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c0c78d87
+ 048344e5
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 32762992
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 50c3e683
+ 26ea391f
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5937d824
+ 82dd04c5
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Drake:
display_name: Drake → None
base_name: Drake → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 750} → None
upkeep: {'magic': 2, 'iron': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ f3044e23
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ e63dadb7
+ ccc0d44d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 7eaf82c2
+ 1282cd85
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 89ca30d4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7049142f
+ ccee18d1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9514dc44
+ 9489f5f1
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Pulsar:
display_name: Pulsar → None
base_name: Pulsar → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site'], 'research': ['summoning_circles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 44e3aa86
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2559b1cd
+ bc496354
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 70be4fc3
+ 0d570fde
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 630633e9
+ 026daa68
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0904ae7f
+ 5ca7786b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 4ae47b46
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 764d22ab
+ fb924f49
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 4452a7fd
+ 71c181ed
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ cdde2802
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ dcfc3e2a
+ a2b01ecc
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ c0328855
+ 5290f147
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 45} → None
requirements: {} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9454fe85
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 276bb8e5
+ ff499768
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5ee03827
+ a7cf9ec7
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ac2d47aa
+ 07728c06
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c8838c39
+ cb1ff641
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ cdf0f223
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 6bc3f2a3
+ a2b73874
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ d2447c2c
+ 304e91ab
Removed:
- item
label: Land Doctrine: Shock
value: 1
- item
label: Race: Lionhearts (Swift)
value: 1
Naval Unit Count:
Removed: 5
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 892deca7
+ d5c8d139
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f88d7f43
+ fd7eadd4
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 030532ec
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 755c4c14
+ fca30937
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ bb5d14e1
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8c6dce4
+ 7552737a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 76a36e54
+ a878fe75
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 80652af1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 07896cb4
+ a2ed2615
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ f3be1610
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 212b509b
+ 976a0a03
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 827f427e
+ 6d548e0f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 2ddde6c7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1cc23fcd
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 1c231c38
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ec34828c
+ 554e04c0
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e29e1434
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 63cb65b9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ df6b01b9
+ 182763c0
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 53521a88
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ bf60c470
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 778aa5c8
+ f8da0b40
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 540d4ba6
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b8c9c444
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 292456bc
+ a38f4e25
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 8b52640c
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -27
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 25
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.25
pop_loss_roll:
Removed: 0.8329773457351863
Resource Capacity:
Removed:
food: 30
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 12
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 77c40ad6
+ 2706408d
+ f65b09d2
+ 5c28a5d0
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Conservative
value: 10.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ 6f2cf17c
+ 6085577a
+ 514e1c18
+ 27195afd
+ 336020c3
+ 321f701e
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: Added Revolutionaries https://discord.com/channels/1188889187018088488/1188909580378443816/1459608385069781012
value: -100.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Total
value: 0
resource_production:
food:
Added:
+ 7e1fcba4
+ 3db73d1a
+ 5f3e8c73
+ 9dc40db7
+ b93e534e
+ cbf93857
+ e6829dbb
+ e3a50d45
+ 1713f10b
+ 22b7f0ca
+ bfc89c35
+ 9622a64f
+ 4c4e9e02
Removed:
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Dock (Synergy)
value: 1
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Fishery (Synergy)
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Ruler: Albert “Al” Gore of House Gore (Titles)
value: 4
- item
label: Fisherman
value: 15.0
- item
label: Terrain: Plains (26 tiles)
value: 6
- item
label: Terrain: River (3 tiles)
value: 1
- item
label: Terrain: Shallow Water (9 tiles)
value: 2
- item
label: Nodes
value: 6
- item
label: Naval Units
value: 2
- item
label: Total
value: 45
wood:
Added:
+ 8829129e
+ d8fda2da
+ e52d6a14
+ dc6fed35
Removed:
- item
label: Harvester
value: 16
- item
label: Terrain: Forest (10 tiles)
value: 2
- item
label: Nodes
value: 4
- item
label: Total
value: 22
stone:
Added:
+ cdf2b533
+ 1fb4c5f6
+ e87512c0
+ b2201f3b
Removed:
- item
label: Miner
value: 16
- item
label: Terrain: Hill (4 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 19
mounts:
Added:
+ 729c1865
+ 862e6887
Removed:
- item
label: Terrain: Tundra (6 tiles)
value: 2
- item
label: Total
value: 2
research:
Added:
+ b54962b9
+ e066f459
+ 9404f7ce
Removed:
- item
label: Modifier: Library District
value: 2.0
- item
label: Nodes
value: 2
- item
label: Total
value: 4
magic:
Added:
+ 791d2b7d
+ eca92ddc
+ c46646ba
+ eebb5c86
+ e5220233
+ e709844c
Removed:
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 4
- item
label: Nodes
value: 4
- item
label: Total
value: 13
bronze:
Added:
+ 70308b38
+ 9bc9fa35
Removed:
- item
label: Metallurgist
value: 3
- item
label: Total
value: 3
iron:
Added:
+ c54bdac3
+ ac209c73
+ b590f1b7
+ 66a5242c
+ 86ef3e40
Removed:
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Mine (Synergy)
value: 1
- item
label: Metallurgist
value: 6
- item
label: Nodes
value: 2
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ 5096d6ff
+ 94e66145
+ 8bfe561c
+ 0b0d6ed5
+ c65d7925
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: City: Heritage
value: 2
- item
label: Population
value: 33
- item
label: Total
value: 37
wood:
Added:
+ a703fe6e
+ b40af034
+ f44495d8
+ 089a7c28
+ 68a35562
+ 5d371b40
Removed:
- item
label: District: Classical Home
value: 1
- item
label: District: Classical Center
value: 2
- item
label: District: Classical Library
value: 2
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 6
- item
label: Total
value: 17
stone:
Added:
+ 914ddd79
+ 5012ae79
+ 2797d74e
+ bf8c887a
+ 7151cd73
+ f0931e7a
+ 16c72dab
+ 2ceb579b
Removed:
- item
label: District: Classical Dock
value: 1
- item
label: District: Classical Magic Site
value: 1
- item
label: District: Classical Mine
value: 1
- item
label: District: Classical Fishery
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Metallurgist
value: 3
- item
label: Total
value: 19
mounts:
Added:
+ 2445c0d2
+ 1878aab1
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 095dea92
Removed:
- item
label: Total
value: 0
magic:
Added:
+ b99b6255
+ cbb79501
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Total
value: 13
bronze:
Added:
+ 28d19505
+ 0a4dfb00
Removed:
- item
label: Artificer
value: 6
- item
label: Total
value: 6
iron:
Added:
+ 76671b6b
+ 7a17a804
Removed:
- item
label: District: Classical Spire
value: 1
- item
label: Total
value: 11
money_income:
Added:
+ e430698c
+ 8bf331c2
+ 48969a87
+ ccb4537a
+ e0ce5771
+ d4f04b66
+ 954e9e68
+ 839350b2
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: City: Commerce
value: 75
- item
label: Vassal: Tsetsl Breakers (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Nashlund (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Zhongyuan (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 150
- item
label: Total
value: -120
karma:
Added:
+ fc4ada72
+ 22013009
+ 768ddda4
+ e358858e
+ 5b52a873
+ 1c6ca691
+ 40d79d27
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Scientific Stance: Conservative
value: 2
- item
label: Rolling Karma
value: 7
- item
label: Temporary Karma
value: -2
- item
label: Total
value: 10
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 1, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 15ba34ee
+ 9964125f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ e1dea27d
+ 2893fcdb
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
speed:
Added:
+ c8f1fd54
Removed:
- item
label: Race: Lionhearts (Swift)
value: 1
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Classical Siege Weapon: 0
Reason: Tick Update for The United Duchies