Change #69fb383488e822127cc44191:

Target: Flamme's Summon Familiar
Target Type: spells
Status: Approved
Approver: mykonos_
Time Implemented: 2026-05-06 12:46:44.367000
Changes:
Effect:
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are. Below is a list of some of those potential effects depending on the type of creature, and moderators are encouraged to use them as often as possible; the caster does not have any say on which of the effects are chosen by the moderator. While it is possible to create a unique effect, this should only be done in extreme circumstances, where the bonded creature is supremely rare and will never occur again. _______________ Brute - +2 HP on character unit health, +25% heal chance per session, +1 Prowess in duels, +2 bonus to checks to intimidate Hunter - +1 Speed on character unit, +2 bonus to checks to locate something or someone, +2 Strategy in duels, +2 bonus to gathering checks Protector - IN PROGRESS Sage - IN PROGRESS Traveler - IN PROGRESS Survivor - IN PROGRESS Trickster - IN PROGRESS _______________ Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into an effect worth approximately 50% more than the original listed here. Casting this spell on the same living creature does not guarantee the same type of effect as previous familiars, all bonds are unique. If a moderator suspects that a player is repeatedly casting this ability to attempt to earn a specific effect, they may deny the casting with admin approval. → If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Only one Summon Familiar may be maintained at a time. Familiars will always provide bonuses depending on what they are. Below is a list of some of those potential effects depending on the type of creature, and moderators are encouraged to use them as often as possible; the caster does not have any say on which of the effects are chosen by the moderator. While it is possible to create a unique effect, this should only be done in extreme circumstances, where the bonded creature is supremely rare and will never occur again. _______________ Brute - +1 Attack on character unit, +25% heal chance per session, +1 Prowess in duels, +2 bonus to checks to intimidate Hunter - +1 Retaliation Damage on character unit, +2 bonus to checks to locate something or someone, +2 Strategy in duels, +2 bonus to gathering checks Protector - +1 Defense on character unit, -25% stability loss chance, PLACEHOLDER, +2 bonus to protect something or someone Sage - +2 Morale on character unit, +4 artifact slots, +25% attribute gain chance, +2 bonus to research something Traveler - +1 Speed on character unit, +3 migration distance, PLACEHOLDER, +2 bonus to exploring Survivor - +2 HP on character unit health, +25% stability gain chance, 25% chance to ignore a lost health state, +2 bonus to endure something negative Trickster - +1 Range on character unit (if ranged), +2 Cunning in duels, PLACEHOLDER, +2 bonus to hiding or deceiving someone _______________ Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into an effect worth approximately 50% more than the original listed here. Casting this spell on the same living creature does not guarantee the same type of effect as previous familiars, all bonds are unique. If a moderator suspects that a player is repeatedly casting this ability to attempt to earn a specific effect, they may deny the casting with admin approval.
Reason: None