Change #6a1b5f9a2db528647ef6213a:
| Target: | Qad'eshal |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | juggernacht |
| Time Implemented: | 2026-05-30 22:07:22.438000 |
| Changes: |
Name:
Qad'eshel → Qad'eshal
Districts:
Added:
+ e9c92f15
type:
""
def_key:
""
node:
""
upgrades:
[]
+ bbd2eaa3
type:
""
def_key:
""
node:
""
upgrades:
[]
+ 1d9f2da4
type:
""
def_key:
""
node:
""
upgrades:
[]
+ 17d12464
type:
""
def_key:
""
node:
""
upgrades:
[]
+ 7b8107dd
type:
""
def_key:
""
node:
""
upgrades:
[]
+ 6bf32a96
type:
""
def_key:
""
node:
""
upgrades:
[]
+ 14c6c758
type:
""
def_key:
""
node:
""
upgrades:
[]
Imperial District:
node:
None → ""
upgrades:
None → []
Government Type:
Autocracy → Fallen Monarchy
Nomad Camp Type:
None → Standard
Citizenship Stance:
None → Free
Resource Storage:
gunpowder:
None → 0
narcotics:
None → 0
spices:
None → 0
medicinal_herbs:
None → 0
dyes:
None → 0
magical_crystals:
None → 0
gold:
None → 0
moonstone:
None → 0
furs:
None → 0
quintessence:
None → 0
cocoa:
None → 0
star_iron:
None → 0
tea:
None → 0
Territory Types:
dense_forest:
None → 0
urban:
None → 0
hill:
None → 0
mountain:
None → 0
river:
None → 0
tundra:
None → 0
hazardous_land:
None → 0
shallow_water:
None → 0
deep_water:
None → 0
hazardous_water:
None → 0
disconnected:
None → 0
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'iron': 0, 'gunpowder': 0}
Jobs:
banker:
None → 0
partial_undead:
None → 0
Technologies:
aqueducts:
cost_manually_set:
None → 0
caravansaries:
cost_manually_set:
None → 0
chests:
cost_manually_set:
None → 0
citizenship:
cost_manually_set:
None → 0
city_defense:
cost_manually_set:
None → 0
cosmology:
cost_manually_set:
None → 0
deep_hulls:
cost_manually_set:
None → 0
dynastic_hunters:
cost_manually_set:
None → 0
fermentation:
cost_manually_set:
None → 0
frame_saddles:
cost_manually_set:
None → 0
levers_and_pulleys:
cost_manually_set:
None → 0
lumber_yards:
cost_manually_set:
None → 0
metal_hooks:
cost_manually_set:
None → 0
military_wages:
cost_manually_set:
None → 0
mine_shafts:
cost_manually_set:
None → 0
mints:
cost_manually_set:
None → 0
mote_stabilization:
cost_manually_set:
None → 0
national_identity:
cost_manually_set:
None → 0
novitiates:
cost_manually_set:
None → 0
official_courts:
cost_manually_set:
None → 0
philosophy:
cost_manually_set:
None → 0
pit_mining:
cost_manually_set:
None → 0
political_philosophy:
cost_manually_set:
None → 0
public_programs:
cost_manually_set:
None → 0
public_zeal:
cost_manually_set:
None → 0
ramparts:
cost_manually_set:
None → 0
rig_and_sail:
cost_manually_set:
None → 0
sewers:
cost_manually_set:
None → 0
trade_records:
cost_manually_set:
None → 0
war_engineers:
cost_manually_set:
None → 0
academics:
cost_manually_set:
None → 0
archival_history:
cost_manually_set:
None → 0
asymmetrical_warfare:
cost_manually_set:
None → 0
bureacratic_legacies:
cost_manually_set:
None → 0
communal_baths:
cost_manually_set:
None → 0
cultural_prophecy:
cost_manually_set:
None → 0
cutting_edge_weaponry:
cost_manually_set:
None → 0
collection_teams:
cost_manually_set:
None → 0
dedicated_magery:
cost_manually_set:
None → 0
deep_cellars:
cost_manually_set:
None → 0
drastic_action:
cost_manually_set:
None → 0
draught_armor:
cost_manually_set:
None → 0
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False, 'cost_manually_set': False}
formal_storage:
cost_manually_set:
None → 0
market_control:
cost_manually_set:
None → 0
mentor_smiths:
cost_manually_set:
None → 0
metal_silos:
cost_manually_set:
None → 0
mobile_governance:
cost_manually_set:
None → 0
national_fervor:
cost_manually_set:
None → 0
naval_bombardment:
cost_manually_set:
None → 0
penitent_faith:
cost_manually_set:
None → 0
poultices:
cost_manually_set:
None → 0
public_awareness:
cost_manually_set:
None → 0
public_safety:
cost_manually_set:
None → 0
riveted_armor:
cost_manually_set:
None → 0
stylized_buildings:
cost_manually_set:
None → 0
subsidized_labor:
cost_manually_set:
None → 0
summoning_circles:
cost_manually_set:
None → 0
tenant_farming:
cost_manually_set:
None → 0
violent_destiny:
cost_manually_set:
None → 0
Land Units:
Ancient Civilian:
None → 0
Classical Light Infantry:
None → 0
Naval Units:
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
classical_transport_ship:
0 → None
Support Units:
None → {}
|
| Reason: | None |