Archived Changes for Aethaqua Cowamar (2 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a496b284923f9c2c07bbc46 | characters | Aethaqua Cowamar | Update | Approved |
Positive Titles:
Before:
["", "", ""]
After:
[the_fair, "", ""]
Progress Quests:
None → []
Ongoing Modifiers:
Modified:
~
Strength
scaling:
None → flat
scaling_extra:
None → ""
scope:
None → character_self
resource:
None → ""
resource_from:
None → ""
resource_to:
None → ""
job:
None → ""
unit_category:
None → ""
unit_stat:
None → ""
tier:
None → ""
tech_category:
None → ""
terrain:
None → ""
condition_scaling:
None → ""
condition_scaling_x:
None → 1.0
condition_scaling_extra:
None → ""
condition_operator:
None → >=
~
Strength
scaling:
None → flat
scaling_extra:
None → ""
scope:
None → character_self
resource:
None → ""
resource_from:
None → ""
resource_to:
None → ""
job:
None → ""
unit_category:
None → ""
unit_stat:
None → ""
tier:
None → ""
tech_category:
None → ""
terrain:
None → ""
condition_scaling:
None → ""
condition_scaling_x:
None → 1.0
condition_scaling_extra:
None → ""
condition_operator:
None → >=
~
Weakness
scaling:
None → flat
scaling_extra:
None → ""
scope:
None → character_self
resource:
None → ""
resource_from:
None → ""
resource_to:
None → ""
job:
None → ""
unit_category:
None → ""
unit_stat:
None → ""
tier:
None → ""
tech_category:
None → ""
terrain:
None → ""
condition_scaling:
None → ""
condition_scaling_x:
None → 1.0
condition_scaling_extra:
None → ""
condition_operator:
None → >=
~
Weakness
scaling:
None → flat
scaling_extra:
None → ""
scope:
None → character_self
resource:
None → ""
resource_from:
None → ""
resource_to:
None → ""
job:
None → ""
unit_category:
None → ""
unit_stat:
None → ""
tier:
None → ""
tech_category:
None → ""
terrain:
None → ""
condition_scaling:
None → ""
condition_scaling_x:
None → 1.0
condition_scaling_extra:
None → ""
condition_operator:
None → >=
Notes:
None → None
|
https://discordapp.com/channels/1188889187018088488/1265744219964965049/1523049023328616458 | naturalnuke | |
| 6a447dfde4481183ff61977a | characters | Aethaqua Cowamar | Add | Approved |
Name:
None → Aethaqua Cowamar
Player:
None
→
naturalnuke
Creator:
None
→
naturalnuke
Race:
None
→
Human
Culture:
None
→
Dyeakian
Religion:
None
→
None
Ruling Nation/Organization:
None
→
Dyeak
Region:
None
→
Igneous Badlands
Strengths:
None → ['rulership', 'cunning']
Weaknesses:
None → ['prowess', 'magic']
random_stats:
None → 0
Positive Titles:
None → ['', '', '']
Negative Titles:
None → []
Ongoing Modifiers:
None → [{'modifier_type': 'attribute', 'attribute': 'rulership', 'value': 2, 'duration': -1, 'source': 'Strength', '_id': '68ed33e5'}, {'modifier_type': 'attribute', 'attribute': 'cunning', 'value': 4, 'duration': -1, 'source': 'Strength', '_id': '44cda532'}, {'modifier_type': 'attribute', 'attribute': 'prowess', 'value': -3, 'duration': -1, 'source': 'Weakness', '_id': '8ac73794'}, {'modifier_type': 'attribute', 'attribute': 'magic', 'value': -2, 'duration': -1, 'source': 'Weakness', '_id': 'e9cfe7ab'}]
Character Type:
None → Steward
Character Subtype:
None → Administrator
Health Status:
None → Healthy
Positive Quirk:
None → Determined
Negative Quirk:
None → Boring
Age:
None → 1
administration:
None → 0
effective_territory:
None → 0
current_territory:
None → 0
route_capacity:
None → 0
effective_pop_capacity:
None → 0
pop_count:
None → 0
land_unit_capacity:
None → 0
Artifact Slots:
None → 12
Used Artifact Slots:
None → 0
Artifact Loss Chance Per Slot:
None → 0.02
Artifact Loss Chance:
None → 0
Positive Title Slots:
None → 3
Elderly Age:
None → 3
Age Status:
None → Adult
Death Chance:
None → 0
Heal Chance:
None → 0.15
Stat Gain Chance:
None → 0.3
Rulership Cap:
None → 5
Cunning Cap:
None → 5
Charisma Cap:
None → 3
Prowess Cap:
None → 1
Magic Cap:
None → 1
Strategy Cap:
None → 3
Rulership:
None → 1
Cunning:
None → 3
Charisma:
None → -1
Prowess:
None → -4
Magic:
None → -3
Strategy:
None → -1
Magic Point Production:
None → 0
Magic Point Capacity:
None → 0
Magic Points:
None → 0
|
Everything but Tolism has been added (which wont have any effects anyway) so generating him should be fine now right? Discord Message (1521198944821182515) | naturalnuke |