Archived Changes for Albert “Al” Gore of House Gore (28 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69925c8c0e0925b25dd529e3 characters Albert “Al” Gore of House Gore Update Approved
Ongoing Modifiers:
Added:
Item 32:
field: charisma
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1468060317438447617
Discord Message (1468060317438447617) juggernacht
69813f6282d55ddb5e03a5b0 characters Albert “Al” Gore of House Gore Update Approved
Age:
14 → 15
death_roll:
0.29674874169654597 → 0.24009391426745175
stat_gain_roll:
0.2946175580266752 → 0.6353426083099384
artifact_loss_roll:
0.5348440600612634 → 0.3680063857414855
Tick Update for Albert “Al” Gore of House Gore
6977a6054e5448334defeda6 characters Albert “Al” Gore of House Gore Update Approved
Age:
13 → 14
Magic Points:
21 → 24
death_roll:
0.9616154427483041 → 0.29674874169654597
stat_gain_roll:
0.09458211017447449 → 0.2946175580266752
artifact_loss_chance_at_tick:
0.08 → 0.12
artifact_loss_roll:
0.9085736532476354 → 0.5348440600612634
Tick Update for Albert “Al” Gore of House Gore
696e68915fbd06ac56e9a3f0 characters Albert “Al” Gore of House Gore Update Approved
Ongoing Modifiers:
Added:
Item 31:
field: prowess
value: 1
duration: -1
source: Stat gain tick
Age:
12 → 13
death_roll:
0.3742803256016839 → 0.9616154427483041
stat_gain_roll:
0.798158618578123 → 0.09458211017447449
artifact_loss_roll:
0.48067161465211217 → 0.9085736532476354
Tick Update for Albert “Al” Gore of House Gore
6965f20d8a8140a064194bdc characters Albert “Al” Gore of House Gore Update Approved
No changes
None mykonos_
696492dd57ef1be70b0af58a characters Albert “Al” Gore of House Gore Update Approved
Age:
11 → 12
death_roll:
0.036476691655110804 → 0.3742803256016839
stat_gain_roll:
0.4716416196785741 → 0.798158618578123
artifact_loss_roll:
0.6236900450512117 → 0.48067161465211217
Tick Update for Albert “Al” Gore of House Gore
695ca3a15f1738175ac8cd4c characters Albert “Al” Gore of House Gore Update Approved
Age:
10 → 11
Magic Points:
20 → 21
death_roll:
0.29490162030783795 → 0.036476691655110804
stat_gain_roll:
0.02756975439365883 → 0.4716416196785741
artifact_loss_roll:
0.8572806555708233 → 0.6236900450512117
Tick Update for Albert “Al” Gore of House Gore
695226f88557497f824a5da8 characters Albert “Al” Gore of House Gore Update Approved
Ongoing Modifiers:
Added:
Item 30:
field: charisma
value: 1
duration: -1
source: Stat gain tick
Age:
9 → 10
Magic Points:
13 → 20
death_roll:
0.6535121386045125 → 0.29490162030783795
stat_gain_roll:
0.18719731273054563 → 0.02756975439365883
artifact_loss_roll:
0.12598110685474584 → 0.8572806555708233
Tick Update for Albert “Al” Gore of House Gore
69521b2b8557497f824a5d48 characters Albert “Al” Gore of House Gore Update Approved
Magic Points:
21 → 13
Discord Message (1452906961090646089) juggernacht
69521b1d8557497f824a5d47 characters Albert “Al” Gore of House Gore Update Approved
Notes:
None → **The Angel of Raleigh** - Increase magic cap by 2. - You may make a list of former rulers of the Duchies (actively played by yourself or historical NPCs), of up to 5 ‘name’ slots. - You may do a MRP DC 5 to determine what a specific past rulers greatest contribution/aid/strength is. Upon successful discovery, that name will have a positive effect/bonus for you to utilise and will take up one of the 5 slots. You, with mod approval/checks, may decide what this bonus/effect is for each name. - These effects are of the same strength as a Minor Pact each. - You may spend a MRP to change an already named rulers effect if desired. Alternatively, you may ‘forget’ a name to discover a new past ruler and their greatest contribution (effect). Limited to once per session. - You may have only one active ‘incited’ name per session. This may be changed at any point during the session, so long as the previous names bonus/effect hasn’t been used already in the same session. Names: [Each time you successfully convert a pop culturally or religiously, decrease the cost of your next spell cast that session by 1 per pop converted; to a maximum reduction of 3, and to a minimum cost of 2.] [You may choose to sacrifice stability to gain a +3 bonus to any mech-rp, before it is rolled, or a +1 bonus after it is rolled. Both of these effects are doubled if the initial bonus to the roll (before rp bonus) is less than +10.] https://discord.com/channels/1188889187018088488/1265744219964965049/1444513361399386142 https://discord.com/channels/1188889187018088488/1265744219964965049/1452780498395992095
Discord Message (1452780498395992095) juggernacht